Should FB.ActivateApp be manually called on iOS - ios

We are using the latest available version of the Facebook SDK for Unity (v7.2.2)
One of the available APIs is ActivateApp (FB.ActivateApp).
Should this method be called, specifically on iOS ?
Digging a bit into what's under the hood (the SDK is open source), I see that on iOS (in the file FBUnityInterface.mm), there's the following code:
- (void)didBecomeActive:(NSNotification *)notification
{
[FBSDKAppEvents activateApp];
}
It looks like ActivateApp is being called automatically (whether i manually call it or not).
Should we call FB.ActivateApp when our app starts / resumes? won't this cause duplicate app activation reports ?

Answering my own question:
On iOS, ActivateApp seems to be called automatically in iOS native code.
Invoking the FB.ActivateApp method does nothing (see this code from IOSFacebook.cs):
public override void ActivateApp(string appId)
{
IOSFacebook.IOSFBSettingsActivateApp(appId);
}
The called method is simply empty:
private static void IOSFBSettingsActivateApp(string appId)
{
}
So, this seems to be taken care of automatically on iOS.

Just to chime in here. We currently had a bug where when using UnityIAP, if a user bought a consumable IAP and quit the app before marking it Complete, they wouldn't get notified of the purchase on app restart.
In the end it came down to Facebook's automatic logging of IAP events in iOS (SDK >= 3.22). I think because it was adding a listener to the transaction queue before Unity.
I mention this because to turn on FB's auto logging of IAP, you need to set it in:
developers.facebook.com > App > Settings > Basic > iOS > iOS Only: Log In-App Purchase Events Automatically (Recommended)
Then call ActivateApp(). However, this is done automatically for you on iOS, so that only leaves the setting on the website or changing the code.
Long story short, if you're using Unity IAP and you're not getting purchase callbacks for incomplete purchases on iOS startup, it's either because of FB or another plugin adding a transaction queue listener (another user reported the possibility of AdMob). For us it was FB.
http://forum.unity3d.com/threads/iap-restorepurchase-on-ios-not-return-processpurchase-callback.392000/

Related

Xamarin iOS App check if GPS is enabled or prompt the user

Hi I am looking into an app which is written in Xamarin iOS. The feature I am trying to implement is
GPS must be enabled when app is running, if gps is not enabled prompt the user to enable. If the answer is yes enable the gps and continue otherwise exit app.
I am really new Xamarin and mobile development in general. After research i have found this link which shows the lifecycle of Xamarin iOS app.
Xamarin Lifecycle
The question I have is
1) Will I be able to show an alert to user from App Delegate to enable GPS when app returns from background or launched in the overrides (See link)
2) If a dialog is not possible from app delegate will it be better to create a new screen and show the dialog to enable gps instead of adding gps check in all screens.
3) Is this the correct way of checking if GPS is enabled
e.g., when app returns from background
public override void WillEnterForeground(UIApplication application)
{
Console.WriteLine("App will enter foreground");
if(CLLocationManager.Status == CLAuthorizationStatus.Denied)
{
}
}
Welcome #Abe you are on the right path!
Yes, you will be. You just have to place it in the overrides as you mentioned.
You can place the check in the AppDelegate, but it may not be the best thing to do. You might want to just place it in the Appear override of your page.
Yes using AppDelegate lifecycle overrides, is one way of checking for GPS if you need the it when your app is in the background.
Tips:
If you are using Xamarin Native, inside the ViewController, you could instead use the ViewDidLoad override to perform the check for GPS
You could instead just also just look into the Xamarin Essentials examples for a simplified way of dealing with GPS

Open your own application via URL schemes [duplicate]

I tested:
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
which is for putting app on background and it works.
How do I put app back on foreground?
I tried:
UIControl().sendAction(#selector(URLSessionTask.resume), to: UIApplication.shared, for: nil)
But eventually it crashes...
Thank you
Update:
Since you've indicated that you're looking for any technical solution, even those not compatible with the App Store or Apple's terms, this should be possible using the Private API LSApplicationWorkspace: openApplicationWithBundleID. Try something like this:
Create a .h file and set up an interface to the LSApplicationWorkspace class and list the required method. You will need to #import "PrivateHeaders.h" in your bridging header.
//
// PrivateHeaders.h
//
#ifndef PrivateHeaders_h
#define PrivateHeaders_h
#interface LSApplicationWorkspace : NSObject
- (bool)openApplicationWithBundleID:(id)arg1;
#end
#endif /* PrivateHeaders_h */
You should then be able to call this function and pass in the Bundle Identifier of your app as an string.
//
// SomeClass.swift
//
import MobileCoreServices
let workspace = LSApplicationWorkspace()
/**
Launch an App given its bundle identifier
- parameter bundleIdentifier: The bundle identifier of the app to launch
- returns: True if app is launched, otherwise false
*/
func openApp(withBundleIdentifier bundleIdentifier: String) -> Bool {
// Call the Private API LSApplicationWorkspace method
return workspace.openApplication(withBundleID: bundleIdentifier)
}
Original:
What you are doing is likely a violation of the iOS Human Interface Guidelines (although the "Don’t Quit Programmatically" is no longer specifically defined), so as the comments have said, it is not suited to the App Store. Regardless, once your app is suspended in this way, I don't expect that there is a way to resume it programmatically, unless you can hook into a Background Operation to run URLSessionTask.resume, but I have not tested it and am unsure whether it can work.
Apps can be launched (and hence brought into the foreground) programmatically from another app or today extension by using a Custom URL Scheme, or via a Push Notification. It isn't possible to launch the app from the Background Operation via a URL Scheme, since it is part of the UIKit framework, which must be run in the main thread.
In summary, I think your best option is to try to use a Notification. This just means that the user will need to click on the notification to bring your app back into the foreground.
Closing/opening the app should be done explicitly by the user. Any other way of closing or opening the app is not supported by Apple and will be rejected when uploaded to app store. iOS Human Interface Guideline states:
Don’t Quit Programmatically
Never quit an iOS application
programmatically because people tend to interpret this as a crash.
However, if external circumstances prevent your application from
functioning as intended, you need to tell your users about the
situation and explain what they can do about it. Depending on how
severe the application malfunction is, you have two choices.
*Display
an attractive screen that describes the problem and suggests a
correction. A screen provides feedback that reassures usersthat
there’s nothing wrong with your application. It puts usersin control,
letting them decide whether they want to take corrective action and
continue using your application or press the Home button and open a
different application
*If only some of your application's features are
not working, display either a screen or an alert when people activate
the feature. Display the alert only when people try to accessthe
feature that isn’t functioning
Just as a follow up to Jordan's excellent answer I want to give an explanation for why your code works in the first place and why that alone will get your app rejected, even without any functionality to make it active again and bring it to the foreground.
As maddy pointed out in a comment, you're basically calling a method from UIApplication's private API. This works due to the Objective-C runtime's dynamic linking. You might wonder "But I am using Swift, what does that have to do with Objective-C?" The answer lies in #selector mechanism. A Selector is basically just a symbol that the Objective-C runtime looks up in a table to get a method it invokes (for you). This is why it's technically not correct to say you "call a method" when you do something like myObjectInstance.someMethod(). The correct way to phrase that would be to "send a message" to the object, because that's what is happening in the runtime. The target-action mechanism is build around that. The sendAction(_: Selector?, to: Any?) method does the same thing. So in effect your code does the following:
Get the symbol that corresponds to URLSessionTask's suspend() method.
Tell the shared instance of UIApplication to invoke the method that it has for that symbol.
Now usually that would result in a crash with the typical "unknown selector sent to instance..." error message. But here, by sure coincidence UIApplication also has a method for that instance (or rather, the runtime also has one of its methods listed in its table for that symbol). You kind of "found" a method that is not declared in its public header. You successfully circumvented a compile-time check for this and invoke a method that is part of a private API. This is explicitly forbidden in the Apple Developer Program License Agreement
Besides all that, I would strongly advise against trying to design an app that way in the first place. As maddy pointed out it's also likely considered to violate the HIGs. Even if you're not trying to do anything malicious and properly explain the feature in your app's description, that won't make Apple let it slide (I assume). Personally, as a user, I'd also find it annoying if the app did something the system already has a specific mechanic for in a different manner, at least in terms of app's coming to background and foreground.
I don't think it can be done without user interaction
The option is you can generate a push notification to tell the user to bring the application to foreground
When the operating system delivers push notification and the target application is not running in the foreground, it presents the notification.
If there is a notification alert and the user taps or clicks the action button (or moves the action slider), the application launches and calls a method to pass in the local-notification object or remote-notification payload.

Put app on foreground programmatically on Swift

I tested:
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
which is for putting app on background and it works.
How do I put app back on foreground?
I tried:
UIControl().sendAction(#selector(URLSessionTask.resume), to: UIApplication.shared, for: nil)
But eventually it crashes...
Thank you
Update:
Since you've indicated that you're looking for any technical solution, even those not compatible with the App Store or Apple's terms, this should be possible using the Private API LSApplicationWorkspace: openApplicationWithBundleID. Try something like this:
Create a .h file and set up an interface to the LSApplicationWorkspace class and list the required method. You will need to #import "PrivateHeaders.h" in your bridging header.
//
// PrivateHeaders.h
//
#ifndef PrivateHeaders_h
#define PrivateHeaders_h
#interface LSApplicationWorkspace : NSObject
- (bool)openApplicationWithBundleID:(id)arg1;
#end
#endif /* PrivateHeaders_h */
You should then be able to call this function and pass in the Bundle Identifier of your app as an string.
//
// SomeClass.swift
//
import MobileCoreServices
let workspace = LSApplicationWorkspace()
/**
Launch an App given its bundle identifier
- parameter bundleIdentifier: The bundle identifier of the app to launch
- returns: True if app is launched, otherwise false
*/
func openApp(withBundleIdentifier bundleIdentifier: String) -> Bool {
// Call the Private API LSApplicationWorkspace method
return workspace.openApplication(withBundleID: bundleIdentifier)
}
Original:
What you are doing is likely a violation of the iOS Human Interface Guidelines (although the "Don’t Quit Programmatically" is no longer specifically defined), so as the comments have said, it is not suited to the App Store. Regardless, once your app is suspended in this way, I don't expect that there is a way to resume it programmatically, unless you can hook into a Background Operation to run URLSessionTask.resume, but I have not tested it and am unsure whether it can work.
Apps can be launched (and hence brought into the foreground) programmatically from another app or today extension by using a Custom URL Scheme, or via a Push Notification. It isn't possible to launch the app from the Background Operation via a URL Scheme, since it is part of the UIKit framework, which must be run in the main thread.
In summary, I think your best option is to try to use a Notification. This just means that the user will need to click on the notification to bring your app back into the foreground.
Closing/opening the app should be done explicitly by the user. Any other way of closing or opening the app is not supported by Apple and will be rejected when uploaded to app store. iOS Human Interface Guideline states:
Don’t Quit Programmatically
Never quit an iOS application
programmatically because people tend to interpret this as a crash.
However, if external circumstances prevent your application from
functioning as intended, you need to tell your users about the
situation and explain what they can do about it. Depending on how
severe the application malfunction is, you have two choices.
*Display
an attractive screen that describes the problem and suggests a
correction. A screen provides feedback that reassures usersthat
there’s nothing wrong with your application. It puts usersin control,
letting them decide whether they want to take corrective action and
continue using your application or press the Home button and open a
different application
*If only some of your application's features are
not working, display either a screen or an alert when people activate
the feature. Display the alert only when people try to accessthe
feature that isn’t functioning
Just as a follow up to Jordan's excellent answer I want to give an explanation for why your code works in the first place and why that alone will get your app rejected, even without any functionality to make it active again and bring it to the foreground.
As maddy pointed out in a comment, you're basically calling a method from UIApplication's private API. This works due to the Objective-C runtime's dynamic linking. You might wonder "But I am using Swift, what does that have to do with Objective-C?" The answer lies in #selector mechanism. A Selector is basically just a symbol that the Objective-C runtime looks up in a table to get a method it invokes (for you). This is why it's technically not correct to say you "call a method" when you do something like myObjectInstance.someMethod(). The correct way to phrase that would be to "send a message" to the object, because that's what is happening in the runtime. The target-action mechanism is build around that. The sendAction(_: Selector?, to: Any?) method does the same thing. So in effect your code does the following:
Get the symbol that corresponds to URLSessionTask's suspend() method.
Tell the shared instance of UIApplication to invoke the method that it has for that symbol.
Now usually that would result in a crash with the typical "unknown selector sent to instance..." error message. But here, by sure coincidence UIApplication also has a method for that instance (or rather, the runtime also has one of its methods listed in its table for that symbol). You kind of "found" a method that is not declared in its public header. You successfully circumvented a compile-time check for this and invoke a method that is part of a private API. This is explicitly forbidden in the Apple Developer Program License Agreement
Besides all that, I would strongly advise against trying to design an app that way in the first place. As maddy pointed out it's also likely considered to violate the HIGs. Even if you're not trying to do anything malicious and properly explain the feature in your app's description, that won't make Apple let it slide (I assume). Personally, as a user, I'd also find it annoying if the app did something the system already has a specific mechanic for in a different manner, at least in terms of app's coming to background and foreground.
I don't think it can be done without user interaction
The option is you can generate a push notification to tell the user to bring the application to foreground
When the operating system delivers push notification and the target application is not running in the foreground, it presents the notification.
If there is a notification alert and the user taps or clicks the action button (or moves the action slider), the application launches and calls a method to pass in the local-notification object or remote-notification payload.

As of Crashlytics 3.0.0, implementing a user prompt is the application's responsibility

I am getting the following warning:
[Crashlytics:Crash] WARNING: the user prompt feature is enabled. As of
Crashlytics 3.0.0, implementing a user prompt is the application's
responsibility. See Crashlytics.h's notes about
-crashlyticsDidDetectReportForLastExecution:completionHandler:
appearing in my app's log when I run it with Xcode. It looks like the version of Crashlytics I'm using is 3.0.8 (from the info.plist file in the Crashlytics.framework).
Here's the relevant doc from the Crashlytics.h file:
/**
*
* Called when a Crashlytics instance has determined that the last execution of the
* application ended in a crash. This is called synchronously on Crashlytics
* initialization. Your delegate must invoke the completionHandler, but does not need to do so
* synchronously, or even on the main thread. Invoking completionHandler with NO will cause the
* detected report to be deleted and not submitted to Crashlytics. This is useful for
* implementing permission prompts, or other more-complex forms of logic around submitting crashes.
*
* Failure to invoke the completionHandler will prevent submissions from being reported. Watch out.
*
* Just implementing this delegate method will disable all forms of synchronous report submission. This can
* impact the reliability of reporting crashes very early in application launch.
*
**/
- (void)crashlyticsDidDetectReportForLastExecution:(CLSReport *)report completionHandler:(void (^)(BOOL submit))completionHandler;
From the warning, it would seem that I wouldn't get the usual "Send Crash Report?" prompt in my app. HOWEVER, I do get this after a crash. That is, it does not seem necessary for me to implement this UI. So, what gives? Is this warning really a mis-said warning that we'll have to do our own UI for this Send Crash Report prompt in the future?
I've also looked at docs https://dev.twitter.com/crashlytics/ios
and http://support.crashlytics.com/knowledgebase/topics/14721-crashlytics-sdk-for-ios
but can't find anything talking about a change since 3.0.0.
Ideas?
Mike from Fabric here.
With SDK 3.0, we added more fine-grained control over how to handle crash report submission so that you, and other developers, can display the alert or not however you want to. If you want to implement your own dialog, turn off the privacy dialog in the Fabric dashboard and you use the call provided to do that.
If you want to continue to use the privacy dialog Fabric provides, you can, but I'd encourage you to create a new one as it's more flexible and can be customized to the UI of your application.

SKPaymentQueue List All Transaction Observers

I'm integrating some third-party SDKs into my iOS application. In our app, we have some in-app-purchases available. We are adding our purchase manager as a transaction observer, but I'm wondering if we can find out if these other third-party SDKs are listening to our IAPs and collecting that information. I've searched through the StoreKit API, but I can't find a way to list all the transaction observers. Anybody have any ideas?
There isn't a public API available for this, but you can always swizzle the -[SKPaymentQueue addTransactionObserver:] method in your development build and add a debugger breakpoint (or just perform some logging) in your swizzled implementation of this method in order to find out.
Starting iOS 14, SKPaymentQueue class allows retrieving a list of all transaction observers.

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