I am trying to add a universal package feed as upstream source for another universal package feed in a different ADO project (but same org) but I do not find in the UI the right buttons.
According to this documentation it should be possible to upstream in the same org: https://learn.microsoft.com/en-us/azure/devops/artifacts/how-to/set-up-upstream-sources?view=azure-devops
Am I missing something here?
Universal Packages does not yet support upstream sources, but will very soon (no dates to share, sorry). If the docs suggest otherwise, they may have gotten out ahead of us.
I am facing a genuine problem and not sure what exactly are the keywords for the same.
I have a c project and using Embedded arm tool chain to build it.There is a configuration file and some C/C++ Linker settings of Macros/hash Defines which needs to be changed for a a given configuration.
Customer keeps asking us to change those configuration and build and send the binaries to the customer.There is now 100s of such combinations and the task is quiet monotonous and cumbersome.
We dont want to say NO to customer , also don't want to share this source code.
I am thinking of a system(web based or any other thing) where the customer has the access to these files and he can invoke the build commands by changing this file and passing the MACROS on the command lines and get the binaries.
How can I achieve it?
Update : I have googled and talked to few people and teh answer is this can be partially Achieved using Jenkins
Is there any trick to just get a specific version of just a solution? I have a large number of solutions and support libraries in the source code tree. I would prefer not to have to bring all of them down when I build a sandbox of a specific labelled version. In VS2015, I can open a specific solution, but is there a way to specify the label when I do this?
It is not possible to choose the version of the solution when opening it.
You can however choose to get a specific version of the solution and its projects when getting the source code locally. You can do this by right clicking the solution folder in the Source Control Explorer and selecting Get Specific Version. Here you can select a specific version either by specifying a changeset, label or date.
I think I have a solution with the suggestion from Tore. You can use the File/Source Control/Advanced/Open From Server... to load the latest version of a solution into your sandbox. Once you have the latest, you can use Tore's suggestion of Right Clicking on the solution then Source Control/Get Specific Version... to pull down the labelled version you want to work on. This appears to limit the file structure of the sandbox to just the files you need to build the solution.
Seems to work with the limited number of labelled version I have. Will update this post if I have trouble with more history in the vault.
I am not able to setup SVN in Xcode 5.
Iv tried these steps:
1) Goto-Xcode-Preferences-Accounts-Add Repositories (clicking "+" sign).
2) Enter the url to common server and click next.
3)Enter the credentials. At this point of time i get this error message
When i click ok i get this screen
Where do i go from here. No other Option left.
The source control seems to be like this.
Recommendation
I've answered a similar question here and provided references in my earlier answer. Generally speaking you should have been authenticated to the repository (if password is required) and then presented with a target directory. Please note that I am using Xcode 5.0.2 (5A3005).
You could also try importing a sample svn from an offline resource such as the one referenced in the image below. This would help you with validating that everything is correct on your machine/installation. At that point, I'd recommend extrapolating to see how your specific project might be different.
If all else fails you can go to Terminal and use the SVNBook resource from my other question to manually create a local SVN repository and then simply add that to your project. You could then work on adding a remote repo after you have the basics working.
My recommendation is use SVN via commands you can do this by download command online tools this is more reliable then GUI base tool.
It seems that all of the initial Google results for "using subversion with xcode" are actually just tutorials for installing and configuring svn and Xcode, as opposed to actually using the two (i.e. interacting with svn via Xcode's GUI).
Is anyone aware of a good guide that teaches the tricks and pitfalls of working with svn via Xcode's GUI? Something that bridges the gap between the most excellent Version Control with Subversion book and the Xcode IDE (as in pure Xcode GUI without any terminal command use)?
Edit:
We all love our terminal commands, and we all love Eclipse but (and I mean this in the nicest possible way) neither is really the point of the question. I’d prefer to use svn via Xcode’s IDE instead of via terminal just as I prefer (well, for this case) to code in Xcode’s IDE instead of using vim and gcc. Apple engineers spent a good bit of time implementing that SCM menu in Xcode; someone has to have seen a usage guide somewhere.
I used this page as a reference for setting up my XCode projects with SVN. It is a good starting point, but I'll give a short walkthrough of what I did (since the page isn't really all that helpful!).
A couple notes: I'm using XCode 3.1.2 and Subversion 1.4.2. I've heard of problems with using SVN 1.5, but there are ways around that which I wont get into.
First off, I had a repository already set up and created the XCode project afterwards.
In XCode you need to set it up to know about your repository using the SCM tab in the preferences window. Enter:
A Name (this is arbitrary and used for reference with XCode)
The scheme (http or svn)
The host (i.e. svn.example.com)
The path (the exact path to the SVN repository located on the host)
The port (only if it isn't the default)
And a username and password used to access the repository.
The URL will be auto-filled as you enter the other fields. Hit "OK" when all the fields are good and XCode says it can connect.
Then open your project and do a "Get Info" (Round blue icon with an exclamation mark) on the project itself. Under the "General" tab down at the bottom is an option for SCM, select the repository you made in 1 and close the window.
Now open SCM in the menu-bar and go to "Repositories." Hopefully you've built your repository right using branches, trunk, and other directories at the base level because XCode doesn't have support for checking out the root directory. So go one directory at a time down the list and click the "Checkout" button and select a directory to check it out to (I recommend a "Code" or "Source" or "SVN" directory inside your XCode project directory). You cannot checkout multiple directories at once, but you can tell the next directory to checkout before the first has finished and XCode with queue the commands.
Once that is all done go back to your XCode project window and "Add -> Existing Files..." to your project. Select the directory you've checked out the repository to and I recommend using the "Create folder references" option instead of the "Recursively create groups" option because added and removed items will be automatically reflected in a Folder Reference but not in a Group.
Now you've imported your SVN repository into an XCode project. From here any time you make a change, simply Right-Click (Control-Click if you only have 1 button) in the file and at the bottom of the context menu are the SCM options for comparing, committing, updating, and discarding (reverting) the file. You can also use the SCM menu in the menubar for file or project-wide updates/commits/reverts.
I second the comment by the_mandrill, SVN support from within XCode is very limited, especially if you're used to Eclipse.
I also don't understand why everyone seems to need visual clients. I keep a terminal window open on my project directory and I have no problems interacting with SVN from the command line.
I know this is not quite what you asked, but I wouldn't rely much on the use of SVN from Xcode as what you can do with it is very limited. It's useful for being able to do a diff or annotate direct from the IDE but not a great deal else. I don't think it's any substitute for using a separate standalone client such as SmartSVN or Versions.
You also have to jump through a number of hoops to get Xcode to work with SVN version 1.5 onwards, so that's something to be aware of before installing a standalone client. If in doubt, check out a sandbox first.
Here is one of the best tutorials to configure subversion in XCode - http://iphonedevelopment.blogspot.com/2009/03/version-control-is-your-friend.html
It also teaches even to create repository in local MAC.
if you want to work with svn through a gui interface then i suggest you use eclipse + subclipse plugin (which have more features and much more reliable and easy than svn on xcode)..
you will work in xcode as normal but you will use eclipse only as an svn client (by creating a general project in eclipse and make it points to your xcode project directory )
and here is a tutorial of how to install subclipse
A lot of people have problems using the build in svn client, especially to get a new project into svn and that it works.
I created a straight foreward tutorial on how to do this, along with a very well known pitfall (works for Xcode up till the latest version of xcode incl. Iphone 4 sdk)
http://www.sodeso.nl/?p=599
I myself looked up for some good resources and one of the best I've found is a quite recent video from the WWDC 2012 :
Sign in here if it's not already the case : https://developer.apple.com/videos/wwdc/2012/
Then there is a video called :Session 411 - Source Control Management in Xcode
It explains how to use version control both with GIT and Subversion. It's really nice !
Hope it helps!
As has been mentioned in many other answers, the svn client with Xcode is quite weak (and that is being kind).
Personally, I think that running Eclipse just to get access to a svn client is a bit heavy handed.
I would suggest two answers:
Use a dedicated svn client for the Mac (Versions and Cornerstone are both very good, albeit not free... there are free ones, such as svnX)
If you are not wildly comfortable with the terminal, you can script a couple of the key commands that you want to use and add them to your Xcode user scripts folder, then you can trigger them from a menu item of from a keystroke, just as if you were using the Xcode native client. There's a ton of examples on how to do this available via Google.
I came across these - no idea how well they work, but wanted to add some resources if I could:
http://www.macresearch.org/tutorial-introducing-xcode-30-organizer
http://developer.apple.com/tools/subversionxcode.html
With XCode4 you can perform almost all of your SCM tasks from within the IDE itself, this is a great step forward.
Here is a link to the official guide :
http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/SCM/SCM.html#//apple_ref/doc/uid/TP40010215-CH7-SW26
Unfortunately you still have to use the Terminal command line to add a new project to SCM, this is also clearly documented in the link above.
What it does not tell you is that you also need to manually add ignore instructions to your SCM configuration otherwise you are going to end up with user settings and build outputs in your repositories. I am currently figuring out the list and I will update this answer once I have it finalised.
PS :
I know this question is quite old now but I have added this for those of you who arrive here looking for answers like I did.
PPS :
Terminal command line increases probability of human error, takes longer, is more complex and is less transparent to end users. Overall the omission of being able to add projects to SCM from within XCode is poor design, I expected better from Apple who are usually good at simplifying UI. For the command line fans out there you might feel L337 but try managing a team of programmers and being responsible for their code, command line is not your friend.