I am using Xcode 6.4 and installed QuickBlox framework using cocoapods. After using the framework I am getting some errors like
Undefined symbols for architecture arm64
"_OBJC_CLASS_$_QBSettings", referenced from:
objc-class-ref in AppDelegate.o
Would anyone please help me to figure out. I am not able to fix this. Any suggestion will be appreciable.
Update:
Below is my pod file
pod 'QuickBlox'
target 'myApp' do
Go to your target Build Settings -> Other linker flags -> double click . Add $(inherited) to a new line. This will fix the issue.
You can find more detail by using below link
The target ... overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig
So I have been trying for days to figure out why quickblox package is not letting me build the app in ios. After a lot of clean project, pod installs etc. I came out to a conclusion. Whenever I create an app with swift language selected in android studio I have the same error with you but whenever I select objective-C as IOS language the app is running properly. In my opinion, It is prop an error-bug of the package which needs to be fixed by quickblox developers.
After getting in touch with QuickBlox developers I was provided with the following information :
At this moment for correctly launch samples in iOS simulator you need update pod file with next snippet:
post_install do |installer|
installer.pods_project.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64"
end
end
And reinstall the pods.
Podfile example (update pod file for the chat sample swift):
platform :ios, "13.0"
use_frameworks!
inhibit_all_warnings!
target 'sample-chat-swift' do
pod 'QuickBlox', '~> 2.17.10'
pod 'SVProgressHUD'
pod 'SDWebImage', '~> 4.4.7'
pod 'TTTAttributedLabel', '~> 2.0.0'
end
post_install do |installer|
installer.pods_project.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64"
end
end
They promised to release a new SDK within a month.
Related
I have a ObjC app project with a UI Automation Swift target in it. By default the Run and Test build work successfully.
But I have to add a Cocoa Pod with a Swift framework for the UI Automation target... Podfile:
workspace 'BlahApp.xcworkspace'
platform :ios, '8.0'
project 'BlahApp/BlahApp.xcodeproj'
target 'BlahApp' do
pod 'Blahpod', '~> 2.1.6'
pod 'Mehpod', '~> 3.10.0'
end
target 'BlahAppUITests' do
use_frameworks!
platform :ios, '9.0'
pod 'autom', :git => 'https://blah.to.my.repo', :branch => 'master'
end
So I add this, do a pod install, Xcode clean, Xcode Run --> works, Xcode Test fails with:
ld: library not found for -lAFNetworking
AFNetworking is used in Blahpod.
Time wasted trying to get Xcode/Cocoapods to do what I want: 2 days
Somebody please help me here. tried other people's solution to the error message to no avail.
in build setting , search for Run Path
then add "#executable_path/Frameworks" and Remove All other Content Related to AFNetworking
I seem to have a issue with my project settings, in Xcode 8. The issue is as follows:
When adding a new Pod - lets say, Pod Firebase - the install works, and adds the necessary files to my project. I can then, do #Import Firebase
All is fine, up to this point. However, as soon as I make a reference to the Firebase API example: [FirApp configure]; - all is still fine - autocomplete on Xcode works as expected and no issues. However, when building I then get a compile time issue which states:
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_FIRAppIndexing", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The only way I am able to solve this - is by manually adding the _FIRAppIndexing.framework in my projects, Build settings, under Link Libraries with Libraries
To do that, I just drag and drop the frame work from the project navigator to the correct section under link libraries.
This works sometimes; as with other parts of the Firebase SDK, I get runtime crashes.
So, to try get to the root cause, I created a brand new test project, installed the Pods using Pod install - I however did not have to add the framework manually to Libraries - its actually not even listed there.
Everything in the test project worked just fine, at compile and run time.
Which leads me to believe its something in my project settings that's causing this.
Things I have tried
Removed cocoapods completely with pod deintegrate and removed all
other traces of it. Then did a clean build. Then Pod install
Added -objc to linker flag
Podfile
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'MyApp' do
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
use_frameworks!
# Pods for MyApp
pod 'Crashlytics'
pod 'AsyncDisplayKit', '>= 2.0'
pod 'Firebase'
pod 'Firebase/Messaging'
pod 'FBSDKCoreKit'
pod "HockeySDK", :subspecs => ['AllFeaturesLib']
pod 'Fabric'
pod 'FirebaseAppIndexing'
pod 'AFNetworking', '~> 3.0'
pod '1PasswordExtension', '~> 1.8.4'
target 'MyAppTests' do
inherit! :search_paths
# Pods for testing
end
end
GitHub example project
https://github.com/TanderZA/MyApp
I duplicated my current project - and removed all files. Problem still exists. You will see the project won't compile due to linker errors, with references to the Firebase AP.
By manually adding the frameworks to Link Libraries with Libraries, you will see that it should compile. But that is not how it should work. The current project has an issue with infoPlist.strings that I did not solve. But the project is in the state to demonstrate the issue.
I have checked the project, it seems you have messed up with schemes.
Create a new scheme properly then install the pods again and as the project is in Obj-C you don't need to enable frameworks in the podfile.
So comment like # use_frameworks!
Also update the pods using pod update
Then select the new scheme and build the project in it.
Let me know if you are not able to do it.
It is a xcode bug by the way
But try this :
Upgrade to latest version of xcode and Pods
Remove all architectures in your project
Clean your project
Add arcitectures from start.
This should resolve the issue.
Have you tried to use frameworks?
# platform :ios, '10.0'
use_frameworks!
target 'MyApp' do
I am not sure though but I think what you need is pod 'Firebase/Core'. not pod 'Firebase'.
This link have the list of the Firebase framework that can be used.
And, in the video on the top of the page it says something about there is no single pod that can be installed and you need to set each one of them on the podfile depending on the features you want.
My guess they mislead us in some places where they had pod 'Firebase'. I dont think that they meant that it should do the work.
som try the following:
# Pods for MyApp
pod 'Firebase/Core'
pod 'Firebase/Messaging'
.
.
I know that you said that you had it work on another new project.
I know there are many related questions about "framework not found FirebaseAnalytics". I have spent time on these related questions and tried the solutions suggested by others but in vain. So I have to ask again there and hope anyone can help me.
My problem is that i'm able to use Firebase SDK(IOS) installing by CocoaPods since Xcode 7. However once I upgraded to Xcode 8.1, I cannot compile my project anymore. It keeps showing the error:
ld: framework not found FirebaseAnalytics clang: error: linker command
failed with exit code 1 (use -v to see invocation)
Only when I remove the firebase in the pods can I build the project successfully. Also, it comes to my nightmare that i'm unable to install google analytic SDK because the same error message comes again.I think it is because google now combines the firebase in their SDK.
Here is what I tried from the results I found from other posts in Stack-overflow.
Open the workspace rather than xcode project
Adding $(inherited) in framework search path
Remove the CocoaPods project from xcode and re-install again
Update the Xcode's CocoaPods project
Adding use use_frameworks!, this will create error of #import"XXX" and #import not found
Delete red framework in Linker Binary with Libraries
My Xcode version is Version 8.1
Here is my pod setting:
platform :ios, '8.1'
def testing_pods
pod 'AFNetworking', '~> 3.0'
pod 'AWSMobileAnalytics', '~> 2.4.1'
pod 'AWSSNS', '~> 2.4.1'
pod 'Google/Analytics'
pod 'Firebase/Core'
end
target 'project' do
testing_pods
target 'project_test' do
inherit! :search_paths
end
end
target 'project_Dev' do
testing_pods
end
Hope someone can help me otherwise I have to migrate this old project to a new one.
I am using xcode 8 for development and cocoapods 1.0.1 for frameworks. After installing frameworks, i couldn't able to build my project. I am getting "ld: framework not found" error. I am using following lines in pod file:
# Uncomment this line to define a global platform for your project
platform :ios, '9.0'
target 'Sample' do
use_frameworks!
pod 'MBProgressHUD', '~> 0.9'
pod 'TPKeyboardAvoiding', '~> 1.2'
pod 'SDWebImage', '~> 3.7'
pod 'UIActivityIndicator-for-SDWebImage'
pod 'UITextView+Placeholder', '~> 1.2'
pod 'Alamofire', '~> 4.0'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = '3.0'
end
end
end
After installing the frameworks, did you closed your project and opened the newly created workspace?
Once you start using CocoaPods to install framework, you must use the workspace as it includes your Sample project and the Pod project containing the frameworks.
In you project directory, make sure to open the .xcworkspace instead of .xcodeproj.
Edit:
If that is not the issue, go to your Sample target/General/Linked Framework and Librairies
You should only have one that should be name something like: Pods_Sample.framework
If you are only using cocoa pods to install frameworks it should be the only one there as it includes all the pods.
select your target -> General ->Embedded Binary , click + ,and add Alamofire.framework
try adding project 'APP_NAME.xcodeproj' to your podfile after use_frameworks! and do pod install again
if you receive warnings like below, after pod install
[!] The `APP_NAME [Debug]` target overrides the `FRAMEWORK_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-BasePods-APP_NAME/Pods-BasePods-APP_NAME.debug.xcconfig'. This can lead to problems with the CocoaPods installation
Go to Build Settings of your target and add $(inherited) to Framework Search Paths
I had this problem, and it happened a while after renaming my project.
It was using my Pod_Old_Project_Name as a framework.
I fixed this by going to Build Phases -> Link Binary With Libraries, and removed that framework.
There are two reasons this error occurs
I have faced the same issue, This comes only due to change in the
pod file or maybe the pod file may not exist, double check the pod
file and run the cmd pod install
After successfully installing the pod file still if you getting this
error please restart the Xcode, error goes away
I'm trying to add OCUnit tests to an existing project (in XCode 4.6.3). I followed the instructions here - http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/ however I'm getting 78 Mach-O errors only when trying to run the tests. I can compile the main target just fine.
One thing to note I have not modified the tests yet, they are just the standard template. I'm not sure example what I'm doing wrong.
One error message
Undefined symbols for architecture i386: "_AudioComponentFindNext",
referenced from:
l651 in libNuanceSpeechAnywhere.a(libSpeechKit.a-i386-master.o)
l652 in libNuanceSpeechAnywhere.a(libSpeechKit.a-i386-master.o)
Here is a screen shot of a bunch of the errors.
After banging my head against the keyboard for a few hours, I found this solution if you're using CocoaPods:
In your podfile, add your test target as well with the necessary dependencies
workspace 'MyProject'
target 'MyProject' do
use_frameworks!
pod 'Alamofire', '~> 4.0'
pod 'RealmSwift'
end
target 'MyProjectTests' do
use_frameworks!
pod 'Alamofire', '~> 4.0'
pod 'RealmSwift'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = '3.0'
end
end
end
Then just run pod install and everything should end up configured correctly. I recommend running pod install --verbose so you can see if there are any warnings. If you manually edited the build configuration, Pod will complain about it. Follow the recommendation and then reinstall. Works like a charm.
You have to add AudioUnit framework to your project first and then rebuild it.
This is how you add frameworks to your project.