PayPal Integration in iOS Apps [closed] - ios

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I've been developing my app for quite some time and I need to integrate PayPal. I tried Braintree but I found out it is not supported in my country. I've been searching and found same questions here but so far everything seems to be vague and not clear. So I tried and followed the steps from this link provided by PayPal https://developer.paypal.com/docs/accept-payments/express-checkout/ec-braintree-sdk/get-started/ but it still needs the merchant id, private and public key which can only be found in Braintree. Am I missing something from the resources around here?

Try and follow the steps below :
Download the iOS Mobile Payments Library SDK from Paypal(Make sure
you include all MPL components inside your app)
Get your App ID and use the Paypal sandbox App ID
Specify your environment for testing
Include your values in the MPL call
Set your payment types
Make your payment calls (at this stage if everything is successful,
the user is normally presented with the in-app Paypal login screen,
and the user makes payment which happens inside your app)
On completed payment, the MPL returns control to your app

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A question about iOS app payment architecture [closed]

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everyone. I'm building an iOS app which is a platform for users and influencers.
They can exchange their experience and knowledge. Users can buy gems for book chatting with influencers and influencers will get some gems after finishing users' requests.
The app provides messaging and video call for books.
So, seems to must use in-app purchase to let users buy gems.
The main issue is how the influencers will convert gems to real money.
I've checked stripe connect and I'm a newbie for it.
Already checked Airbnb and twitch model and not sure I'm on the right way.
Is there any better way of it?
What am I missing now? Any help will be welcomed!. Thanks.
I'm pretty sure but not certain if you're selling 'gems' in the app, you'll have to use Apple's In-App Payments which means you won't be able to use Stripe in the way you expect.
You probably should reach out to Support and ask them for guidance, and confirm this is something Stripe can support.

Apple review - offline user account [closed]

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I want to publish some kind of a banking app to the App Store. I don't want to create a test user account on a backend, because that will cause a security hole. So I came with an idea to have one demo account in my app which does not connect to the backend but presents some test hardcoded data? Is it going to be okay for Apple review process?
As per apple rules & guidelines if you will submit App with demo data, sandbox data or any other test details which are used for temporary basis than they will reject your application.
In your case it looks like its a login based app. Than in that case you will have to provide demo account credentials to the apple review team for testing. Otherwise they will reject the app or may be ask for more detail by rejecting metadata.
For the security purpose you can keep that test user account secret & pass to the apple review team in Login info section. And once you get app approved you can remove that registration from the backend part.
Hope it will help.

in app purchase vs Paypal for developer [closed]

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I was considering to implement a payment method in my iOS app.
I considered to use IAP (In App Purchase) or PayPal. IAP is actually very expensive, Apple charges up to 40% according with the country you belong. On the other hand PayPal charges you something like 3% - 4%.
Anyone knows why the gap is so huge?
Does PayPal breaks Apple purchasing terms?
The gap is huge, because Apple brings you the end user directly, by using it's tools, platforms and market, whereas, PayPal is just a payment system, which does almost nothing for you.
In this case, you should consider the Apple just like your agent selling your house, who searches for customers, advertises, does all the documentation s**t, sells and gets his percent from the sale. So, Apple is getting it's 30% for using it's ecosystem, not for the payment only.
And, no, I don't think PayPal breaks Apple's purchasing terms.
PS: I don't work for Apple ))

iOS - Will Apple like Firebase? [closed]

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I created an iPhone app that is a guide for a local event. The app also shows the schedule of the event. I am using Firebase to retrieve the latest version of the schedule as text and display it in a table view. I am done with the app! I will submit it to the App Store in a few days, but I wanted to know:
(1) if Apple will have any problems or reject my app because I am using Firebase?
(2) If there's any special code I should add to my app in the Firebase code to make it secure?
PS: I set my Firebase rules so that it's read only. This is my first app and I would be really grateful to hear your answers
Best,
A
Using firebase is perfectly fine, just make sure that if your app needs a log in to have a test user for Appstore Review. And put the username and password in the box for test account when you submit. Put some demo data in it to let them know how the app feels to end users.

How to test Stripe based Apple Pay? [closed]

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Currently i am trying to develop a native iOS application where i have to integrate Stripe based Apple Pay, For that i have added the SDK provided by them inside my project.
At the final step, i am going to test the apple pay functionality but i am not sure how i can perform it.
1) Do i have to add some dummy / test card account in my Passbook application ?
2) or Do i have to add some real card account in my Passbook application but while payment operation, if i perform any transaction then do it deduct the balance from my account?
3) or Nothing setup is required for Passbook for development purpose
Please guide me.
According to the documentation if you use your test API keys they'll detect it. Here is what it says exactly:
How do I test Apple Pay with Stripe?
Apple won’t let you add a fake credit card to Passport and the iPhone.
However, if you’re using Apple Pay and your test Stripe API keys,
we’ll recognize the situation when the Apple Pay request is made and
return a successful test card token. To test a payment in live mode,
you’ll need to use a working credit card.

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