I'm working with XCode (Swift) and am having trouble seeing all my controls on the simulator.
Your simulator is launched in a full-scale mode for iPhone 6s Plus. Phone's resolution is too high to display full-size on regular Mac's display. Just go to Simulator Menu > Window > Scale and select 50% to see full-size iPhone screen.
PS: you can also just scroll with a mouse to see all contents of the simulated device screen.
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I am developing a iOS app with xamarin. If I debug it in a physical machine (iPad) or a iPad simulator, it only shows a white screen. But it works if I debug with iPhone simulator.
What is the cause of the issue?
Thanks.
Updates :
I found that it is due to the project only have an iPhone view. And it leads to another question - When I would like to change the width and height of content in iPad view, all views will change at the same time. Does it mean I need to create different storyboard for each screen size?
Thanks.
The white screen issue is related to the zoom level on your simulator. On the Simulator, look at the Window menu and it will be either Zoom or Scale. Try setting Scale to 50%.
How can I get the default keyboard to be shorter like the keyboard on the right?
The standard keyboard is the left, how do I get it to have the height of the one on the right?
The left keyboard is not taller than the right keyboard— they are the same height, in points. The difference is in the scale of the screen; i.e. the pixels are smaller on the right. Assuming that these are the same device, the difference is caused by one of two things:
The app on the left is not updated to support the higher resolution screens of the iPhone 6 and 6+. To remedy this, you can either specify a .xib as your "Launch Screen File" in the target's General settings, or add a launch image for iPhone 6 and 6+ to your asset catalog.
The app on the left is running on a device which is in "Zoomed" view mode. To change this, follow this path in your Settings app: General > Display & Brightness > View.
Edit: A good tip for recognizing such resolution differences (on an iPhone 6 or 6+) is to watch the clock as an app launches. If it gets bigger, then your device is set to the "Standard" view mode, and the application has not been updated to support iPhone 6/6+ resolutions. If the clock stays the same size, then either the app has been updated to support iPhone 6, or the device is in the "Zoomed" view mode (or both).
You cannot control the height of the keyboard. The keyboard on the left is looks taller because this app hasn't been updated for iPhone 6/6+ screens, so the keyboard and everything else in the app has been stretched.
See this question for how to support the new 6 screen sizes.
I was developing an app on iphone and let in run on my iPad.
Before Xcode 5, it will run happily with the 1x and 2x button at the right bottom corner so I can zoom to get a larger view of my iPhone app.
However, after Xcode6 appears, I found that my iPhone app act as a full screen app and the content appears at the top left corner without the 1x and 2x button when it runs on my iPad.
Any solution to change get back the 1x 2x mode?
Select Launch Screen, and in the options on right side, uncheck "Use as Launch Screen" option, it will work fine after that.
If you build to a simulator with dimensions too large to fit on your screen, it'll throw it into a nice, neat little regular OS window, rather than the "Oh look, it's an iPhone on my screen!" thingy.
I'd like it to always do that, even with a non-retina phone whose dimensions can fit on my display. I don't ever want to see the graphic bezel around the outside.
Is that possible?
To not show the graphic bezel either change the iOS Simulator device under hardware -> device to iPhone Retina 3.5 inch or iPhone Retina 4 inch. Another solution is you can keep the "iPhone" device setting and change the window scale. Either of these will remove the bezel.
I bought a new 23" monitor with max. resolution of 1920x1080, but I still can't see fullscreen of the apps I develop in portrait mode.
I was wondering what is the minimum resolution required to view the iPad simulator in portrait without scrollbars. Any suggestion on video-recording the functionality of the app I develop for demo. Is there any app that can capture complete screen of the active window.
I'm aware of copy screen to capture complete screenshot in simulator, but I'm looking for recording a video demo.
If you have an iPad2, they can output video to a monitor. You can capture it there.
The iPad screen itself is 1024 pixels high in portrait mode. With the simulated iPad bezel, it's 1100 pixels high. So if you want to fit the whole thing on your screen with a bit of room for the menu bar and stuff, you're probably looking at 1280-ish vertical.