I am using highchart library to display graphics.
I have so a small view display. Any person give a solution to enlarge the graphic.
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In Vaadin 14.4.2, I have a chart with the "chart menu" button on the right which allows users to download a chart into various formats (eg png, jpeg etc.). However, when I download the chart as a png, it gets "squished" badly. It does not look like the chart that appears on my user's screen. I would have thought that the resolution would have been at least as good as what a user sees on their own screen. Why does the Vaadin charts convert the resolution? Put another way, is there an easy way to just get the "download to png" to appear the same as what the users sees on his screen? (Worse case, I will just disable the "download to file" chart feature, since most users may know how to just take a screenshot of their screen, but I had hoped that the download feature would work since it would produce "perfect" quality charts etc.) Below is a screenshot of what my chart looks like, followed by what the downloaded png looks like.
And now here's the png: you can clearly see it doesn't look like the chart in the above screenshot. It's at a much much lower resolution for some reason.
Without seeing the code I would guess that the difference is in the witdh used.
If you haven't defined the Exporting.setPrintMaxWidth() to be as wide as the used width for the exported chart will be made to fit into typical paper format which is by default 780.
I have to paint some pictures for a small display of a micro controller. The Display has a resolution of 128x64 Pixel. But the Pixel aren't a square. They have a width of 0.5 mm and a height of 0.75mm. All my nice drawn images in GIMP look ugly on this display.
Can i change the ratio of drawn pixel in GIMP so i can see the image the same way like on my micro controller screen? Is there a setting for this or do i need to use my imagination?
I've looked around in settings menu but found nothing ...
thx in advanced
PS: Wrong Network?
Use Image>Print size to set a different definition for the vertical and horizontal axis (don't forget to "unlink" the two entry fields otherwise changing one will change the other).
Then untick View>Dot for dot so that Gimp no longer maps image pixels to screen pixels and displays the images with their intended definition (and aspect ratio in your case).
I have placed an image on a surface and I am trying to display the height and width of the image when I tap on it (having an idea to select and resize later).
I am converting the TransformableNode to an imageView and then using getHeight() and getWidth(). but is there a simple way provided by ARCOre?
Thanks in advance.
i have created a project like Google measure App where I am scaling the node placed and then getting its size. Here is the link: Object Measurement
I've created an application to display a transparent logo on the screen.
The purpose of this program is to display a logo during multimedia presentations on big screens.
The structure I used in this app is the same as a splash screen.
The difference is that I can switch between transparency mode and form mode by double-clicking the image so that I can resize the logo.
Here is an example of an execution.
The problem, as the image is in a Timage component, it appears with serrated.
Is it possible to apply anti aliasing on the Timage component while maintaining image quality when resizing?
Ok.
To describe what I want to do, have you ever used Telerik Crop function Image Editor control?
I want exactly same functionality.
I want to use that control but, I am working on Universal app that has no control like Image Editor from telerik.
That control does are
1. There is a fixed rect or canvas for cropping image.
2. If the original image is in the area of canvas(or Rect) image's opacity = 1(i guess) and if the original image is out of canvas area, image looks dim(maybe opacity 0.5 or some)
3. Constrain original image movement in the canvas.
I will implement this function in Image.ManipulationDelta event.
Do I have to get each point value of canvas? or can I do it by using Width or Height of Canvas?
How Do I do that?
Can anyone help me?
any hint?
I'm not familiar with that particular control, but I think I understand what you want.
To constrain the movement of an Image within a Canvas you can check where the Image will end up in your ManipulationDelta and limit any translation, scaling, and rotation appropriately. If the bounding box of the Image after the transform applies is within the Canvas then apply the transform. Otherwise roll it back and do nothing. I have sample code for this in my blog entry: Constraining manipulations
To dim the area outside of the crop I'd create a shape and fill it with a partially transparent brush. The all-in-one code framework sample How to crop bitmap in a Windows Store app demonstrates this technique. I believe the sample targets Windows Store 8.0 apps, but essentially the same code should work on Windows Store 8.1 or Windows Phone Store 8.1 apps.