Upload iOS App to website without submitting it to App Store - ios

I have a client who want their own App, and only to have it in their own shop for clients, not in the iOS App Store. I was wondering if it is possible to create an App, not to submit it to App Store, but to upload it to a website, and make it available for direct download to 50 devices?

For a situation like this they should really use the Business to Business app store.
https://developer.apple.com/programs/volume/b2b/
This will enable them to limit the availability of the app to invitation only. It allows private distribution and you can set your own pricing (can be free if appropriate). This is available with the standard developer license (not the Enterprise one).

There is no officially sanctioned way to do this, that I know of, other than Enterprise-internal, or by using the developer's (your) license, which doesn't sound like what you need.
Be careful: https://www.theiphonewiki.com/wiki/Misuse_of_enterprise_and_developer_certificates
Apple has very tight control over the platform, and specifically prevent what your client wants.
I would question why your client wants to circumvent Apple here. While it is true that Apple take 30% of the price, they also provide a lot of infrastructure and security in return. Perhaps they want to maximize profit, or their content doesn't satisfy Apple's restrictions?
Developing a web app may be an alternative. When done right these can provide similar interfaces, and access can be controlled, and Apple is out of the equation.
Failing that, you could create a separate developer account for this, and the 50 devices could be registered individually by their ID. This will not be anonymous any longer, and it will have to be renewed yearly.

Technically yes you can distribute an app outside of the App Store using the Enterprise Deployment Program.
However, according to the terms of the Enterprise Deployment Program the distribution is limited to only employees of your organization, and in your scenario you mention that they want to distribute the app to their clients.
See the full details in the Apple documentation here:
https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/DistributingEnterpriseProgramApps/DistributingEnterpriseProgramApps.html

Related

Can iOS applications be targeted to certain users in the App Store?

I've written an enterprise iPhone app for the field workers in our company, and the powers-that-be are considering offering it to some of our client companies as a freebie for their field workers to use. I assume that Apple would not allow enterprise distribution to users who are not company employees, so I would have to place it on the App Store.
However, we would like to restrict the user base to approved users or companies, so I would like to avoid making it available to just anyone. The app does communicate with our servers, which makes it something of a risk, in my opinion, of hacking; we'd certainly like to avoid that.
I'm wondering if there is a way to restrict App Store downloads only to certain users or companies? Or is there an alternative method to prevent just anyone from downloading and using the app?
Posting as answer, as per the OP...
For your case, you probably want to look at Business-to-Business distribution: https://developer.apple.com/programs/volume/b2b/
You could use the new "DeviceCheck APIs" that is release in iOS11
Using the DeviceCheck APIs, in combination with server-to-server APIs,
you can set and query two bits of data per device, while maintaining
user privacy. You might use this data to identify devices that have
already taken advantage of a promotional offer that you provide, or to
flag a device that you've determined to be fraudulent. The DeviceCheck
APIs also let you verify that the token you receive comes from an
authentic Apple device on which your app has been downloaded.
https://developer.apple.com/documentation/devicecheck

publishing a mobile application with Marketing content on App Store

I'm developping a mobile app that is simply a presentation of a product (what it is for? how to use it? and other details). It's meant for the commercials to present the product in a more comfortable way than a simple pdf to a client.
I've read recently that the apple team doesn't allow to publish on the app store apps with only marketing content.
Do you think I would have problems when publishing the app? Do you have a clue how I can solve the problem ?
(1) Sure, it would probably be rejected
(2) Depending on your needs -- the solution is simple, make an "enterprise app" which is sort of a private app for your company.
You can find 1000s of QA on here about enterprise apps.
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Customization of an app for Enterprise

One of the customers wants my iOS app to be customised and distribute to employees of his client. I found Custom B2B approach best but he is insisting on enterprise distribution and I am sure like me he does not know much about Enterprise deployment and its limitations. I will not be giving the source code but just the customised binary. My questions :
a. Is it possible to build an ipa and sign it with the enterprise certificate and deliver it ?
b. Will there be lot of support required from my side on enterprise distribution and device management ?
c. Is it possible to limit the number of licences of app while distributing it on enterprise network ? If yes, what is the best way to achieve it ?
Apple supports three app deployment methods.
B2C - aka - the normal app store
B2B - this looks and acts like the normal app store but the app is not visible to the general public.
The only way to get an app to someone is via invitation using a redemption code. This looks to the user like a hybrid of a gift card redemption and a link to an app in the app store.
For this you "purchase" (they can be free) a set of redemption codes from Apple. They send them to you in a spreadsheet. You are then responsible for distributing the codes and tracking which have been used. Apple will send a report of those that were successfully redeemed.
This method can only be used if the app meets Apples criteria for B2B. If they feel it is something that could be on the general app store that is where they expect it to be. The sticking points are really around functionality that can only be used by your business partners, no redeeming public value.
This is also a valuable in ensuring that you don't have an app that gets poor reviews by people that can't use it because it is only useful to your partners.
B2A - aka Enterprise Deployment. This is a special and seperate development account that allows you to host an internal app store and package your own applications for in house deployment. Apple will only allow companies that meet certain requirements to have this type of account. There are strict rules around the deployment as well. Apps may only be distributed to employee devices and are not allowed to be distributed to non employees/customers/business partners.

Distribute iphone app to existing customers

Does anyone know if there is an alternative to the developer enterprise option for app development?
We are considering developing an app but I don't am not sure if would get approved via the App Store because the reach may not be large enough?
The app would show various data that we collect for our customers, therefore it is only really relevant to our existing customers
Would apple allow such an app on the App Store?
I don't think the enterprise package would be applicable because that appears to be targeted for people in our organisation we want to be able to distribute apps to our customers
I don't see anything in what you described that would violate the App Store Review Guidelines (Login required).
Also, for Apple to reject an app because it was only useful to a particular company's customers would go against the precedent they've set by accepting apps for banks, credit cards, brokerage accounts, Netflix, Carbonite, etc.
So would Apple reject you on that basis? Almost certainly not, but really the only way to be absolutely sure is to submit the app and find out.
Here are a few of the guidelines about functionality that may or may not apply to you here, in case you cannot access the full list:
2.12 Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment value may
be rejected
2.13 Apps that are primarily marketing materials or advertisements will be rejected
2.22 Apps that arbitrarily restrict which users may use the App, such as by location or carrier, may be rejected
From what I understand, none of these apply to your situation.

How to sell iPhone apps in volume to a commercial customer?

for a client, I have been developing an app which has been tailored to make their employees every day lives easier. Think of it as a calendar designed to fit the needs of their special business.
Now it turns out that other companies in the business are interested in the very same solution too. My client suggested we could sell the app on the appstore.
Since the app is equally useful for companies with hundreds of employees as it is for a team of five, I wonder what would be the best way to sell it.
It is my understanding that a company, once they purchased one copy of the app, may install it on as many devices as they want, as long as they use the devices with the same iTunes account. This is especially true if the company would equip their employees with new devices for the purpose, like my client did. Right?
This is obviously not what I want, I'd rather like to charge a small price per device. Usually, this would cry for a volume license, which is not part of the appstore concept, except for educational institutions.
Now I am looking for a convenient way to achieve something with the same effect.
I was thinking about checking the UDID of the device against a whitelist on my server to allow each purchased license to run on just one device, while allowing migration of course.
To enable a company to purchase a "volume license", I would offer packs of additional licenses via In-App-Purchases, as well as individual licenses. The app itself would be free while featuring only demo capabilities, full functionality would be available after assigning the device to one of the purchased licenses. Means to manage licenses would be included within the app.
What do you guys think? Any technical reasons why this concept could fail?
Do you know of examples that actually implement something similar?
Any other ideas how to sell apps in volume? Maybe there are even some examples on how to implement something like this?
Do you think apple would approve this kind of use of in-app-purchases? (I know this last question is not of a kind that can be answered here without uncertainty, but let me hear what your gut feeling tells you..)
This question has been flagged as being off-topic twice, so I think I should back up the fact that I am mainly interested in a technical solution (and emphasized the important sub-questions accordingly). Of course I am interested in whether apple allows the proposed use of their appstore, however before I contemplate that further I need to know if there are technical caveats to my approach. I would love to offer code snippets to support the technical nature of my inquiry, however I'm just planning things so there is no code yet...
While the core question is still business-related here, and thus off topic, I'll bite.
The standard App Store end user license agreement has this wording:
a. Scope of License: This license
granted to You for the Licensed
Application by Application Provider is
limited to a non-transferable license
to use the Licensed Application on any
iPhone or iPod touch that You own or
control and as permitted by the Usage
Rules set forth in Section 9.b. of the
App Store Terms and Conditions (the
“Usage Rules”). This license does not
allow You to use the Licensed
Application on any iPod touch or
iPhone that You do not own or control,
and You may not distribute or make the
Licensed Application available over a
network where it could be used by
multiple devices at the same time. You
may not rent, lease, lend, sell,
redistribute or sublicense the
Licensed Application.
Therefore, if you consult the "App Store Product Usage Rules" section of the iTunes Store Terms and Conditions, you see this wording:
(i) You may download and sync an App
Store Product for personal,
noncommercial use on any iOS Device
you own or control.
(ii) If you are a commercial
enterprise or educational institution,
you may download and sync an App Store
Product for use by either (a) a single
individual on one or more iOS Devices
you own or control or (b) multiple
individuals, on a single shared iOS
Device you own or control. For
example, a single employee may use the
Product on both the employee's iPhone
and iPad, or multiple students may
serially use the Product on a single
iPad located at a resource center or
library.
(iii) You shall be able to store App
Store Products from up to five
different Accounts at a time on
compatible iOS Devices.
(iv) You shall be able to manually
sync App Store Products from at least
one iTunes-authorized device to iOS
Devices that have manual sync mode,
provided that the App Store Product is
associated with an Account on the
primary iTunes-authorized device,
where the primary iTunes-authorized
device is the one that was first
synced with the iOS Device or the one
that you subsequently designate as
primary using the iTunes application.
The rules are quite explicit about commercial enterprises not being allowed to just purchase one copy and install it on all devices at that company.
It is for this reason that Apple offers volume discounts for applications purchased in bulk (where the developer has checked the box in iTunes Connect allowing for this). I can't find the business equivalent, but here's Apple's page on the educational bulk discount program.
While I could see how you could use in-app purchase to activate functionality in an application and make sure that it was properly licensed, I've heard complaints about the practical difficulties of deploying applications using this in educational and business settings. Many applications use this approach for free Lite versions that upsell into the full paid application, so Apple has no problem with this.
One thing I do recommend is that you not abuse the ad hoc distribution system to do any licensing workarounds. The last time some geniuses did this caused Apple to clamp down on everyone's ad hoc licenses and make our lives more difficult.
The correct answer here is for the companies you sell to to purchase an Enterprise program from Apple, then for you to license the application to them. You can use over-the-air distribution to get the application onto their devices, and charge them a per-user or per-device fee.
Let anyone download the app for free in the app store, but charge for licenses/subscriptions outside of the app store. You can then require them to register each device they want to use and you charge accordingly.
Can I bypass Apple's in app purchase mechanism by outside billing?
Thq question was asked long before, but still I feel that the answer might help someone having the issue. All you need is Apple's Volume Purchase Program. It provides the option for custom B2B apps developed by third-party developers, that too can be seen and downloaded only by the authorized client. Cool, isnt it? :-)
For clarifications, see the FAQ
The client can do a bulk purchase, on which they will receive a bunch of URLs. By opening the URL in iOS device is enough to install the app. Of course, you need a Apple Developer account for download and install, I think.

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