So I have an application that fires a series of asynchronous events and then writes the results to a buffer. The problem is that I want the buffer to be written to synchronously (in the thread that spawned the asynchronous process)
skeleton code is as such
let Session = NSURLSession.sharedSession()
let TheStack = [Structure]()
//This gets called asynchronously, e.g. in threads 3,4,5,6,7
func AddToStack(The Response) -> Void {
TheStack.insertAt(Structure(The Response), atIndex: 0))
if output.hasSpaceAvailable == true {
// This causes the stream event to be fired on mutliple threads
// This is what I want to call back into the original thread, e.g. in thread 2
self.stream(self.output, handleEvent: NSStreamEvent.hasSpaceAvailable)
}
}
// This is in the main loop, e.g. thread 2
func stream(aStream: NSStream, handleEvent: NSStreamEvent) {
switch(NSStreamEvent) {
case NSStreamEvent.OpenCompleted:
// Do some open stuff
case NSStreamEvent.HasBytesAvailable:
Session.dataTaskWithRequest(requestFromInput, completionHandler: AddToStack)
case NSStreamEvent.HasSpaceAvailable:
// Do stuff with the output
case NSStreamEvent.CloseCompleted:
// Close the stuff
}
}
The problem is the thread that calls is dataTaskWithRequest is in thread, say, 3. The completion handler fires in many different threads and causes case NSStreamEvent.HasSpaceAvailable: to be running in thread 3, plus all the threads that they existed in.
My question is: How do I make it so that self.stream(self.output, handleEvent: NSStreamEvent.hasSpaceAvailable) is called in thread 3, or what-ever the original thread was to prevent this tripping over of each other in the output phase.
Thanks in advance!
NOTE: The thread that contains the input/output handling was created with NSThread.detachNewThreadSelector
Alright, for the curious onlooker I, with aid from comments to the question I have figured out how to do what I originally asked in the question (whether or not this ultimately gets rewritten to use GCD is a different question)
The solution (with a slightly increased scope into the code) is to use performSelector with a specific thread.
final class ArbitraryConnection {
internal var streamThread: NSThread
let Session = NSURLSession.sharedSession()
let TheStack = [Structure]()
//This gets called asynchronously, e.g. in threads 3,4,5,6,7
func AddToStack(The Response) -> Void {
TheStack.insertAt(Structure(The Response), atIndex: 0))
if output.hasSpaceAvailable == true {
// This causes the stream event to be fired on multiple threads
// This is what I want to call back into the original thread, e.g. in thread 2
// Old way
self.stream(self.output, handleEvent: NSStreamEvent.hasSpaceAvailable)
// New way, that works
if(streamThread != nil) {
self.performSelector(Selector("startoutput"), onThread: streamThread!, withObject: nil, waitUntilDone: false)
}
}
}
func open -> Bool {
// Some stuff
streamThread = NSThread.currentThread()
}
final internal func startoutput -> Void {
if(output.hasSpaceAvailable && outputIdle) {
self.stream(self.output, handleEvent: NSStreamEvent.HasSpaceAvailable)
}
}
// This is in the main loop, e.g. thread 2
func stream(aStream: NSStream, handleEvent: NSStreamEvent) {
switch(NSStreamEvent) {
case NSStreamEvent.OpenCompleted:
// Do some open stuff
case NSStreamEvent.HasBytesAvailable:
Session.dataTaskWithRequest(requestFromInput, completionHandler: AddToStack)
case NSStreamEvent.HasSpaceAvailable:
// Do stuff with the output
case NSStreamEvent.CloseCompleted:
// Close the stuff
}
}
}
So use performSelector on the object with the selector and use the onThread to tell it what thread to pass to. I check both before performing the selector and before doing the call to make sure that output has space available (make sure I don't trip over myself)
It won't let me comment on on the thread above (this is what I get for lurking), but one thing to be aware of is that your current code could deadlock your UI if you use waitUntilDone or performBlockAndWait.
If you go that route you need to be absolutely sure that you don't call this from the mainThread or have a fallback case that spawns a new thread.
Related
let serialQueue = DispatchQueue(label: "Serial Queue")
func performCriticalSectionTask() {
serialQueue.async {
performLongRuningAsyncTask()
}
}
func performLongRuningAsyncTask() {
/// some long running task
}
The function performCriticalSectionTask() can be called from different places many times.
I want this function to be running one at a time. Thus, I kept the critical section of code inside the serial async queue.
But, the problem here is that the critical section itself is a performLongRuningAsyncTask() which will return immediately, and thus serial queue will not wait for the current task to complete first and will start another one.
How can I solve this problem?
if performLongRuningAsyncTask is only running in one thread, it will be called only once at the time. In your case it delegates it to another thread, so you wrapping it into another thread call doesn't work since it will be on another thread anyway
You could do checks in the method itself, the simplest way is to add a boolean. (Or you could add these checks in your class that executes this method, with a completion handler).
Another ways are adding dispatch groups / semaphores / locks.
If you still need it to be executed later, you should use a dispatch group / OperationQueue / Semaphore.
func performLongRunningAsyncTask() {
self.serialQueue.sync {
if isAlreadyRunning {
return
}
isAlreadyRunning = true
}
asyncTask { result in
self.serialQueue.sync {
self.isAlreadyRunning = false
}
}
}
I am creating an NSAsynchronousFetchRequest which has a completion block inside it.
I have seen various examples where some include using dispatch queue on the main thread and others don't. For example the Ray Wenderlich core data book doesn't call the result on the main thread.
Should I go back on the main thread when executing the result. Initially I thought I had to but now I don't. Some definitive clarity would be great.
fun exampleFetch(_ completionHandler: #escaping () -> () {
let fetchRequest = NSFetchRequest<NSDictionary>(entityName: "Example")
let asyncFetchRequest = NSAsynchronousFetchRequest<NSDictionary>(fetchRequest: fetchRequest) { result in
// DispatchQueue.main.async { // is this needed
completion()
//}
}
managedContext.performChanges {
do {
try self.managedContext.execute(asyncFetchRequest)
} catch let error {
print("error trying to fetch saving objects:", error.localizedDescription)
}
}
}
You should not explicitly call the completion handler on the main queue. Let the caller decide how to handle it. If anything, document that the completion handler will be called on an arbitrary queue. Then the client calling your exampleFetch method knows that it is their responsibility to be sure that process the result on whatever queue it needs.
This gives the client more control.
This also prevents a lot of needless thread switching. A client may call exampleFetch from a background queue and it may want to process the results in the background. If you explicitly put the completion on the main queue, the client then needs to explicitly switch back to a background queue to process the result. That's two needless queue switches and it's wasted effort on the main queue.
I have implemented following completion block, one block is completed and then I update UI and object accordingly.
func doPaging() {
fetchProducts(page: pageNumber , completion: { success in
if let products = success as? Products
{
DispatchQueue.main.async {
self.products.append(contentsOf:products)
self.isWating = false;
self.productTableView.reloadData()
}
}
})
}
func fetchProducts(page: Int, completion: #escaping ((AnyObject) -> Void)) {
// URLSession call here
}
However, the following approach clearly shows restful call will happen in background thread and once it is completed, then update UI and objects.
func doPaging() {
DispatchQueue.global(qos: .background).async {
// Background Thread
fetchProducts()
DispatchQueue.main.async {
self.pageNumber += 1
self.productTableView.reloadData()
self.isWating = false
}
}
}
func fetchProducts(page: Int) {
// URLSession call here
}
I am confused between completion block method vs. DispatchQueue.
Which one is recommended?
In the first approach, you call a method fetchProducts() which internally uses NSURLSession. REST call using NSURLSession runs in background and on completion of the REST call, the completion of the task will be called. In that completion, you call your completion handler of fetchProducts(). This approach seems fine to me.
In the second approach, you use global background queue and asynchronously call NSURLSession APIs (I assume so), and don’t wait for the call to complete. The code on main queue will be instantly called and at this point the NSURLSession task may or may not have been completed.
So, this approach is problematic.
First method seems OK as long as you fetchProducts asynchronously. In fetchProducts() , if you call the completion block in the main queue you won't even need to get main queue again in the doPaging() method.
In your second method, you are calling fetchProducts() in a global (concurrent) queue. Although global queues start each task in the order they were added to queue, they run tasks concurrently. And since fechtProduct() takes time, your code block that contains self.pageNumber += 1 executed before even fetchProduct's URLSession is started. So, this approach won't work.
Completion block and Dispatch Queue are two different concepts.
Completion block is used when your function perform actions takes time to run, and need to return back and run some code even the functions has "ended". For example,
func networkCall(foo: Int, completion:#escaping (_ result:Bool)-> Void))
func otherFunc(){...}
func A(){
networkCall(foo:1){ (success) in
// handle your stuff
}
otherFunc()
}
When you run A(), it first run networkCall(), however networkCall() may takes time to run the network request and the app moved on to run otherFunc(). When the network request is done, networkCall() can call it's completion block so that A() can handle it again.
Dispatch Queue is the threading stuff safely encapsulated by Apple. Network request can be performed in Main thread as well, but it will be blocking other functions.
A common practice is to call Network request in background queue
DispatchQueue.global(qos: .background).async and call completion block after finished. If anything needs to be updated in main thread like UI, do it in the DispatchQueue.main.async
I need to sync web database in my coredata, for which I perform service api calls. I am using Alamofire with Swift 3. There are 23 api calls, giving nearly 24k rows in different coredata entities.
My problem: These api calls blocks UI for a minute, which is a long time for a user to wait.
I tried using DispatchQueue and performing the task in background thread, though nothing worked. This is how I tried :
let dataQueue = DispatchQueue.init(label: "com.app.dataSyncQueue")
dataQueue.async {
DataSyncController().performStateSyncAPICall()
DataSyncController().performRegionSyncAPICall()
DataSyncController().performStateRegionSyncAPICall()
DataSyncController().performBuildingRegionSyncAPICall()
PriceSyncController().performBasicPriceSyncAPICall()
PriceSyncController().performHeightCostSyncAPICall()
// Apis which will be used in later screens are called in background
self.performSelector(inBackground: #selector(self.performBackgroundTask), with: nil)
}
An API call from DataSyncController:
func performStateSyncAPICall() -> Void {
DataSyncRequestManager.fetchStatesDataWithCompletionBlock {
success, response, error in
self.apiManager.didStatesApiComplete = true
}
}
DataSyncRequestManager Code:
static func fetchStatesDataWithCompletionBlock(block:#escaping requestCompletionBlock) {
if appDelegate.isNetworkAvailable {
Util.setAPIStatus(key: kStateApiStatus, with: kInProgress)
DataSyncingInterface().performStateSyncingWith(request:DataSyncRequest().createStateSyncingRequest() , withCompletionBlock: block)
} else {
//TODO: show network failure error
}
}
DataSyncingInterface Code:
func performStateSyncingWith(request:Request, withCompletionBlock block:#escaping requestCompletionBlock)
{
self.interfaceBlock = block
let apiurl = NetworkHttpClient.getBaseUrl() + request.urlPath!
Alamofire.request(apiurl, parameters: request.getParams(), encoding: URLEncoding.default).responseJSON { response in
guard response.result.isSuccess else {
block(false, "error", nil )
return
}
guard let responseValue = response.result.value else {
block (false, "error", nil)
return
}
block(true, responseValue, nil)
}
}
I know many similar questions have been already posted on Stackoverflow and mostly it is suggested to use GCD or Operation Queue, though trying DispatchQueues didn't work for me.
Am I doing something wrong?
How can I not block UI and perform the api calls simultaneously?
You can do this to run on a background thread:
DispatchQueue.global(qos: .background).async {
// Do any processing you want.
DispatchQueue.main.async {
// Go back to the main thread to update the UI.
}
}
DispatchQueue manages the execution of work items. Each work item submitted to a queue is processed on a pool of threads managed by the system.
I usually use NSOperationQueue with Alamofire, but the concepts are similar. When you set up an async queue, you allow work to be performed independently of the main (UI) thread, so that your app doesn't freeze (refuse user input). The work will still take however long it takes, but your program doesn't block while waiting to finish.
You really have only put one item into the queue.
You are adding to the queue only once, so all those "perform" calls wait for the previous one to finish. If it is safe to run them concurrently, you need to add each of them to the queue separately. There's more than one way to do this, but the bottom line is each time you call .async {} you are adding one item to the queue.
dataQueue.async {
DataSyncController().performStateSyncAPICall()
}
dataQueue.async {
DataSyncController(). performRegionSyncAPICall l()
}
How can I prevent a block of code to be repeatedly accessed from the same thread?
Suppose, I have the next code:
func sendAnalytics() {
// some synchronous work
asyncTask() { _ in
completion()
}
}
I want to prevent any thread from accessing "// some synchronous work", before completion was called.
objc_sync_enter(self)
objc_sync_exit(self)
seem to only prevent accessing this code from multiple threads and don't save me from accessing this code from the single thread. Is there a way to do this correctly, without using custom solutions?
My repeatedly accessing, I mean calling this sendAnalytics from one thread multiple times. Suppose, I have a for, like this:
for i in 0...10 {
sendAnalytics()
}
Every next call won't be waiting for completion inside sendAnalytics get called (obvious). Is there a way to make the next calls wait, before completion fires? Or the whole way of thinking is wrong and I have to solve this problem higher, at the for body?
You can use a DispatchSemaphore to ensure that one call completes before the next can start
let semaphore = DispatchSemaphore(value:1)
func sendAnalytics() {
self.semaphore.wait()
// some synchronous work
asyncTask() { _ in
completion()
self.semaphore.signal()
}
}
The second call to sendAnalytics will block until the first asyncTask is complete. You should be careful not to block the main queue as that will cause your app to become non-responsive. It is probably safer to dispatch the sendAnalytics call onto its own serial dispatch queue to eliminate this risk:
let semaphore = DispatchSemaphore(value:1)
let analyticsQueue = DispatchQueue(label:"analyticsQueue")
func sendAnalytics() {
analyticsQueue.async {
self.semaphore.wait()
// some synchronous work
asyncTask() { _ in
completion()
self.semaphore.signal()
}
}
}