publishing a mobile application with Marketing content on App Store - ios

I'm developping a mobile app that is simply a presentation of a product (what it is for? how to use it? and other details). It's meant for the commercials to present the product in a more comfortable way than a simple pdf to a client.
I've read recently that the apple team doesn't allow to publish on the app store apps with only marketing content.
Do you think I would have problems when publishing the app? Do you have a clue how I can solve the problem ?

(1) Sure, it would probably be rejected
(2) Depending on your needs -- the solution is simple, make an "enterprise app" which is sort of a private app for your company.
You can find 1000s of QA on here about enterprise apps.

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Apple is killing white labeled iOS apps! What should we do?

Many companies rely on white labeled apps to provide their services in a more personal way to their customers.
With a few adjustments we can set a logo and a splash screen and even pre-configure our app to our customer needs which has a great impact in their end user experience. Without this my users would need to use the app skipping a lot of configuration steps that in a generic app wouldn't be possible to skip.
According to apple: "Apps created from a commercialized template or app generation service will be rejected"
Now what can we do to to work around this?
Today I saw 4 apps being rejected and others are waiting for revision and I can anticipate that they will have the same ending.
Here's the revision result:
"4. 3 Design: Spam"
Guideline 4.3 - Design
We noticed that your app provides the same feature set as many of the
other apps you've submitted to the App Store; it simply varies in
content or language, which is considered a form of spam.
The next submission of this app may require a longer review time.
Next Steps
When creating multiple apps where content is the only varying element,
you should offer a single app to deliver differing content to
customers. Alternatively, you may consider creating a web app, which
looks and behaves similar to a native app when the customer adds it to
their Home screen. Refer to the Configuring Web Applications section
of the Safari Web Content Guide for more information.
Review the Design section of the App Store Review Guidelines.
Ensure your app is compliant with all sections of the App Store Review Guidelines and the Terms & Conditions of the Apple Developer
Program.
Once your app is fully compliant, resubmit your app for review.
Submitting apps designed to mislead or harm customers or evade the
review process may result in the termination of your Apple Developer
Program account. Review the Terms & Conditions of the Apple Developer
Program to learn more about our policies regarding termination.
If you believe your app is compliant with the App Store Review
Guidelines, you may submit an appeal. Alternatively, you may provide
additional details about your app by replying directly to this
message.
For app design information, check out the following videos: "Best
Practices for Great iOS UI Design" and "Designing Intuitive User
Experiences," available on the Apple Developer website.
You may also want to review the iOS Human Interface Guidelines for
more information on how to create a great user experience in your app.
Of course we can develop web apps, but apple can't forget that many features are only available in native or hybrid apps.
What should we do?
References:
https://blog.summitsync.com/did-apple-just-crush-white-label-apps-4aee14d00b78
https://developer.apple.com/app-store/review/guidelines/
The current answer is out of date. Apple revised their guidelines in which the customer must have their own Apple account now, paying the $99 a year. You can then submit a white labeled app under that account. We have been doing that the past three months with no problem. They wouldnt allow this approach before but now they do.
The Apple developer account can not be an individual account, but a company, educational or government type.
If you have a few apps under the same company account you can submit the apps if they can be proven to belong to the current company. We have three apps submitted under the same company account because the apps shared similar names to the company however I wouldn't do this for different companies.
We where having the same issue. We have talked to Apple, which where very kind and understanding.
Our app is one used mainly bij employees of a company and there for Apple suggested to use B2B app distribution via Volume Purchase Program.
If your app is just white labeled app that business can use for their customers then you are out of luck. Apple will not allow any white label apps in the app store any more.
Your option is to make one app which can switch between the different customers.
If you app is like web store this can be difficult, but as per Apple's example of the fan app of a football club switch per club should be in one app.
4.3 is a complete mess. With its active enforcement, Apple has indeed opened a Pandora's box. The biggest problem is that this policy is applied randomly.
My experience suggests that there are very few App Store reviewers who are paying attention to it during the review process. However, if you stumble upon such a reviewer, they will put some flag on your file, and all other reviewers will start to evaluate your apps for spam going forward. It seems like nothing is wrong with this approach, but it can lead to a distorted market.
In our case, we are waiting for years now to see Apple apply the same rules to our competition as it did to us. And the most ironic part is that throughout these years we've been ringing all the possible bells. Emails to Apple representatives, release notes, responses in resolution centre – nothing works.
For more details about our story check my Medium post. I have also written a second part which contains the timeline of my discussions with Apple representatives in which I highlighted competitors who violate 4.3, and Apple did nothing :(
So, the first problem with 4.3 is that it distorts the competition given how selective Apple is at implementing it.
The second problem is that the policy itself is too vague. Take our company, Theory Test Revolution, as an example. We build apps which help people pass their UK Driving Test.
Although we focus on theory tests, the reality is that our apps could be used as a platform to prepare for any multiple-choice test. Imagine if we wanted to release a couple of other MCQs apps. For example, to prepare for PADI diving exam and also to prepare for some pilot's licence exam.
How would 4.3 apply in this case? Would Apple demand that we bundle all of them in one app? How would we call it? :) "Any test you can imagine"? :)
There must be some limits. There are cases when marketing needs justify releasing separate apps even if their foundation is the same, as doing otherwise would simply confuse the users. Unfortunately, Apple doesn't care about fair competition enough. I guess their goal is to reduce the number of apps using this policy, with little regard to how fair this process is.
We are waiting for almost three years now to see our competitors being treated in the same way. And who knows – how much longer do we need to wait?
Had a call with Apple on July 13, 2020, 5 PM (GMT)
I had a conversation with the app review team regarding this matter today and I have concluded the following.
You can have the same codebase, same color, and same design for multiple apps but, a big BUT, is that you need to have some unique functionality in the app which provides a different experience to users.
They clearly said it's a difficult thing to do for developers and should take a longer time.
Only a way to know if some unique feature will work out is to send it for a review. It doesn't matter how long you have spent on developing that new feature. They also said they cannot help and is not permitted to insight anything beforehand.
They cleared that this is not a technical or logical issue to be resolved. For example, they are not going to check if the app icon or color is going to match with other app and decide it a spam or not spam but they care how users will be experiencing this app with the "WOW" factor or the app usefulness.
In short, the app must give another perspective to the user and the app should insist the user to use it because it has something new to give.
According to section 4.2.6 of: https://developer.apple.com/app-store/review/guidelines/#design
Apps created from a commercialized template or app generation service will be rejected unless they are submitted directly by the provider of the app’s content. These services should not submit apps on behalf of their clients and should offer tools that let their clients create customized, innovative apps that provide unique customer experiences. Another acceptable option for template providers is to create a single binary to host all client content in an aggregated or “picker” model, for example as a restaurant finder app with separate customized entries or pages for each client restaurant, or as an event app with separate entries for each client event.
So, rejoice! your apps can in fact be white labeled! they just must be:
submitted directly by the provider of the app’s content
There is nothing you can do to make Apple approve a copy of your app with only images and labels changed, it was their politics since iOS 3.
The only sure way you can do it is by creating a new developer account for the company you are selling the personalized version.
And B2B is also a viable option that also saves your client the 99$ yearly Apple bill.

Upload iOS App to website without submitting it to App Store

I have a client who want their own App, and only to have it in their own shop for clients, not in the iOS App Store. I was wondering if it is possible to create an App, not to submit it to App Store, but to upload it to a website, and make it available for direct download to 50 devices?
For a situation like this they should really use the Business to Business app store.
https://developer.apple.com/programs/volume/b2b/
This will enable them to limit the availability of the app to invitation only. It allows private distribution and you can set your own pricing (can be free if appropriate). This is available with the standard developer license (not the Enterprise one).
There is no officially sanctioned way to do this, that I know of, other than Enterprise-internal, or by using the developer's (your) license, which doesn't sound like what you need.
Be careful: https://www.theiphonewiki.com/wiki/Misuse_of_enterprise_and_developer_certificates
Apple has very tight control over the platform, and specifically prevent what your client wants.
I would question why your client wants to circumvent Apple here. While it is true that Apple take 30% of the price, they also provide a lot of infrastructure and security in return. Perhaps they want to maximize profit, or their content doesn't satisfy Apple's restrictions?
Developing a web app may be an alternative. When done right these can provide similar interfaces, and access can be controlled, and Apple is out of the equation.
Failing that, you could create a separate developer account for this, and the 50 devices could be registered individually by their ID. This will not be anonymous any longer, and it will have to be renewed yearly.
Technically yes you can distribute an app outside of the App Store using the Enterprise Deployment Program.
However, according to the terms of the Enterprise Deployment Program the distribution is limited to only employees of your organization, and in your scenario you mention that they want to distribute the app to their clients.
See the full details in the Apple documentation here:
https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/DistributingEnterpriseProgramApps/DistributingEnterpriseProgramApps.html

White label apps and the App Store Review Guidelines

I have a question about the App Store Review Guidelines concerning publishing white label apps.
The situation is the following: my company developed an app that is targeted at specific companies where only the employees of the company have login credentials to access the app. What we plan on doing is having multiple versions of this app but each version customized for each company (with their logos and colors) and again only the employees of each company are able to log into their company's apps.
My question is: does this concept violate any of the Apple Review Guidelines? More specifically, are the following items of the Apple Review Guidelines a problem?
2.11 - Apps that duplicate Apps already in the App Store may be rejected, particularly if there are many of them, such as fart, burp, flashlight, and Kama Sutra Apps
2.20 - Developers "spamming" the App Store with many versions of similar Apps will be removed from the iOS Developer Program
What do they mean by "similar apps"? Does our app fall into this category if only the employees of each company are able to log into each app? Has anyone had any experiences with this?
Any help will be much appreciated
Yes you can't submit the similar kind of apps with just changing the graphics & color combinations for the different companies.
I have a better solution for this. Here are the points :
You should make a Web portal from where your application can be controlled. Basically there should be 1 common application which will be serving to different companies
This will be served as a SAAS. Software as a service
So where the multiple companies will get register to the portal can create the Ids for their employees, can choose the different themes. Now when their employees gets login to the system it will show the selected them color combinations to the application.
It will be whole controlled by the Mobile Apis.
Hope this help to everyone.

Customization of an app for Enterprise

One of the customers wants my iOS app to be customised and distribute to employees of his client. I found Custom B2B approach best but he is insisting on enterprise distribution and I am sure like me he does not know much about Enterprise deployment and its limitations. I will not be giving the source code but just the customised binary. My questions :
a. Is it possible to build an ipa and sign it with the enterprise certificate and deliver it ?
b. Will there be lot of support required from my side on enterprise distribution and device management ?
c. Is it possible to limit the number of licences of app while distributing it on enterprise network ? If yes, what is the best way to achieve it ?
Apple supports three app deployment methods.
B2C - aka - the normal app store
B2B - this looks and acts like the normal app store but the app is not visible to the general public.
The only way to get an app to someone is via invitation using a redemption code. This looks to the user like a hybrid of a gift card redemption and a link to an app in the app store.
For this you "purchase" (they can be free) a set of redemption codes from Apple. They send them to you in a spreadsheet. You are then responsible for distributing the codes and tracking which have been used. Apple will send a report of those that were successfully redeemed.
This method can only be used if the app meets Apples criteria for B2B. If they feel it is something that could be on the general app store that is where they expect it to be. The sticking points are really around functionality that can only be used by your business partners, no redeeming public value.
This is also a valuable in ensuring that you don't have an app that gets poor reviews by people that can't use it because it is only useful to your partners.
B2A - aka Enterprise Deployment. This is a special and seperate development account that allows you to host an internal app store and package your own applications for in house deployment. Apple will only allow companies that meet certain requirements to have this type of account. There are strict rules around the deployment as well. Apps may only be distributed to employee devices and are not allowed to be distributed to non employees/customers/business partners.

How to sell iPhone apps in volume to a commercial customer?

for a client, I have been developing an app which has been tailored to make their employees every day lives easier. Think of it as a calendar designed to fit the needs of their special business.
Now it turns out that other companies in the business are interested in the very same solution too. My client suggested we could sell the app on the appstore.
Since the app is equally useful for companies with hundreds of employees as it is for a team of five, I wonder what would be the best way to sell it.
It is my understanding that a company, once they purchased one copy of the app, may install it on as many devices as they want, as long as they use the devices with the same iTunes account. This is especially true if the company would equip their employees with new devices for the purpose, like my client did. Right?
This is obviously not what I want, I'd rather like to charge a small price per device. Usually, this would cry for a volume license, which is not part of the appstore concept, except for educational institutions.
Now I am looking for a convenient way to achieve something with the same effect.
I was thinking about checking the UDID of the device against a whitelist on my server to allow each purchased license to run on just one device, while allowing migration of course.
To enable a company to purchase a "volume license", I would offer packs of additional licenses via In-App-Purchases, as well as individual licenses. The app itself would be free while featuring only demo capabilities, full functionality would be available after assigning the device to one of the purchased licenses. Means to manage licenses would be included within the app.
What do you guys think? Any technical reasons why this concept could fail?
Do you know of examples that actually implement something similar?
Any other ideas how to sell apps in volume? Maybe there are even some examples on how to implement something like this?
Do you think apple would approve this kind of use of in-app-purchases? (I know this last question is not of a kind that can be answered here without uncertainty, but let me hear what your gut feeling tells you..)
This question has been flagged as being off-topic twice, so I think I should back up the fact that I am mainly interested in a technical solution (and emphasized the important sub-questions accordingly). Of course I am interested in whether apple allows the proposed use of their appstore, however before I contemplate that further I need to know if there are technical caveats to my approach. I would love to offer code snippets to support the technical nature of my inquiry, however I'm just planning things so there is no code yet...
While the core question is still business-related here, and thus off topic, I'll bite.
The standard App Store end user license agreement has this wording:
a. Scope of License: This license
granted to You for the Licensed
Application by Application Provider is
limited to a non-transferable license
to use the Licensed Application on any
iPhone or iPod touch that You own or
control and as permitted by the Usage
Rules set forth in Section 9.b. of the
App Store Terms and Conditions (the
“Usage Rules”). This license does not
allow You to use the Licensed
Application on any iPod touch or
iPhone that You do not own or control,
and You may not distribute or make the
Licensed Application available over a
network where it could be used by
multiple devices at the same time. You
may not rent, lease, lend, sell,
redistribute or sublicense the
Licensed Application.
Therefore, if you consult the "App Store Product Usage Rules" section of the iTunes Store Terms and Conditions, you see this wording:
(i) You may download and sync an App
Store Product for personal,
noncommercial use on any iOS Device
you own or control.
(ii) If you are a commercial
enterprise or educational institution,
you may download and sync an App Store
Product for use by either (a) a single
individual on one or more iOS Devices
you own or control or (b) multiple
individuals, on a single shared iOS
Device you own or control. For
example, a single employee may use the
Product on both the employee's iPhone
and iPad, or multiple students may
serially use the Product on a single
iPad located at a resource center or
library.
(iii) You shall be able to store App
Store Products from up to five
different Accounts at a time on
compatible iOS Devices.
(iv) You shall be able to manually
sync App Store Products from at least
one iTunes-authorized device to iOS
Devices that have manual sync mode,
provided that the App Store Product is
associated with an Account on the
primary iTunes-authorized device,
where the primary iTunes-authorized
device is the one that was first
synced with the iOS Device or the one
that you subsequently designate as
primary using the iTunes application.
The rules are quite explicit about commercial enterprises not being allowed to just purchase one copy and install it on all devices at that company.
It is for this reason that Apple offers volume discounts for applications purchased in bulk (where the developer has checked the box in iTunes Connect allowing for this). I can't find the business equivalent, but here's Apple's page on the educational bulk discount program.
While I could see how you could use in-app purchase to activate functionality in an application and make sure that it was properly licensed, I've heard complaints about the practical difficulties of deploying applications using this in educational and business settings. Many applications use this approach for free Lite versions that upsell into the full paid application, so Apple has no problem with this.
One thing I do recommend is that you not abuse the ad hoc distribution system to do any licensing workarounds. The last time some geniuses did this caused Apple to clamp down on everyone's ad hoc licenses and make our lives more difficult.
The correct answer here is for the companies you sell to to purchase an Enterprise program from Apple, then for you to license the application to them. You can use over-the-air distribution to get the application onto their devices, and charge them a per-user or per-device fee.
Let anyone download the app for free in the app store, but charge for licenses/subscriptions outside of the app store. You can then require them to register each device they want to use and you charge accordingly.
Can I bypass Apple's in app purchase mechanism by outside billing?
Thq question was asked long before, but still I feel that the answer might help someone having the issue. All you need is Apple's Volume Purchase Program. It provides the option for custom B2B apps developed by third-party developers, that too can be seen and downloaded only by the authorized client. Cool, isnt it? :-)
For clarifications, see the FAQ
The client can do a bulk purchase, on which they will receive a bunch of URLs. By opening the URL in iOS device is enough to install the app. Of course, you need a Apple Developer account for download and install, I think.

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