I just managed to install PyYAML...but I'm still not sure how to parse yaml files by using PyYAML (Sorry for my poor programming knowledge)..
Actually my real intention is to parse/validate YAML files to make sure they're following the right syntax...
So the instructions I found is here http://pyyaml.org/wiki/PyYAML, but I'm still confused about how to use it, especially for testing several documents (not pasting contents from the yaml files)..
Can you help explain it? Thank you very much!
Penny
Related
Hello I have faced problem whenever I change language for workspace in erpnext it never fully translates everything. Any Advice how to make translations easy, fast and simple example
Please read the documentation.
https://frappeframework.com/docs/v13/user/en/guides/basics/contribute_translations
May be this documentation solve your problem.
I wanna try to make a ".exe" file using lua code.
I've tried lua.org but i don't understand anything about it.
i've followed tutorials but they all don't help.
It would help me alot if there was a setup file that does all the setup and
lets me able to make .lua files.
Thank you for trying to help!
There's nothing built in to Lua that will let you do this, so you need to either write some C code yourself or use a third-party tool. If you want to go the third-party route, https://github.com/PG1003/dogfood is an example of such a tool.
I've been trying to edit the lua files for the game victor vran (made by developers of the tropico series) but when i tried to decompile the files i'd get back errors. So i opened up some of the files in both notepad++ and luaedit, and noticed the first string of every file was lz4 which I automatically associated with compression. After a quick google I found the lua rocks lz4 module. With that i tried to decompress some files but couldn't really wrap my head arround it.
If anybody could give me some tips to point me in the right direction/tell me where i'm going wrong, or even take a quick look at the files i'll link to below, to give me advice on the matter I'd be greatly appreciatave. I will include 2 types of lua files from the game, ones with the lz4 string and ones without. thank you so much in advance, ifanybody needs more information on the files or the steps i took ask away
.lua files with "LZ4" as first string https://drive.google.com/open?id=0B042ggDJxSmJaTJ2Z1l4RTkzUHc
.lua files without lz4 as first string https://drive.google.com/open?id=0B042ggDJxSmJa2VNcjQxVC1TZ1k
Hello stackoverflow community..
Currently I'm developing a Crossplatform-App (android/iOS) which generates beside its other features pdf-files from user-content.
This works well with the help of jsPDF.
The output of this awesome library is an base64 encoded string of the binary PDF-File.
(see this issue of the creator about the 'binaryness' of pdf files under different circumstances on github).
Now my actual problem:
I need to save this base64 as a proper decoded binary file for further usage on different aspects of the system (mailing it, printing it, a.s.o.).
For Android there is a Plugin that does a similar thing with images. My current plan is to modify and publish it as a more generic plugin for saving base64 encoded to a file.
Problem is now, I cannot find a similar code for iOS, and since I have literally no experience in Objective-C (plenty of Java, ruby, javascript and c though), I'm not able to produce such a plugin in short time.
Do you guys know a plugin of this kind, which can be modified with little Objective-C knowledge.
Perhaps there is someone interested in developing this kind of plugin and we cut could a deal (the project I'm working on is commercial)
Hope to hear some interesting responses, because I'm running out of ideas here :D
Greetings
Jakob
Okey, this is not a core programming question; it is more of a question regarding cgns (CFD general notational system) API.
I've exported a grid/mesh file from ANSYS Fluent (which was first created in Gambit 2.46), and I wrote a very simple Fortran program to open and close it (doing nothing else). To check the file is not corrupt I plotted it in Tecplot.
So, when I compiled using gfortran with the mentioned cgns and ran the program I got this error (as part of cg_error_exit_f())
ADF_Database_Open:File does not exist or is not a HDF5 file
Here is the program
program cavity
include "/usr/include/cgnslib_f.h"
call cg_open_f("Cavity.cgns",CG_MODE_READ,index_file,ier)
!check for error if so exit
if (ier .ne. CG_OK) then
call cg_error_exit_f()
end if
write(*,*)"I kind of opened the file?"
call cg_close_f(index_file,ier)
stop
end program cavity
I'm able to write both structured and unstructured grids in cgns format, without any problem.
I suspect the cgns library I'm using(version 2.5.5 packaged in Fedora 15 and Scientific linux 6.1) is built to support only HDF5, while the exported grid file is written in ADF format.
Any ideas to circumvent this or perhaps adding ADF? Which by the way is not packaged in both the distributions. Any other grid generator which is compatible with cgns version 2.5.5?
I hope I was clear. Any further info required, I would provide.
There is so much that could've gone wrong in here, and I'm afraid you didn't exactly narrow the problem down.
You said you exported a file from Fluent (what kind of a file is it? Be sure!). cg_error_exit_f() gave you an error listed. I'm assuming you have the source of the mentioned routines? In the program you include a cgnslib_f.h file - what's in it? I'm assumming the program compiled without errors of any kind, making this a file format question, not a fortran question.
Again, verify what kind of file Fluent produced.
When I ran into this situation, I discovered the following tools:
hdf2adf
adf2hdf
They are in the cgns-convert package on Ubuntu and are probably available for your distribution as well.