In OL2 I was able to specify a "select" style in the style definition. In OL3 this doesn't seem to exist. If I understand it correctly, I can set a style for the select interaction. However, this likely won't work in my case since every layer has a unique "selected" style. Am I mistaken in my assessment of the capability? Is there another/optimal way to do this in OL3?
Let's assume that you have a style parameter stored in each ol.Feature, you can add a ol.style.StyleFunction to your ol.interaction.Select and return a style based on this parameter. Like so:
var styles = {
'route': new ol.style.Style({
stroke: new ol.style.Stroke({
width: 6,
color: [237, 212, 0, 0.8]
})
}),
'icon': new ol.style.Style({
image: new ol.style.Icon({
anchor: [0.5, 1],
src: 'pin.png'
})
}),
'geoMarker': new ol.style.Style({
image: new ol.style.Circle({
radius: 7,
snapToPixel: false,
fill: new ol.style.Fill({color: 'black'}),
stroke: new ol.style.Stroke({
color: 'white',
width: 2
})
})
})
};
var select = new ol.interaction.Select({
style: function(feature, resolution) {
return [styles[feature.get('style_parameter')]];
}
});
And your feature would be like:
var geoMarker = new ol.Feature({
style_parameter: 'geoMarker',
geometry: new ol.geom.Point([0,0])
});
I know this a very old thread, but since I haven't been able to find a clear solution to this particular problem yet, I still deem it fit to post mine. Not sure how it holds up with a large number of layers and features, but this is the most elegant and concise solution I could come up with.
BTW: I'm using the latest version of OpenLayers, which at the moment is 6.3.1.
var map = new ol.Map({
...
layers: [
new ol.layer.Vector({
...
// Default style for layer1
style: default1,
// Hover style for layer1 (custom property)
hoverStyle: hover1,
// Selected style for layer1 (custom property)
selectedStyle: selected1
}),
new ol.layer.Vector({
...
// Default style for layer2
style: default2,
// Hover style for layer2 (custom property)
hoverStyle: hover2,
// Selected style for layer2 (custom property)
selectedStyle: selected2
})
],
...
});
var hoverInteraction = new ol.interaction.Select({
condition: ol.events.condition.pointerMove,
style: function(feature) {
var layer = hoverInteraction.getLayer(feature);
return layer.values_.hoverStyle;
}
});
map.addInteraction(hoverInteraction);
var selectInteraction = new ol.interaction.Select({
condition: ol.events.condition.click,
style: function(feature) {
var layer = selectInteraction.getLayer(feature);
return layer.values_.selectedStyle;
}
});
Related
I'm able to change src of an icon when loading Point/MultiPoint Geojson, in this way:
that.geojsonLayers[index] = new that.openlayers.ol.layer.Vector({
source: new that.openlayers.ol.source.Vector({
format: new that.openlayers.ol.format.GeoJSON(),
url: url
}),
style: new that.openlayers.ol.style.Style({
image: new that.openlayers.ol.style.Icon({
src: 'http://mapmip.webiks.com/assets/Markers/marker-icon-blue.png'
})
})
but then I can't load other types of Geojson - Polygons are not being loaded at all, and Geometry Collection (which composed from icon and lines) is load only the icon.
What is the way to change the icon src so it won't override the other geojson type ?
You may use a style function to verify the geometry type you need to style. Setting an icon for styling a polygon is not correct.
Check this
1.Declare your style
var myMultiStyle = {
//here replace with your icon style
'Point': new ol.style.Style({
image: new ol.style.Circle({
fill: new ol.style.Fill({
color: 'rgba(255,255,0,0.4)'
}),
radius: 5,
stroke: new ol.style.Stroke({
color: '#ff0',
width: 1
})
})
}),
'LineString': new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#f00',
width: 3
})
}),
'Polygon': new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(0,255,255,0.5)'
}),
stroke: new ol.style.Stroke({
color: '#0ff',
width: 1
})
})
};
Create a style function
function myStyleFunction(feature,resolution){
return myMultiStyle[feature.getGeometry().getType()];
}
Asign the style function to your vector source
that.geojsonLayers[index] = new that.openlayers.ol.layer.Vector({
source: new that.openlayers.ol.source.Vector({
format: new that.openlayers.ol.format.GeoJSON(),
url: url
}),
style: myStyleFunction
})
Check this official example to see the result.
I'm trying to display a vector layer to show a set of geojson features.
When I try and add the layer though I get an error in the ol.js library "k.xd is not a function"
var geoData = {"type":"FeatureCollection",
"features":
[
{"type":"Feature","properties":{"Name":"","Description":""},"geometry":{"type":"Point","coordinates":[0.0,0.0]}},
{"type":"Feature","properties":{"Name":"1","Description":""},"geometry":{"type":"Point","coordinates":[11.50728,3.87471,0.0]}},
]
};
// vector layer
var vector = new ol.layer.Vector({
source: new ol.source.Vector({
features: (new ol.format.GeoJSON()).readFeatures(geoData)
}),
style: new ol.style.Style({
stroke: new ol.style.Stroke({
color: 'red',
width: 2
}),
fill: new ol.style.Fill({
color: 'rgba(255,0,0,0.2)'
})
})
});
I've hacked together an example here http://jsfiddle.net/dxt95yt6/1/ that shows it not working but I can't figure out where this differs from the original tutorials.
Given style object is not correct for points and therefore features just don't show up. Try:
style: new ol.style.Style({
image: new ol.style.Circle({
radius: 8,
stroke: new ol.style.Stroke({
color: 'red',
width: 2
}),
fill: new ol.style.Fill({
color: 'rgba(255,0,0,0.2)'
})
})
})
Please note, in original code, there's another problem, too. Coordinates have to be transformed to EPSG:3857:
features: (new ol.format.GeoJSON()).readFeatures(
geoData,
{featureProjection: ol.proj.get('EPSG:3857')}
)
http://jsfiddle.net/zqx6644q/8/
Its always helpful to validate your geojson before using it. I can recommend geojsonlint which has alos an api to make sure your using a correct geojson.
How can I define the style of a cluster layer as an ol.style.Style object, and not as a function, in Openlayers 3?
I am using a library (ol3-google-maps) which only accepts ol.style.Style objects for styling. The official cluster example uses a style function to dynamically add the number of features in each cluster to it's icon:
style: function(feature, resolution) {
console.log(feature);
var size = feature.get('features').length;
var style = styleCache[size];
if (!style) {
style = [
new ol.style.Style({
image: new ol.style.Circle({
radius: 10,
stroke: new ol.style.Stroke({
color: '#fff'
}),
fill: new ol.style.Fill({
color: '#3399CC'
})
}),
text: new ol.style.Text({
text: size.toString(),
fill: new ol.style.Fill({
color: '#fff'
})
})
})
];
styleCache[size] = style;
}
return style;
}
ol3 style functions are great when the style depends on some property of the feature, such as the number of subfeatures in a cluster. There is no other way to use dynamic properties in the style.
You could use a common style for the cluster layer that does not depend on the cluster size (that does not show the number of features), such as this example.
However, you could also set a non-dynamic style for each feature, instead of each layer. That style could be calculated based on it's properties, giving you some of the possibilities of a style function.
This example is a modification of the official example that does not use a normal style function. Instead, it listens to the addfeature and changefeature events of the cluster source, and sets a style based on it's properties to the feature itself (see code below).
Not that this is not a general solution or replacement for style functions, although it should work fine for cluster sources. Notably, you lose the possibility to generate styles based on the resolution. Setting a style to a feature might not be desirable if the feature is used by other layers. You also have to consider performance issues.
var styleCache = {};
var styleFunctionIsChangingFeature = false
var styleFunction = function (evt) {
if (styleFunctionIsChangingFeature) {
return;
}
var feature = evt.feature;
var size = feature.get('features').length;
var style = styleCache[size];
if (!style) {
style = new ol.style.Style({
image: new ol.style.Circle({
radius: 10,
stroke: new ol.style.Stroke({
color: '#fff'
}),
fill: new ol.style.Fill({
color: '#3399CC'
})
}),
text: new ol.style.Text({
text: size.toString(),
fill: new ol.style.Fill({
color: '#fff'
})
})
});
styleCache[size] = style;
}
styleFunctionIsChangingFeature = true
feature.setStyle(style);
styleFunctionIsChangingFeature = false
};
clusterSource.on('addfeature', styleFunction);
clusterSource.on('changefeature', styleFunction);
I have map with user drawn features. After the user custom enters a map scale, I need to be able to resize all the existing map features based on this scale.
What is the way to do this in OL 3? I've seen that in OL 2, there is a geometry.resize function.
Thanks.
You can accomplish this using a StyleFunction.
Look at the following example: http://openlayers.org/en/v3.4.0/examples/vector-layer.html
If you zoom the map, you'll see the labels appear at a certain resolution. This is controlled inside the style function. Here's a snippet:
var featureOverlay = new ol.FeatureOverlay({
map: map,
style: function(feature, resolution) {
// === SEE THIS NEXT LINE ===
var text = resolution < 5000 ? feature.get('name') : '';
if (!highlightStyleCache[text]) {
highlightStyleCache[text] = [new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#f00',
width: 1
}),
fill: new ol.style.Fill({
color: 'rgba(255,0,0,0.1)'
}),
text: new ol.style.Text({
font: '12px Calibri,sans-serif',
text: text,
fill: new ol.style.Fill({
color: '#000'
}),
stroke: new ol.style.Stroke({
color: '#f00',
width: 3
})
})
})];
}
return highlightStyleCache[text];
}
});
So you could define the size you want the features to have for any resolution range. Note that the style property also applies to a ol.layer.Vector layer.
you can use API: map.updateSize().
Reference: http://openlayers.org/en/latest/apidoc/ol.Map.html#updateSize
Is there any elegant method to add shadow markers to a loop of icons in OpenLayers 3 ?
I'm struggling with adding shadows to an icon in ol3...and there is no consistent materials about this matter.
Try (with example styles):
var iconStyle = new ol.style.Style({
image: new ol.style.Circle({
radius: 10,
snapToPixel: false,
fill: new ol.style.Fill({
color: 'rgba(77,135,254,0.4)'
})
}),
zIndex: 1
});
var shadowStyle = new ol.style.Style({
stroke: new ol.style.Stroke({
color: 'rgba(0,0,0,0.5)',
width: 6
}),
zIndex: 0
});
iconFeature.setStyle([iconStyle, shadowStyle]);
and then:
var iconSource = new ol.source.Vector(); // create an empty source
var icon = new ol.geom.Point(
// your point
);
var iconFeature = new ol.Feature({ // create a feature
geometry: icon
});
iconSource.addFeature(iconFeature); // add the feature to the source
var iconLayer = new ol.layer.Vector({ // create a layer with that source
source: iconSource
});
map.addLayer(iconLayer); // add the layer to the map