TFS 2015 No agents found when deploying to Azure - tfs

Im trying to set up deployment on my Team Foundation Server 2015.
I set it up to deploy to a Azure website.
But when i check in code and it tries to build i get the following error "No agent could be found with the following capabilities: msbuild, visualstudio, azureps"
I did set up a agent pool and its online.
Hope someone can help

You need to install visual studio and azure powershell on your build server.

Related

Dynamics CRM Visual Studio Jenkins

I am currently working on a project (CI) on Jenkins. I have to integrate the automatic deployment of my Visual Studio solution which contain Crm Plugin and CrmPackage.
In order to make the deployment automatic, i have a Jenkins Jobs which execute the task :
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\vsvars32.bat"
Devenv CrmPackage\CrmPackage.sln /Clean
Devenv CrmPackage\CrmPackage.sln /Build Release
Devenv CrmPackage\CrmPackage.sln /Deploy Release
As my solution is not yet connect to CRM server, i have the error for deploy:
"The connection to the Dynamics CRM Server is unavailable.Error: The connection to the Dynamics CRM Server is unavailable."
I can connect and deploy manually with visual studio but i don't know how can i connect the server by command line with vstudio.I am a newbie in Crm deploy and my question is how to connect the Crm server by command line with vstudio.
how to connect the Crm server by command line with vstudio
Check out the xrm-ci-framework. Though it's targeted as being used for CI in VSTS rather than Jenkins, it contains a PowerShell script that can be used to connect to CRM via a connection string, and deploy a package.
You might also consider the spkl task runner for deploying your plugins separately. Spkl is a nuget package that allows you to decorate your plugins and have them automatically compiled and imported into CRM along with their plugin steps by running a .bat file manually, or from your CI build.

Jenkins plugin "Visual Studio Team Services Continuous Deployment" throws NullPointerException

My system is an on-premises setup for TFS 2015 and I am trying to get Release Management working with my Jenkins continuous integration system. I have recently added the ""Visual Studio Team Services Continuous Deployment" plugin to Jenkins. After finding out that I need to have Basic Authentication enabled on my TFS server to avoid a 401 - Unauthorized: Access is denied due to invalid credentials. error I am getting to the next error: NullPointerException.
I have looked through the code for the vsts-cd-plugin to see that there is an explicit reference to this API call that I don't believe is in TFS 2015 Update 3...
"/_apis/release/releases?api-version=3.0-preview.2"
Has anyone been successful in using the vsts-cd-plugin with Jenkins and an on-premises TFS 2015 setup? Does anyone have a suggestion on how I can fix this problem to create a TFS Release from Jenkins?
The API version 3.0-preview.2 is for Visual Studio Team Services, it is not included in On-premise TFS. In On-premise TFS, you need to use 2.2-preview.1.
api-version = 3.0-preview.1
Using on-premises: An earlier, and slightly different, version of this
Release Management API is available in Team Foundation Server 2015
Update 2. To use, you must specify an API version of 2.2-preview.1.
New release references a release definition to deploy an application
comprising of one/
You can try to download the source code of the plugin and update the API version and then build it on your local machine and install it in Jenkins.

How do I install prerequisites for TeamCity to connect to Team Foundation Server Version Control?

I've installed the prerequisite (Team Explorer 2013) to the best of my knowledge, but when I try to set up a VCS root to connect to our TFS Version Control server, I continue to get this error message:
"No TFS assemblies were found on the system. Please make sure you have
Microsoft Team Explorer installed. Supported versions: 2015 2013 2012
2010 2008 2005"
The Team Explorer I downloaded from Microsoft just seemed to be a plugin for Visual Studio, which doesn't make much sense as a server-side component. Anyway, I configured a connection to our TFS box within Team Explorer/Visual Studio on my TeamCity server.
So I have two questions that seem to be undocumented by JetBrains:
What does it mean to set up and configure Team Explorer? How can I validate that I have set up and configured Team Explorer on my TeamCity server correctly?
How does TeamCity know how to find the Team Explorer assemblies? Is there some sort of configuration I am supposed to do? Where is this documented?
I guess I'm looking for a true step-by-step set of instructions that make no assumptions about my understanding of TFS or Team Explorer, or any assumptions about what I may have already installed on my TeamCity box.
I've read the two articles on the JetBrains site regarding how to set this up, and they don't cover actually installing and configuring the prerequisites or configuring TeamCity to discover the Team Explorer assemblies it needs.
Team Explorer is the client software that you use to access Visual Studio Team Foundation Server functionality from Visual Studio. You can simply launch Team Explorer on your TeamCity server to create a team project and check in a project, to validate whether it is installed correctly.
I couldn't find any documentation that mentioned how does TeamCity find Team Explorer assemblies. But, based on my understanding, there is no configuration needed to detect Team Explorer. Please make sure your TeamCity server is running under Windows.
If the issue that can't find Team Explorer persists, you can install VS Premium instead of Team Explorer.
Setting up Jetbrains TeamCity for CI with Team Foundation Server:
Install Jetbrains TeamCity
If you are planning on using IIS or TFS on the same server, configure Jetbrains TeamCity to run on a port other than 80 or 8080
Once TeamCity is up and running, you can begin configuring your TeamCity installation for CI Builds.
Log into TeamCity with your user name and password
Create a new TeamCity Project
Create a new build configuration
You will now see a series of build configuration settings that you will have to complete presented in a Wizard-style navigation view.
Enter General Settings
Enter VCS Settings
After entering VCS Settings, Create and attach new VCS Root
Enter the relevant information for your TFS instance
Create a Build Step using Visual Studio as your build runner. You can create as many build steps as you need and specify the order of the steps (similar to a TFS Build Workflow).
For setting up Continuous Integration builds, you will need to specify a Build Trigger. CI Builds will generally use a VCS Trigger that is triggered on each source control check-in.
If you need to pass any parameters to your build, you can configure these in your Build Parameters.
That is all! You can then either run your Builds manually by clicking on the Run button in TeamCity or simply verify that your builds are triggered by the next check-in into TFS.

Error 'No agent could be found with the following capabilities: msbuild, visualstudio, vstest'

I'm setting up a new build server using TFS 2015 and after I configured the agent, when I tried to queue a build I got this error:
No agent could be found with the following capabilities: msbuild, visualstudio, vstest
How can this be resolved?
Install Visual Studio on your build agent, then restart the build agent. Restarting the build agent will capture the added Capabilities.
Note: First of all, you can do all this with the community edition and TFS Express 2015 on your own server (for free up to five users) - so don't worry about needing to use the Visual Studio online version or paying for Visual Studio Professional.
It is very easy to misinterpret the error message provided and go off on a wild-goose chase trying to debug it.
Unfortunately the message itself is just badly worded and that's the real problem.
Here is what that error message really means:
"No agent could be found with the following capabilities: msbuild,
visualstudio, vstest.
In fact I didn't actually find ANY build agents configured for the selected build queue."
So you're thinking that doesn't apply to you because you just created a build agent?
Well, maybe you did, but here's what probably happened:
You created a new pool (for no reason other than you just thought you ought to).
You then created a queue under that pool.
You ran the PowerShell script to create an agent and you assumed it put it in the pool you just created....
But it didn't - it put it in the 'default' pool which you aren't even using...
Aha!
So here's what happens when you build:
You select a queue from the dropdown.
TFS tries to build by looking for the pool that corresponds to that queue and it doesn't find any agents AT ALL there, so you get a stupid useless red-herring error message.
When I finally realized what happened I just deleted my cutely named pool + queue and just reverted to using the default pool.
Next time I will try to pay more attention to this message during the PowerShell configuration:
Configure this agent against which agent pool? (default pool name is
'default')
You will have to create a queue under the pool, but then your agent should start working.
If you have a genuine with a certain capability being absent from your agent you can check what your agent supports via the 'capabilities' tab shown here. Of course msbuild, visualstudio and vstest are all here :-)
In my case, after installing MSBuild (https://www.visualstudio.com/downloads/, search for "Build Tools for Visual Studio 2017"), I just had to add the path to MSBuild to the PATH environment variable. The agent wasn't detecting MSBuild until I did that.
C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\Bin
I did NOT have to install the full Visual Studio IDE. The selected answer for this question is just plain wrong...
By default, when using the new build system on VSO, it doesn't pick the hosted build option, which is how I ended up on this post in Stack Overflow. If you are used to using a VSO build server here's what you need to do:
Create a hosted build by going to the General tab and changing your Default Queue to hosted. More on the restrictions of that and how it works here: https://www.visualstudio.com/get-started/build/hosted-agent-pool
Add them as User-defined capabilities, e.g.:
visualstudio C:\Program Files\Microsoft Visual Studio\2022\Community
vstest C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow
I had initially installed the agent on a machine that did not have Visual Studio installed. However, after installing Visual Studio (and then Visual Studio Build Tools), restarting/recreating my agent, restarting my machine, etc., I could not get the agent to detect the new capabilities automatically, so I added them myself in Azure DevOps as User-defined capabilities.
I had this issue and it turned out being my release process had selected the "wrong" agent. Just edit the release and set the correct agent queue
I was using a Xcode build slave for building an Xcode project.
And the error message I ended up with in TFS 2015 was
"No agent could be found with the following capabilities: xcode"
I registered an OS X on-premise build slave.
In the "Register Agent" step, I named by build agent:
>> Register Agent:
Enter agent pool (press enter for default) > My-Xcode-Agent-Pool
So, I had to select the "My-Xcode-Agent-Pool" as Default queue in the build settings. Source: Microsoft-hosted agents
Although none of previous answers worked for me, the post by Simon_Weaver pointed me in the right direction.
He mentioned that vstest was in his list, but it wasn't in mine. I fixed it by adding a user-defined capability named "vstest" with the full path to vstest.console.exe under Visual Studio 2017.
What ended up working for me was to go to where I downloaded the agent and running:
./config.cmd remove then ./config.cmd to reinstall the agent from the command line inside the directory of my agent.
Download agent
per microsoft https://msdn.microsoft.com/en-us/ie/bb399135(v=vs.94)
You must install on the build agent the version of Visual Studio that your team uses on its dev machines. See Installing Visual Studio. You must also install any other software and components that are installed on your dev machines and that are required to build your app.
In my case, after installing MSBuild, restart all Azure services (in windows service) and it worked. No need to install full Visual Studio
You have to install the correspondent Visual Studio version on the build machine (where you have installed your agent). This will add the required tools and capabilities to the server.
Visual Studio is required, because it installs all the build targets required to build your projects.
After being installed, you have to restart the agent Windows service so that it refreshes the list of capabilities.
Since you are using the Visual Studio installation on the build machine to build, that installation doesn't count as an additional license.
General solution for TFS:
The common way of resolving most of the issues on the build server is to install Visual Studio & all dependent packages on your build server.
Alternative solution in case of using VSTS
When you choose where to build, use "Hosted"
and then the build will work.
The guide how to make it work may be found here: Deploy an agent on Windows for TFS 2015
Check the agent section which will contain information about capabilities.
Updated:
Once you have the list of capabilities in vsts(azuredevops)
you might need to install the desired software on your build agent machine.
PS Be aware, you might have to license your sw, if required.

Azure on TFS 2010 best practics

I'm trying to get our TFS server to build a solution with an azure project. To get up to speed fast, I installed the azure SDK 1.6 on the build server/agent. I only needs to build and not publish the project for the moment. But I get the error below.
The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\Windows Azure Tools\1.6\Microsoft.WindowsAzure.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk.
Both the development machine and the build agent is x64, but on the development machine the azure stuff was installed in to "programfiles (x86).
Now I really need an advice on how to get the build agent to build the project, do I really need to include some dll's in the project, or how do I best fix this?
Up and running. A quick and dirty installation of the azure sdk and azure tools for visual studio did the trick.

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