UILabel appears multiple times in UITableViewCell - ios

I'm currently creating my UITableViewCells programmatically like so:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Home-Cell" forIndexPath:indexPath];
UILabel *newLabel = [[UILabel alloc] initwithframe:cell.frame];
[newLabel setText:self.data[indexPath.row]];
[cell addSubview:newLabel];
return cell;
}
This seems to create a new UILabel each time the cell is reused though, which I definitely don't want. I tried doing the following:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Home-Cell" forIndexPath:indexPath];
if (cell == nil) {
UILabel *newLabel = [[UILabel alloc] initwithframe:cell.frame];
[cell addSubview:newLabel];
}
[newLabel setText:self.data[indexPath.row]];
return cell;
}
but then the UILabel seems to never be created. Perhaps this is because I'm using prototype cells with Storyboard and thus the cells are never nil?

You have two solutions.
Create a custom table view cell that already has the label.
If you want to add the label in code, don't register a class for the cell. Then the dequeued cell can be nil and you can add the label at that time (like in your 2nd set of code). This also requires using the dequeueReusableCellWithIdentifier method that doesn't also take an indexPath.

You should create a UITableViewCell subclass and add "newLabel" as a property.

The cell is never nil because the method you use to dequeue the table view cell always returns a cell, creating one if it doesn't already exist in the reuse queue.
A better solution would be to create the label in the cell prototype in the storyboard.

This implementation is against MVC architecture where controller managers stuff and do not deal with view. Here, you are trying to add stuff in view from controller. It is suggested to subclass UITableViewCell as below and add your custom UI controls in there
MyTableViewCell.h
#interface MyTableViewCell : UITableViewCell {
}
#property (nonatomic, strong) UILabel *myLabel;
#end
Then you can implement layoutSubviews in your MyTableViewCell.m file to define the look and feel of your cell.
MyTableViewCell.m
- (id)initWithStyle:(UITableViewCellStyle)iStyle reuseIdentifier:(NSString *)iReuseIdentifier {
if ((self = [super initWithStyle:iStyle reuseIdentifier:iReuseIdentifier])) {
self.myLabel = [[UILabel alloc] initWithFrame:<Your_Frame>];
// Set more Label Properties
[self.contentView addSubview:self.myLabel];
}
return self;
}
- (void)layoutSubviews {
[super layoutSubviews];
// Override run time properties
}
Finally use your custom cell like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
MyTableViewCell *cell = (MyTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"Home-Cell" forIndexPath:indexPath];
if (cell == nil) {
cell = [[MyTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"Home-Cell"];
}
cell.myLabel.text = self.data[indexPath.row];
return cell;
}
As a side note, I hope you know that you get textLabel and detailTextLabel free from default UITableViewCell implementation.

Related

Adding custom edit and delete button in UITableViewCell

I have a UITableView which contains the names of all countries.
The user can delete or edit the name of country anytime by taping on the cell.
My UITableView cell initially looks like this:
Now when user taps on it I am changing it like this:
I think I am following a very lame approach.Here is what I did:
Declared globally buttons to add:
UIButton *btnDeleteWithImage,*btnDeleteWithText,*btnEditWithImage,*btnEditWihtText; //buttons
And a NSMutableArray to keep track of indexPath.row
Now in my didSelectMethod I am doing this:
//To change the background
UIView *selectionBackground = [[UIView alloc] init];
selectionBackground.backgroundColor = [UIColor customColor];
cell.selectedBackgroundView = selectionBackground;
// to check which cell is pressed
if([indexPathCollection containsObject:index])
{
[btnDeleteWithImage removeFromSuperview];
[btnDeleteWithText removeFromSuperview];
[btnEditWihtText removeFromSuperview];
[btnEditWithImage removeFromSuperview];
[indexPathCollection removeObject:index];
[cell addSubview:btnDeleteWithImage];
[cell addSubview:btnDeleteWithText];
[cell addSubview:btnEditWithImage];
[cell addSubview:btnEditWihtText];
[indexPathCollection addObject:index];
}
else
{
[cell addSubview:btnDeleteWithImage];
[cell addSubview:btnDeleteWithText];
[cell addSubview:btnEditWithImage];
[cell addSubview:btnEditWihtText];
[indexPathCollection addObject:index];
}
But this is not working good.When I scroll table edit and delete button randomly occurs.
Did someone has better Idea how can achieve this in a very efficient way.
You can achieve this by creating a custom cell with your properties
CustomCell.h
#interface CustomCell : UITableViewCell
#property (nonatomic, strong) UIButton *btnDeleteWithImage;
#property (nonatomic, strong) UIButton *btnDeleteWithText;
#property (nonatomic, strong) UIButton *btnEditWithImage;
#property (nonatomic, strong) UIButton *btnEditWithText;
#end
initialize them in cell's init method keeping them hidden at first or you can do
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *customCellIdentifier = #"customCellIdentifier";
CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:customCellIdentifier];
if (!cell) {
cell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:customCellIdentifier];
// or you can initialize and add them to the cell here
}
//here you can modify them accordingly
return cell;
}
then the delegate method can be
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
CustomCell *cell = [tableView cellForRowAtIndexPath:indexPath];
[cell.btnDeleteWithImage setHidden:NO];
[cell.btnEditWithImage setHidden:NO];
}
the simplest way is that do not reuse the cell . & register your custom cell with same indentifire .
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
customCell* cell = [[customCell alloc] initWithStyle: UITableViewCellStyleDefault reuseIdentifier:#"indentifire"] ;
// manage your plooting here ..
return cell;
}
hope it works for you.

Custom Cells are created, but not displayed

So I've used this tutorial to populate a UITableView with custom cells that represent balances. When stepping through the code, I witness the correct amount of cells get created (only 4 with the current test data) and their labels' text set correspondingly.
My problem is when the table is displayed on the screen, only the first row/cell is displayed.
Any insight as to why this could be occurring would be greatly appreciated!
Removed old code.
BalanceCell.h:
#import <UIKit/UIKit.h>
#interface BalanceCell : UITableViewCell
#property (weak, nonatomic) IBOutlet UILabel *nameLabel;
#property (weak, nonatomic) IBOutlet UILabel *amountLabel;
#property (weak, nonatomic) IBOutlet UILabel *modifiedLabel;
#end
EDIT:
My TableView delegate methods are now as follows:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
return [_balances count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
BalanceCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil) {
cell = [[BalanceCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"];
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.backgroundColor = [_hex colorWithHexString:_themeColourString];
return cell;
}
-(void)tableView:(UITableView *)tableView willDisplayCell:(BalanceCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
Balance *item = [_balances objectAtIndex:indexPath.row];
cell.nameLabel.textColor = _themeColour;
cell.nameLabel.text = item.name;
cell.amountLabel.textColor = _themeColour;
cell.amountLabel.text = [NSString stringWithFormat:#"%#%#", item.symbol, item.value];
cell.modifiedLabel.textColor = _themeColour;
cell.modifiedLabel.text = [NSString stringWithFormat:#"%#", item.modified];
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 94;
}
As #Sebyddd suggested, I now register the NIB in the viewDidLoad method.
- (void)viewDidLoad {
[super viewDidLoad];
[self.tableView registerNib:[UINib nibWithNibName:#"BalanceCell" bundle:nil] forCellReuseIdentifier:#"Cell"];
}
These changes may make my code more correct but still only the first cell is displayed.
If cells are getting created and returned properly I guess height is not being set propery. By default I beleive all cells have a height of 44. If your cell exceeds this height it might not get displayed.
You can tell the tableview to adjust height for every cell using (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath delegate
In that delegate just return your cells height.
EDIT:
You are using dequeueReusableCellWithIdentifier: which will return A UITableViewCell object with the associated identifier or nil if no such object exists in the reusable-cell queue.
Instead use dequeueReusableCellWithIdentifier:forIndexPath: which will return A UITableViewCell object with the associated reuse identifier. This method always returns a valid cell.
You need to register the nib/class for that custom cell in viewDidLoad
Try this:
if (cell == nil) {
[tableView registerNib:[UINib nibWithNibName:#"BalanceCell" bundle:nil] forCellReuseIdentifier:#"Cell"];
cell = [[BalanceCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"];
}
Use this tuto : http://www.appcoda.com/uitableview-tutorial-storyboard-xcode5/ , your tuto is a bit outdated, and hard to follow !

UITableViewCell detailTextLabel doesn't show up even with different cell styles

Here's my code:
- (UITableView *)table {
if (!_table) {
_table = [[UITableView alloc] initWithFrame:CGRectZero style:UITableViewStyleGrouped];
[_table setDelegate:self];
[_table setDataSource:self];
[_table registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
}
return _table;
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (!cell)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier];
else
[self configureCell:cell forRowAtIndexPath:indexPath];
return cell;
}
The problem is when I registerClass for my table, it assumes that my cell style is UITableViewCellStyleDefault. So that's why detailTextLabel doesn't show up. I tested it.
Comment out the registerClass line doesn't work because I don't have any CellIdentifier for dequeueReusableCell. So it will throw some exceptions.
If I'm not using dequeue, it works, but it not the best practice.
AFAIK, table cell couldn't change its style after init. So how can I make the detailTextLabel show up ?
The problem is when I registerClass for my table, it assumes that my cell style is UITableViewCellStyleDefault. So that's why detailTextLabel doesn't show up
That is correct. The solution is: do not register UITableViewCell as your class. Register a custom UITableViewCell subclass whose sole purpose in life is that it initializes itself to a different style.
For example, register the MyCell class, which you have defined like this:
#interface MyCell:UITableViewCell
#end
#implementation MyCell
-(id)initWithStyle:(UITableViewCellStyle)style
reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:UITableViewCellStyleValue2 // or whatever style you want
reuseIdentifier:reuseIdentifier];
return self;
}
#end

Custom UITableViewCell views are blank after searching

I believe this question is my exact problem, but I was not able to fix the issue looking at the accepted answer.
UISearchBar: FilterContentForSearchText not working on a UITableView (results not shown on table)
I have a UITableViewController that allows searching. It was working perfectly via the default UITableViewCellStyle, then I decided to implement my own custom layout for the cells. I did not subclass UITableViewCell, but instead added two UILabels to the cell via Interface Builder and set up Auto Layout. I assigned them unique tags so that I can reference those labels in cellForRowAtIndexPath:. It works great - everything appears as expected, until you search. The search does work and it displays the sections and rows, but the labels on the rows have no text so the cell appears completely blank.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"List View Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
UILabel *leftLabel = (UILabel *)[cell viewWithTag:100];
UILabel *rightLabel = (UILabel *)[cell viewWithTag:101];
if (tableView == self.searchDisplayController.searchResultsTableView) {
leftLabel.text = ...;
rightLabel.text = ...;
}
else {
leftLabel.text = ...;
rightLabel.text = ...;
}
return cell;
}
I do know why the labels are blank. When you search, dequeueReusableCellWithIdentifier: returns nil so it inits a new cell with the reuse identifier, but that cell does not have a viewWithTag: and this results in left and right label becoming nil. So it obviously cannot add text to nil.
The answer provided in the link stated you should create the label in the if (!cell) statement and then call [cell.contentView addSubview:left{right}Label];. I did that, and then moved my label configuration code into that if statement as well. But when I do that, the main table's rows only has the default values of my left and right labels from Storyboard - it doesn't set the text of the labels. This is because dequeueReusableCellWithIdentifier: doesn't return nil and instead creates a new cell, so it doesn't ever set the text because that's in the if (!cell) statement.
I could not figure out how to take care of both situations: when cell is nil and when it is not. What do I need to do to fix this?
More comments: I've never used xib files before and I'd prefer to keep it that way. :) I wouldn't mind subclassing UITableViewCell if that's a solution. Of course, I would like to implement this the "proper" way - only create a cell when one is needed etc.
I think the easiest way to do this is to make your cell in a xib file if you want to use the same cell type for both the main table and the search results table. You can make a subclass if you want (you only need to put in IBOutlets to your two labels in the .h file), or do it the same way you already did using tags. In viewDidLoad of the table view controller, register the nib for both tables,
[self.searchDisplayController.searchResultsTableView registerNib:[UINib nibWithNibName:#"CommonCell" bundle:nil] forCellReuseIdentifier:#"CommonCell"];
[self.tableView registerNib:[UINib nibWithNibName:#"CommonCell" bundle:nil] forCellReuseIdentifier:#"CommonCell"];
Then in cellForRowAtIndexPath:, you only need to dequeue the cell with that same identifier, and populate the labels. There's no need to check for cell equals nil, because it never will be.
I modified one of my apps to show how you can implement cellForRowAtIndexPath. I subclassed the cell (CommonCell is the class), only adding IBOutlets to the leftLabel, and rightLabel,
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
CommonCell *cell = [tableView dequeueReusableCellWithIdentifier:#"CommonCell" forIndexPath:indexPath];
cell.leftLabel.text = ([tableView isEqual:self.tableView])? self.theData[indexPath.row] : self.filteredData[indexPath.row];
cell.rightLabel.text = ([tableView isEqual:self.tableView])? self.theData[indexPath.row] : self.filteredData[indexPath.row];
return cell;
}
This is conceptually wrong: you are instantiate a NEW CELL from code that is not the cell from interface builder. If you want use that on interface builder you need to register the nib for your tableView, and associate it to an identifier (se the same identifier also in the cell on interface builder):
[self.searchDisplayController.searchResultsTableView registerNib:[UINib nibWithNibName:#"NameNib" bundle:[NSBundle mainBundle]] forCellReuseIdentifier:#"Identifier"];
But the question is: why? The best thing to do is create a subclass and add your labels. It is really simple:
1) Create a new file CustomSearchCell object that extends UITableViewCell:
CustomSearchCell.h
#import <UIKit/UIKit.h>
#interface CustomSearchCell : UITableViewCell
#property (strong, nonatomic) UILabel *leftLabel;
#property (strong, nonatomic) UILabel *rightLabel;
#end
CustomSearchCell.m
#import "CustomSearchCell.h"
#implementation CustomSearchCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
_leftLabel = [[UILabel alloc] initWithFrame:CGRectMake(100, 10, 200, 45)];
[_leftLabel setFont:[UIFont systemFontOfSize:20.0]];
[_leftLabel setTextColor:[UIColor blackColor]];
_rightLabel = [[UILabel alloc] initWithFrame:CGRectMake(100, 45, 200, 25)];
[_rightLabel setFont:[UIFont systemFontOfSize:15.0]];
[_rightLabel setTextColor:[UIColor grayColor]];
[self.contentView addSubview: _leftLabel];
[self.contentView addSubview: _rightLabel];
}
return self;
}
#end
2) In your view controller:
#import "CustomSearchCell.h"
and:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListCellIdentifier";
CustomSearchCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[CustomSearchCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if (tableView == self.searchDisplayController.searchResultsTableView) {
cell.leftLabel = ...;
cell.rightLabel = ...;
}
else {
cell.leftLabel = ...;
cell.rightLabel = ...;
}
return cell;
}

Where Do i add my custom tableview cell label in my UITableview when using NSCoder?

Where Do i add my custom tableview cell label in my UITableview when using NSCoder?
i already Created The UITableViewCell class and hooked everything up in interface builder.
I tried to replace cell.textLabel.text = oneName.name; with cell.label.text = oneName.name; and it just shows a black square.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (!cell) {
cell = [[CustomCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
NSUInteger row = [indexPath row];
DrillObject *oneName = [self.addDrill objectAtIndex:row];
cell.textLabel.text = oneName.name;
return cell;
}
Are you sure your label is of the right size? When using custom cells, I really recommend using the free Sensible TableView framework. The framework automatically loads your objects' data into the custom labels, and will also automatically resize the labels/cells whenever needed.
There are tow options to add label to your CustomCell class like you want here:
1- add a label onto your cell in xib file and the assign a tag for it and then create a getter like this:
-(UILabel*)label
{
id label = [self viewByTag:3];
if([label isKindOfClass:[UILabel class]])
{
return label;
}
return nil;
}
2- create the label in the init method and DONT forget to set the label background color to clear color like this:
UILabel *label = [UILabel alloc] initWithFrame:myFreame];
[label setBackgroundColor:[UIColor clearColor]];
// now you should have property on .h file like this
#property (nonatomic, weak) UILabel *label;
// so back to the init dont forget to do this
_label = label;
Thats it.

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