iTunes Connect trouble - 2.1 - Apps that crash will be rejected - ios

I have created a game for iPhone in Swift (Xcode 6.4) and there is no error message in Xcode. Everything is working correctly in Simulator and also on real iPhone. Problem is after submitting the package to the iTunes Connect.
I alway get error: 2.1 - Apps that crash will be rejected.
"We were unable to review your app, as it crashed on launch. We have attached detailed crash logs to help troubleshoot this issue."
Logs:
http://a52.phobos.apple.com/us/r30/Purple1/v4/fc/77/53/fc7753f6-9d9d-991d-8c02-c1afeae66ea2/temp..ojahvbgy.crash?downloadKey3=1438984413_5da87ab807d97290498f8dbabc60dec7
and
http://a1313.phobos.apple.com/us/r30/Purple1/v4/7d/79/b2/7d79b24b-e816-0c34-8f51-d9775024c3cb/temp..dxslzkma.crash?downloadKey3=1438984413_b6f3584e263db2c6a0e387b6b725763a
I’m trying to solve my problem over the month and I have still no solution. Any idea? Thank you in advice.

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Sometimes I get this error:
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Log in with Apple fails on simulator, but works on personal device

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Thanks in advance for any help!

App crashes on iPad device but working on simulator

I just have device UDID & client reported that the app is crashing
on his device & he is not able to start application.
The client device iOS version is 7.1.2
Also i am not having any crash report.(Asked for Crash Report)
Now referring
(iAd works on simulator but crash on device(ipad)):
I am assuming the reason behind this might be the library,
So will making iAD.framwork optional & handling codes related to this do the trick?
**Update:
Unfortunately the cause of the crash was -[__NSCFString containsString:]: unrecognized selector sent which was iOS version fault & not device fault. I got it resolved. sorry to iAd for blaming or trying to blame. Long live iAd. Thanks**
First of all - you need crash details. Without it, nobody help you.
Integrate any crash reporter SDK: Crashlytics or anything like this.

After updating the app, user reports crash on iPad 1 running iOS 5.1.1

There is no crashalytics crash report that I get. And the user says that the app just hangs on the opening screen.
And this started happening only a few days ago. Would anyone know why this happens? And is there any reason why this started happening now?
When I run the app on my simulator with iOS 5.1 it works just fine.
I emailed you the crash logs & console logs. The immediate meat of it looks like you have a problem with ACFacebookAppIDKey...
Dyld Error Message:
Symbol not found: _ACFacebookAppIdKey
Referenced from: /var/mobile/Applications/<removed by D80buckeye>/BusinessPlan.app/BusinessPlan
Expected in: /System/Library/Frameworks/Accounts.framework/Accounts
in /var/mobile/Applications/<removed by D80buckeye>/BusinessPlan.app/BusinessPlan
Dyld Version: 199.6
EDIT:
With a little more research I think I found your problem. ACFacebookAppIDKey is only available in iOS6 and above. From ACAccountstore Class Reference
ACFacebookAppIdKey
The Facebook App ID, as it appears on the Facebook website.
Available in iOS 6.0 and later.
Declared in ACAccountStore.h.
Mark Social.framework, Accounts.framework as 'optional' in XCODE, NOT required, in Targets/Build Phases/Link Binary with Libraries.

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