Cannot delete local notifications in Appcelerator Titanium for iOS - ios

I developed an app for a client in which the user can set local notifications. The issue is when the user tries to delete the alarm/notification from their list, the notification still fires (for repeating alarms). I've tried to cancel all notifications on load and then setting each one notification up again as well as other methods, but nothing seems to work. Is there a solution to this? Has anyone else experienced this? It should be a pretty basic task to accomplish.
Here's the code I'm using to remove the notification from the server db as well as from within the phone's local notification storage:
tbl.addEventListener('delete',function(e){
var rowIndex = e.rowIndex;
tbl.deleteRow(rowIndex);
var appReq = Ti.Network.createHTTPClient();
appReq.open('POST', app.appurl + 'actions.php');
//LOAD
appReq.onload = function(){
Ti.API.info(this.responseText);
var appResp = JSON.parse(this.responseText);//JSON resp
if(appResp.rsp == 'OK')
{
app.alarms[e.rowData.cancel_id].cancel();
view.getAlarms();
}else
{
alert(appResp.msg);
}
};
//ERROR
appReq.onerror = function(e){
Ti.API.info(e.error);
};
//DATA
var data = {
id:e.rowData.id,
action:'removealarm'
};
//SEND
Ti.API.info('sending: ' + JSON.stringify(data));
appReq.send(data);
});
**NOTE: This code seemed to work for my device but not the client's, I just need to make sure this would be the proper method.

To cancel all pending notifications, call the Ti.App.iOS.cancelAllLocalNotifications() method.

Related

local notification is not displayed

I'm working on a Xamarion iOS app. I want to display a local notification when an event occurs in my app, Like Outlook does when an email is received.
I'm using the following code, after having received the right to send notification from the user, of course:
var content = new UNMutableNotificationContent();
if (!string.IsNullOrWhiteSpace(value: mySoundFile))
{
content.Sound = UNNotificationSound.GetCriticalSound(mySoundFile);
}
if (!string.IsNullOrEmpty(myChannelDescription))
{
content.ThreadIdentifier = myChannelDescription;
}
content.Title = "MyTitle";
content.Body = "MyText";
var trigger = UNTimeIntervalNotificationTrigger.CreateTrigger(0.1, false);
var request = UNNotificationRequest.FromIdentifier(notification.Id.ToString(), content, trigger);
var center = UNUserNotificationCenter.Current;
center.AddNotificationRequest(request, null);
But the notification is not displayed.
Any help appreciated.
The reason for not displaying the notification could be several things. Try the following solutions:
Make sure that the application has the required rights to send notifications and that the user has enabled them.
Check if the sound file is valid and located in the application package. It may also be necessary to add it to the Info.plist file.
Check if the thread identifier is valid and not repeatable.
Check if the trigger time is valid. Setting 0.1 seconds is very short and may not be enough to display the notification.
If the above solutions do not work, it is worth using debugging tools to more closely examine why the notification is not displayed.
On iOS, you must request permission to use notifications before attempting to schedule them. Just like this, you can try to check if the following code is added to your project:
UNUserNotificationCenter.Current.RequestAuthorization(UNAuthorizationOptions.Alert, (approved, err) =>
{
...
});
You can change your AddNotificationRequest as follows to see if there is an error in the notification:
center.AddNotificationRequest(request, (err) =>
{
if (err != null)
{
throw new Exception($"Failed to schedule notification: {err}");
}
});
For more details, you can refer to the following documents to check some permission issues:
Enhanced User Notifications in Xamarin.iOS | Microsoft
Asking permission to use notifications | Apple Developer
UpDate: If your app is in the foreground. You could try implementing the delegate userNotificationCenter(_:willPresent:withCompletionHandler:) which will be called when a notification arrives while the app is in the foreground. Refer to the following code:
UNUserNotificationCenter.Current.Delegate = new TestDelegate();
public class TestDelegate: UNUserNotificationCenterDelegate
{
public override void WillPresentNotification(UNUserNotificationCenter center, UNNotification notification, Action<UNNotificationPresentationOptions> completionHandler)
{
completionHandler(UNNotificationPresentationOptions.Alert);
}
}

ios 13 push-notification gets cleared as soon as we get when device is locked

when I'm receiving push notification on iOS 13, and device is locked. I' getting pushnotifcation, but it gets cleared immediately without any user interaction.
I'm using .net and following is payload code which I'm using
{to = notification.DeviceToken,
priority = "high",
content_available = true,
notification = new
{
body = notification.Message, //This will be a subtitle..
title = notification.Name, //This will be a title..
},
data = new
{
notificationId = notification.NotificationId,
userId = notification.UserId,
encryptedNotification = Crypto.Encrypt("id", notification.NotificationId.ToString())
}
};
string postbody = JsonConvert.SerializeObject(payload).ToString();
Byte[] byteArray = Encoding.UTF8.GetBytes(postbody);
tRequest.ContentLength = byteArray.Length;
**tRequest.Headers.Add("apns-push-type", "alert");**
**tRequest.Headers.Add("apns-priority", "5");**
}```
Please guide me what wrong in code.
have referred following azure code to implement, but not able to find the cause.
https://learn.microsoft.com/en-us/azure/notification-hubs/push-notification-updates-ios-13
This can happen if you have a code that decreases the app icon's notification badge number. If you do that, make sure you do it only if the application is active. If it is inactive and you decrease the badge number, it might cause the notification to appear and immediately disappear.

Air for IOS Webview - apple app review says every tab and/or button launches mobile Safari.?

I pulling my hair out trying to figure out where I have gone wrong.
I created a very simple app for ios that uses webView to load certain webpages within app. from my knowledge and every ios air webView reference I have found online I have coded everything correctly. Runs beautifully on android.
apple app review says every tab and/or button launches mobile Safari.?
I don't see how this is possible because they even said my button that only has gotoAndPlay(2); apparently that navigates to Safari also. ?
here's the code I used for webView:
QMBTN.addEventListener(MouseEvent.CLICK, QMB);
function QMB(event:MouseEvent):void
{
webView.viewPort = new Rectangle( 0, 135, stage.stageWidth, 600 );
webView.stage = this.stage;
webView.loadURL( "http://mywebpageeurl.com.au" );
whiteBOX.gotoAndStop(2);
}
and this is the code for my internal frame nav.
Menu_BTN2.addEventListener(MouseEvent.CLICK, GoMenuSRC);
function GoMenuSRC(event:MouseEvent):void
{
webView.stage = null;
whiteBOX.gotoAndStop(1);
}
Am I missing something or ????
The only other thing I could think could be the culprit might be my error handler to handle errors when I click tel: or mailto: links on my webpages.
The code for the tel: / mailto: error handling.
// Error handle
var openLinksInDefaultBrowser = false;
//Check tel: func
function cdCTfunc():void
{
var NEWtelLNK = webView.location.substr(0,4);
if (NEWtelLNK=='tel:')
{
openLinksInDefaultBrowser = true;
}else{openLinksInDefaultBrowser = false;}
}
webView.addEventListener(LocationChangeEvent.LOCATION_CHANGING, function (ev:LocationChangeEvent):void
{
cdCTfunc();
if(openLinksInDefaultBrowser == false)
{
ev.preventDefault();
webView.loadURL(ev.location); //'ev.url' changed to 'ev.location'started with prerelease build - [07/20/10]
}
if (openLinksInDefaultBrowser == true)
{
trace('page loaded in default browser');
var phStr:String=ev.location;
var callPH:URLRequest= new URLRequest(phStr);
navigateToURL(callPH);
}
});
webView.addEventListener(LocationChangeEvent.LOCATION_CHANGE, function (ev:LocationChangeEvent):void
{
if (webView.location.indexOf('authentication_complete') != -1)
{
trace('auth token is: ' + webView.location.substr(webView.location.indexOf('token=') + 6));
}
trace('the new location is: ' + webView.location);
trace(webView.location.substr(0,4));
});
webView.addEventListener('complete', function(ev:Event):void
{
trace('complete event');
});
webView.addEventListener('error', function(ev:ErrorEvent):void
{
var phStr:String=webView.location;
var callPH:URLRequest= new URLRequest(phStr);
navigateToURL(callPH);
webView.isHistoryBackEnabled;
webView.historyBack();
trace('SOME Bloody Error Loading The Page: ' + ev.text);
trace(openLinksInDefaultBrowser);
});
but I still don't see how this could cause a gotoAndStop(); to launch safari.
I am absolutely stumped.
Please Help?
Thank you in advance.
Before submitting your app for review you should run it through Testflight.
This allows you to test an 'AppStore' build of your binary so you will see exactly what the reviewer will see.
http://www.yeahbutisitflash.com/?p=7608

how to make wl.device.geo.acquireposition run in background

I´m working on a worklight (now mobileFirst) app ment to work on Android and iPhone. One of the issues is that i need to locate the user in some points, in order to notify him/her with a local push notification. Everything seems to work fine while the app is on foreground, but i also need it to work while on background.
i´ve checked the following links among others but nothing works for me yet:
https://www-01.ibm.com/support/knowledgecenter/SSHS8R_7.1.0/com.ibm.worklight.dev.doc/devref/t_keeping_app_running_in_background.html
https://www-01.ibm.com/support/knowledgecenter/SSZH4A_6.0.0/com.ibm.worklight.help.doc/apiref/r_wl_location_geoAcquirePosition.html
This is my code if it helps:
function getFirstPositionAndTrack() {
// use GPS to get the user's location
var geoPolicy = WL.Device.Geo.Profiles.LiveTracking();
geoPolicy.timeout = 60000; // set timeout to 1 minute
geoPolicy.maximumAge = 10000; // allow to use a position that is 10 seconds old
// note: to see at high-accuracy, change RoughTracking above to LiveTracking
// get the user's current position
WL.Device.Geo.acquirePosition(
function(pos) {
// when we receive the position, we display it and start on-going acquisition
WL.Logger.debug("acquired position");
WL.Logger.debug("Longitude: " + pos.coords.longitude);
WL.Logger.debug("Latitude: " + pos.coords.latitude);
var triggers = new Object();
triggers.Geo = {};
var trigger_events = generateTrigger();
triggers.Geo = trigger_events;
WL.Device.startAcquisition({ Geo: geoPolicy }, triggers, { Geo: alertOnGeoAcquisitionErr } );
},
function(geoErr) {
alertOnGeoAcquisitionErr(geoErr);
},
geoPolicy
);
}
//Method that create triggers dinamically
function generateTrigger() {
var trigger_events = new Object();
angular.forEach(json.locations, function(location) {
var trigger = {
type: "DwellInside",
circle: {
longitude: location.longitude,
latitude: location.latitude,
radius: 100
},
dwellingTime: 3000,
callback: function() {
// WL.Logger.info("Enter branch");
// WL.Client.transmitEvent({ branch: "enter branch"}, true);
console.log("Location: "+JSON.stringify(location));
alert("We are in: "+location.name);
}
};
trigger_events["dwellArea_"+location.name] = trigger;
});
return trigger_events;
}
I´m actually trying on iOS, and my info.plist file looks like this:
What i get is nothing while on background, but when i´m back to foreground it seems like i get everything at once. So, it looks like it actually does something, but it doesn´t let you know until you go back to foreground... is there way to keep the worklight process active while on background?
Any help will be appreciated, thanks in advance!
So if I understand the question correctly, you are attempting to make "local notifications" but no where in the code supplied do you show how are you attempting to do that?
Anyway, local notifications are only possible via a Cordova plug-in. See here:
How can i create local Notification in worklight
Using katzer local notification in IBM Worklight

Preventing every push notification being executed iOS titanium

If I get multiple push notifications whilst app is in foreground. The callback method will execute every push notification one by one.
callback : function(e) {
if (e.inBackground == 1) {
//came from background - do something.
} else {
// Titanium.UI.iPhone.setAppBadge(null);
//check type, if it is chat.
if (type == 'chat') {
//check if window is already opened or not, if so fire event handler
if (currentWindow == '_chatWindow') {
//update view directly after entering app from the background. Fire event handler
Ti.App.fireEvent('_updateChat', {});
} else if (currentWindow == '_messages') {
//refresh messages screen if on messages screen and chat message arrives
//update view directly after entering app from the background. Fire event handler
Ti.App.fireEvent('_updateMessages', {});
} else {
//display local notification
}
}
If the push notification has come from the background it is easy to deal with, as the push notification that is activated is the one the user chooses to swipe. However, if multiple push notifications come into the foreground and say it's chat, it will execute them multiple times.
How can I handle push notifications in the foreground better? Thanks
Update:
tried this code without much luck
Ti.App.addEventListener('_displayNotification', function(e) {
//store all push notifications in array
var pushArray = [];
var countPushNotifications;
//currentTime to cross reference
var currentTime = new Date();
if (currentTime - Alloy.Globals.pushTime < 3000) {
//do something
pushArray.add(e.PushNotificationData);
} else {
//after 3 seconds remove event handler
//fire event to filter array and process notification, reset time for next event
Alloy.Globals.pushTime = null;
Ti.App.removeEventListener('_displayNotification', {});
}
//first push notification, will be the current time
if(Alloy.Globals.pushTime==null){
Alloy.Globals.pushTime = currentTime;
}
});
Trying to get all the push notifications inside the array, for further filtering.
Update 2:
if (Alloy.Globals.countPushNotificationsFlag == 1) {
Alloy.Globals.countPushNotificationsFlag = null;
setTimeout(function() {
Ti.App.fireEvent('_displayNotification', {
PushMessage : message
});
}, 6000);
} else {
Alloy.Globals.countPushNotificationsFlag = 1;
Ti.App.fireEvent('_displayNotification', {
PushMessage : message
});
}
I have tried to execute push notifications alternatively.
1st notification - fires instantly.
2nd notification - fires after 6 seconds.
3rd notification - instantly.
4th notification - fires after 6 seconds.
and so on...
however the code only works for
notification 1 and 2.
Fails when it hits the 3rd notification.
you can check if Push is received in foreground or background using inBackground Property of push here is the documentation
Hope it helps.
I haven't got the Titanium experience to give you actual code, but this is the approach you need to take:
When you receive a notification, check to see if a (global) boolean receivedNotification is false
If it is false, set it to true, store the event into a global and schedule a setTimeout function for, say, 3 seconds, to process the event and reset receivedNotification to false
If receivedNotification is true, update the global event to the newer notification
In the process event method that is triggered via the timer your will do what you currently do in the first section of code.
This will ensure that the event is processed no longer than 3 seconds after it is received and that events will be processed, at most, once every three seconds.
Your code looks pretty close, except you are trying to fire the first event immediately and then subsequent events after a delay. Unfortunately I don't believe that this is possible, because you have no way of seeing if there are events queued immediately. I think that you are always going to have to incur the delay, but you can tune the delay to find a balance between responsiveness and reduced API calls -
if (Alloy.Globals.countPushNotificationsFlag == null) {
Alloy.Globals.countPushNotificationsFlag = 1;
Alloy.Globals.messageToPush=message;
setTimeout(function() {
Alloy.Globals.countPushNotificationsFlag = null;
Ti.App.fireEvent('_displayNotification', {
PushMessage : Alloy.Globals.messageToPush
});
}, 3000);
}
else {
Alloy.Globals.messageToPush=message;
}

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