StackView change to match device orientation - ios

Is it possible to use a vertical stack view when the device is in portrait mode, but switch to a horizontal stack view when the device is orientated to landscape mode, to make best use of space.

Click the small plus button in the attributes inspector to add a variation, in this screenshot I already added one to switch to horizontal when regular width.
See a preview by changing the screen options at the bottom of the storyboard.

Use Auto Layout to design UI, orientation will be taken care of automatically.
See a tutorial here, it should answer your question in detail.

Related

iPhone X compatibility programmatically

I want to make my app compatible with iPhone X. I'm not using storyboard or xibs, just code. When I run my app on the simulator the view overlaps part of the status bar and the home bar at the bottom. Is there a way to programmatically adjust the view so that it fits within the bounds? Any help is appreciated.
I believe the answer you are looking for is called safeAreaInsets, which are basically insets that considers the position of the iphoneX exclusive UI components such as the navigation bar and the home bar.
You should adjust the sizes and constraints of your UI components according to the safe area as opposed to the screen, for and non iphoneX devices, it would be 0, which means it would be the same as adjusting according the the screen sizes instead.
The docs for it is at:
https://developer.apple.com/documentation/uikit/uiview/positioning_content_relative_to_the_safe_area

One landscape view for whole app

How to setup just one landscape view for whole app? I want to show only one view (qrcode) when phone is rotated independently in wich view this happened. What is the easiest way to do it?
My app is in portrait and I want show users code when it rotated to landscape in whatever view this was done.
See this answer. Just untick Portrait and tick on whatever Landscape orientation you want.
http://stackoverflow.com/a/29791531/7198143
Edit:
You should use Autolayout in your Storyboard to set up the right constraints so even in Landscape mode, the label for the code shows up. See this tutorial for more info.
Autolayout tutorial

Is there a way to view a storyboard scene without running the app?

Im working on an app with a viewcontroller buried deep inside a drill down. Im working with autolayout and would like to view my changes without having to go thru the rest of the app processes.
is there a way to view what a scene will look like onscreen without having to run the entire app?
There is a menu option called simulate document. Unfortunately, newer versions of Xcode no longer have this available for iOS apps, OSX only.
If you only want to see the effect of changing between 3.5inch and 4inch phones, or orientation changes, you can change the simulated metrics on the storyboard. This will show you how your ui elements will lay themselves out based on your autolayout settings. Anything you are doing in your code in your view controller won't take effect since you're not actually running anything. This will only show you results based on things you have set in the storyboard.
To do this, select your view controller on the storyboard and open the Attributes Inspector (Cmd+Option+4).
All of the simulated metrics are likely set to Inferred. You can change the size and orientation here.
Using this you can at least find some errors. Say I have a button at the bottom of the view, but I set the constraint to "Top Space To Superview" instead of bottom. When I change the Size Simulated Metric to the 3.5 inch, this button will be off the bottom of the screen.

Xcode Layout Not Appearing Right In Simulator or Real Device

I have a layout working fine in Xcode storyboard for a Master-Detail splitview app but when I run it in the Simulator or on an actual device it appears slightly messed up and I have no idea why.
The image in Xcode looks like this;
The layout in Simulator and Device looks like this
This is almost certainly a problem with the autoresizing settings of your subviews (aka "Springs and Struts").
You are building a UISplitViewController-based application. Note that the dimensions of your Detail View Controller's frame are different when your app is running in portrait vs landscape mode. In your storyboard screenshot above you see the landscape-sized frame. The screen capture from your simulator shows the portrait-size frame. You'll need to set the struts and springs of your subviews (the UIPickerView, the brushed metal buttons, the white box below, etc) so that these elements resize (or not) and maintain their relative (or absolute) position in the parent view.
The easiest way to do this is to set the values in your storyboard, using the Size Inspector in the right column. Select which element you want to change settings for and then look for this:
By clicking on the red arrows inside the inner box you will toggle on/off the "springs", which determine whether your subview expands when the parent view expands, or whether it maintains its original size when that happens. By clicking on the outer red I-bars you will toggle on/off the "struts", which determine whether you subview will maintain a fixed distance from its parent view's edge when the parent view's size changes. Setting the right combination of these will make your view to look correct in both portrait and landscape orientations.
You can also change these settings programmatically in your code by setting the view's autoresizingMask property. See for reference:
http://developer.apple.com/library/ios/DOCUMENTATION/WindowsViews/Conceptual/ViewPG_iPhoneOS/CreatingViews/CreatingViews.html#//apple_ref/doc/uid/TP40009503-CH5-SW5

iPad Toolbar UI Question

I need to have an iPad app that has a consistent toolbar at the top of the screen. I need it to adjust when switch from landscape to portrait. Essentially what I need is something that acts like a UINavigationController, but allows me to have an arbitrary number of buttons like a UIToolbar. I've seen this done, but I can't figure out how to do it.
Thanks
There is no reason you can't just use a standard UIToolbar at the top of the screen, rather than the bottom. This allows you to add as many buttons as you can squeeze on, and customise their appearance.
In order that it should adjust its size when switching interface orientation, you simply need to adjust its autoresizingMask property. This is easy in Interface Builder - just turn on the horizontal arrow in the middle of the autoresizing box (this makes the width flexible), and maybe make sure that the left, right and top struts are enabled to so as to hold it in the correct position.

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