I'm developing an application that uses the user's location. Im using core location.
But in certain screens it does not catch location. The steps are exactly these:
MainViewController:
In MainViewController I request the authorization. It's worked. I allow the authorization to location.
if CLLocationManager.authorizationStatus() == .NotDetermined {
if locationManager.respondsToSelector("requestWhenInUseAuthorization") == true {
locationManager.requestWhenInUseAuthorization()
}
}
ViewController 1:
I touch in option 1, segue to ViewController 1, here i start updating location. It's worked. A catch correct the location.
override func viewDidAppear(animated: Bool) {
locationManager.delegate = self
locationManager.startUpdatingLocation()
}
override func viewDidDisappear(animated: Bool) {
locationManager.stopUpdatingLocation()
NSLog("Location has stopped updating")
}
ViewController 2:
Now I back to MainViewController, and touch to option 2, the view segue to ViewController 2. But here in action button touchHowToGo, dont start updating location, the method has called, but not worked. If i return to ViewController 1 location start normal. Only in this screen not work.
IBAction func touchHowToGo(sender: AnyObject) {
locationManager.delegate = self
locationManager.startUpdatingLocation()
}
In this three View Controllers I'm importing CoreLocation;
In ViewController 1 and ViewController 2 setted CLLocationManagerDelegate;
In .plist I added the key;
In tha app panel settings already on to location WhenInUse;
The app not crash and not didFailError only never update location
Catch location:
In all ViewControllers i used method delegate:
func locationManager(manager: CLLocationManager!, didUpdateToLocation newLocation: CLLocation!, fromLocation oldLocation: CLLocation!) {
NSLog("Location has updated with success %f - %f", newLocation.coordinate.latitude, newLocation.coordinate.longitude)
}
I have tried didUpdateLocations, but without success
Related
i'm developing an app. One of the firs thing i do (in AppDelegate) is to invoke OneSignal's initwithlaunchingoptions(...)
This automatically makes my app displays "App wants to send notifications", asking for permissions.
During my app lifecycle, i'll need other permissions from user (like calendar).
I'd like to display (BEFORE all the permissions) a brief AlertView explaining what i'll ask and why.
But how can i accomplish this if i can't move the OneSignal init from AppDelegate while my "explaining alert" happens only in viewDidLoad of the Main ViewController ?
Thanks.
Victor
here is an example of UIViewController that has information about applications needs location data, when user presses UIButton, it asks for permission. you can do alike for all permissions.
class LocationRequestViewController: UIViewController, CLLocationManagerDelegate {
var locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
self.locationManager.delegate = self
}
//when user authorised or denied ->push next `UIViewController`
func locationManager(_: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse || status == .denied {
let destinationVC = self.storyboard!.instantiateViewController(withIdentifier: "Notifications Request")
self.navigationController?.pushViewController(destinationVC, animated: true)
}
}
#IBAction func requestLocation(_: UIButton) {
self.locationManager.requestWhenInUseAuthorization()
}
}
I have an iOS application developed in Swift. My app is currently in Swift 2 but I am using Xcode 8 with Swift 3. The app is configured to use the legacy swift language version.
Until recently the app was working correctly.
The app asks for the correct rights for always use the location and the autorisation is correctly set to always.
I renewed the signing identity for the production app and the app stopped to be notified on a location update but was still working in development mode (launched from xcode).
Now I revoked and renew the production and development certificate and the app does not update the location while in background whereas the autorisation is set to always.
The app is correctly installed so I guess that the certificates are okay but I don't understand why the location is not updated in background.
I run the app on an iPhone 7 with IOS 10.2 and xcode automatically manage signing.
Here is my location manager configuration:
public class LocationManager : NSObject, ModuleManager, CLLocationManagerDelegate {
/// The core location manager
let coreLocationManager: CLLocationManager
public var datas: JSONable? {
get {
return LocationDatas(locations: self.locations)
}
set {
self.locations = newValue == nil ? [Location]() : newValue as? [Location]
}
}
/// The list of locations to send
private var locations: [Location]?
/// The last location
public var lastLocation: Location? {
return self.locations?.last
}
public override init() {
self.coreLocationManager = CLLocationManager()
if #available(iOS 9.0, *) {
self.coreLocationManager.allowsBackgroundLocationUpdates = true
}
// The accuracy of the location data.
self.coreLocationManager.desiredAccuracy = kCLLocationAccuracyBest;
// The minimum distance (measured in meters) a device must move horizontally before an update event is generated.
self.coreLocationManager.distanceFilter = 500; // meters
self.locations = [Location]()
super.init()
self.coreLocationManager.delegate = self
self.locationManager(self.coreLocationManager, didChangeAuthorizationStatus: CLLocationManager.authorizationStatus())
}
// MARK: - CLLocationManager Delegate
public func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
NSLog("location update")
guard locations.count > 0 else {
NSLog("Module Location -- no location available")
return
}
// Add all location waiting in the list to send
self.locations?.appendContentsOf(locations.map { Location(cllocation: $0) })
SDKManager.manager?.sendHeartbeat()
}
public func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
switch CLLocationManager.authorizationStatus() {
case .NotDetermined:
if #available(iOS 8.0, *) {
self.coreLocationManager.requestAlwaysAuthorization()
} else {
self.coreLocationManager.startUpdatingLocation()
}
case .Denied, .Restricted:
NSLog("Module Location -- access denied to use the location")
case .AuthorizedAlways:
NSLog("AuthorizedAlways")
self.coreLocationManager.startUpdatingLocation()
//self.coreLocationManager.startMonitoringSignificantLocationChanges()
default:
break
}
}
public func locationManager(manager: CLLocationManager, didFailWithError error: NSError) {
NSLog("Module Location -- error : \(error)")
}
}
The locationManager function is not called in background.
Here is my info.plist:
Here is the authorization on the phone:
The little location arrow is always there but no location update is logged.
I checked your code and it seems to be fine, revise if you have done these required settings
Enable location updates in Background mode
Add NSLocationAlwaysUsageDescription in your info.plist
If you did not do 1st point you app would have crashed but if did not do 2nd point your code will go through but you will never get updates.
Update:
It seems your LocationManager object is released in ARC. Can you try changing your LocationManager class to Singleton by added
static let sharedInstance = LocationManager()
And accessing LocationManager in your code like this
LocationManager.sharedInstance
You don't need to use App background Refresh just for Location update in Background. (It can be used for other maintenance work like DB cleaning, uploading, downloading, etc. while charging)
While initializing coreLocationManager, set the following properties as well
// It will allow app running location updates in background state
coreLocationManager.allowsBackgroundLocationUpdates = true
// It will not pause location automatically, you can set it true if you require it.
coreLocationManager.pausesLocationUpdatesAutomatically = false
I'm using the MapKit in my Swift iOS app.
The thing is that I'm requesting the permission to access the user location when the app is in use, but the first time I run the app in my iPhone, it stays frozen in the splash screen, because the permission request don't popup, but then, if I press the home button, the popup appears to ask for permission. And if I accept then, the next run the app works properly, but it shouldn't work like this.
So in the code, the debugger crashes here because he cannot get the permission:
let initialLocation:CLLocation = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
Indicating the next issue: Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1000b5d00)
So, I'm already asking the permissions in the viewWillAppear method:
let locationManager = CLLocationManager()
// Ask for Authorisation from the User.
// locationManager.requestAlwaysAuthorization()
// For use in foreground
locationManager.requestWhenInUseAuthorization()
//locationManager.requestAlwaysAuthorization()
if CLLocationManager.locationServicesEnabled() {
locationManager.delegate = self
//locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.startUpdatingLocation()
mapView.showsUserLocation = true
}
And I also have the entry in the Info.plist: Privacy - Location When In Use Usage Description.
Why is the popup not showing in the foreground but in the background?
Thanks in advance for your help.
Cheers
EDIT:
I have an splash screen with the logo before the map view. Can this be the problem?
EDIT 2 in answer to #Dan Clark
Ok, I've added this check in the viewDidLoad as below:
EDIT 3
let locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
print("viewdidload")
if CLLocationManager.authorizationStatus() != .AuthorizedWhenInUse // Check authorization for location tracking
{
print("requestingautorization")
locationManager.requestWhenInUseAuthorization()
print("afterrequestingauthorization")
// LocationManager will callbackdidChange... once user responds
} else {
print("startupdatinglocation")
addPins(locationManager)
}
}
But the popup requesting the authorization is not appearing :( I've got both prints before and after but the popup is not showing.
I also added the function you wrote me, in the same class.
#nonobjc func locationManager(manager: CLLocationManager!, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
print("instatuscheck")
switch status
{
case .AuthorizedWhenInUse:
print("statusauthorized")
addPins(manager)
default:
print("statusdefault")
manager.requestWhenInUseAuthorization()
// User denied access, handle as appropriate
}
}
But I don't have it clear... this function will be called automatically when the authorization status changes?
Thanks again for your help :)
The problem is that it can take a while for you to get authorized by LocationManager after you make the request. Therefore, on your first try you don't have authorization before reaching the closure after your request. I've addressed this by testing for authorization and, if I don't have it, putting in the request and then waiting for the callback to didChangeAuthorizationStatus before starting location updates. If I already do have authorization, I immediately start location updates.
By the second time you run the app, you have the authorization so the delay doesn't occur and you're OK to go.
To try this approach, include this section in your ViewDidLoad (I'm assuming that you don't need to run this whenever your view appears, but only when it first starts):
if CLLocationManager.authorizationStatus() != .authorizedAlways // Check authorization for location tracking
{
locationManager.requestAlwaysAuthorization() // LocationManager will callbackdidChange... once user responds
} else {
locationManager.startUpdatingLocation()
}
And add this delegate function to your class to be called by LocationManager once you're authorized:
// If we've been authorized to use location, start the processes, otherwise abort the operation
// since we can't proceed without locations
#nonobjc func locationManager(manager: CLLocationManager!, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
switch status
{
case .authorizedAlways:
locationManager.startUpdatingLocation()
default:
// User denied access, handle as appropriate
}
}
Here's the code I use to instantiate / configure the locationManager:
lazy var locationManager: CLLocationManager = {
[unowned self] in
var _locationManager = CLLocationManager()
_locationManager.delegate = self
_locationManager.desiredAccuracy = [a user setting in my app]
_locationManager.allowsBackgroundLocationUpdates = true
_locationManager.pausesLocationUpdatesAutomatically = false // So doesn't shut off if user stops to rest
_locationManager.activityType = .fitness
_locationManager.distanceFilter = Double([a user setting in my app])
return _locationManager
}()
This has been working for me so hopefully it will help.
My app is a geolocation based app. I've implemented to pop up a UIAlertview as soon as some users press "Don't allow location service" button to guide them to settings again to turn on the service.
The problem I'm facing is that when user finally turns on the button, the data are not being loaded to the tableview since my data calling functions are in viewdidload and viewdidappear. Is there a way to call those functions again?
I did something like below and it totally crashes my app:
extension ExploreViewController: CLLocationManagerDelegate {
func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
switch status {
case .Denied:
// Changed status to denied
self.locationAlert = UIAlertView(title: "Location Services Permission Needed", message: "Location service needs to be turned on to use Peek! Please press setting button below and turn the service on!", delegate: self, cancelButtonTitle: "Settings")
locationAlert.show()
break
case .AuthorizedWhenInUse:
self.viewDidLoad()
self.viewDidAppear(true)
break
default
break
}
When I was doing this way, it was kept calling viewdidload like million times before it crashed the app. Any advices are appreciated
Simply move your data calling functions outside of viewDidLoad and viewDidAppear:
Instead of
override func viewDidLoad() {
// do some stuff
}
write
override func viewDidLoad() {
super.viewDidLoad()
doSomeStuff()
}
func doSomeStuff() {
// do some stuff
}
func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
// do your current logic
doSomeStuff()
}
Never never never never call viewDidLoad or viewDidAppear (except, in the latter case, to call super). They are messages sent by the runtime to you, to report stages in the life of the view controller.
func myCodeToRun() {
//put all the code you want to run here
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
myCodeToRun()
}
extension ExploreViewController: CLLocationManagerDelegate {
func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
switch status {
case .Denied:
// Changed status to denied
self.locationAlert = UIAlertView(title: "Location Services Permission Needed", message: "Location service needs to be turned on to use Peek! Please press setting button below and turn the service on!", delegate: self, cancelButtonTitle: "Settings")
locationAlert.show()
break
case .AuthorizedWhenInUse:
myCodeToRun()
break
default
break
}
my viewController looks like following
import CoreLocation
class MyViewController: UIViewController {
let locationManager = CLLocationManager()
override func viewDidAppear(animated: Bool) {
if #available(iOS 8.0, *) {
self.locationManager.requestWhenInUseAuthorization()
} else {
// Fallback on earlier versions
}
if (CLLocationManager.locationServicesEnabled()) {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.startUpdatingLocation()
let lon = locationManager.location!.coordinate.longitude
let lat = locationManager.location!.coordinate.latitude
print("lat = \(lat) and long = \(lon)")
}
}
}
// MARK: - CLLocationManagerDelegate
extension MyViewController : CLLocationManagerDelegate {
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
self.locationManager.stopUpdatingLocation()
}
func locationManager(manager: CLLocationManager, didFailWithError error: NSError) {
print("\(error.localizedDescription)")
}
}
When I execute my program, it prompts a message like
Allow application to access your location while you use the app?
But the Don't Allow and Allow buttons are disabled.
Can someone guide me on where I am going wrong and what I should be doing.
I can manually allow my application to access location services by going to settings. But I would like to know why the buttons are disabled and what should I do to enable it.
note: I have added NSLocationWhenInUseUsageDescription to my info.plist file.
Thanks.
Dt: 29Oct2015
EDIT:
Uninstalled the app and installed again and tried. Now I am able to access the buttons.
Also, I noticed that sometimes the screen goes unresponsive i.e., screen cannot take any input from user. I noticed it today with a textbox. I am not able to get the cursor to the text box.
Is it something to do with IOS update? is anyone else experiencing this type of weird behaviour. Is there any workaround for the same?
Any help is highly appreciated.
Thanks.