Setting up XlsxReaderWriter - Swift - ios

I'm trying to use the XlsxReaderWriter library from Github - https://github.com/renebigot/XlsxReaderWriter
I have followed the steps and now this is my project hierarchy - http://postimg.org/image/4daa89bo7/
I have added the project as a sub project and added it in the target dependencies and added the libXlsxReaderWriter.a to the binary like this - http://postimg.org/image/3l2z7uxyl/
The problem is that I can't use the library and that the libXlsxReaderWriter library is marked in red.
How can I set up the XlsxReaderWriter library correctly?

I've just committed some code plus a Swift bridge header file. You should use it as your bridge header file or #import it from your current one.
Let me know if everything run fine. I'm still using Obj-C (shame on me!), so I've never tested it with Swift.
Cheers

Related

Objective c client generated from swagger-codegen is not working properly when imported mannually in project

I have generated Objective c client from swagger.json. And imported the generated source in my Xcode project by Right clicking on project then choosing Add Files to "ProjectName". As swagger-codegen generated source has dependency on ISO8601, JSONModel and AFNetworking, so i downloaded them and added in my project. Project is building successfully but it is not working properly. When i invoke any API call by using functions inside Api folder it is unable to invoke function inside Core folder. I tried putting debug point in function inside Core folder but flow of control is not reaching there, and Xcode is not showing any error either.
Surprisingly generated code is working fine if i add it as cocoapod dependency.
But i don't want to use cocoapod in my project.
What step am i missing in importing it manually? And why Xcode is not throwing any error?
If you are importing the dependancies manually instead of using cocoapods then you have to change the import statements from
#import <JSONModel/JSONModel.h>
to
#import "JSONModel.h"
and the same for all of the AFNetworking imports
Finally i found the problem "Pheww!", Hope it may help others.
Actually i was using frameworks of all three dependencies, and app was crashing at start. I found somewhere that making them Optional in Linked Frameworks and Libraries will stop the app from crashing, and indeed crash gone.
But doing that caught me in this weird schenario.
So the solution for this problem is to keep them Required and add one New Copy Files Pahse in Build Phases and choose Frameworks in destination. I renamed that as Embed Framework.
new copy files phase
And just cross verify the frameworks, In General tab
enter image description here

How to work with Swift file in Objective-C?

I want to use one third party library which is written in Swift but I am working in Objective-C environment. How to do that? Until now what I have done is:
Drag and drop the third party library into my project.
It is asking for the bridging header I clicked on yes.
In Build settings defines Modules no to yes in both.
Product Module Name showing like $(PRODUCT_NAME:c99extidentifier). I have tried with my project name also.
Now I am getting plenty of errors like below:
pDatePicker.swift:50:9: Consecutive declarations on a line must be separated by ';'
and
Ambiguous use of 'open'.
I am getting errors around 50 to 60 same as above errors. Where is my mistake? Can anybody help me?
Are you able to see projectName-Swift.h file in your project ?
Demo Example is available on github.
https://github.com/hasyapanchasara/UsingSwiftInObjectiveC
If yes then, Hope you have imported #import "projectName-Swift.h" in Objectice C .m file ?
#import "projectName-Swift.h"
Then only you would be able to access objective c files in swift code.
Refer
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html
Check in build setting
Objective-C Bridging Header
ProjectName-Bridging-Header.h has perfect location.
if there is problem with that path than bridging will not work properly , that why when you compile #import "projectName-Swift.h" is not getting generate.
Download
Download above sample project.
Make sure, that your swift version in settings is the same as this lib uses; if not, try to translate it by yourself, or set Use Legacy Swift Version to YES

Objective-C Bridging Header section not found

I'm working on a React Native app and I'm trying to use a module called react-native-socketio.
In order to proceed with the app, I will need to bridge the objective C header in Xcode but the related section is missing.
According to the tutorial
I have also noticed that the section Swift Compiler – Code Generation is also missing from Xcode.
Why?
I have resolved this matter by first adding a new swift file to the project, then the respective section appeared.
As you can probably tell, I now have an empty Swift file just sitting inside my project folder and options to bridge my header file.
Thanks for the help everyone.
Looks like you have created an ObjectiveC project instead of Swift (I can see the AppDelegate.h & AppDelegate.m). ObjC project wont have Swift Compiler section. Select Swift as language while creating project

Cannot call swift function in Objective C class [duplicate]

I have a project that was started in Objective-C, and I am trying to import some Swift code into the same class files that I have previously written Objective-C in.
I have consulted the Apple docs on using Swift and Objective-C in the same project, as well as SO question like this, but still no avail: I continue to get the file not found error after putting in #import "NewTestApp-Swift.h" (NewTestApp is the name of the Product and module).
Here is what I have done so far:
In Define Modules, selected YES for the app.
Ensured that the Product Module name did not have any space in it (see screenshot below question)
I have tried using #import "NewTestApp-Swift.h" inside ViewController.m, ViewController.h and AppDelegate.m but none of them has worked.
What else am I doing incorrectly? Thanks for your help.
Screenshot of settings:
Errors that I am presently encountering:
I was running into the same issue and couldn't get my project to import swift into obj-c classes. Using Xcode 6, (should work for Xcode 6+) and was able to do it in this way....
Any class that you need to access in the .h file needs to be a forward declaration like this
#class MySwiftClass;
In the .m file ONLY, if the code is in the same project (module) then you need to import it with
#import "ProductModuleName-Swift.h"
Link to the apple documentation about it
https://developer.apple.com/documentation/swift/imported_c_and_objective-c_apis/importing_swift_into_objective-c
If the Swift code is inside a Module (like in your case):
#import <ProductName/ProductModuleName-Swift.h>
If the Swift code is inside the project (mixed Swift and ObjC):
#import <ProductModuleName-Swift.h>
In your case, you have to add this line in the *.m file:
#import <NewTestApp/NewTestApp-Swift.h>
IMPORTANT: look at the "<" in the import statement
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html
How I managed to import swift into objective-c:
Defines Module set to YES (on project - not on target)
Product Module Name set (on target - not on project)
In your ViewController.m import the swift code with:
#import "MyProductModuleName-Swift.h"
Add a swift file to your objective-c project (File -> New -> Swift) and Xcode will create the bridging header from objective-c to Swift but this is crucial for making it work the other way around too - apparently.
For the last piece in this puzzle thanks to Swiftoverload for making me aware of actually adding a Swift file via Xcode GUI and not just dragging and dropping existing swift-files into my project for making it work:
http://nikolakirev.com/blog/using-swift-in-objective-c-project
Using Xcode 8.2.1 and if you look at Project > Build Settings > Objective-C Generated Interface Header Name, there it shows only one header file named like Product-Swift.h
This means that instead of importing each modules separately from Objective-C .m file, using individual -Swift.h file, you just import one Product-Swift.h which aggregated all Swift modules.
I encountered the same problem by looking for traditional way of importing modules separately, but the current version of Xcode and Swift 3 changed it to use only one header for all module importing.
Spent an hour on this issue, following these steps will help you to understand what's missing:
Open Xcode preference and navigate to DerivedData folder
Search for "swift.h" in finder
If you can not find any project-swift.h file, this file haven't been generated. You usually need to add #objc to one of your swift class and successfully build the app, only then will Xcode generate this file
If you found "xxx-swift.h" file, make sure your import statement contains the correct name.
I was having problems importing Swift into an Objective-C project. In the end I looked into the Derivied Data folder to check what Xcode 7 was generating. The filename was completely different to the one I was expecting.
Once I had the actual filename I imported that and the project could build.
iOS - Swift.h file not found
[Mixing Objective-C and Swift]
<name>-Swift.h should be created by Xcode automatically if Swift code expose an API via #objc or #objcMembers[About]
Usually a location looks like
~/Library/Developer/Xcode/DerivedData/
ProductModuleName-foo/
Build/
Intermediates.noindex/
ProductModuleName.build/
Debug-iphoneos/
ProductModuleName.build/
DerivedSources/
ProductModuleName-Swift.h
It can be changed by
Project editor -> select a target -> Build Settings -> Per-configuration Intermediate Build Files Path
By default the value is $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
Importing the header file, i.e.
#import "<ProjectName>-Swift.h"
within the .h file generated an error, stating:
-Swift.h' file not found
and the build failed.
Instead use:
#import "<ProjectName>-Swift.h"
within the .m file, and even though the same error appears, running the project anyway suppresses the error.
The swift classes are then available within the .m file.
If Your App name have any special character then use _ for special character.
For Example if your App name is Name "Test App®"
Then you can import swift file by "Test_App_-Swift.h".
Space and ® is replace by _ while you are import.
Make sure your swift class has the public declaration, and extends NSObject:
public class MySwiftClass: NSObject {
//...
}
The import should work with quotes, not brackets, if the swift class is in the same project.
if you add a Swift File first, rememeber to add swift file to your target..., in the left column
Had faced the same problem with my team when was working on project using git. One developer hasn't updated Xcode to the last version (7.3) which was required for latest Swift 2.2 version. So, compiler hasn't recognized new Swift syntax and couldn't generate interface for Swift library (projectname-swift.h).
Check if Xcode version is the latest one!
DEFINE MODULES: YES
and import "ProjectName-Swift.h" in .m file of Obj-C class
This worked for me to access Swift classes in Obj-c.
I had the same problem with #import "myProj-Swift.h" not found, Xcode 12.3, the year is 2021.
It appears that unless a bridging header has been generated, it is not possible to import myProj-Swift.h.
My (reproducible) solution, when needing to add Swift to objective-C projects is to create (File - New File - Swift file) a dummy empty Swift file in my project. Xcode then asks whether to create a bridging header, to which I answer yes. This causes a "myProj-Bridging-Header.h" file to be added to my project, which is visible in the Project Navigator.
Once this is done, the error on #import "myProj-Swift.h" disappears.
After that I can delete the dummy file, and insert the needed Swift classes into the project.
The logic of generating a visible bridging header, but leaving the -Swift.h entirely invisible escapes me entirely. Never mind the challenge of trying to find out about this in the official documentation Importing Swift into Objective-C, which (to me inaccurately) states "You don’t need to do anything special to create the generated header".
It is probably a good idea to also mind the answer from #Sandeep Bhandari to this question - who says the -Swift.h file will only be generated if the project compiles successfully.
More info also in this and this question.
I ran into this problem after duplicating an existing target. When I tried to build with the duplicated target, the "ProductName-Swift.h file not found" error appears.
After going through the build settings in the new target, I found the value of the setting "Product Name" somehow is set as the same as the target name. After setting it with the correct one the error disappeared.
If your product name is TestApp-Dev then filename will TestApp_Dev-Swift.h
You can verify by going to the following location
~/Library/Developer/Xcode/DerivedData//Build/Intermediates.noindex/yourProjectbuild/Debug-iphonesimulator/MashreqMobileApp.build/DerivedSources
If you want same file name for each build schemes then go to
Build Settings to be the same across your modules/schemes. (set it to $(PROJECT_NAME)-Swift.h).
If project name is TestApp, then the file generated will TestApp-Swift.h and it will remain same across the schemes
During development, there might be a possibility that you would have any swift class that is not completely implemented due to which there might be some syntax errors.
The swift header file will be available for use only if all the swift files are error free.
Make sure there are no syntax errors in the swift files and then try to import the swift header in the objective - c file
I faced the problem with the name of project (target). It included symbol "-". So the decision was next: if name of project is "Test-App", then name of imported class is "Test_App-Swift.h"
If you have multiple target make sure that you have build all frameworks
Xcode 11
I ran into this problem when building on Xcode 11. Took me a bit to figure out what was wrong, but essentially, I had changed the "Display Name" setting on the Target's "General" tab instead of changing directly in the Info.plist file through the "Info" tab on the Target.
This resulted in Xcode 11.5 going through an rewriting/creating a bunch of brand new custom build settings and modifying the name of the app module and the built .app product. In this case the new display name also had a forward slash (/) character in it which may ultimately be why it wasn't building (see #Silversky Technology's answer).
Regardless, I resolved this by undoing all of Xcode 11.5's automatic changes to the project file and manually making the same change to the bundle display name in the Info.plist file and everything works perfectly.
I wish it would tell you that it was doing stuff like this before it just up and does it without your consent.
Target executable was missing a dependency on my (or any other in fact) framework.
Build Phases -> Dependencies must list the dependencies of a target to avoid intermittent errors: in my case debug
build was fine and automated Jenkins CI builds were failing.
A nightmare to debug considering Jenkins output produces
voluminous garbage that's a huge time pit to get through.

Using Obj-C that relies on other Obj-C in Swift?

First I want to note, I've read this and have used it before and my question is different:
How to call Objective-C code from Swift
I'm trying to use this library in Swift.
This library uses OCMock and when I try to compile, I get 'OCMock/OCMock.h' file not found at the line #import <OCMock/OCMock.h>. Here's how I normally fix it, but this time, it's not working.
Just like every other Obj-C library in Swift, I added it to my bridge header, which I already had made and am using for others:
#import "JSQMessages.h"
#import "JSQMessageData.h"
I then added $(PROJECT_DIR) to my Header Search Paths.
Here is the file structure.
From the project directory, it should look for OCMock/OCMock.h, and it is there, as seen in screenshot. So why isn't it working?
I just created a fresh swift iOS project, add JSQMessage using CocoaPod(http://cocoapods.org). No error. try following:
1. Create a new project
2. Create a podfile and add
pod 'JSQMessagesViewController'
3. Create a bridge header and add
#import <JSQMessagesViewController/JSQMessages.h> // import all the things
3. Run
pod install
4. Open project.xcworkspace and build it

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