how to make wl.device.geo.acquireposition run in background - ios

I´m working on a worklight (now mobileFirst) app ment to work on Android and iPhone. One of the issues is that i need to locate the user in some points, in order to notify him/her with a local push notification. Everything seems to work fine while the app is on foreground, but i also need it to work while on background.
i´ve checked the following links among others but nothing works for me yet:
https://www-01.ibm.com/support/knowledgecenter/SSHS8R_7.1.0/com.ibm.worklight.dev.doc/devref/t_keeping_app_running_in_background.html
https://www-01.ibm.com/support/knowledgecenter/SSZH4A_6.0.0/com.ibm.worklight.help.doc/apiref/r_wl_location_geoAcquirePosition.html
This is my code if it helps:
function getFirstPositionAndTrack() {
// use GPS to get the user's location
var geoPolicy = WL.Device.Geo.Profiles.LiveTracking();
geoPolicy.timeout = 60000; // set timeout to 1 minute
geoPolicy.maximumAge = 10000; // allow to use a position that is 10 seconds old
// note: to see at high-accuracy, change RoughTracking above to LiveTracking
// get the user's current position
WL.Device.Geo.acquirePosition(
function(pos) {
// when we receive the position, we display it and start on-going acquisition
WL.Logger.debug("acquired position");
WL.Logger.debug("Longitude: " + pos.coords.longitude);
WL.Logger.debug("Latitude: " + pos.coords.latitude);
var triggers = new Object();
triggers.Geo = {};
var trigger_events = generateTrigger();
triggers.Geo = trigger_events;
WL.Device.startAcquisition({ Geo: geoPolicy }, triggers, { Geo: alertOnGeoAcquisitionErr } );
},
function(geoErr) {
alertOnGeoAcquisitionErr(geoErr);
},
geoPolicy
);
}
//Method that create triggers dinamically
function generateTrigger() {
var trigger_events = new Object();
angular.forEach(json.locations, function(location) {
var trigger = {
type: "DwellInside",
circle: {
longitude: location.longitude,
latitude: location.latitude,
radius: 100
},
dwellingTime: 3000,
callback: function() {
// WL.Logger.info("Enter branch");
// WL.Client.transmitEvent({ branch: "enter branch"}, true);
console.log("Location: "+JSON.stringify(location));
alert("We are in: "+location.name);
}
};
trigger_events["dwellArea_"+location.name] = trigger;
});
return trigger_events;
}
I´m actually trying on iOS, and my info.plist file looks like this:
What i get is nothing while on background, but when i´m back to foreground it seems like i get everything at once. So, it looks like it actually does something, but it doesn´t let you know until you go back to foreground... is there way to keep the worklight process active while on background?
Any help will be appreciated, thanks in advance!

So if I understand the question correctly, you are attempting to make "local notifications" but no where in the code supplied do you show how are you attempting to do that?
Anyway, local notifications are only possible via a Cordova plug-in. See here:
How can i create local Notification in worklight
Using katzer local notification in IBM Worklight

Related

Air for IOS Webview - apple app review says every tab and/or button launches mobile Safari.?

I pulling my hair out trying to figure out where I have gone wrong.
I created a very simple app for ios that uses webView to load certain webpages within app. from my knowledge and every ios air webView reference I have found online I have coded everything correctly. Runs beautifully on android.
apple app review says every tab and/or button launches mobile Safari.?
I don't see how this is possible because they even said my button that only has gotoAndPlay(2); apparently that navigates to Safari also. ?
here's the code I used for webView:
QMBTN.addEventListener(MouseEvent.CLICK, QMB);
function QMB(event:MouseEvent):void
{
webView.viewPort = new Rectangle( 0, 135, stage.stageWidth, 600 );
webView.stage = this.stage;
webView.loadURL( "http://mywebpageeurl.com.au" );
whiteBOX.gotoAndStop(2);
}
and this is the code for my internal frame nav.
Menu_BTN2.addEventListener(MouseEvent.CLICK, GoMenuSRC);
function GoMenuSRC(event:MouseEvent):void
{
webView.stage = null;
whiteBOX.gotoAndStop(1);
}
Am I missing something or ????
The only other thing I could think could be the culprit might be my error handler to handle errors when I click tel: or mailto: links on my webpages.
The code for the tel: / mailto: error handling.
// Error handle
var openLinksInDefaultBrowser = false;
//Check tel: func
function cdCTfunc():void
{
var NEWtelLNK = webView.location.substr(0,4);
if (NEWtelLNK=='tel:')
{
openLinksInDefaultBrowser = true;
}else{openLinksInDefaultBrowser = false;}
}
webView.addEventListener(LocationChangeEvent.LOCATION_CHANGING, function (ev:LocationChangeEvent):void
{
cdCTfunc();
if(openLinksInDefaultBrowser == false)
{
ev.preventDefault();
webView.loadURL(ev.location); //'ev.url' changed to 'ev.location'started with prerelease build - [07/20/10]
}
if (openLinksInDefaultBrowser == true)
{
trace('page loaded in default browser');
var phStr:String=ev.location;
var callPH:URLRequest= new URLRequest(phStr);
navigateToURL(callPH);
}
});
webView.addEventListener(LocationChangeEvent.LOCATION_CHANGE, function (ev:LocationChangeEvent):void
{
if (webView.location.indexOf('authentication_complete') != -1)
{
trace('auth token is: ' + webView.location.substr(webView.location.indexOf('token=') + 6));
}
trace('the new location is: ' + webView.location);
trace(webView.location.substr(0,4));
});
webView.addEventListener('complete', function(ev:Event):void
{
trace('complete event');
});
webView.addEventListener('error', function(ev:ErrorEvent):void
{
var phStr:String=webView.location;
var callPH:URLRequest= new URLRequest(phStr);
navigateToURL(callPH);
webView.isHistoryBackEnabled;
webView.historyBack();
trace('SOME Bloody Error Loading The Page: ' + ev.text);
trace(openLinksInDefaultBrowser);
});
but I still don't see how this could cause a gotoAndStop(); to launch safari.
I am absolutely stumped.
Please Help?
Thank you in advance.
Before submitting your app for review you should run it through Testflight.
This allows you to test an 'AppStore' build of your binary so you will see exactly what the reviewer will see.
http://www.yeahbutisitflash.com/?p=7608

Set timeout for notifications.notify FireFox Addon SDK

Please help me with Notification in my Firefox add-on.
var notifications = require("sdk/notifications");
function showNotifcation(title, text) {
notifications.notify({
iconURL: data.url("img/icon.png"),
title: title,
text: text
});
setTimeout(notifications.close(), 1000);
}
Not work.
Without more information from you it is not possible to be sure as to what your problem/issue is.
However, a brief look at the sdk/notifications documentation, and source code, indicates that you are attempting to use a non-existent method: notifications.close(). There is no such method in sdk/notifications.
One possible reason for your attempt to use this method is that you are conflating the Web Notification API, more detail, with the Add-on SDK sdk/notifications.
The Add-on SDK, sdk/notifications, has no way for you to programmatically close the notification from your code. Thus, there is no way for you to set a timeout for the notification using this interface. However, in some operating systems/windowing systems there is already a default timeout for these notifications.
You will need to either display a panel on your own, or use the chrome interfaces described in User Notifications and Alerts.
In addition, it would be unusual for you to be able to just call setTimeout(). That will, under most contexts, not be defined. You would normally need to use sdk/timers with:
var { setTimeout } = require("sdk/timers");
In some contexts, you might be able to use window.setTimeout(), when window is appropriately defined (which you will probably have to set yourself).
Modifying the code from my answer to Prevent XUL notificationBox from closing when button is hit (if you want buttons, that answer will show you how to do it), and other answers of mine: Something along the lines of what I believe you desire would be (code for the timeout is at the bottom):
function showNotificationBox(text) {
//Create some common variables if they do not exist.
if (window === null || typeof window !== "object") {
// Add/remove a "/" to comment/un-comment the code appropriate for your add-on:
//* Add-on SDK:
var window = require('sdk/window/utils').getMostRecentBrowserWindow();
//*/
/* Overlay and bootstrap (from almost any context/scope):
var window=Components.classes["#mozilla.org/appshell/window-mediator;1"]
.getService(Components.interfaces.nsIWindowMediator)
.getMostRecentWindow("navigator:browser");
//*/
}
if (typeof gBrowser === "undefined") {
var gBrowser = window.gBrowser;
}
let notifyBox = gBrowser.getNotificationBox();
//appendNotification( label , value , image (URL) , priority , buttons, eventCallback )
let theNotification = notifyBox.appendNotification(text, "Test notification unique ID",
"chrome://browser/content/aboutRobots-icon.png",
notifyBox.PRIORITY_INFO_HIGH, [], null);
//* Add-on SDK:
var { setTimeout } = require("sdk/timers");
setTimeout(theNotification.close(), 10000);
//*/
/* Overlay and bootstrap:
let timerCallback = {
notify:function notify() {theNotification.close(); }
}
let closeNotificationTimer = Components.classes["#mozilla.org/timer;1"]
.createInstance(Components.interfaces.nsITimer);
closeNotificationTimer.initWithCallback(timerCallback,10000,
Components.interfaces.nsITimer.TYPE_ONE_SHOT);
//*/
}
Note: I changed the timeout to 10 seconds from the 1 second which is in the code in your question. One second is a unreasonable amount of time to expect to show anything which you actually desire the user to see and understand.
The above implements the user notification in a notificationBox. As such it shows up within the Firefox window:
It is also possible to use the nsIAlertsService which is what sdk/notifications uses. This will normally display an alert box in the bottom right of the screen, potentially outside of the Firefox window (see image on nsIAlertsService for example). The notification may show up elsewhere depending on how you have your windowing system set up (this is OS dependent). However, the documentation did not have a method to clear the notification, or set a timeout. However, the interface definition does show that a closeAlert() method does exist. The source code for the sdk/notifications does not expose this to the Add-on SDK. Thus, you would need to use the chrome interfaces. I have updated the documentation to show closeAlert().
Such as (some code taken and modified from nsIAlertsService):
//* Add-on SDK:
var {Cc, Ci} = require("chrome");
//*/
/* Overlay and bootstrap:
const Cc = Components.classes;
const Ci = Components.interfaces;
//*/
function showNotifcation(title, text) {
var alertsService = Cc["#mozilla.org/alerts-service;1"].getService(Ci.nsIAlertsService);
try {
//The second use of title is the alert name.
alertsService.showAlertNotification(icon, title, text, false, "", null, title);
} catch (e) {
// This can fail on Mac OS X
}
//* Add-on SDK:
var { setTimeout } = require("sdk/timers");
setTimeout(alertsService.closeAlert(title), 10000);
//*/
/* Overlay and bootstrap:
let alertTimerCallback = {
notify:function notify() {alertsService.closeAlert(title); }
}
let closeAlertTimer = Cc["#mozilla.org/timer;1"].createInstance(Components.interfaces
.nsITimer);
closeAlertTimer.initWithCallback(alertTimerCallback,10000,Ci.nsITimer.TYPE_ONE_SHOT);
//*/
}
I have only tested the above code with a bootstrapped/restartless Firefox add-on. Thus, the Add-on SDK code may be slightly off.

Cannot delete local notifications in Appcelerator Titanium for iOS

I developed an app for a client in which the user can set local notifications. The issue is when the user tries to delete the alarm/notification from their list, the notification still fires (for repeating alarms). I've tried to cancel all notifications on load and then setting each one notification up again as well as other methods, but nothing seems to work. Is there a solution to this? Has anyone else experienced this? It should be a pretty basic task to accomplish.
Here's the code I'm using to remove the notification from the server db as well as from within the phone's local notification storage:
tbl.addEventListener('delete',function(e){
var rowIndex = e.rowIndex;
tbl.deleteRow(rowIndex);
var appReq = Ti.Network.createHTTPClient();
appReq.open('POST', app.appurl + 'actions.php');
//LOAD
appReq.onload = function(){
Ti.API.info(this.responseText);
var appResp = JSON.parse(this.responseText);//JSON resp
if(appResp.rsp == 'OK')
{
app.alarms[e.rowData.cancel_id].cancel();
view.getAlarms();
}else
{
alert(appResp.msg);
}
};
//ERROR
appReq.onerror = function(e){
Ti.API.info(e.error);
};
//DATA
var data = {
id:e.rowData.id,
action:'removealarm'
};
//SEND
Ti.API.info('sending: ' + JSON.stringify(data));
appReq.send(data);
});
**NOTE: This code seemed to work for my device but not the client's, I just need to make sure this would be the proper method.
To cancel all pending notifications, call the Ti.App.iOS.cancelAllLocalNotifications() method.

Strange behaviour of Geolocator.GetGeopositionAsync() after first launch

I'm writing Windows Phone 8 app that needs to get location of device (do not track changes, just get location). I added next code to the method OnNavigatedTo() of my start page but after launching app, the progress indicator does not hide even after 10 seconds timeout. But if I navigate to another page and then go back, everything works fine. This happens on the emulator, I don't have a real device. What am I doing wrong?
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
if(_geoPosition == null)
{
try
{
var geolocator = new Geolocator();
geolocator.DesiredAccuracyInMeters = 50;
_progressIndicator = new ProgressIndicator
{
IsIndeterminate = true,
Text = "Getting current location, please wait...",
IsVisible = true
};
SystemTray.SetIsVisible(this, true);
SystemTray.SetProgressIndicator(this, _progressIndicator);
_geoPosition = await geolocator.GetGeopositionAsync(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
_progressIndicator.IsVisible = false;
SystemTray.SetIsVisible(this, false);
}
catch (UnauthorizedAccessException)
{
MessageBox.Show("Location is disabled in phone settings");
}
}
}
Thanks!
UPD: just tried to add this code to empty project and it works fine. Tried to comment out some parts of OnNavigatedTo that I did not include to the snippet and found out that the reason somewhere in initialization of data source for this page. I'm sorry for false alarm.
Your code works fine for me, try the classic restart VS and the projecy!
The code should work, tested it with an emulator and a device (nokia 820).
Best of luck

Geolocation giving weird position sometimes

var initialLocation;
var siberia = new google.maps.LatLng(60, 105);
var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687);
var browserSupportFlag = new Boolean(); // Try W3C Geolocation (Preferred)
if (navigator.geolocation) {
browserSupportFlag = true;
navigator.geolocation.getCurrentPosition(function(position) {
initialLocation = new google.maps.LatLng(position.coords.latitude, position.coords.longitude); // THERES OUR LAT/LONG VALUES
ajaxPost(initialLocation);
},
function() {
handleNoGeolocation(browserSupportFlag);
}); // Try Google Gears Geolocation
} else if (google.gears) {
browserSupportFlag = true;
var geo = google.gears.factory.create('beta.geolocation');
geo.getCurrentPosition(function(position) {
initialLocation = new google.maps.LatLng(position.latitude, position.longitude); // THERES OUR LAT/LONG VALUES
ajaxPost(initialLocation);
},
function() {
handleNoGeoLocation(browserSupportFlag);
}); // Browser doesn't support Geolocation
} else {
browserSupportFlag = false;
handleNoGeolocation(browserSupportFlag);
}
function handleNoGeolocation(errorFlag) {
if (errorFlag == true) {
initialLocation = new google.maps.LatLng(geoip_latitude(), geoip_longitude()); // THERES OUR LAT/LONG VALUES
ajaxPost(initialLocation);
navigator.notification.alert('Geolocation service failed', // message
'Geolocation Error!', // title
'OK' // buttonName
);
} else {
initialLocation = new google.maps.LatLng(geoip_latitude(), geoip_longitude()); // THERES OUR LAT/LONG VALUES
ajaxPost(initialLocation);
navigator.notification.alert("Your browser doesn't support geolocation. We've placed you in Siberia.", // message
'Browser Error!', // title
'OK' // buttonName
);
} // THERES OUR LAT/LONG VALUES
}
This is code we use in our Sencha Touch application to get the users current position. Now, I tested this code using a 3G connection on my Droid HTC Eris, and it gave me a location 6 miles away from myself, which is fine, I can live with that, I could probably even live with a little bit more.
However, testing on an iPod Touch using Wifi, connecting to our in home router, it put us 147 miles from our current location. Now, this might make sense if our router here had some weird IP address or something like that (w/e this code actually uses to find location if it doesn't fall back to IP), but I testing geolocation straight from google from a laptop also hooked up to our wifi here and it puts us less than 1 mile from overhead.
What kind of situation could make this happen? Is this something we are just going to have to live with until geolocation further advances? If so, that's fine, I just want to know if there's something we could do to improve this. 147 miles away is a little crazy, considering every other source we've tried puts us within 10 max.
The only thing I can think of is that google has some correction listings in it's own databases. What is probably happening is your ip is registered to a holdco which is 147 miles away from you. For example if whois my IP it is registered to a holding company which is about 50 miles away from me. Non-corrected databases (such as the ones you typically buy online) show me in that town. Google, whoever does not.

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