How to Add UDID to Xcode Managed Provisioning Profile - ios

A couple months ago, I used crashlytics to distribute beta versions of my app and all was well. Recently, I was asked to add another beta tester. This appears to be a simple thing in crashlytics, I clicked "distribute" added an email address, and all seemed fine except for a confounding message along the lines of...
You’ll need to distribute again to make a build that will work for this tester. We’ll walk you through adding any missing devices to the correct provisioning profile
Unfortunately, Crashlytics didn't "walk me through" adding missing devices. I did however login to Apple Developer, went to Devices > iOS, and manually added the tester's UDID. I'm pretty sure this is correct, but I'm unsure how to "distribute again". See the screenshot below for a walk through of what I tried.
The target beta tester is (Bryan). The phone also shows up under Wayne's profile because he attempted to add the phone as well to help troubleshoot. In any case, you'll notice on the last page that it reports that the UDID is missing from the"iOSTeam Provisioning Profile: *".
The iOSTeam Provisioning Profile only contains the original 3 devices and I'm unable to edit from Apple Developer since this profile is apparently managed in Xcode. I created a new profile which includes the added device, but I'm unsure how to get Crashlytics to recognize and use it.
I found this article titled "Fabric for Enterprise Beta Distribution" on Twitter Community which suggested the user run this command...
rm -rf ~/Library/Caches/com.crashlytics.mac
Which I did (after shutting down Fabric), but it had zero affect.
Any suggestion as to what my next steps ought to be? After much head scratching, I'm at a loss.

After adding the UDID into provisioning profile, you should do the following.
Go to Xcode->Settings->Accounts.
Select your team-> View Details...-> Download All.
After download finishes, select updated provisioning profile in the Build Settings ( old should become invalid ).
Press Cmd+Shift+K, Cmd+Alt+Shift+K to clean the project and build folder.
Archive your project and distribute again.

For me only works:
Go to folder
~/Library/MobileDevice/Provisioning Profiles/
Delete all the Provisioning Profiles
Press CMD + K
Archive again.
Tested it in Xcode 10

Related

IOS: Code signing error Xcode 6.3.1 [duplicate]

I've build a new application which is going to support IOS 7. I got the new XCode 5 GM and tried to sign my apps using my fresh provisioning profile and distribution certificate, but i'm having trouble with distribution. I constantly get the following error:
"Invalid Code Signing Entitlements. The entitlements in your app
bundle signature do not match the ones that are contained in the
provisioning profile. According to the provisioning profile, the
bundle contains a key value that is not allowed:
'[XXXX.com.sample.company ]' for the key 'keychain-access-groups".
Also the same error for a key value called application-identifier.
Screenshot of the errror:
The solution lies in the new option in Xcode 5 which says provisioning profile. Just set the project target's provisioning profile to the right one and it'll work.
If you are like me and you think you tried EVERYTHING, archived your project over ten times, banged your head on the keyboard and still get this error. Please do yourself a favor and simply Restart XCode, it worked for me. Sometime Apple... I hate you.
I went through many of the steps above but what finally worked for me was refreshing my profiles in Xcode. Not sure why it was necessary since my app's distribution profile was showing up in the list already. Here are the steps:
Xcode Preferences
Accounts tab
Select your Apple ID
Hit the View Details button in the Apple ID detail panel
Hit the Refresh button in the lower left corner
In my case, i activated the same capabilities in Xcode that in Application services in developer.apple.com. Thats works for me
In my case (sorry) I switched "Team" to "None" in -> General -> Identity
In another case I needed to switch this identity from "None" to the developer account managing the identities and profiles.
Xcode sometimes messes up greatly with code signing, it seems. Or, we mere mortals simply aren't clever enough to understand what it is doing, of course. Don't give up, we're all going through some code signing torture at times!
In my case, I had to set correct Provision Profile for Release, and then had to restart Xcode. Before restarting, it had same provision profile, and didn't work. So, sometimes a restart can do miracles. Maybe this helps somebody.
If someone uses a GameCenter then check this section in your target. I worked with some old project and there were 2 errors (but everything worked fine). Disabling and enabling it back solved this problem.
Most likely this action adds Game Center entitlement to App ID and and handle it itself.
1.Go to project folder, delete *.entitlements files.
2.Then go yo in xcode project target -> build settings -> code signing entitlements - delete values
3.Clean
4.Run
Ah, this glorious error. For me whenever I see this error I check the following things:
1. Allow XCode to access your provisioning profile info all the time - If XCode keeps asking when you start it up to have access to your computer's private files so that it can get provisioning profile information with the options to allow access always, not now, or just one time - set it to ALWAYS ALLOW access
2. If you have any old entitlement files kicking around your project get rid of them and any sign of them - if you see a .entitlements file in your project delete it (or at least remove the reference to it if you aren't sure you are ready to outright delete it), then make sure the 'Code Signing Entitlements' line under the 'Code Signing' section in Build Settings is empty
3. Check your Application Services online and match them up with your Services in XCode for the app - Go to the Apple Member Center and check the App ID for your app, click on the app to see its 'Application Services' and see what you have checked, then go to XCode and check your 'Capabilities' section to make sure the two have the same list of Apple services on both
4. Make sure you assign a valid Provisioning Profile to your app before validating - double check your provisioning profile for your app in the Apple Member Center, make sure it isn't expired, has the right App ID with the correct bundle id and distribution. Download and click on the new provisioning profile to make sure XCode has it, or go to XCode > Preferences > Accounts > click on your account and 'View Details' then click the bottom corner button to Sync all the profiles to XCode. You should have the profile available to select now in the 'Code Signing' section. Once you have the correct provisioning profile then you can set the 'Code Signing Identity' lines to the correct option for that provisioning profile.
Note - if doing a distribution certificate it can help to set all the 'Code Signing Identity' lines to the identity you use for distribution including the debug lines
5. IF ALL ELSE FAILS - Clean your project and Restart XCode and some Apple magic may just work fine the next time you open your project and try to Validate
If you're building an old 3.1.5 project, Xcode 5 has some bugs which unfortunately makes Benjamin's answer impossible, as there are no Provisioning profiles to pick from. After many a late hour of tormented reading of Xcode project files I came up with this solution that worked for me:
In the Utilities pane (to the right) in Xcode 5, under project Document, change from Xcode 3.1-compatible to Xcode 3.2 compatible.
Enter your organization name.
Close project.
Open your project file, e.g. open -a TextEdit path/to/name.xcodeproj/project.pbxproj
Remove the two Distribution clauses (isa=XCBuildConfiguration).
Remove the two accompanying lines in buildConfiguration (one in PBXNativeTarget and one in PBXProject XCConfigurationLists)
Now you're ready to re-open, archive and submit to App store - voilà! It works again!
How I think it works
I assume this works because Apple somewhere along the line decided to drop the need for any separate distribution config, which is a good thing. When I archive, Xcode automatically code signs for distribution. That's the way it should have been implemented in the first place, it's just a shame that Apple can't make auto-migration part of the IDE; instead they force us developers to spend man-decades to make this stuff work.
I have been struggling with this problem for more than a day now, trying all kinds of solutions suggested here and elsewhere on the internet. Nothing worked...
But, I finally managed to solve the problem!
The problem I had was with an old app that I haven't touched in over 3 years, and now I was about to release a long awaited update. Since the time I released the app, Apple has been updating how the certificates and App Id works. They have introduced the concept of Team Id which seems to be recommended to use.
In particular, the Apple's "Certificates, Identifiers & Profiles" site, has seen a lot of changes since then.
There I realized that the Provisioning Profile I was using for App Store Distribution were connected to the App Id ED8xxxxxxx.com.rostsolutions.* but looking at the App Id for the game I was about to submit I notice that the App Id was ATMxxxxxxx.com.rostsolutions.Swisch. So the App Id prefix did not match!
That seemed to be the root of the problem. So what I did was to create a new Provisioning Profile connected to the App Id ATMxxxxxxx.com.rostsolutions.Swisch instead. Using that Provisioning Profile I successfully submitted my app to App Store and now I just keep my fingers crossed that everything else works fine at Apple's side.
(I first tried to connect to new Provisioning profile to the wildcard Id ATMxxxxxxx.com.rostsolutions.* instead, but that didn't seem to work).
But what puzzles me is that when I look at the old App in iTunes Connects and goes to Binary Details, it says that the App Id is ED8xxxxxxx.com.rostsolutions.Swisch. So why is the "Certificates, Identifiers & Profiles" page listing the App Id as ATMxxxxxxx.com.rostsolutions.Swisch?
My problem was solved by removing my Apple ID from Preferences->Accounts and then adding it back again. Then all my provisioning profile files showed up on the View Details utility panel. I was mistakenly choosing "Mac Team Provisioning Profile:*" instead of the actual distribution provisioning profile for the project thinking that it was a generic selection. Provisioning files must be specific to the project. Oh, and BTW, make sure your provisioning profile has the correct entitlements (for example, Maps). I managed to release an app with OSX Maps without the entitlement and Apple approved it -- but no Maps showed up on the production version!
In my case, I had the same problem, my solution was to change the 'Release Provisioning Profile' in the Build Settings before doing Archive. I do this twice, once for App Store distribution, and another one for Ad Hoc distribution. I also add a comment on my archives. My conclusion is that there is something broken about the "archive re-signature".
There is a very good tutorial for solving that problem on this website.
It says that this problem can occur when your Projects Bundle Identifier is different to the one you entered on the iTunes Connect Website.
I think xcode 5 uses "release" instead of "distribution" that you may created yourself.
If all above didn't work (in my case after couple of days no luck trying everything) I have only one Mac application. BE CAREFULL WITH REVOKE!
1) Revoke by hand all "Mac App Distribution" & "Mac Installer Distribution"
2) Clean relevant certificates and open-keys in Keychain (Warning: export before delete)
3) Restart Xcode
4) Go to (in Safari) developer.apple.com -> certificates etc.
5) Create CertificateSigningRequest.certSigningRequest in Keychain->Certificate assistant
6) Create by hand on developer.apple.com both "Mac App Distribution" & "Mac Installer Distribution" with your *.certSigningRequest
7) Provisioning Profiles -> Distribution -> create/fix custom provision for AppStore (I'm specially named it as "Mac provision profile for AppStore"
8) Xcode -> Settings -> Account -> Your account -> Refresh
9) Xcode Clean -> Archive -> Validate
I have been struggling with similar problem (I was building for Ad-Hoc distribution). Only thing that has changed since last successful deploy, was adding two devices to provisioning profile.
After double- and triple- checking all build settings, I regenerated provisioning profile (without changing anything), re-downloaded and it worked fine.
So note to self: if there is no logic explanation, you can always try good old IT voodoo.
I also recommend iPhone Configuration Utility, which despite its name, is useful for checking what provisioning profiles you have on computer.
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
If multiple developers are using the same member center account. One of them can't use a certificate created by others cause they used a certificate request created using their computers.
You need to use a certificate created by you (certificate request
created using your computer).
Alternative, told them to send you the Developer Profile. not sure of the name. to use a certificate created on another computer.
Code signing Entitlements occur because of your resource does not contain Entitlements file in resources,Just go to build setting and search code signing Entitlements delete entry for debug and release, build project again you will see there is no error. Cheers
I had the same problem, but nothing written here worked for me. However, I found a simple way that worked for me. Here's how to do it:
1) In your Project and your Target(s) build settings, choose "None" for all Provisioning profiles, and choose "Don't Code Sign" for all Code Signing Identities.
2) Now, choose your Target and go to build settings. In Code Signing Identity Release setting, choose "iOS Distribution" for "Any iOS SDK". And then, in Provisioning Profile Release setting, choose your distribution profile for "Any iOS SDK". After that your Code Signing Identity Release setting should automatically change to "iPhone Distribution".
3) Archive your build and validate. Now it should work fine. That's it!

Testflight doesn't show "Update Profile" Option anymore

I often had to change the provisioning profiles for my ios builds due to new testers/udids.
I had no problems following this guide Adding more testers to a build?
I updated my profile in the devcenter and made the upload, everything works perfect. But from today on I miss this option completely, the Update Profile Button and the complete row is just gone.
I googled changes regarding testflight but couldn't find anything.
Someone has a clue?
iOS 8 doesn't support installing provisioning profiles individually any longer. So this doesn't work on iOS 8 devices any more and you have to create a new build using the updated profile to add new devices.
I emailed TestFlight about that this morning and this was their response. Looks like it's for iOS8 as others have pointed out :
"Due to the changes in iOS 8, it's no longer possible for testers to install provisioning profiles from the iOS Settings app. App developers will now need to rebuild their Ad Hoc beta apps to update the embedded provisioning profile in the app's IPA file. If you need any help with this process, please let us know.
You can also find more information about updating provisioning profiles from the link below:
http://help.testflightapp.com/customer/portal/articles/829818"
I was able to change a particular build's embedded provisioning profile manually. Here's how I did it.
Download the build's IPA file from the testflightapp website. You can download it by accessing the build's share address in your browser. That's the https://www.testflightapp.com/install/BUILD_ID link that's shown on the Build Permission page.
Change the ipa file's extension to zip and unzip the archive.
Right-click and Show Package Contents on the single file inside the Payload folder.
Replace the embedded.mobileprovision file with your updated provisioning profile.
Recreate the zip archive and change its extension to ipa.
Upload that ipa file to test flight.
The option has dissappeared for me as well. I was also using the option frequently.
However, I did notice problems and the feature was no longer working once the iOS 8 GM was released on iOS 8 devices.
Even though I updated the profile, the build failed to install every time. (And now that you asked I noticed it's gone).
I also browsed through all the settings/permissions/etc, but it seems they removed the feature.
Since Apple acquired TestFlight, they changed the whole process for iOS 8:
No more provisionning profiles, only Apple ID's email.
1,000 beta testers and 25 internal testers per application.
https://itunesconnect.apple.com/ is the new testflightapp.com/dashboard/
I have successfully replaced my old process following this one: http://code.tutsplus.com/tutorials/ios-8-beta-testing-with-testflight--cms-22224

iOS - cannot validate my app "No identities are available for signing" [duplicate]

I have an error "No identities are available for signing" when try to validate my app in Xcode 5. I tried all: Recreate certificates and provisioning profiles, all methods which have been described on this site and another resources; I'm confused, because when I try to distribute my app as Ad-hoc, it successfully create and install on test device an IPA file. But when I try validate my app or submit to AppStore, all the time I have an error. Maybe someone can help me with this issue.
All you need to do is:
go to Certificates, Identifiers & Profiles in the Developer Center
create a new provisioning profile in "Provisioning Profiles" / "Distribution"
download the profile and open it
restart Xcode
Please make sure you are using distribution provisioning profiles, rather than Development.
And the code sign setting in Xcode is compatible with the distribution provisioning profiles.
The validation process does not work with Ad-hoc profiles. Need to create a Distribution provisioning profile. It is not specified in the instructions for beta testing. I agonized all day until realized.
Use the Application Loader (Xcode -> Open Developer Tool -> Application Loader).
Also - this answer/question may also be helpful for you:
https://stackoverflow.com/a/18914073/730172
Restarting Xcode solved the problem for me! Restart and/or clean solves 99% of all issues...
#CainaSouza 's comment above worked for me. I didn't even have to create any new provisioning profiles.
I just had to go to Xcode > Preferences > Accounts > (Apple ID) > View Details and hit the refresh button. After a minute or two it was done and had loaded my provisioning profiles. I didn't even have to select it in my project options, it had already selected my most recently generated one.
Clean your Product Build Folder (with Alt button)
Restart Xcode
It solved my same issue
I had a similar issue. Found out that the bundle identifier did not match the app id that was on itunes connect - it was capitalized differently. Fixed the issue by making the identifiers match.
Yes the appID and bundle identifier must match. Remember it is CASE-SENSITIVE. That was the problem for me.
I updated to Maverick and Xcode 5 and had the same issue even though I had everything ok in Profiles. I created a new Distribution profile (identical to the old one), added it by refreshing profiles and the issue was solved without rebuilding.
Apple Decided to "Magically Dissapear" my distribution provisioning profile from their site after upgrading to a newer Xcode, giving me this problem too.
Solution is obvious only once I had discovered this fact!
-Create new Distribution Provisioning Profile
-Download & install it / Refresh Xcode preferences under account details
I fixed this issue by delete the old development/distribute profiles and create new one with new names.
I had a mismatch between the Bundle Identifier within Xcode and the App ID on Developer.Apple.Com (Certificates, Identifiers & Profiles). This StackOverflow post was a great help to me. For a little extra info check out this blog post. The official documentation for the touch command can be found here. I had quit Xcode before doing the below. Upon completion of the details below and reopening Xcode my issue was resolved.
Use a text editor to update the bundle identifier to match the App ID, the Info.plist file is located:
ProjectName > ProjectName > ProjectName > ProjectName-Info.plist
Your looking for the following lines:
<key>CFBundleIdentifier</key>
<string>MyCompany.${PRODUCT_NAME:rfc1034identifier}</string>
Update the value to match you App ID, eg:
<string>com.MyCompany</string>
Use the terminal to issue the touch command, ensure your within the above listed directory:
touch ProjectName-Info.plist
If you are using Xcode 5.1 or above (which you would be now), this helped me: Code signing broken on Xcode 5.1 + iOS 7.1
The key is to delete the old provisioning profile on your mac and create a new one (with a different name?) from Apple web site and download it. Looks like Xcode 5.1 corrupts the existing provisioning profile and it does not help even if you re-download it again.
My solution was to go into the dev center, find the distribution provisioning profile, and it had expired. So i tapped edit on it, and renewed it, downloaded it, installed it, chose the profile in the build settings, and it worked.
HTH someone.
Of all the development issues I've faced over my 20+ years as a software developer, none have wasted so much time as the code-signing/provisioning profile rubbish in Xcode.
This week, I have wasted 8+ hours trying to build an Ad-hoc release of our iPhone app. In the past, it just worked, I could Archive, stick a download button on our in-house webpage, and users could just install our app from this page.
But, this week, I was facing the same "No identities are available" issue, described here.
EVENTUALLY, here's what solved the issue for me:
When I logged into the hopeless Apple Developers website, it showed that our company had 2 "iOS Distribution" certificates. They were valid, their expiry dates are months away, and in the Keychain Access application, the certificates were installed and valid... no problems here.
But what fixed my issue was to delete these two certificates, recreate a new one, then recreate my "In house" Provisioning Profile (as the original one was now showing as being invalid, as it used the old "iOS Distribution" certificate).
I also went into the "Keychain Access" application on my MacBook, and deleted all "iOS Distribution" keychains.
Then, I downloaded the new certificates & provisioning profiles, now, finally, Xcode would report that there was an identity which I could code-sign with.
To the Xcode development team:
Please. Get this fixed.
If a developer like myself, is up against a wall, unable to get a valid Provisioning Profile, which will result in a downloadable app, which will fail each time on "The app couldn't be downloaded at this time" message.. DON'T allow the Archive function to be used.
Instead, TELL the user what the problem is. HELP them resolve it, rather than going through the motions, and happily allowing them to create Archives which will never be useable.
And if an Ad-Hoc install is invalid, please put something in the Log to explain what's gone wrong, and make this accessible from Xcode. Currently your "The app can't be downloaded at this time" message is both useless and misleading.
One last thing (if this helps):
Our company accidentally let its Developer Enterprise Program license expire last month. We did then renew, everything was seemingly okay again, but perhaps, behind the scenes, this messed up our "iOS Distribution" certificate ? And perhaps, not. From the Apple website's point of view, everything was fine.
My issue was that I had none.myApp in my Bundle Identifier whereas in the AppID, I had com.myApp.
This drove me crazy for hours.
I ran into this issue today and it seems to be related to the face that the profile started with a number. I deleted the profile and recreated it exactly the same way (after a lot of other troubleshooting steps found on SO) EXCEPT this time I started with a word instead of a number. Coincidence? Not sure but worth trying.
Had this yesterday and could not figure it out, no matter what I did! To solve the problem, I went to both the Project and the Target in Xcode, and under code signing, chose
Code signing identity: Don't code sign
Provisioning profile: None
Build, and then Product > Archive, and now Organizer chose the correct code signing identities and profiles to allow it to get to the Validation step. Woohoo!
It happen to me after update Xcode.
I fixed doing the follow
change the sign in to "no sign"
restart Xcode
set it to the correct sign
re-archive the build
I hope it helps
Apple Documentation
"If Xcode doesn’t find signing identities, a dialog stating “No identities are available for signing” appears. Verify that you have a distribution certificate and an ad hoc provisioning profile before continuing.
If your ad hoc provisioning profile doesn’t appear in the Provisioning Profile pop-up menu when you create the iOS App Store Package, refresh the profiles in Xcode, as described in “Refreshing Provisioning Profiles in Xcode.”"
In my case, the adhoc provisioning that I wanted to set was not selectable in Code Signing in Build Settings. Though, I created and downloaded the adhoc provisioning from developer store. The answers mentioned here didn't work for me. Fix Issue button in General tab fixed the issue by downloading the required adhoc provisioning file by itself.
Creating a new certificate, Profile in Apple development center did not work for me! I tried editing a profile/certificates and download again and double click to install in KeyChain, but still did not work. I restarted XCode (Version 7 and Mac on El Capitan), restarted Mac but still did not work!
What worked for me is:
XCode -> Preferences -> Accounts - Then I deleted the Apple ID.
Shutdown my Mac, and restarted it.
Started my XCode, added the Apple ID, went to view details in Apple ID's and downloaded the Provisional Profile again and only then it started working!
Restarting solved my problem. I have a new mac and tried downloading the profiles, which should've transferred anyways. restarting solved it.

provisional profile is not found for the device

I know that it has been asked a thousands of times, but I am struggling 4 hours with every possible sollution I read but still I cannot beta test my app in my device.
Here are the facts:
1) My app is uploaded in the IOS store, so I have created a provisioning profile, app id's and so on. I just now want to test it in my iPhone4, with target iOS 6.0.
2) I added my device UDID in the devices, in my developer account.
3)I set the code signing for debug to my provisioning profile.
4) I plugged in my ios device in the mac and I see that picture.
As you can see there is no provisioning profile.
5)If I run the app to my ios device (which is listed in the Xcode) I get the error
No provisioned iOS devices are available with a compatible iOS version.
I tried so many solutions that I found that I cannot even remember all of them. I am following all the steps one by one.
-someone said to log out from developer account
-other said to change deployment target
-other said to change the "edit scheme" to debug.
Can anyone help me? I do not understand what is missing since app is published and I only want to test it in my device. Should I change anything else?
EDIT: I selected the device as Ganee said. Then in my organiser I see the following picture:
If I press refresh, I see "Too few items in team".
So If I remove the provisioning profile, how do I download the new one? I suppose I enter my developer account and press download in the distribution profile under the provisioning tag, right? But is this updated with the selected device?
Here is my picture from the developer account:
I think you followed all steps, but still you have to conform the following steps.
After you added device to developer account, you have to select that device in your provisioning profile.
Remove old profile from your organiser, download new modified profile and install it on your Mac.
Please check wether you modified developer/ distribution profile and select it on your xcode.
Hope this will give some clarity.
I remember having similar problem in the past. I am not sure if yours is similar. But awhile back when I upgraded my iOS device, it was no longer compatible with the xcode version I was running. I had to upgrade to the latest version of xcode. What is Xcode version are you running?
Finally the problem was that I had a distribution profile set up, and not a developer. Thanks for the help!

Yet another Xcode provisioning profile query

I'm sick to my back teeth with this whole provisioning business.
After Xcode (4.4.1) got into a state where it would crash on launch I re-installed it. But now after doing so I'm no longer able to run on hardware as I get a Provisioning Profile can't be found error.
But I don't know what profile its talking about as the id number given in Xcode doesn't mean anything to me. It says
Provisioning profile '27F6BCB8-4876-4408-AA16-D749F5B62C2A' can't be found
After struggling pointlessly for a while, I've deleted all the profiles from the device and from Xcode and then refreshed them within Xcode and copied them to the device. I have 4 profiles in Xcode, all showing as Valid, they are:
AdHoc Distribution Profile
Apple Push Profile
Project Specific Development Profile
iOS Team Provisioning Profile
In the provisioning portal Provisioning section there are:
- Apple Push Profile
- Project Specific Development Profile
- iOS Team Provisioning Profile
All 3 of which are showing as being in my Development Certificate profile list.
If I examine any of the profiles in the portal, nowhere can I see any sort of identifier which is of the form ''27F6BCB8-4876-4408-AA16-D749F5B62C2A', so how does one find out which profile Xcode thinks is missing?
If this isn't co-incidental, a few hours ago I added some new device ids to the portal and to the profiles. But I was still able to build/run after doing this and updating/refreshing the profiles. It was only after I had to reinstall Xcode that the problem started.
Right now I'm so fed up, as this isn't the first time I, and I expect countless other's encounter these sorts of problems. But as I don't know what profile Xcode thinks is missing, and things look alright I don't know what else to try to try and sort things out.
Cheers if you can help.
You can change what profile the app is being code signed against. It is probably set to an old profile that no longer exists. This is done in the targets build settings.

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