Xcode Layout Not Appearing Right In Simulator or Real Device - ios

I have a layout working fine in Xcode storyboard for a Master-Detail splitview app but when I run it in the Simulator or on an actual device it appears slightly messed up and I have no idea why.
The image in Xcode looks like this;
The layout in Simulator and Device looks like this

This is almost certainly a problem with the autoresizing settings of your subviews (aka "Springs and Struts").
You are building a UISplitViewController-based application. Note that the dimensions of your Detail View Controller's frame are different when your app is running in portrait vs landscape mode. In your storyboard screenshot above you see the landscape-sized frame. The screen capture from your simulator shows the portrait-size frame. You'll need to set the struts and springs of your subviews (the UIPickerView, the brushed metal buttons, the white box below, etc) so that these elements resize (or not) and maintain their relative (or absolute) position in the parent view.
The easiest way to do this is to set the values in your storyboard, using the Size Inspector in the right column. Select which element you want to change settings for and then look for this:
By clicking on the red arrows inside the inner box you will toggle on/off the "springs", which determine whether your subview expands when the parent view expands, or whether it maintains its original size when that happens. By clicking on the outer red I-bars you will toggle on/off the "struts", which determine whether you subview will maintain a fixed distance from its parent view's edge when the parent view's size changes. Setting the right combination of these will make your view to look correct in both portrait and landscape orientations.
You can also change these settings programmatically in your code by setting the view's autoresizingMask property. See for reference:
http://developer.apple.com/library/ios/DOCUMENTATION/WindowsViews/Conceptual/ViewPG_iPhoneOS/CreatingViews/CreatingViews.html#//apple_ref/doc/uid/TP40009503-CH5-SW5

Related

iphone X navigation display issue

I have two items on the navigation bar. named More on the left and Search on the right. When i run the app on the simulator, two items are moved to 2 top ears of the phone. see below for more detail. this is not happening on none iphone X
This is happening because your constraints are set to superview, not safe area (or not using safe area at all).
In your Storyboard, click on your ViewController, click on your view then go to the Size inspector.
There, make sure that your safe area layout guide is enabled. Then, just bind your view's edges to safe area instead of superview

Xcode storyboard - can't drag to make constraint, items disappear when switch between size classes

In my project I want the iPhone portrait version to stretch a view but the landscape and iPad version to have a specific width so it doesn't stretch since the iPad is wide and so is iPhone in landscape. The problem is, when I set one up, I switch to the other one and everything has disappeared. If I start dragging views from the left panel to the storyboard they appear again, but when I switch to the previous size class everything has disappeared on that one. I also can almost never drag on that ViewController's box to do what I want. For example, if I want to drag from a UIButton to the background of the layout it would normally bring up a menu with 'vertical spacing' etc but now it comes up with 'Outlets Delegate'.
How do I fix these issues? Nothing is working.
Solved it by deleting everything in the ViewController, re-adding everything in w-Any h-Any and adding specific constraints in the relevant size classes.

StackView change to match device orientation

Is it possible to use a vertical stack view when the device is in portrait mode, but switch to a horizontal stack view when the device is orientated to landscape mode, to make best use of space.
Click the small plus button in the attributes inspector to add a variation, in this screenshot I already added one to switch to horizontal when regular width.
See a preview by changing the screen options at the bottom of the storyboard.
Use Auto Layout to design UI, orientation will be taken care of automatically.
See a tutorial here, it should answer your question in detail.

Buttons going below screen in landscape mode

I am learning iphone app development and I am using swift. I took the lynda tutorial and I have created a very basic UI which is View Controller > View .
In the View I added a segmented control, two buttons(horizontal, facing each other), three labels, one textarea and two other buttons(horizontal, facing each other).
So I have these UIcomponents arranged vertically and I used 'Reset to suggested constraints' and made all the buttons equal width and equal height and everything is fine in potrait mode but as soon as I go to landscape mode the last two buttons disappear, if I add a constraint from bottom edges the whole UI gets messed up i.e. only one label and part of an upper button appears.
What should I do to make all the UI components visible both in potrait and landscape mode?
There are many ways to go about this. I've set up a github project to show you one way to achieve it.
Short resume of what I did manually without the help of the Interface Builder:
I've pinned the segmented control to the left, top and right of the parent view
The red button below has a vertical constraint to the segmented control and a leading constraint to the parent view. It also als a horizontal space constraint to the green button
The green button has a trailing constraint to the parent view, top aligned to the red button and widths set to equal to the red button.
This setup ensures, that the segmented control is responsible for specifying the distance to the top of the parent view and the red button specifies the width of itself and the green button (test it, by changing the value of the horizontal space constraint)
I've turned the same principle upside down. So the views in the bottom are always pinned to the bottom. But as I said, there are many ways to achieve this. You could also create 3 container views for the elements in the top, center and bottom and pin those to the top, center and bottom.
The running app looks like this:
If you would like to display your content differently in landscape mode, it is possible (and most likely preferable) to create an alternate landscape interface.
Quoting the Apple developer's page on the subject:
"To support an alternate landscape interface, you must do the following:
Implement two view controller objects. One to present a portrait-only
interface, and the other to present a landscape-only interface.
Register for the UIDeviceOrientationDidChangeNotification notification.
In your handler method, present or dismiss the alternate view controller based on the current device orientation."
For more information about this, check out this apple developer page and scroll down to "creating an alternate landscape interface".
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/RespondingtoDeviceOrientationChanges/RespondingtoDeviceOrientationChanges.html

Is there a way to view a storyboard scene without running the app?

Im working on an app with a viewcontroller buried deep inside a drill down. Im working with autolayout and would like to view my changes without having to go thru the rest of the app processes.
is there a way to view what a scene will look like onscreen without having to run the entire app?
There is a menu option called simulate document. Unfortunately, newer versions of Xcode no longer have this available for iOS apps, OSX only.
If you only want to see the effect of changing between 3.5inch and 4inch phones, or orientation changes, you can change the simulated metrics on the storyboard. This will show you how your ui elements will lay themselves out based on your autolayout settings. Anything you are doing in your code in your view controller won't take effect since you're not actually running anything. This will only show you results based on things you have set in the storyboard.
To do this, select your view controller on the storyboard and open the Attributes Inspector (Cmd+Option+4).
All of the simulated metrics are likely set to Inferred. You can change the size and orientation here.
Using this you can at least find some errors. Say I have a button at the bottom of the view, but I set the constraint to "Top Space To Superview" instead of bottom. When I change the Size Simulated Metric to the 3.5 inch, this button will be off the bottom of the screen.

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