I have create some buttons on for loop on below code.
UIView *buttonsView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, _viewEmoji.frame.size.width, 35)];
[buttonsView setBackgroundColor:[UIColor greenColor]];
for (int i = 0; i < myObject.count; i ++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(35*i + 5, 0, 35, 35)];
[button setBackgroundImage:[UIImage imageNamed:[NSString stringWithFormat:#"%#", [myObject objectAtIndex:i]]] forState:UIControlStateNormal];
[button addTarget:self action:#selector(clickButton:) forControlEvents:UIControlEventTouchUpInside];
[buttonsView addSubview:button];
}
And now, How to I can click button to handle event.
Every button was clicked, It will handle 1 event.
Ex: if I have 2 buttons was created by for loop. When I click button 1, it's will log 1, When I click button 2, it's will log 2.
do like
UIView *buttonsView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, _viewEmoji.frame.size.width, 35)];
[buttonsView setBackgroundColor:[UIColor greenColor]];
for (int i = 0; i < myObject.count; i ++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(35*i + 5, 0, 35, 35)];
[button setBackgroundImage:[UIImage imageNamed:[NSString stringWithFormat:#"%#", [myObject objectAtIndex:i]]] forState:UIControlStateNormal];
[button addTarget:self action:#selector(clickButton:) forControlEvents:UIControlEventTouchUpInside];
// set the tag for identify which button you pressed
button.tag = i; // else use --> [myObject objectAtIndex:i]
[buttonsView addSubview:button];
}
//here add your buttonsView to mainview
self.view addsubview(buttonsView)
// for button action
-(void)clickButton:(UIButton*)sender
{
NSLog(#" Index: %d ", sender.tag);
[sender setBackgroundImage:[UIImage imageNamed:#"XXX.png"] forState:UIControlStateNormal];
}
Related
I am working on an app where the contacts phone numbers are listed depending on the number of phone numbers stored for the contact. I need a button corresponding to every phone number. I have written a for loop with an if condition
Now when user taps on a contact with 3 numbers the button is shown perfectly then he presses back button and goes to a contact with 1 number and still all the three buttons are showed.
I have tried [btn autorelease]; [btn setEnabled:NO]; [btn removeFromSuperView];
but still the problem isn't resolved. Below is the snipped of code :
for (int i=0;i<ABMultiValueGetCount(lMap);i++) {
if (i==0) {
// UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(230,110,88,35); //The position and size of the button (x,y,width,height)
[btn setTitle:#"SMS" forState:UIControlStateNormal];
[btn addTarget:self
action:#selector(showAbout)
forControlEvents:(UIControlEvents)UIControlEventTouchUpInside];
[self.view addSubview:btn];
[btn autorelease];
}
else if (i==1) {
// UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(230,150,88,35); //The position and size of the button (x,y,width,height)
[btn setTitle:#"SMS" forState:UIControlStateNormal];
[btn addTarget:self
action:#selector(showAbout)
forControlEvents:(UIControlEvents)UIControlEventTouchUpInside];
[self.view addSubview:btn];
[btn autorelease];
}
else if (i==2) {
// UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(230,190,88,35); //The position and size of the button (x,y,width,height)
[btn setTitle:#"SMS" forState:UIControlStateNormal];
[btn addTarget:self
action:#selector(showAbout)
forControlEvents:(UIControlEvents)UIControlEventTouchUpInside];
[self.view addSubview:btn];
[btn autorelease];
}
This should work.
// Declare a constant
int buttonTagConstant = 200;
// Before creating the buttons, delete the old ones first.
for (UIView* subV in self.view.subviews)
{
if ([subV isKindOfClass:[UIButton class]] && subV.tag == buttonTagConstant)
{
[subV removeFromSuperview];
}
}
int y_of_the_button = 110;
// Also I refactored your code as below
for (int i=0;i<ABMultiValueGetCount(lMap);i++)
{
btn.frame = CGRectMake(230, y_of_the_button, 88, 35); //The position and size of the button (x,y,width,height)
[btn setTitle:#"SMS" forState:UIControlStateNormal];
[btn addTarget:self action:#selector(showAbout) forControlEvents:(UIControlEvents)UIControlEventTouchUpInside];
btn.tag = buttonTagConstant;
[self.view addSubview:btn];
y_of_the_button += 40;
}
Im getting touch location coordinates from UIWebView and displays the button with coordinates. It's working with coordinates match. So, i need to increase the button. I didn't use Array for button. When i delete particular button from UIWebView it delete all the button. Shall i use NSMutableArray?. Here x & y is the touch point coordinates in float value
if(x && y){
NSLog(#"x is %f",x);
NSLog(#"y is %f",y);
button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button1 addTarget:self
action:#selector(click1:)
forControlEvents:UIControlEventTouchDown];
[button1 setTitle:#"click" forState:UIControlStateNormal];
button1.frame = CGRectMake(x, y, 30.0, 20.0);
// [btnArray addObject:button1];
button1.tag = gTag;
gTag++;
[wbCont.scrollView addSubview:button1];
}
Delete the button:
-(void)recycle:(id)sender{
for(int i=1;i<gTag;i++){
[[wbCont.scrollView viewWithTag:i] removeFromSuperview];
}
-(void)click1:(id)sender{
UIButton *mainBtn = (UIButton *)sender;
int mainTag = mainBtn.tag;
txtview = [[UITextView alloc]initWithFrame:CGRectMake(0,0,320,568)];
txtview.font = [UIFont fontWithName:#"Helvetica" size:12];
txtview.font = [UIFont boldSystemFontOfSize:12];
txtview.backgroundColor = [UIColor whiteColor];
txtview.scrollEnabled = YES;
txtview.pagingEnabled = YES;
txtview.editable = YES;
txtview.tag = mainTag*1000;
for(int i=0; i<[textArray count];i++){
txtview.text=[textArray objectAtIndex:i];
}
[self.view addSubview:txtview];
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(done:) forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Done" forState:UIControlStateNormal];
button.frame = CGRectMake(240.0, 20.0, 60.0, 40.0);
[txtview addSubview:button];
recyclebtn=[UIButton buttonWithType:UIButtonTypeCustom];
recyclebtn.tag = mainBtn.tag;
[recyclebtn addTarget:self action:#selector(recycle:) forControlEvents:UIControlEventTouchDown];
[recyclebtn setImage:[UIImage imageNamed:#"recycle.png"] forState:UIControlStateNormal];
recyclebtn.frame=CGRectMake(0, 10, 30, 30);
[txtview addSubview:recyclebtn];
}
-(void)recycle:(id)sender {
UIButton *btnTemp = (UIButton *)sender;
[[wbCont.scrollView viewWithTag:btnTemp.tag] removeFromSuperview];
int txtTag = btnTemp.tag*1000;
[[self.view viewWithTag: txtTag] removeFromSuperview];
}
I have programmatically generated buttons like this:
- (void)viewDidLoad
{
[super viewDidLoad];
int y = 127;
for (int i=0; i<=6; i++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(aMethod:) forControlEvents:UIControlEventTouchDown];
//[button setTitle:#"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(26, y, 268, 41);
[button setTitle:[NSString stringWithFormat:#"Button-%i", i] forState:UIControlStateNormal];
[button setBackgroundImage:[UIImage imageNamed:#"cys_button.png"] forState:UIControlStateNormal];
[button.titleLabel setFont:[UIFont fontWithName:#"HelveticaNeueLTPro-Cn" size:21]];
[button setTitleColor:[UIColor colorWithRed:60/255.0 green:60/255.0 blue:60/255.0 alpha:1] forState:UIControlStateNormal];
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
button.contentEdgeInsets = UIEdgeInsetsMake(8, 15, 0, 0);
[scrollViewContent addSubview:button];
y=y+43;
}
}
and method which shows text after click:
-(void)aMethod:(id)sender{
UIButton *button = sender;
int y = 127;
int i = 6;
for (int x=0; x<=i; x++) {
NSString *frameString = [NSString stringWithFormat:#"{{26, %i}, {268, 41}}", y];
if ([NSStringFromCGRect(button.frame) isEqualToString:frameString]) {
NSLog(#"button %i clicked..", x);
}
y= y+43;
}
}
How to do that after click the button transfer occurred to the next view?
use:
button.tag=i;
set tag to the button while creating button in viewDidLoad so that you can identify your button by using the tag above.
UIButton *button=(UIButton *)[self.view viewWithTag:i];
I have about 10-12 buttons that I'm adding to my scrollview. How can I make these into an array of buttons so that I can simplify the code? As of right now my code(only first three buttons are shown) is as follows:
UIButton *redButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
redButton.frame = CGRectMake(0, 0, 50, 30);
redButton.tag = 2;
[redButton setTitle:#"red" forState:UIControlStateNormal];
redButton.backgroundColor = [UIColor redColor];
[redButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[redButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:redButton];
UIButton *blueButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
blueButton.frame = CGRectMake(70, 0, 50, 30);
blueButton.tag = 3;
[blueButton setTitle:#"blue" forState:UIControlStateNormal];
blueButton.backgroundColor = [UIColor blueColor];
[blueButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[blueButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:blueButton];
UIButton *greenButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
greenButton.frame = CGRectMake(140, 0, 50, 30);
greenButton.tag = 5 ;
[greenButton setTitle:#"green" forState:UIControlStateNormal];
greenButton.backgroundColor = [UIColor greenColor];
[greenButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[greenButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:greenButton];
...
Can you see if this is possible
- (void)addButtonsToScrollView
{
NSArray *buttons = #[#{#"Tag":#2,#"Title":#"red",#"Color":[UIColor redColor]},
#{#"Tag":#3,#"Title":#"blue",#"Color":[UIColor blueColor]},
#{#"Tag":#5,#"Title":#"green",#"Color":[UIColor greenColor]}];
CGRect frame = CGRectMake(0.0f, 0.0f, 50.0f, 30.0f);
for (NSDictionary *dict in buttons)
{
UIButton *button =[UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = frame;
button.tag = [dict[#"Tag"] integerValue];
[button setTitle:dict[#"Title"]
forState:UIControlStateNormal];
button.backgroundColor = dict[#"Color"];
[button setTitleColor:[UIColor blackColor]
forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonAction:)
forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:button];
frame.origin.x+=frame.size.width+20.0f;
}
CGSize contentSize = self.scrollView.frame.size;
contentSize.width = frame.origin.x;
self.scrollView.contentSize = contentSize;
}
You can use:
[NSArray arrayWithObjects:redButton,greenButton,blueButton,nil];
But might be better off using a NSDictionary
[NSDictionary dictionaryWithObjectsAndKeys:
redButton, #"red",
blueButton, #"blue",
greenButton, #"green",
nil];
That way you can use the key to look them up instead of index.
Ok, we have the solution, try this code mate,
-(void) createButtons{
NSDictionary *buttonColors = #{#"Red":[UIColor redColor],#"Green":[UIColor greenColor],#"Black":[UIColor blackColor],#"Yellow":[UIColor yellowColor],#"Blue":[UIColor blueColor]};
int tag = 1;
for(NSString *key in buttonColors.allKeys){
UIColor *color = [buttonColors objectForKey:key];
UIButton *button =[UIButton buttonWithType:UIButtonTypeRoundedRect];
CGRect frame = CGRectMake(((tag -1)*70), 0, 50, 30);
[button setFrame:frame];
button.tag = tag;
button.backgroundColor = color;
[button setTitleColor:color forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:key forState:UIControlStateNormal];
[self.scrollView addSubview:button];
tag++;
}
}
I have 42 custom button on one View. How can I by pressing any of them edit of the created buttons that i want.
int a=0; int b=1;
int otstup=10;
for (int i=1; i<=42; i++) {
CGRect frameBtn = CGRectMake(a+60+otstup, b+otstup, 45, 45);
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:frameBtn];
[button setBackgroundImage:[UIImage imageNamed:#"EmptyCoin.png"] forState:UIControlStateNormal];
[button addTarget:self action:#selector(pressBtn:) forControlEvents:UIControlEventTouchUpInside];
[button setTag:i];
[self.view addSubview:button];
a=a+50;
if (i%7 == 0)
{
a=0;
b=b+45;
}
}
-(void)pressBtn:(id)sender{
UIButton *btn = (UIButton*)sender;
if (btn.tag == 1){
1st button tapped
}
else if(btn.tag == 2)
{
2nd button tapped
}
}
By using above code you can differentiate different buttons
Update
You have to create one mutable array store all the buttons in that array. you can access that array in pressBtn method
int a=0; int b=1;
int otstup=10;
for (int i=1; i<=42; i++) {
CGRect frameBtn = CGRectMake(a+60+otstup, b+otstup, 45, 45);
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:frameBtn];
[button setBackgroundImage:[UIImage imageNamed:#"EmptyCoin.png"] forState:UIControlStateNormal];
[button addTarget:self action:#selector(pressBtn:) forControlEvents:UIControlEventTouchUpInside];
[button setTag:i];
[buttonAry addObject:button];
[self.view addSubview:button];
a=a+50;
if (i%7 == 0)
{
a=0;
b=b+45;
}
}
Button action method
-(void)pressBtn:(id)sender{
UIButton *btn = (UIButton*)sender;
if (btn.tag == 7){
UIButton *editButton = [buttonAry objectAtIndex:btn.tag+1];
[editButton setImage:[UIImage imageNamed:#"image.png"] forState:UIControlStateNormal];
}
}