I am using MFMailComposer in my iOS 8 application but after updating my Xcode to XCode 7 and iOS to iOS 9 it stopped working and automatically closed. I tried on iOS Simulator and real device also but having the same problem.
Is any has the solution for that?
Related
I ve just update to xcode 8. I have strange issue when trying to install ios 9 simulator (together with IOS 10 simulator). The only 1/4 screen is display. The rest is all black. Any one know what the error is any how we can make xcode 8 work with both IOS 9 and IOS 10 simulator? Thanks
Can you just try to reset you simulator once.
I have postponed all updates for Xcode and iPad till now. So I updated my Xcode to 6.0.1 and iPad to iOS 8. But not some features in my app behave and look different. Also now I have this anointing transparent top bar. So I took 6.1 SKD from my old 4.2 xcode ad put it in the new Xcode, not I can set base SKD and deployment to 6.1. But it did not helped, It still look different like on iOS 8. So how can I run my app as 6.1 on iOS 8?
I have added the keyboard extension target to my iOS 8 app but the buttons are not appearing on my iPhone 5s. I have run the app and keyboard on the simulator and an iPod touch (all running iOS 8) and they work. It is only the phone that does not. I am using Xcode 6 beta and writing in Swift.
It is only the code that is automatically generated when adding the extension.
Any ideas?
Thanks.
Try updating to Xcode 6.0.1 Not the beta. Got released a few days ago from the app store.
Close all text editing apps before checking keyboard extension on device.
I have an application build on Xcode 4.6 and iOS 6.1, but now apple requirement of submitting app must be published using Xcode 5.0. I set the deployment target to 6.1 in Xcode 5 and publish the app to app store.
I have a plan to shift completely to ios7 later but when I run app from Xcode 5 I am getting old UI but if i am downloading from store I am getting the ios7 UI which is not optimised and all loping very bad.
How to fix this issue?
Some UI elements are iOS version depended (no matter on what Xcode version your app was compiled). If you are using iOS 7 (on the simulator or on a real device) your UIAlertView for example will have the new iOS 7 UI. (Blurred white with blue writing)
I'm guessing that your iPhone has iOS 7 on it while you are trying to run your app from Xcode on iOS 6 simulator.
On a device running iOS 7, all of the system UI—such as alerts and
notifications—uses the iOS 7 appearance, even if your app is currently
using an earlier appearance.
iOS 7 UI Transition Guide
If you want to keep the legacy UI and still use Xcode 5 you can read this great tutorial.
I'd still advise against this, staying behind will stack more and more problems that you'll need to solve eventually.
I am working on an app that has not yet been redesigned for iOS 7. There are a few new features being added that I want to deliver in an app update, but I want the app to run in iOS 6 "compatibility mode" on iOS 7. I have set the Base SDK to iOS 6.1. When I build and run everything looks fine in the iOS 6 Simulator. However, in the iOS 7 Simulator, all elements look iOS 6-ish with the exception of the UIButtons which are all borderless.
Is this expected behavior, or am I doing something wrong?
I tested this using a simple app with one button and one switch.
iOS 6 Simulator:
iOS 7 Simulator:
Notice how the switch remains iOS 6-like in iOS 7 but the button does not.
From my experience you need to work and submit the app using xCode 4.6 if you want to retain the iOS 6 UI. Testing is a little tedious in iOS 7 but you can do it but installing the ad hoc app on your iOS 7 device.
Update
as #rmaddy mentions in the comments, you can build directly from Xcode 4.6 to iOS 7. Use your iOS 7 device with xCode 5 before doing so.