Check my channel subscription - youtube-api

I'm developing a form for registration.
The form can only be seen if the user is already enrolled in youtube.
I tried using script but I get Error: Permission denied access to property "document" would aid thanks.
setTimeout( function(){
if($('#validyoutube iframe').length){
var validframe = $('#validyoutube iframe');
$(validframe).ready(function() {
if ($(validframe).contents().find('#yt-subscribe button').attr('data-is-subscribed')) {
alert('Si Existe el atributo');
}
else{
alert('No Existe atibuto');
}
});
}
else{
alert('no existe');
}
},5000);

Related

Opentok end-user denied permission to hardware devices

I'm setting up a prototype for using Opentok Webrtc in Safari IOS11 for the Iphone. It all worked fine, untill today (and I don't remember changing anything). The error I'm receiving is
OT.Publisher Access Denied: Permission Denied: End-user denied permission to hardware devices (getUserMedia error:
NotAllowedError)
You would say this is local, but i've tried it with the phone of a colleague and the same error now occurred. So it should be somewhere in the code or OpenTok library in my opinion.
Any idea?
// Handling all of our errors here by alerting them
function handleError(error) {
if (error) {
alert(error.message);
}
}
// make the agent id dynamic alteron, now hardcoded
var agentIdAvailable = '007';
var SERVER_BASE_URL = 'https://XXX.herokuapp.com';
fetch(SERVER_BASE_URL + '/room/'+ agentIdAvailable).then(function(res) {
return res.json()
}).then(function(res) {
apiKey = res.apiKey;
sessionId = res.sessionId;
token = res.token;
initializeSession();
}).catch(handleError);
function initializeSession() {
var session = OT.initSession(apiKey, sessionId);
// Subscribe to a newly created stream
session.on('streamCreated', function(event) {
session.subscribe(event.stream, 'subscriber', {
insertMode: 'append',
width: '100%',
height: '100%'
}, handleError);
});
// Create a publisher
var publisher = OT.initPublisher('publisher', {
insertMode: 'append',
width: '100%',
height: '100%'
}, handleError);
// Connect to the session
session.connect(token, function(error) {
// If the connection is successful, initialize a publisher and publish to the session
if (error) {
handleError(error);
} else {
session.publish(publisher, handleError);
console.log('*** publishing', publisher);
}
});
}
I had the same problem with vonage (old opentok). There is an article that was the solution of my problem: https://video-api.support.vonage.com/hc/en-us/articles/4983310908948-Issue-with-screensharing-with-embedded-iFrames
I had forget to put "display-capture" on the iframe (to allow screen share), therefore this exactly error message that you mentioned happened to me, but not in safari (i was trying on chrome)

Issues with OAuth 2.0 Library for Google Apps Scripts for MEETUP

I am using OAuth 2.0 Library for Google Spreadsheet for Meetup Api
Code.gs
function getMeetupService() {
return OAuth2.createService('meetup')
// Set the endpoint URLs, which are the same for all Google services.
.setAuthorizationBaseUrl('https://secure.meetup.com/oauth2/authorize')
.setTokenUrl('https://secure.meetup.com/oauth2/access')
// Set the client ID and secret, from the Google Developers Console.
.setClientId('.....')
.setClientSecret('......')
// Set the name of the callback function in the script referenced
// above that should be invoked to complete the OAuth flow.
.setCallbackFunction('authCallback')
// Set the property store where authorized tokens should be persisted.
.setPropertyStore(PropertiesService.getUserProperties())
.setTokenFormat(OAuth2.TOKEN_FORMAT.FORM_URL_ENCODED);
}
_eventId = null;
function startService(eventId) {
var meetupService = getMeetupService();
if (!meetupService.hasAccess()) {
var authorizationUrl = meetupService.getAuthorizationUrl();
return authorizationUrl;
} else {
//Yet to decide
}
return 123;
}
function authCallback(request) {
var meetupService = getMeetupService();
var isAuthorized = meetupService.handleCallback(request);
if (isAuthorized) {
//getAllDetails(_eventId);
} else {
return HtmlService.createHtmlOutput('Denied. You can close this tab');
}
}
Sidebar.html
$(function() {
checkService();
});
function checkService() {
google.script.run
.withSuccessHandler(function(url) {
if(url) {
$('body').append('Click here to Login into Meetup');
$('#run-get-details').attr("onclick", 'window.open("' + url + '")');
} else {
$('#run-get-details').attr("url", '');
}
$('#run-get-details').prop("disabled", false);
})
.withFailureHandler(failureHandler)
.startService($("#eventId").val());
}
function authCallback(request) {
alert(123);
}
Everything seems to be working till the link. Once the link is clicked it opens the authentication window of the meetup exactly i want. But then once I authorize the app in meetup and when it gets redirected to script.google.com
https://script.google.com/a/macros/{domain}/d/{PROJECT_ID}/usercallback?code={code}&state=ADEpC8wvspQd-+VXyQ0mOhYNenFu9Ib08hK6xfJ2gNJwcTxrIB4nVfphDyhejUHEMdgD0OhtwdcEs46KdhUZMD-Ekwftj3bzXwdi-mKc8PLKd7SsAYYqE-ZVZD2tm1HmyxtKYJCkoeg7R1K5DIMedYp38BiJ4F2Hbtei34fEdveObQhMSMDt1f2ufrmDzGh5W+fxdXMEmrfeCINO23hC8yV0JRXVDkErL3t8pQih8DicQoY6k2uqHThK8BqfSioBkgPZ0SPvj3Krtpgj9R+XWGtPqRRAwPum4k8etMROvy2DLT1ENNJdrVw
But then its throwing the error
The state token is invalid or has expired. Please try again.
Someone please help me in this.
So looking into this a bit further I found the issue. The Meetup server is changing the state token. If you copy your token from getAuthorizationUrl() and paste it into the state parameter in the url of the bad callback the Auth flow will successfully continue.
State Token made by Apps Script
ADEpC8zI8-E38GrIi2sB5Pf1xK2Hn-6XQ-SJLa0gmxos6z-hbvedTJ2UvXzSJxXbE_NfJlpHkOsjN4DLJ0sOGsYIZpTBc3OpAMWuoj-8UjUuKcTs1htZknyzv0QX9pPe-McxB_MC1fbGBjvrwEGP5_58tQdfRf3K70LURbe0cZ2qx_YK5xxN2qE
Returned State Token
ADEpC8zI8-E38GrIi2sB5Pf1xK2Hn-6XQ-SJLa0gmxos6z-hbvedTJ2UvXzSJxXbE+NfJlpHkOsjN4DLJ0sOGsYIZpTBc3OpAMWuoj-8UjUuKcTs1htZknyzv0QX9pPe-McxB+MC1fbGBjvrwEGP5+58tQdfRf3K70LURbe0cZ2qx+YK5xxN2qE

Image uploaded to Facebook but not shown on page

I am trying to upload an image to a specific album on Facebook page through Graph api call from ipad app. Everything is working correctly and the response from Facebook returns success with the id of post but I just can't see the image uploaded on the page. I am doing this using Appcelerator Titanium. Following is my code:
var fb = require('facebook');
fb.appid = 'MY APP ID';
fb.permissions = ['read_stream'];
function postImageToFb(){
fb.reauthorize(['publish_actions','manage_pages'], 'me', function(e){
if (e.success) {
// If successful, proceed with a publish call
var data = {
source: Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory+'/image.png').read(),
message: 'Hello pic'
}
fb.requestWithGraphPath('<album-id>/photos',data,'POST',function(e){
alert('Post to fb: '+JSON.stringify(e));
if(e.success){
alert('Photo submitted successfully to fb.')
}else{
alert('Failed to upload photo to fb: ')
}
})
} else {
if (e.error) {
alert(e.error);
} else {
alert("Unknown result");
}
}
});
}
$.btn_submit.addEventListener('click',function(e){
if(fb.loggedIn){
postImageToFb();
}else{
fb.authorize();
fb.addEventListener('login',function(e){
if(e.success){
postImageToFb();
}else{
alert('Failed to login fb: ',e);
}
})
}
})
I have used the same account for creating Facebook app, page and Facebook login from app so it shouldn't be the problem. What might be the problem? Can someone help me. Thanks.
I could never get the requestWithGraphPath() to work with a page, even with the access token FOR the page. It would always post to the Pages wall, but as my personal profile.
See how I ended up doing it here (underneath the profile explanation is an explanation on Pages): https://stackoverflow.com/a/28144909/4121164

Parse iOS SDK - Login using Mobile phone verification code like Watsapp

How to implement login mechanism with mobile verification code.
SignUp (New User with New Mobile Number)
I can able to do this for signup user by generating a random password after verifying code send to his mobile number.
Login (Existing User with Mobile Number)
But don't knows how to implement this. I cant use changepassword method because it works only for an already logged in user.
Setting the Current User
Saw this Method in Parse Documentation. Can I use this method. If yes, how can I get session token.
[PFUser becomeInBackground:#"session-token-here" block:^(PFUser *user, NSError *error) {
if (error) {
// The token could not be validated.
} else {
// The current user is now set to user.
}
}];
Successfully changed the password without login calling cloud code from ios and then logged in with a new password.
iOS Code
[PFCloud callFunctionInBackground:#"assignPasswordToUser" withParameters:#{#"username":[self generateUsername],#"password":loginModel.verficationCode} block:^(id object, NSError *error) {
if(!error)
{
NSLog(#"Assign New Password Success");
[self doLogin];
}else{
NSLog(#"Assign New Password Failed");
[self handError:error];
}
}];
Cloud Code
Parse.Cloud.define("assignPasswordToUser", function(request, response){
Parse.Cloud.useMasterKey();
var query = new Parse.Query(Parse.User);
query.equalTo("username", request.params.username);
query.first({
success: function(theUser){
var newPassword = request.params.password;
console.log("New Password: " + newPassword);
console.log("set: " + theUser.set("password", newPassword));
theUser.save(null,{
success: function(theUser){
// The user was saved correctly
response.success(1);
},
error: function(SMLogin, error){
response.error("save failure");
}
});
},
error: function(error){
response.error("error");
}
});
});
Assuming your wanted to allow something like registering a new device by scanning a QR Code or something shown on an existing device, you could do that without having to change the password as follows:
User class extra properties:
loginValidation: String
loginValidationExpiry: DateTime
You would use something like a 1 or 2 minute expiry to make things safer, making sure you create the Date using server-time in a Cloud Function. You could generate a guid/uuid for the code and create the QR code on an existing authenticated platform.
On the new device after reading the QR Code you could call this cloud function:
Parse.Cloud.define("validateLoginCode", function(request, response) {
Parse.Could.useMasterKey();
var username = request.params.username;
var validationCode = request.params.validationCode;
var query = new Parse.Query(Parse.User);
query.equalTo("username", username);
query.equalTo("loginValidation", validationCode);
query.first({
success: function(user) {
if (user) {
var expiry = user.get("loginValidationExpiry");
var now = new Date();
if (expiry > now) {
// code is valid, get token, only valid because
// we got user with master key
response.success({ token: user.getSessionToken() });
} else {
response.error("code expired");
}
} else {
response.error("invalid user/code");
}
},
error: function(error) {
response.error("error");
}
});
});
You could now use becomeInBackground:block: method in your calling code.

Error in FB.login() phonegap facebook plugin

When i run fb.login() in an ios 6 device using the account setted in Settings/facebook i get the following
operation couldn't be completed (com.facebook.sdk error 2)
in ios 5 the app works perfectly, the problem is the native login
help please ! this is my code
this is the facebook init
this.appId = appId;
var me = this;
document.addEventListener('deviceready', function() {
try {
FB.init({ appId: "294003447379425", status: true, cookie: true, nativeInterface: CDV.FB, useCachedDialogs: false });
} catch (e) {
console.log(e);
}
}, false);
if (!this.appId) {
Ext.Logger.error('No Facebook Application ID set.');
return;
}
var me = this;
me.hasCheckedStatus = false;
FB.Event.subscribe('auth.logout', function() {
// This event can be fired as soon as the page loads which may cause undesired behaviour, so we wait
// until after we've specifically checked the login status.
if (me.hasCheckedStatus) {
me.fireEvent('logout');
}
});
// Get the user login status from Facebook.
FB.getLoginStatus(function(response) {
me.fireEvent('loginStatus');
clearTimeout(me.fbLoginTimeout);
me.hasCheckedStatus = true;
if (response.status == 'connected') {
me.fireEvent('connected');
Ext.Viewport.add(Ext.create('CinePass.view.Main'));
} else {
me.fireEvent('unauthorized');
console.log('noconectado');
Ext.Viewport.add(Ext.create('CinePass.view.LoggedOut'));
}
});
// We set a timeout in case there is no response from the Facebook `init` method. This often happens if the
// Facebook application is incorrectly configured (for example if the browser URL does not match the one
// configured on the Facebook app.)
me.fbLoginTimeout = setTimeout(function() {
me.fireEvent('loginStatus');
me.fireEvent('exception', {
type: 'timeout',
msg: 'The request to Facebook timed out.'
});
Ext.Msg.alert('CinePass', 'Existe un problema con Facebook, se iniciará la aplicación sin conexión a Facebook.', Ext.emptyFn);
Ext.Viewport.add(Ext.create('CinePass.view.Main'));
}, me.fbTimeout);
this is the login
FB.login(
function(response) {
if (response.session) {
alert(response.session);
} else {
alert(response.session);
}
},
{ scope: "email,user_about_me,user_activities,user_birthday,user_hometown,user_interests,user_likes,user_location,friends_interests" }
);
Having the same problem and took me few days to figure this out, there are a number of reasons:
1) The first time you launch your app, if you deny the "Do you allow this app to use your facebook permission", you'll get this error, what you need to do is, go to Setting > General > Facebook > turn on your app OR go to Setting > General > Reset > Reset Location & Privacy (this will reset and ask you the "Do you allow this app to use your facebook permission" again for all app.
2) Slow/No Internet can caused the error
3) Create your certificate again, and go to build.phonegap.com, create a new key for IOS and change the IOS key (This works for me, I have no idea how it works but it does, I notice a significant app file size increase after i use a new IOS Key)
4) If your app is in sand box mode, and your IOS current Facebook account is not an app tester you'll get the error too. I just disable the sand box mode and it works, make sure your Facebook App Setting has the correct bundle ID, if your app is still under developement, put 0 to app store ID.

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