Mapkit consumes lot of memory - ios

I have an iOS app that displays a Map with annotations as soon as the app starts. I pull data from Parse and display it. My issue is that the app consumes lot of memory. In Xcode it shows 600MB+ as soon as the map displays. It works well on simulator but crashes on an iPad.
I tried setting mapView = nil in viewDidDisappear, however, that didn't do any good. I am new to instruments, so there is lot of info that i don't understand. I am using Xcode 7.2
Can somebody help?
Thanks
Shuchi

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My application shows me black screen on real device but runs perfectly on simulator

I'm coding an application with SwiftUI and Firebase.
My application works very well on simulators, but as soon as I put it on a real device (like the iPhone X that I own) the application shows me a black screen.
Additionally when I put the application on my phone, 2 errors in the code appear. This does not prevent the application from building and launching, but it always shows a black screen.
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Here is the proof that there are no bugs with simulators:
Does anyone have an idea what is going on and how to solve this problem? Thanks a lot for your help.
The compiler is warning that in two places the code is using a String that could contain a nil i.e. be undefined for whatever reason. If it is a nil would that cause the Firestore query to lock-up? Check what is with the debugger.
In terms of the simulator vs real device - dirty install state from previous testing might be hiding problem - do a full reset on the simulator to eliminate.

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See here: https://developer.apple.com/library/ios/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/Instrument-CoreAnimation.html
Core Animation template
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I feel like this is Apple's way of saying this instrument only works on device. I tested it myself and it has only worked on device so far for me.
If you look here:
https://developer.apple.com/library/ios/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/Instrument-TimeProfiler.html
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If i kill the app and launch it again it opens up without any issues.
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