Swift : How to implement Recording Bar Timer - ios

Im trying to implement a recording progress bar similar to Vine and instagram. You'll typically see them at the very top of the screen, and when the user holds down(long press) the bar increases width. Then when the user lets go, it stops.
They also apply a function where you can delete the last scene of the video recorded(not important). So when the delete last scene button is selected, the area of the bar that was last recorded lights up a different color and if selected again will delete.
So basically my question is does anyone know of any tutorials that could help me with this? Anything on Github? Ive been looking everywhere but can't find anything. I have a basic understanding of how I'll do this, but theres some holes, so I want to see how others have implemented this Recording Bar.

Related

Blur then focus Effect

I am making a single view application in Xcode and I am having a little trouble*(By little I mean BIG trouble!)
I wanted to make a clone of the Apple's News app home page where the buttons are are blurry than come to focus.I want to use that effect for three different ui elements.I have been trying for days but no success. :(
Is there a way of doing the blur than focus animation to a label a button And image view? If so can you please guide me on how to do it?
Thank you for your time.

"Spotify like" dragging bottom player in swift

I would like to have a bar/button at the bottom of my screen that behaves like the mini player bar on Spotify. If I click on it, a view appears from the bottom. If I drag it, I can play with it and make it go up and down. And if I release it, it continues up by itself.
I checked that question: How to animate an object vertically with touch like Spotify's music player does when tapping the song, but it only resizes an (image) view where I want to put a new ViewController (and I cannot drag it, only click it).
I found a project that does that: https://github.com/andriirogulin/ARSlidingPanel and it looks like it works pretty well. It is really something like that that I want to achieve.
My problem is that I have almost no knowledge of objective-C. Moreover I tried to follow the Integration tutorial and I cannot add a custom segue from ARSPContainerController. I need to drague it from an object, and there is none in the sample project. Therefore I would like to know if:
there is a name for this kind of specific bottom bar (for easier research purposes) and the way I would like to use it.
there is a Pod/project that does that in swift.
someone has a sample project that has this behaviour?
Isn't it very close to what Apple Music is doing? If so, you might be able to use this: https://github.com/xxxAIRINxxx/MusicPlayerTransition

How can i stack up tiles in iOS programming?

I'm trying to learn iOS programming and I decided to make a game like Connect 4, or some may know it as Four in a row.
I've done the grid and dropping the tiles. However, I haven't been able to stack the tiles on top of each other. I havent tried that much because I have no idea on how i could do something like that as i have never tried making a game like this, I have also searched online but I dont know if it's my choice of wording that it never shows anything or if there isnt anything like it.
I have 7 column on the top, with a hairline where you touch in order to drop the tile to the grid. Right now the tiles just stack on each other.
Not sure if my response is worth to be an answer but what the heck...
If you are set on not getting into Sprite Kit right now, you could probably use UIButton to make this happen. Divide your screen into a grid of UIButtons. You can set the button images according to empty and played (red or blue). Each button code would have to check for things like if the hole (button) was already played, what color chip to display, is this a winning move, etc... There is of course an easier way to do this instead of copying the same code into each button but I'll let you try to figure that one out for now.

Adding custom button to MPMoviePlayerController (fullscreen)

I have a MPMoviePlayerController instance in my iOS app, that plays a local file in fullscreen mode. This all works fine, but now I want to add a custom button to the window for changing the playback speed. We support both iPhone and iPad in all orientations.
I know how to set the playback speed from code (using setCurrentPlaybackRate), but I need to let the user do it while watching the video, which means adding some kind of button to the playback screen next to the existing buttons, e.g. next to "play", "pause", or in the top bar.
By looking on StackOverflow I have found various replies for questions similar but not quite the same, some saying it cannot be done in fullscreen, some saying it can be done (but is very complex) by creating some kind of overlay, effectively replacing the entire overlay with a custom one.
Although, I have yet to find any code examples (apart from a few snippets without context), getting-started style tutorial or similar for this, so any pointers to example code would be greatly appreciated.
maybe this Apple example could help you
https://developer.apple.com/library/ios/samplecode/MoviePlayer_iPhone/Introduction/Intro.html

iOS: animation icon model "springboard"

I want to know if is possible simulate the little movement of icons in iPhone springboard when I do a long press in one of them. Can you help me?
LOL!
I was at a conference last year and one of the talkers was an ex Apple employee around at the time of creating that icon wobble.
When they were creating it they used a combination of animation of scale, rotation and translation (both up, down and left, right).
When showing it to Steve Jobs he couldn't be satisfied by any of the wobbles that he was shown.
In the end they created some custom sliders (behind the home screen) that he was able to access so that he could customise the animation himself and get it "just right".
I know this doesn't help at all but thought it might be interesting.
Anyway, it looks like the link that Robotic Cat provided in the comments might give you something worth looking at.

Resources