In iOS 9 splash screen shows black and multi colours? - ios

while open the old version project in to ios 9 the splash screen was shows in black screen and it displays the images in multi colors,please anyone help me for find the issue?

There is a change in Xcode7 iOS 9 onwards. They have modified Launchscreen(Black screen we will get).If you change deployment target means you can see the previous launch screen.
Only empty view controller is present so we have make changes on it.

I have solved the problem.
I am using Xcode 7 and my iPhone 6 is upgraded to IOS9. I was using Launchscreen.storyboard and was getting Black LaunchScreen.
I solved it by following steps:
1. I removed Launch screen interface file base name from info.plist
2. Under General Tab,in Launch ScreenImage use assets Catalogs, I set
images for iOS 8,iOS 7 and iOS 6 iPhone portrait.
My app is now running successfully with LaunchScreen.

I had the black launch screen issue with the new iOS 9 project I built using Unity (5.2). To fix that I added the image that I want to show as the launch image to the LaunchScreen-iPad.xib file's Image view.

Related

Xcode/iOS Simulator not showing the app on fullscreen

I had this problem after I updated my Xcode to version 7.0.1
when I run the app on the simulator the bottom part of the app is not showing!.
this is screenshot of the simulator:
https://www.dropbox.com/s/e8cn14mxl7zgk58/Screenshot%202015-10-06%2009.49.25.png?dl=0
You are running your app from xcode 7. You can try it with simulator of iOS 9.0 SDK. That might work for you.
or otherwise check with your launch images. whether you have added launch screen for iPhone 6 or not in image assets.
I've had this problem when i didn't provide the correct launch screens for iPhone 5 (In your case iPhone 6). Check that, and if you can, i recommend using a xib for launch screen.
Sometimes It happens due to unordered items in Document Outline.
Make sure,It should follow this sequence in document outline.
1) View Controller Scene --> Top layout guide --> Bottom Layout guide --> View --> Navigation item.
2) First Responder
3) Exit

Remove launch screen if device version in iOS 8

I have an application which works for iOS 7 and 8 and I'm using auto layout so it will be ok on all iPhones. For iOS 7 I need the launch screen file but for iOS 8 I want to hide it.
How can I remove it specifically for iOS 8?
Thanks in advance :)
The launch screen is processed and displayed by iOS before anything else happens. You can't do anything programmatically to affect the launch screen as your code won't run until after the launch screen has been displayed.
So the only thing you can do is take advantage of the xib launch screen support introduced with iOS8, to provide two different launch screens: one for iOS8+ (the xib) and one for iOS7 and lower (the png).
In the HIG it says the following...
In iOS 8 and later, you can create a XIB or storyboard file instead of
a static launch image...
..
If you also need to support earlier versions of iOS, you can continue to supply static launch images in addition to a launch file.

Project created under Xcode6 is not adapted the resolution under ios7? [duplicate]

Steps to reproduce:
Create a new project using Xcode6 (single view template, iPhone only, Objective-C)
Navigate to project settings and change the deployment target from 8.0 to 7.1
Run the application on a iPhone5/S with 7.1 installed or in the iPhone5/s 7.1 simulator (You may have to download the iOS7.1 simulators)
The app appears with black bars on the top and the bottom.
If you run the application on the iPhone5/S 8.0 simulator, the screen will appear as expected, all white.
Why is this happening? Is there a fix or workaround?
I was able to resolve the issue manually, seems like it is a bug with Xcode for now and I will file a radar report.
To resolve the issue, follow the below steps:
Navigate to project settings
Under "App Icons and Launch Images" click on "Use Asset Catalog"
Select "Migrate" on the popup that appears.
This should fix the issue.
I encountered the same problem some days ago and I founded out that the problem in my case was the missing LaunchScreen.xib in General setting under App icons and launch images:
I had the same issue with Xcode 7 beta 1 and the UICatalog sample code and could resolve it by choosing Main.storyboard in General Settings under App Icons and Launch Images for the Launch Screen File.
I've encountered the same issue. It seems that LaunchScreen.xib can't adapt to the screen size of all 4-inch devices under iOS7.
On iOS7 (which I was testing on) if I did not add the 640x1136 image in the LaunchImage assets for iPhone Portrait 7.0 Retina I would get the top and bottom bar. Adding the asset in PNG format resolved the issue on iOS7.

xcode only running 3.5 inch screen [duplicate]

We have an iPod app built with base SDK as 5.1.
App has a tabBarController with three tabs and each tab has a UIViewController to load a different view.
The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on
iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs.
If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful for us.
Thanks
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
This Default-568h#2x.png is Necessary for Support app in 4 inch Screen display
Ones you add this image in to you working Project, Remove old Build from device or Simulatore, clear Project and re build and check Hope you issue will solve.
Edit:-
After fix the black Bar issue you can check the device like my answer Give here check this:-
Detect device type
you have two choice if you can't use AutoLayout
First
Create two xib with same class one for 3.5 inch screen and one for 4 inch screen set using macro with checking which screen appear.
Second
Set Self.view frame using macro with checking which screen appear.
There are also other methods you can use for set self.view frame as using window frame or UIScreen
My problem was I accidentally deleted the value found here:
I added back LaunchScreen, and made sure there was a LaunchScreen.xib. Maybe it will help some others.
Ive had the same problem - black bars at the top and bottom. It was simply solved by setting the drop down in "App Icons and Launch Images" to Main_iPhone:
App Icons and Launch Images Screen Shot
I was facing same problem . I just added launch image and it worked for me.
XCode->Click on Project File -> Select Target-> App Icons and Launch Images -> Add launch image source
This worked!
Pay attention to Step#5 and Step#6 below:
1.In xcode, Click on the Project file in Project Navigator
2.Click General tab
3.Type "Main_iPhone" in the Launch Screen File field
4.Save
5.Remove the app from device or simulator
6.Then in Xcode go to Product Menu and then select Clean
7.Build again

iPhone 5 storyboard still shows padding when running on iPhone 5

I have made a new app with storyboard, where the storyboard is currently just for iPhone 5. But the issue is, when I run this on iPhone 5 device/simulator, it shows padding at the top and bottom of the screen as if an iPhone 4 application is being run. Please see the screenshot I have attached. And help where did I go wrong.
EDIT : Actually its still not working. In iOS 8 its coming fullscreen but in iOS 7 for some reason the black padding is coming. PLease hellpppp.
EDIT - I got the issue.Apparently, in xcode 6, when Launchscreen.xib is given, it does not work for ios 7 and it works perfectly normal for ios8.
Previous answer - The issue was, in Xcode 6.0, the new project generates a LaunchScreen.xib file, but apparently you manually have to go to the General settings for the target and select the launch screen File options from the drop down. This solves the issues. :)

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