Why does autolayout not work anymore in xcode 7.2? - ios

See the photos below, am I missing a big memo about these changes or is this just more evidence of Tim Cooks lacking focus and neglect of product? What is the solution?
(notice how my table-view cell does not show up on the storyboard, I can't add auto-layout constraints and my table does not reach the bottom of the screen on simulator)

Try:
Select tableView, and the click on autolayout pin.
Set Bottom layout to 0, with pin is On.

Related

How do I get a button to position on the bottom of a view controller in Xcode 7.2?

I used to be able to do this:
UIButton *bigBottomBtn=[[UIButton alloc]initWithFrame:CGRectMake(0, self.view.frame.size.height-60, self.view.frame.size.width, 60)];
I also used to be able to just drag a button onto a storyboard and add a constraint that would hold it to the bottom of the parent.
What is going on with Xcode, Autolayout and Apple for that matter....is my Xcode not working properly? Have I missed a major memo? is Apple just going downhill fast?
Your button-creating code used to work (and still does) if self.view's frame was correct at the time you created the button. Note that the view doesn't necessarily come out of the xib or storyboard with the correct frame; the xib/storyboard contains the view at some design size which might not match the current device. This wasn't as much of a problem when all iPhones had 3.5 inch screens, but became a pretty common problem with the advent of the iPhone 5's 4 inch screen.
The view isn't guaranteed to have its correct frame until its superview's layoutSubviews returns, so if for example you're creating bigBottomBtn in viewDidLoad, that's too early. Many questions on stackoverflow cover this problem. You either need to set the autoresizingMask of the button, or implement layoutSubviews or viewDidLayoutSubviews to update the button's frame, or turn off translatesAutoresizingMaskIntoConstraints and install constraints. Note too that your view can change size if you support rotation, slide over or split view multitasking, or if your view can be the detail view of a UISplitViewController, so it's a bad idea to try to guess the correct frame of the button based on the device's screen size at the moment the button is created.
Note that storyboards now by default use a design size of 600x600, which isn't the size of any device. This is probably because if Apple chose some device's size (say, the iPhone 5's 320x568) as the default, and you happened to use a device of that size as your primary (or only) test device, you could easily forget to think about what your app will look like at other sizes. However, you can explicitly set the design size to some device's size if you want:
I usually use “iPhone 3.5-inch” if I don't specifically need something bigger, because it lets me get the most scenes on the screen simultaneously (and produces the smallest screen shots for stackoverflow).
As for “I also used to be able to just drag a button onto a storyboard and add a constraint that would hold it to the bottom of the parent”, I have good news: you still can. Example:
However, you do need to be careful if you have filled your root view with a table view as appears to be the case in your screen shots. You need to drag the button to the document outline in that case, because if you drop it on the table view, Xcode will assume you want it to be the table view header:
Trying to pin a table view header to the bottom of the screen would be folly.
As for the Editor > Align menu, I have found that the items can be mysteriously inactive, which is frustrating.
Note, though, that only the “Horizontally in Container” and “Vertically in Container” will work (when they work at all) with a single view selected. To use the other items in the menu, you need to have at least two views selected, because the other items align the selected views with each other by setting their frames:
If you only have one view selected, Xcode doesn't know what other view you might want to align it to.
Those menu items are perhaps useful in the springs'n'struts model, but they don't add constraints, and under autolayout you probably want constraints to enforce the alignment at run time.
As far as I know, those menu items have never added constraints, but I'm not going to reinstall Xcode 6 to verify that, because there's a convenient popover that will add constraints corresponding to all of those menu items:
In xcode you always need to add buttons according to its visibility. As you said you need to show button on top of tableView and it should be aligned to bottom. For that You just need to arrange the order of items. as shown in the image below.Provide the layout for the button.

how to use a xib file for all device sizes in xcode

I would really appreciate if someone can tell me about how can I use one xib file to target different device sizes. I am creating a Custom Keyboard extension using a xib file having view property of "freedom". The view loads great in iPhone 4,4s,5 and 5s. However whenever i run the app for iPhone6 or 6s there is a blank space at the right hand side. (please see the attached screenshot, missing area is shown in red), looks like the keyboard doesn't stretch according to the screen size.
How can i fix that? I disabled the auto layout and use size classed option. I am a very new developer and coding using swift.
Thanks a lot
I would use autolayout for this, I would not disable it in the xib. Its also the reason as to why you have a space at the end of your view, as it is not expanding automatically to the sides, it has been set statically e.g. setting the frame.
I would have a look at this link but in the mean time I would re-enable autolayout then with your keyboard view container ctrl click drag to your main view and select Leading(left), Trailing(right), Top & Bottom Space to Container. Below is the popup menu from ctrl clicking then select the triangle at the bottom right then Update Frames, this will relayout the view. It might not layout the keyboard keys correctly but its is a start.

Xcode 6, Interface Builder size issues

I am trying to put a textView inside of a tableViewCell and I am currently using autolayout. I do not understand why my textView is behaving badly (see screenshot below). I don't understand what to add in order to make the preview to display what I have in IB. Here is a screenshot...
Thank you for any help! I am new to Xcode 6. Thanks for any help!!
You didn't add constraints of textView, try to select the textView, in storyboard click the second button on bottom bar and add new constraints to its superview which is cell's contentView.
This is a bug in Xcode 6 at the moment. I have reported it to them.
In the mean time you need to go to that little box down the bottom left of the Storyboard screen (show document outline) and select it. Select your view from in there and select your UITextView. Then resize or do what you need to that way.
Warning
Resizing the UITableviewCell by dragging it and not using the Size Inspector may resize your textview to 0 so you may have to repeat the process.

Detail Text and Accessory Don't show [duplicate]

I'm trying to use Auto Layout for a custom Table View Cell in my app.
I can't seem to get the constraints quite right.
I layed the labels out in the custom Table View Cell, but the labels are still getting cut off. Any ideas?
Thanks! Will post anything else needed. Tried to show needed info in picture below:
Debugging in Xcode. Somehow what shows in Simulator looks different than in Xcode debug.
Here's the width of my TableView shown:
UPDATE:
The problem here was related to what user matt said in the accepted answer, but I wanted to make the Q&A a bit clearer now that I have it figured out for anyone else that comes across this.
In his initial comment, he mentioned the Xcode View debugging, which was great and I was able to dig into a little bit more. Its called the Assistant Editor: Device Preview, where you are able to see the layout and layers of what is onscreen to see if maybe you have labels overlapping or going offscreen based on the device it is running on. If you want to check multiple device sized, just hit the plus icon in the lower left hand corner of this picture.
This helped me find overlapping layers and sizing issues with the TableView. I was able to see how it looked on each device size.
What also helps here sometimes to use the Pin menu. Sometimes the labels can run off screen because it doesn't know where the constraints of the cell are based on the device size. So your label can run offscreen if the label is based off of a landscape layout but the device is an iPhone 5 and is in Portrait for example. This is the Pin menu:
Hope that makes sense and gives some more color to the problem. Let me know if you have any questions at all, thanks for the help everyone!
The problem is that you are using auto layout but you have not done anything about sizing the table view. The table view here is not your view controller's view; it is a subview. Your view controller's view is automatically sized to the size of the device / window, but its subviews are not automatically resized. So you are ending up with the table view much too wide for the device; the whole table is sticking off into space on the right side.
Use a trailing space from the right side of your labels to the edge of their superview, and set it to greater than instead of equals with a value of ~ 5
Review the constraints of your tableview with the View. Draw cell border, label border and tableview border with different colors to know which elements do not display correctly.
Ex:
#import <QuartzCore/QuartzCore.h>
...
cell.layer.border.width = 1;
cell.layer.border.color = [UIColor blackColor].CGColor;
The thing that worked for me to solve views being clipped was to uncheck "Constrain to margins" in Auto Layout.

ios - simulator looks different from the layout on the storyboard screen

I am having a strange situation. I created a very simple screen with some buttons on the storyboard, then when I ran the emulator (is it correct to say simulator or emulator?) it got the spacing wrong for one of the buttons.
I am adding a screenshot. The emulator is to the right of the storyboard screen.
Any idea why this may happen?
I thought it was a problem with the button. And it might have been. But when I took out two lower buttons, I got something even weirder as shown on this screenshot:
Thanks!
It looks like you are using Autolayout, and all your buttons except Investment has a Top constraint while Investment has a Bottom constraint, causing Investment's distance to bottom to stay the same when the screen grows taller.
Click on Investment button, click [Editor -> Pin -> Top space to Superview] in the top menu.
Click Investment button again. Click the second tab from the right in the right panel (the one where you can set frame). Look for a Top Space to Superview constraint, right click and delete. If there isn't one, then XCode did its job. Try running simulator again.
Edit: I just want to say that XCode has a habit of adding Top constraints for you when the view you just dragged into the xib is in the upper half of its container, and Bottom constraints when it's in the bottom half. I know XCode is trying to help but it drives me crazy sometimes.
It looks like you're using a 3.5" simulator and laying out for a 4" device, so the view will be resized.
If you're using autoresize masks, are some of the autoresize masks on your buttons incorrect? You probably want them all to stick to the top of the screen. Check to make sure the autosizing for each of your buttons matches this image. (You'll need to click the "ruler" icon to see these settings.)
I assume that you're using the XCode4 which provides NSAutoLayout as default. When you place an object to the storyboard NSAutolayout automatically creates constrains which layouts the object on the screen automatically for different devices(iPhone4,iPhone5) or orientations(portrait/landscape). Please check NSAutolayout class and constrains. if you want you can remove the NSAutolayout and your objects will be displayed on the simulator normal but in that case you have to manually adjust your objects for different orientations and screens
Hope helps.

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