Is there a code coverage tool built-in in Bluemix? - code-coverage

Is there a code coverage tool built-in in Bluemix? Say, I am writing Java code and want to get the code coverage being reported. Do I need to use something like SonarCube? Or is there something built in?

There is not such a specific built-in tool in the catalog. You should use something locally for this purpose.
Anyway you might take a look at Devops services offer in the catalog, even though it doesn't fit exactly with your request:
https://console.ng.bluemix.net/catalog/?search=devops

Related

Is it possible to use coffee file system (as a library) in my project without the Contiki OS?

So, for an embedded project with external NOR flash and existing commercial RTOS.
Can I use the coffee filesystem in a form of a library, i.e. to compile it in? From what I've seen it seems possible, only the dependencies go quite deep in to Contiki. I'll surely dig in, but may be someone have done something of the kind already?
This does look very doable.
From a quick grep in core/cfs/ it looks like there are no Contiki-specific abstractions used in the implementation of CFS. And another very quick search on GitHub shows that swift-nav/piksi_firmware contains and uses CFS without Contiki.

How to get type info from Go compiled packages in language x?

I want to write a simple editor with basic autocomplete functionality for the Go language as a pet project. How would one go about doing it? I took a look at the Go plugins for Eclipse and IntelliJ, but they were too big for me to comprehend (not to mention getting one to compile).
The Go standard library offers the building blocks for a Go parser which
you can use to parse the source files and look for function definitions and the like.
There's also the godoc command which
already does what you want: extracting method definitions and it's documentation. You may look in the
source code to see how godoc is
working or use godoc directly.
This editor written in Go projects has a manageable amount of code,
you may look into it.
The de facto standard approach to this problem is to use nsf's gocode. I have tried it only in Vim - it works very well.
Even though there's ready made support for specific editors, gocode is not editor specific. It's a daemon with a communication protocol. It is thus usable from any program.

Java: How to open a library?

I want to open libraries, because currently I want to see the algorithms used for drawing, modify them and implement them in my program. For example: I have tried to create an algorithm on my own for lines. But I failed. And even if I had succeeded, I fear that it might not give the same result as the algorithm in the libraries. And I don't want this to happen. That's why I want to copy the algorithms used for the methods in libraries. And I really hope that this will help me create the application I'm currently working on and with other applications in the future.
I tried to open the libraries with a code editor. But I had troubles finding the libraries- I don't really know where are they placed nor in what files are their codes stored.
How to open a Java library? Or is there a place in the Internet where the code is uploaded?
It sounds like what you want is to get inside the standard Java libraries (so you can see the code for methods like Graphics.drawLine()).
You can download the source files from the same place you got the JDK, if you are on Windows or Linux. For the Mac, see this question. You can even set up Eclipse so that you can debug into that source as if it were your own code.
However, you will probably not find line-drawing code in Java in these libraries - the Graphics implementation will almost certainly use native methods, and may just call existing methods in the OS.
If you are specifically looking for line drawing algorithms, another option would be to look at the Wikipedia page for the Bresenham (aliased) or Wu (antialiased) algorithm.
Edit:
The part of a Graphics2D call that actually puts pixels on the screen is probably inside a system call and therefore the source would not be available.
A java vector graphics library like Batik might have source for some of these algorithms, but probably relies on the Graphics2D calls for most of them. So, you might look for a comprehensive vector graphics library written in a language other than Java, where those graphics calls do not already exist by default.
Alternately, checking the table of contents for a computer graphics book might point you at a variety of algorithms that you could look up on Wikipedia.
For any given library:
Make sure to obey all licenses when using another's code
If you are referring to the Java SDK source code, you can find it here: http://grepcode.com/
If the project is open source, you can usually just get the source from the project website. No problem, though make sure to obey their license.
If the project is NOT open source, well, then you're in a pickle licensing wise, so I do NOT endorse this, however, you would need to use a Java Decompiler such as JD-Gui
As far as what drawing algorithms to use, there are so many different ones (obviously, people have been trying to draw quickly for many many years), your best bet is to figure out exactly what you need to do and then search for that specific need separately. There isn't really a good repository of ALL of them, except maybe wikipedia.
If you are using the libraries they are on your classpath. Check out how to figure out your classpath in whichever IDE you are using and you can find the JARs you depend on. If they are packaged with sources all you need to do it unjar them and look at the sources.
If you don't have access to the sources you can get the code using a Java Decompiler.
If you are trying to look at a standard Java library, see the other answers about getting the source to the JDK.
If you are interested in an open source library (such as something maintained by the Apache project), look on the site of the project for a 'source jar' which you can open with a standard zip utility.
If the library you want is not open source or you cannot find the source for it, you can try to decompile it. If you are using Eclipse, try this decompiler.

VHDL test results into jUnit (or other Jenkins-recognized) format

I'm setting up automated regression testing for an FPGA project, almost exactly as described here:
Continuous integration of complex reconfigurable systems
Now I want to get test results (from VHDL REPORT statements in ModelSim simulation) to appear in Jenkins testing reports. My understanding is that Jenkins only natively supports jUnit format, and I looked for plugins supporting non-XML formats but didn't see any.
Generating valid XML from VHDL REPORT statements would be very difficult, since the simulation may immediately terminate depending on the severity. Which means that the closing tags would have to be duplicated in every single possible exit path for every single test -- not the most maintainable approach.
So, do you know of any straightforward way to convert plain text into jUnit (or another format, if supported by Jenkins)? If something doesn't already exist, is there an advantage to writing a Jenkins plugin vs just throwing together a perl script? Any other suggestions?
You should take a look at the XUnit Plugin. The Plugin reads test results from a number of tools, and seems adaptable to custom formats. From the documentation the plugin is able to read not only xml, but also csv and txt. For custom format you need to specify some style sheet for the transformation, I am not quite sure if this will go all the way for you. But even if it does not, I suppose the plugin should be easy to extend for your own format.
Old post but today there is a unit testing framework for VHDL that we've developed. It solves the problem by generating a report on the JUnit format. It also handles the case when the simulation stops due to a severe error. The tool is free and open source and can be found at https://github.com/LarsAsplund/vunit

How can I build PDF LaTeX documents with ANT (or some other build system if you prefer)?

The team I work for manages a large collection of technical documentation which is written in LaTeX.
Currently all the documentation we have is manually built by the editors and then checked into a version control system. Sometimes people forget to compile their documents so we have a situation where the PDF and .tex files are often out of step. Unfortunately when this happens our users find themselves reading old versions of our document.
I've managed to hack a simple script to build PDFs using Make - it's rather clumsy.
I was wondering if there was a better way to do it? Most people in our department use Eclipse + Pydev for a Python project which means we are all very familiar with this IDE. I know that Ant plays nicely with Eclipse, so might we be able to use this tool for our doc building?
So what's the best way of doing this? I hope I will not have to learn everything there is to know about a new build-system in order to automate the building of some quite simple docs.
There is an external Ant task for LaTeX PDF generation, though the site is in German.
To use it, download the jar to a location on your machine, then define a taskdef as follows:
<taskdef name="latex" classname="de.dokutransdata.antlatex.LaTeX"
classpath="/path/to/ant/lib/ant_latex.jar"/>
Then to use it, define a target like this:
<target name="doLaTeX">
<latex
latexfile="${ltx2.file}"
verbose="on"
clean="on"
pdftex="off"
workingDir="${basedir}"
/>
</target>
Where ltx2.file is the file to process.
This is a link to the howto page listing the parameters. If you need any more options, my German is just about passable enough to explain, maybe.
There is also a maven plugin for LaTeX, but I can't find any documentation.
Haven't tried it, but I remember seeing a blog post about it.
If you know python, this blog post might be interesting
EDIT: Also, I would assume that you're using some kind of version control system, and I can't say for sure, but I use git to manage all my latex docs, and it might be possible to use some kind of post-commit hook to execute a script to rebuild the document. This would depend on how your repository is structured... just thinking out loud, so to speak.
I went into great detail on a large number of build systems for latex in this question, but its slightly different in your case. I think you want rubber or latexmk. The latex-makefile seems a good idea, but only supports building via postscript, which might not be your build process.
In general, its a good idea to keep generated files outside of version control for just this reason. A good exception is when specialist build tools are not widely available, and your situation sounds similar. You might do better with a commit-hook to build automatically upon commit.
I guess I should also point out that committing something without first building it and checking it is a deadly sin, so a better solution might be to stamp that out.
Maven is a better alternative as build system compared to Ant. So I would recommend a maven-plugin to generate PDF from LaTeX sources. Have a look at mathan-latex-maven-plugin

Resources