I want to create an app that has a button to lock, and another button to unlock.
Lock - This button will lock device. Only this app's screen will show nothing else will be accessible even after restart same screen will show up. Home button, gestures will get disabled similar to single app mode.
Unlock - This will unlock device and switch to normal behavior of device.
Here's what I tried:
#IBAction func lock(sender: UIButton)
{
UIAccessibilityRequestGuidedAccessSession(true) {
success in
println("\(success)") // success is false
}
}
#IBAction func unlock(sender: UIButton)
{
UIAccessibilityRequestGuidedAccessSession(false) {
success in
println("\(success)") // success is false
}
}
When I lock it and then press the home button, it goes home. Am I doing anything wrong? What can I do to fix it?
P.S. I'm new to swift coming from Objective-c
Related
I am writing UI test cases for my project.
My project flow is as below:
Login Screen. User enters credentials and press login.
Home Screen. There is location requirement so system as for user's permission. I allow it.
Logout.
So when I do fresh install of application this flow is recorded in test case and works if I perform on new fresh build.
But problem is when I test on old build there is no alert for location permission and the test's gets fail. How can I handle this cases or ask user for permission every time when I run tests?
For resetting credentials of user I am passing launchArguments to XCUIApplication() and handle in AppDelegate.
I have implemented code let me know if its correct way:
addUIInterruptionMonitor(withDescription: "Allow “APP” to access your location?") { (alert) -> Bool in
alert.buttons["Only While Using the App"].tap()
return true
}
The above code works for both if alert comes or not.
Using an interruption monitor is the correct way. However, it's safer to check if the alert being displayed is the alert you're expecting before you interact with the alert:
addUIInterruptionMonitor(withDescription: "Allow “APP” to access your location?") { (alert) -> Bool in
let button = alert.buttons["Only While Using the App"]
if button.exists {
button.tap()
return true // The alert was handled
}
return false // The alert was not handled
}
Try this
let app2 = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let button = app2.alerts.firstMatch.buttons["Allow While Using App"]
button.waitForExistence(timeout: 10)
button.tap()
I use the following code to allow user's location:
// MARK: - Setup
override func setUp() {
super.setUp()
continueAfterFailure = false
app = XCUIApplication()
app.launch()
addUIInterruptionMonitor(withDescription: "System Dialog") { (alert) -> Bool in
alert.buttons["Allow Once"].tap()
return true
}
}
In this setup, I "register" the interruption monitor for tapping the allow button, so in this case I can dismiss that modal. Now, there's my test:
// MARK: - Test change mall
func testChangeMall() {
let selectorChangeButton = app.buttons["change_mall_button"]
XCTAssert(selectorChangeButton.exists, "Selector change button does not exist")
selectorChangeButton.tap()
app.navigationBars.firstMatch.tap()
let cell = app.staticTexts["Shopping Centre"]
XCTAssert(cell.exists, "There's no cell with this title")
cell.tap()
sleep(1)
let label = app.staticTexts["Shopping Centre"]
XCTAssert(label.exists, "Nothing changes")
}
In this test, simply I go to a view controller with a list sorted by location. First, I need to dismiss the location's system alert. So, first I dismiss that modal and then I tap a cell from my TableView. Then, I need to show it in my main view controller so I dismiss my view controller and I expect the same title.
Happy Coding!
at the start of my UI test I have
addUIInterruptionMonitor(withDescription: "Location Dialog") { (alert) -> Bool in
let button = alert.buttons["Allow"]
if button.exists {
snapshot("request location service")
button.tap()
return true
}
return false
}
which should dismiss the location services request dialog, but it does nothing and it never reaches the handler. I have also tried to set this code in setUp() but it didn't work either.
I think the problem might be that the first thing that happens in the app is that the dialog is being shown, it may be too soon (it may happen before addUIInterruptionMonitor is called)
How can I solve this issue?
You have to interact with the app right after adding the UIInterruptionMonitor. This can be a simple tap:
addUIInterruptionMonitor(withDescription: "Location Dialog") { (alert) -> Bool in
let button = alert.buttons["Allow"]
if button.exists {
button.tap()
return true
}
return false
}
// interact with the app
app.tap()
If app.tap() interferes with your test you could also use app.swipeUp()
Be aware that the location service permission dialog changed in iOS11. There are now 3 Buttons, so you have to use alert.buttons["Always Allow"] to dismiss the dialog.
So I have a an app that uses interstitial ads. Specifically it is a a SpriteKit game written with Swift.
I have code setup that when the user presses the replay button from the game over scene an ad appears and then it changes back to the game scene to replay the game. Now where I am running into problems the scene changes while the interstitial ad is being displayed, sometimes this doesn't happen fast enough and user can tap the restart button again, causing the game to crash.
Is there a way to freeze the screen and ignore any taps while the ad is being called? And also to only have the scene change after the ad is dismissed?
The code when the restart button is pressed;
if restartButton.contains(pointOfTouch) {
score = 0
ballMovementSpeed = 2
displayAd()
delay(2.0) {
self.restartScene()
}
I am a bit confused as to where the interstitialDelegate is placed. I am trying to implement func interstitialDidDismissScreen(ad: GADInterstitial!) {} to trigger a change back to my game scene and nothing happens when I dismiss the ad.
I have tried placing it in override func didMove(to view: SKScene){} as well as when the restart button is pressed and still won't work. This is how i have the ad being called
fun loadAndShow() {
myAd = GADInterstitial()
let requestI = GADRequest()
myAd.setAdUnitID("adID")
requestI.testDevices = [kGADSimulatorID, "test device"]
myAd.delegate = self
myAd.load(requestI)
}
func interstitialDidReceiveAd(_ ad: GADInterstitial) {
if (self.myAd.isReady) {
myAd.present(fromRootViewController: self)
}
}
you can use delegate methods of admob so when interstitial is going to be shown you can remove the restart button or put a condition so that it would not work when ad is shown. Also to pause the game is also important if it is running using isPaused bool.
https://developers.google.com/admob/ios/ad-events
private func acceptPermissionAlert() {
_ = addUIInterruptionMonitor(withDescription: "") { alert -> Bool in
if alert.buttons["Don’t Allow"].exists { //doesnt get here second time
alert.buttons.element(boundBy: 1).tapWhenExists()
return true
}
return false
}
}
and this doesn't work for:
In the beginning of the app, it works perfect while accepting permission for notifications, but here, it doesn't work. Why is this?
I'vs found that addUIInterruptionMonitor sometimes doesn't handle an alert in time, or until tests have finished. If it isn't working, try using Springboard, which manages the iOS home screen. You can access alerts, buttons, and more from there, and this is particularly useful for tests where you know exactly when an alert will show.
So, something like this:
let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let alertAllowButton = springboard.buttons.element(boundBy: 1)
if alertAllowButton.waitForExistence(timeout: 5) {
alertAllowButton.tap()
}
The buttons.element(boundBy:1) will ensure you tap the button on the right, change 1 to 0 to tap the left, (because sometimes the ' in "Don't Allow" causes a problem).
Add:
app.tap()
at the end of the method.
This is because you need to interact with the app for the handler to fire.
After adding the interruption monitor, you should continue to interact with the app as if it has not appeared.
Also note that you have a 'smart quote' in your button identifier, instead of a regular apostrophe.
let photosAlertHandler = addUIInterruptionMonitor(withDescription: "Photo Permissions") { alert -> Bool in
if alert.buttons["Don't Allow"].exists {
alert.buttons.element(boundBy: 1).tapWhenExists()
return true
}
return false
}
// Do whatever you want to do after dismissing the alert
let someButton = app.buttons["someButton"]
someButton.tap() // The interruption monitor's handler will be invoked if the alert is present
When the next interaction happens after the alert appears, the interruption monitor's handler will be invoked and the alert will be handled.
You should also remove the interruption monitor when you think you're done with it, otherwise it will be invoked for any other alerts that appear.
removeUIInterruptionMonitor(photosAlertHandler)
I need help detecting and dealing with the home button being pressed on a iPhone/iPod Touch running an AIR app. I tried
NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN, handleKeys, false, 0, true);
function handleKeys(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.HOME) {
//do something
}
}
without luck. Any ideas? Specifically, I want to prevent the app from closing when the home button is pressed.
import flash.events.Event;
addEventListener(Event.ACTIVATE, activateListener);
addEventListener(Event.DEACTIVATE, deactivateListener);
private function activateListener(e:Event):void{
//do something when awakened
}
private function deactivateListener(e:Event):void{
//do something when home button is pressed.
}