No Difference in Done Click and Pause Click in YTPlayerView iOS SDK - ios

I am using YTPlayerView iOS Helper Library (0.1.4 and 0.1.5 is having issue in playing video) for playing video within my app,
I figured out that, there is no difference between pause button click and Done button Click, I want to get difference from the SDK itself without adding any Observers or adding a transparent button over Done button.

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Playsinline for Video URL Requires 2 Clicks from iOS

Playsinline=1 within my video URL requires 2 clicks from my iOS devices to play it. Is there a way to correct this?
Here is my experience with using playsinline=1 from my iPhone using Google Chrome, Safari & DuckDuckGo:
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLI1Ahx4x_H5fqrB6XB4pkeqyo2qsJnDus&layout=gallery&playsinline=1[/embedyt]
Here is where it starts. I click on the Play Button. Note: As you can see, the Play Button is not red.
‘https://savvyify.com/img/image/CQFB’
After clicking the Play Button, it acts like it wants to play, but then returns to the Play Button, which is red – see next image.
‘https://savvyify.com/img/image/CUJu’
After the two steps above occur, then I have a red Play Button and the video plays inline.
‘https://savvyify.com/img/image/CWrj’
Is there a way to correct this to where the video will play inline on the first click?
I found an answer within the Plug-in I'm using; EmbedPlus Plug-in for YouTube. It had an iOSPlayback feature that automatically includes Playsinline=1 and the videos play from an iOS device on 1st click

iOS twice click for music controller to start

I have music app and I have fully implementation for background but I found one bug when I refactor my design with SwiftUI. When I click pause in my music app and go to backround and try click to play from native iOS music controller I need click twice for play.... And I can't find why? then when it starts playing everything works fine
maybe someone faced a similar problem?

Can't Play iFrame embedded YouTube video on iPad

I'm developing an iOS iPad app with an embedded YouTube video.
I'm having issues when the user tries to play the video touching the red square play image from YouTube, it seems that pressing that image won't trigger the play action. However, touching anywhere outside the red square play button works.
I've tested it with the iPad user agent with same results.
When embedding with controls:0 it seems that the action triggers perfectly, but I need the default controls.
Is there anyway to keep controls:1 and detect that touch to successfully play the video?
Try playing the video itself when it is loaded. If hitting the big red button is not a compulsion add "event.target.playVideo();" to the onReady function in the embeded HTML body. I have done so and the player in my application shows the big red button and starts the video itself immediately. I have used the following YouTube iFrame library youtube-ios-player-helper

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I have built a custom video player in Titanium. Everything works on it currently, however, I need to implement the AirPlay button back in. Using native objective-c, I see it is possible to do this using a the MPVolumeView according to this thread: AirPlay button on custom view
That is great, if I was coding in objective-c, but that isn't the case. Does anyone have any idea how I can implement this feature through titanium?

Override Native iOS Video Player done button

Hi I have an html5 video player on my UIWebView, as you may know when I click on the play button the native video player takes control, how can I override the "done" button so I can close the video when its pressed? Thanks! – Claire
I don't think you can, for there's nothing in UIWebView which allows you to do that, UIWebView is actually thought to be pretty closed and straightforward.
UIWebView
After a lot of research I learned that you can't override the done button when using a UIWebView. My workaround was to add a close button to the UIWebView.

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