We are are getting a large number of crashes in our iOS app. It crashes only on iPad iOs 9 devices. Something related with maps. Logs from crashlytics are not helpful. We were unable to reproduce but there is spike un Any guidance is appreciated.
__86-[VKMapCameraController _animateToPosition:pitch:yaw:duration:timingCurve:completion:]_block_invoke + 1510
Related
I am trying to make my current application compatible to IOS 9 devices. The very first thing I have noticed running the app for the first time on an IOS9 Simulator was that the app is running extremely slow. That means that all animations and segues are laggy although on the IOS 11 Simulator and on a real device it is running flawlessly. Unfortunately I have currently no testing device running IOS 9 on it. Additionally I can mention that the UITableView got a weird behavior. When scrolling through the tableview it seems that the cell are snapping in although I have set a estimated row height and there is an additional spacing after the last cell which is not existent on IOS 11.
Strangely I have not seen any users complaining about this problem. Just questions the other way around where users are complaining about a slow IOS 11 simulator. Maybe somebody has experienced the same problem? Or am I maybe missing some settings in Xcode?
Our app has some performance issues. One particular area is the opening of a UITabBarController.
I have tested the app with Debug and Ad-Hoc builds built with VS 2015. I am using
Xamarin 4.5
Xamarin.iOS 10.10.0
I am testing on real devices
iPhone 6 iOS 10.1.1
iPhone 6 iOS 9.2
Pad Air 2 iOS 9.3.1
iPhone 5 iOS 10
I am seeing consistent and significant performance gains from the iOS 9 devices.
With the Ad-Hoc build, opening of the view, with a large dataset, takes just under 6 seconds (5.8). Opening the same View with the same data and same build takes just over 1 second on the iOS9 devices.
Can anyone suggest why iOS9 would be performing so much better?
We do not have anything that runs on iOS 10 only. The closest we have to that are calls like this:
if (UIDevice.CurrentDevice.CheckSystemVersion(9, 0))
However that check would return true for 9 and 10.
I have an app compatible with iOS 8 and iOS 9. In iOS 9 it works good but when I tried it in the simulator for iOS 8 there's a lot of layout issues (not just in one screen, in the whole app). I know it's really answer to predict without seeing the code but it's happening in a lot of places so I'm not sure how to debug it. Does anybody had this problem? Can someone give me an idea of where to start looking at? I re-did the view constraints again but without luck.
ios 8 images on an iPhone 6
Same views on iOS 9
My Firemonkey app crashes after the splash screen on a iPad with iOS 8.4. Using XCode's instruments the closest thing I can find ito error is:
Runtime error 217 at 00000001974D5378.
However everything works perfectly on my iPhone 4 with iOS 8.4 and iOS simulator.
My Iphone 4 is a 32 bit device, and the iPad a 64 bit. I get the same result if I do a 64 bit compile only or building a universal binary.
Using Delphi XE8 Update 1, XCode 6.4
Any help would be greatly appreciated
We have a ionic cordova app built for ios and the application is some what big. And the app is working fine but sometimes in iPad 4 or other devices the application crashes saying memory warning in xcode. And we are using a timeline view similar to facebook app's newsfeed. And it contains images in each item. And this is a infinite scroll list and the list can grow very big. Currently we are using ng-repeat to populate list but we tried migrating it to collection-repeat, and the crash frequency is decreased but its still crashing. If i could find any blogs or links which will guide me through the performance tuning tips in ionic application it would be helpful.
I simply rebooted the simulator by going to Hardware > Reboot. That fixed my app-crashing issue. Good luck with your app!