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I created an iPhone app that is a guide for a local event. The app also shows the schedule of the event. I am using Firebase to retrieve the latest version of the schedule as text and display it in a table view. I am done with the app! I will submit it to the App Store in a few days, but I wanted to know:
(1) if Apple will have any problems or reject my app because I am using Firebase?
(2) If there's any special code I should add to my app in the Firebase code to make it secure?
PS: I set my Firebase rules so that it's read only. This is my first app and I would be really grateful to hear your answers
Best,
A
Using firebase is perfectly fine, just make sure that if your app needs a log in to have a test user for Appstore Review. And put the username and password in the box for test account when you submit. Put some demo data in it to let them know how the app feels to end users.
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I've been developing my app for quite some time and I need to integrate PayPal. I tried Braintree but I found out it is not supported in my country. I've been searching and found same questions here but so far everything seems to be vague and not clear. So I tried and followed the steps from this link provided by PayPal https://developer.paypal.com/docs/accept-payments/express-checkout/ec-braintree-sdk/get-started/ but it still needs the merchant id, private and public key which can only be found in Braintree. Am I missing something from the resources around here?
Try and follow the steps below :
Download the iOS Mobile Payments Library SDK from Paypal(Make sure
you include all MPL components inside your app)
Get your App ID and use the Paypal sandbox App ID
Specify your environment for testing
Include your values in the MPL call
Set your payment types
Make your payment calls (at this stage if everything is successful,
the user is normally presented with the in-app Paypal login screen,
and the user makes payment which happens inside your app)
On completed payment, the MPL returns control to your app
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I am using Parse.com as a backend for my iOS app. And in this app users can favorite items. Which is then saved to Parse. I want to write some script, that will check what users have favorited a certain item, and if they have favorited a certain item to send them a push notification. And I would need this to run everyday. And I am wondering what language or type of code would be best for this. If I should use cloud code, or parse says they have a Javascript SDK.
I am new to use push notifications, so I apologize if this does not make much sense.
Thanks a bunch for your help in advance.
So first of all, to enable Push notifications for your app, you're going to have to follow these steps:
https://parse.com/tutorials/ios-push-notifications
This tutorial gets you all set up with parse push notifications in your app, but that doesn't answer your question. To answer your question, you probably want a cloud code script that runs every day and creates a PFQuery based on your stored items that you have, and based on if a user has favorited an item create a PFPush instance for that User's installation. You can then create a directed push to that user. I have personally never used Cloud code for push (only client side), but this should work. Since Cloud Code is just javascript, you can create a scheduling type event in cloud code and run your push from there.
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I have two Facebook Application, both of them is under development.
One of it was created very long ago, while the other one was pretty new.
Ever since i upgraded to the new iOS Facebook SDK 3.14.1.
Im having a lot of weird issues. One main issue would be the Facebook identifier.
For some unknown reasons, i'm getting a very weird id when i'm logged in with the same Facebook user in my two different application.
Any idea what is happening?
You are getting app-scoped User IDs now, because you're apparently using v2.0 of the Graph API.
See https://developers.facebook.com/docs/apps/upgrading#upgrading_v2_0_user_ids
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I am trying to develop a program in order to Export SMS messages from device.
If anyone know how to achieve please give some code snippet or any Link.
Thanks in Advance.
First of it is not nice to just ask for code. We are here to help you in any way we can but most of us make a living programming, so just giving away code is not a real option.
Second, on iOS the SMS messages cannot be read by third party apps. There is no real option to achieve what you want. A simple search on Google would have told you this.
If you are planning on releasing an app for jailbroken device then it may be possible.
This against Apple's sandbox limits. Apps only have a very limited number of resources that it may use. and you can not fetch SMS, incoming call history or many other Feature that apple not allow to use in to Your Native app.
check ones this doc iOS programming guild so Export SMS messages from device. that is not possible in iPhone device (Non-jailbroken) as #rckoenes said
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I need to get UDIDs of devices on which inApps from my app were made. Is it possible from iTunes connect or thru any API for developers?
Apple will not give you this information. The way they provide is to retrieve previous transactions made by the user on the current iTunes account. Apple would very much not like it if you were trying to limit the validity of the purchases to the devices not the user. You could have some analytics (flurry, google...) that keeps tracks this information but it is not usual practice, you should not attempt to identify individual users when building statistics on your app's usage.