Displaying hidden object on custom UITableViewCell shows on alternate cell - ios

I have a custom cell with imageView and a hidden view created in IB. On double tap on image I un-hide the view. The problem I am seeing is that the view gets displayed in alternate cells of tableview. How do I display the view only on the cell where user tapped.
-(void) addRecognizer {
UITapGestureRecognizer *postGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(imageTapped:)];
postGestureRecognizer.numberOfTapsRequired = 2;
[self.postImageView setUserInteractionEnabled:YES];
[self.postImageView addGestureRecognizer:postGestureRecognizer];
}
- (void) imageTapped:(UIGestureRecognizer *)recognizer
{
if(recognizer.state == UIGestureRecognizerStateRecognized)
{
[self.headingView setHidden:NO];
}
}
Example code STXDynamicTableView
Thanks in advance

Related

How to add only one tapGesture to image in UITableViewCell?

I have a tableView with custom cells. I have in one cell a imageView. I want add to this imageView one tapGesture for load a function then I click the imageView. So I have this code into cellForRowAtIndexPath:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
and
-(void)tapDetected:(id)sender{
NSLog(#"single Tap on imageview");
}
My problem is that when I scroll the table view this tap is added multiple times and changes into imageView then first click changes.
How can I change add only one time the tapGesture to all cells?
if you have a custom cell you can a function like this:
-(void) addTapGesture:(UITapGestureRecognizer*)tapGesture {
if (self.tapGesture == nil) {
[self.image setUserInteractionEnabled:YES];
[self.image addGestureRecognizer:singleTap];
self.tapGesture = tapGesture
}
}
in this way you are sure to set the tapGesture just once per cell.
Let me know if this can fix your problem
The Problem
Right now, you are adding a new TapGestureRecognizer every time cellForRowAtIndexPath is called, which is every time a cell is about to appear on the screen!
Solution 1: Keep the Old Gesture Recognizer
You can also just check if a cell already contains a gesture recognizer and not add a new one if it does. This will ensure that only one TapGestureRecognizer is applied to each cell:
// Check if the cell already contains a gesture recognizer
// if not, add one!
if (cell.gestureRecognizers.count == 0) {
// Now add the tap gesture recognizer and it will be the only one
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
}
Note: You should probably check and make sure the cell contains
exactly the gesture recognizer that you desire- you may want to add
more gesture recognizers to your cells and then you'll have to make
sure it contains the right one!
Solution 2: Remove Gesture Recognizers
Remove all gesture recognizers from the cell before adding the TapGestureRecognizer. This will ensure that only one TapGestureRecognizer is applied to each cell:
// Removes all gesture recognizers in the cell
for (UIGestureRecognizer *recognizer in cell.gestureRecognizers) {
[cell removeGestureRecognizer:recognizer];
}
// Now add the tap gesture recognizer and it will be the only one
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
singleTap.numberOfTapsRequired = 1;
[cell.image setUserInteractionEnabled:YES];
[cell.image addGestureRecognizer:singleTap];
just in you custom cell,do this :(i use swift as example)
class YourCell:UITableViewCell{
//add a variable to track has added a tapgesture to image view
var isAddedTapGesture = false
......
}
in your cellForRowAtIndexPath:
if(cell.isAddedTapGesture == false){
//add the tap gesture to your image
cell.cell.isAddedTapGesture = true
}
In your custom cell header, create a property like
#property (strong, nonatomic) UITapGestureRecognizer *tapGesture;
Add Getter method for the gesture.
- (UITapGestureRecognizer*)tapGesture{
if (!_tapGesture) {
_tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected:)];
}
return _tapGesture;
}
and inside the awakeFomNib function, Remove and re - add the gesture for the image view like the below.
[self.image removeGestureRecognizer:self.tapGesture];
[self.image addGestureRecognizer:self.tapGesture];
Hope this will be helpfull.

UITapGestureRecognizer only detects parent view tap

I am using UITapGestureRecognizer for detecting which UIView was tapped on my screen but for some reason it only detects the parent view tap, for example below code logs only parent views tag. How do i detect subview taps which are present on main view. Please suggest.
Inside View did load :-
UITapGestureRecognizer *viewTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(actionForViewTapped:)];
[self.view addGestureRecognizer:viewTapRecognizer];
Method outside view did load.
-(void) actionForViewTapped:(UITapGestureRecognizer*)sender {
NSLog(#"view tapped");
UIView *view = sender.view;
NSLog(#"view tag is %lu", view.tag); //Always prints parent view tag.
if(view.tag == 10){
NSLog(#"tag1 tapped"); //Not called
}
if(view.tag == 20){
NSLog(#"tag 2 tapped"); //Not called
}
}
We have more options to find detecting on sub view by tap gesture
CHOICE 1:Directly tap to SubView
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(tapSubView)];
tapGesture.numberOfTapsRequired = 1;
[subView addGestureRecognizer:tapGesture];
CHOICE 2:Finding tap on SubView through Parent View
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(tapSubView)];
tapGesture.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:tapGesture];
-(void)tapSubView:(UITapGestureRecognizer *)sender
{
UIView* view = sender.view;
CGPoint loc = [sender locationInView:view];
UIView* subview = [view hitTest:loc withEvent:nil];
//OR
CGPoint point = [sender locationInView:sender.view];
UIView *viewTouched = [sender.view hitTest:point withEvent:nil];
if ([viewTouched isKindOfClass:[self.view class]])
{
NSLog(#"the subView is called");
}
else
{
NSLog(#"the subView is not called");
}
}
Printed Output is
the subView is called
CHOICE 3:Find Tap Detection using Delegate methods of Gesture
First You have to add the GestureRecognizerDelegate
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if([touch.view isKindOfClass: [self.view class]] == YES)
{
return YES; // return YES (the default) to allow the gesture recognizer to examine the touch object
}
else {
return NO; //NO to prevent the gesture recognizer from seeing this touch object.
}
}
The gesture recognizer is only associated with one specific view, which means it will only recognize touches on the view it is added to. If you want to know which subview was touched, then you will need to do a couple of things:
Set userInteractionEnabled = false for each subview. This will make it so that every touch on a subview is passed up to the parent view, and the touch will be recognized by the gesture recognizer.
There isn't enough information on your view hierarchy or layout to know exactly how to proceed from here, but you can use one or some of these methods to determine which view was touched: UIView.hitTest(_:with:), UIView.point(inside:with:), CGRectContainsPoint() or UIGestureRecognizer.location(in:). For example, if the subviews do not overlap each other, you could use the following code snippet to test if the touch was in a particular view:
let location = tapGesture.locationInView(parentView)
if CGRectContainsPoint(subview1, location) {
// subview1 was touched
}

how to hide the keypad after tapping the empty area

I'm trying to make keypad disappear on tapping the empty area (the textfields are in tableViewCells) I'm able to do that with following code
-(void) initTapGesture{ //calling in viewDidLoad
self.singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(onTappingView)];
self.singleTap.numberOfTapsRequired = 1;
self.singleTap.numberOfTouchesRequired = 1;
[self.view addGestureRecognizer:self.singleTap];
}
-(void)onTappingView{
[self.tableView endEditing:YES]; // or [self.view endEditing:YES];
}
but after this the tableView cell's didSelectRowAtIndexPath delegate method is not being called at all.What should I do??
I also tried the following code for onTappingView function it didn't work :
-(void)onTappingView{
RegistrationTabelViewCell *cell=(RegistrationTabelViewCell*)[self.registerationTabelView cellForRowAtIndexPath:self.currentCellIndexPath];
[cell.textField resignFirstResponder];
}

IOS Toolbarbutton item not triggering action with scroll bar

I have done code for Scrollview(8images) + Toolbar as well. When I try to click the toolbar button item the scrollview is not turned back as expected. below is the code.
When I click Toolbar button, no action triggered to "IBAction clickprjinfo", I have confirm done "SentAction" to this IBACTION via Barbuttonitem in connection inspector.
during runtime, when i click hold toolbar button + touch on scroolview screen + then release button, then it trigger the IBACTION.
Anyone help to notify my mistake or better way to understand this.
-(void)viewDidLoad
{
[super viewDidLoad];
[self pgcontrolview];
}
-(void) pgcontrolview {
pageC.numberOfPages=8;
pageC.currentPage=0;
for (int i=1; i<=8; i++)
{
UIImageView *images=[[UIImageView alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:#"%d.jpg",i]]];
images.frame=CGRectMake((i-1)*1024, 0, 1024, 760);
[scroller addSubview:images];
}
scroller.delegate=self;
scroller.contentSize=CGSizeMake(1024*8, 760);
scroller.pagingEnabled=YES;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handle_Tap:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
[self.view addGestureRecognizer:tap];
}
-(IBAction)clickprjinfo:(id)sender{
pageC.currentPage=1;
CGRect frame=scroller.frame;
frame.origin.x=0;//frame.size.width*page;
frame.origin.y=0;
[scroller scrollRectToVisible:frame animated:YES];
}
Add Gesture delegate methods as below
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
// test if our control subview is on-screen
if ([touch.view isKindOfClass:[UIControl class]]) {
// we touched a button, slider, or other UIControl
return NO; // ignore the touch
}
return YES; // handle the touch
}
Because it considering UIButton tapping as UITapGesture, so you don't need to allow UITapGesture on UIButton as the above delegate method ignore touch on UIControl (which in-turn UIButton) as allow to perform
-(IBAction)clickprjinfo:(id)sender action

Dismiss keyboard by touching background of UITableView

I have a UITableView with UITextFields as cells. I would like to dismiss the keyboard when the background of the UITableView is touched. I'm trying to do this by creating a UIButton the size of the UITableView and placing it behind the UITableView. The only problem is the UIButton is catching all the touches even when the touch is on the UITableView. What am I doing wrong?
Thanks!
This is easily done by creating a UITapGestureRecognizer object (by default this will detect a "gesture" on a single tap so no further customization is required), specifying a target/action for when the gesture is fired, and then attaching the gesture recognizer object to your table view.
E.g. Perhaps in your viewDidLoad method:
UITapGestureRecognizer *gestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(hideKeyboard)];
[self.tableView addGestureRecognizer:gestureRecognizer];
And the hideKeyboard method might look like this:
- (void) hideKeyboard {
[textField1 resignFirstResponder];
[textField2 resignFirstResponder];
...
...
}
Note that the gesture is not fired when touching inside a UITextField object. It is fired though on the UITableView background, footer view, header view and on UILabels inside cells etc.
The UITapGestureRecognizer solution works with table cell selection if you set:
gestureRecognizer.cancelsTouchesInView = NO;
Here is a best way to do this.
Just do this
[self.view endEditing:YES];
or
[[self.tableView superView] endEditing:YES];
You can also do it from Storyboard:
As UITableView is a subclass of UIScrollView, implementing one delegate method below provides an extremely easy, quick solution. No need to even involve resignFirstResponder since view hierarchy introspects and finds the current responder and asks it to resign it's responder status.
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
[self.view endEditing:YES];
}
And remember to add UIScrollViewDelegate to header file.
tableView.keyboardDismissMode = .onDrag
Firstly, listen for scrollViewWillBeginDragging in your UIViewController by adding the UIScrollViewDelegate:
In .h file:
#interface MyViewController : UIViewController <UIScrollViewDelegate>
In .m file:
- (void)scrollViewWillBeginDragging:(UIScrollView *)activeScrollView {
[self dismissKeyboard];
}
Then listen for other interactions:
- (void)setupKeyboardDismissTaps {
UISwipeGestureRecognizer *swipeUpGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(dismissKeyboard)];
swipeUpGestureRecognizer.cancelsTouchesInView = NO;
swipeUpGestureRecognizer.direction = UISwipeGestureRecognizerDirectionUp;
[self.tableView addGestureRecognizer:swipeUpGestureRecognizer];
UISwipeGestureRecognizer *swipeDownGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(dismissKeyboard)];
swipeDownGestureRecognizer.cancelsTouchesInView = NO;
swipeDownGestureRecognizer.direction = UISwipeGestureRecognizerDirectionDown;
[self.tableView addGestureRecognizer:swipeDownGestureRecognizer];
UISwipeGestureRecognizer *swipeLeftGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(dismissKeyboard)];
swipeLeftGestureRecognizer.cancelsTouchesInView = NO;
swipeLeftGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[self.tableView addGestureRecognizer:swipeLeftGestureRecognizer];
UISwipeGestureRecognizer *swipeRightGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(dismissKeyboard)];
swipeRightGestureRecognizer.cancelsTouchesInView = NO;
swipeRightGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
[self.tableView addGestureRecognizer:swipeRightGestureRecognizer];
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(dismissKeyboard)];
tapGestureRecognizer.cancelsTouchesInView = NO;
[self.tableView addGestureRecognizer:tapGestureRecognizer];
}
Then implement dismissKeyboard:
- (void)dismissKeyboard {
NSLog(#"dismissKeyboard");
[yourTextFieldPointer resignFirstResponder];
}
And if, like me, you wanted to dismiss the keyboard for a UITextField inside a custom table cell:
- (void)dismissKeyboard {
NSLog(#"dismissKeyboard");
CustomCellClass *customCell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
[customCell.textFieldInCell resignFirstResponder];
}
Hope that helps anyone searching!!
Here's the swift version for your coding pleasure:
It adds a tap gesture recognizer then dismisses the keyboard. No outlet for the TextField is required!
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "handleTap:"))
}
func handleTap(sender: UITapGestureRecognizer) {
if sender.state == .Ended {
view.endEditing(true)
}
sender.cancelsTouchesInView = false
}
There is Swift 3 version without blocking taps on cells.
In viewDidLoad() method:
let dismissKeyboardGesture = UITapGestureRecognizer(target: self, action: #selector(hideKeyboard))
dismissKeyboardGesture.cancelsTouchesInView = false
tableView.addGestureRecognizer(dismissKeyboardGesture)
And hideKeyboard looks like this:
func hideKeyboard() {
view.endEditing(true)
}
I did it like this:
Create a method in your TableViewController to deactivate first responder (which would be your TextBox at that point)
- (BOOL)findAndResignFirstResonder:(UIView *)stView {
if (stView.isFirstResponder) {
[stView resignFirstResponder];
return YES;
}
for (UIView *subView in stView.subviews) {
if ([self findAndResignFirstResonder:subView]) {
return YES;
}
}
return NO;
}
In tableView:didSelectRowAtIndexPath: call the previous method:
- (void)tableView:(UITableView *)tableView
didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
...
[self findAndResignFirstResonder: self.view];
...
}
I had a UITableViewController and implementing touchesBegan:withEvent: didn't work for me.
Here's what worked:
Swift:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
view.endEditing(true)
}
Objective-C:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.view endEditing:YES];
}
#interface DismissableUITableView : UITableView {
}
#end
#implementation DismissableUITableView
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.superview endEditing:YES];
[super touchesBegan:touches withEvent:event];
}
#end
Then make sure that in your Nib file you set the type of your UITableView to DismissableUITableView .....maybe i could have thought of a better name for this class, but you get the point.
If you are targeting iOS7 you can use one of the following:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag;
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeInteractive;
The former will animate the keyboard off screen when the table view is scrolled and the later will hide the keyboard like the stock Messages app.
Note that these are from UIScrollView, which UITableView inherits from.
Try this:
viewDidLoad(){
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard))
tableView.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
#objc func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
UITableView is a subclass of UIScrollView.
The way I did it was to listen for a scroll event by the user and then resignFirstResponder. Here's the UIScrollViewDelegate method to implement in your code;
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
When approaching these sorts of problems I've found the best way is to research the delegate protocols for each object and those of the parent classes (in this case UITableViewDelegate, UIScrollViewDelegate. The number of events NS objects fires is quite large and comprehensive. It's also easier implementing a protocol then subclassing anything.
I had the same problem and here's my solution, it works perfectly for me:
In the view or view controller that you implemented <UITextFieldDelegate>
(In my case I have a custom UITableViewCell called TextFieldCell),
Declare the UITapGestureRecognizer as a property:
#interface TextFieldCell : UITableViewCell <UITextFieldDelegate>
{
UITextField *theTextField;
UITapGestureRecognizer *gestureRecognizer;
}
#property (nonatomic,retain) UITextField *theTextField;
#property (nonatomic,retain) UITapGestureRecognizer *gestureRecognizer;
And initialize it in your view/controller:
self.gestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(closeKeyboard:)];
In the - (void)textFieldDidBeginEditing:(UITextField *)textField method, use superView to move up to your tableView and call addGestureRecognizer:
[self.superview.superview addGestureRecognizer:gestureRecognizer];
And in the - (void)textFieldDidEndEditing:(UITextField *)textField, just remove the gesture recognizer:
[self.superview.superview removeGestureRecognizer:gestureRecognizer];
Hope it helps.
I wanted my cell to open the keyboard when any part of the cell was selected and close it if you clicked anywhere off the cell. To open the keyboard:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
if (selected)
{
[self.textField becomeFirstResponder];
}
}
(NOTE: I've subclassed the cell but you can easily achieve this in the tableView:didSelectRowAtIndexPath: delegate method of UITableView)
Doing this meant that with the top solutions if you clicking on the cell twice the keyboard would shake as, first the gesture recogniser tried to close the keyboard, and second the cell was reselected and tried open the keyboard.
Solution is to check whether the click occurred inside the currently selected cell:
- (void)viewDidLoad
{
[super viewDidLoad];
//gesture recognizer to close the keyboard when user taps away
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(dismissKeyboard:)];
tap.cancelsTouchesInView = NO;
[self.tableView addGestureRecognizer:tap];
}
-(void)dismissKeyboard:(UIGestureRecognizer*)tapGestureRecognizer
{
if (!CGRectContainsPoint([self.tableView cellForRowAtIndexPath:[self.tableView indexPathForSelectedRow]].frame, [tapGestureRecognizer locationInView:self.tableView]))
{
[self.view endEditing:YES];
}
}
I've found a solution that works great.
Is needed to use the UIGestureRecognizerDelegate and the method – gestureRecognizer:shouldReceiveTouch:.
Add the gesture recognizer to the TableView as follows:
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(hideKeyboard)];
tapGestureRecognizer.cancelsTouchesInView = NO;
tapGestureRecognizer.delegate = self;
[self.suggestedTableView addGestureRecognizer:tapGestureRecognizer];
[tapGestureRecognizer release];
Then, implement the shouldReceiveTouch delegate method to reject touches that are performed in UITableViewCell class. The hideKeyboard method only will be called when the touch has been performed outside UITableViewCell class.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if([touch.view isKindOfClass:[UITableViewCell class]]) {
return NO;
}
// UITableViewCellContentView => UITableViewCell
if([touch.view.superview isKindOfClass:[UITableViewCell class]]) {
return NO;
}
// UITableViewCellContentView => UITableViewCellScrollView => UITableViewCell
if([touch.view.superview.superview isKindOfClass:[UITableViewCell class]]) {
return NO;
}
return YES; // handle the touch
}
- (void) hideKeyboard{
[textField resignFirstResponder];
}
UITableView has a handy backgroundView property, with which I achieved this behavior without messing with cell selection, as shown below in Swift:
let tableBackTapRecognizer = UITapGestureRecognizer(target: self, action: #selector(hideKeyboard))
tableView.backgroundView = UIView()
tableView.backgroundView?.addGestureRecognizer(tableBackTapRecognizer)
I was searching for the solution and did not find anything that would fit my code, so I did it like this:
http://82517.tumblr.com/post/13189719252/dismiss-keyboard-on-uitableview-non-cell-tap
It's basically a combination of before-mentioned approaches but does not require to subclass anything or to create background buttons.
Simply using a UITapGestureRecognizer and cancelsTouchesInView = NO means that taps on cells and UITextViews also trigger the hide. This is bad if you have multiple UITextViews and you tap on the next one. The keyboard will start to hide and then the next textView becomes the firstResponder and the keyboard becomes visible again. To avoid this, check the tap location and only hide the keyboard if the tap isn't on a cell:
// init
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapTableView:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.tableView addGestureRecognizer:tapRecognizer];
// Hide on tap
- (void)didTapTableView:(UITapGestureRecognizer *)tap
{
CGPoint point = [tap locationInView:tap.view];
[self.view endEditing:!CGRectContainsPoint([self.tableView rectForRowAtIndexPath:[self.tableView indexPathForRowAtPoint:point]], point)];
}
In order for scrollViewWillBeginDragging: to be triggered, the tableView's scrollEnabled property must be YES
// Hide on scroll
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
[self.view endEditing:YES];
}
Swift 4/4.2/5
You can also dismiss the keyboard when a cell is tapped - prior to doing anything else.
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
view.endEditing(true)
// Do something here
}
tableView.keyboardDismissMode = .onDrag // .interactive
Why do you want to create a table full of textfields? You should be using a detailed view for each row that contains the text fields.
When you push your detailedview, ensure that you call "[myTextField becomeFirstResponder]" so that the user can start editing with just one click away from the table list.
If you're willing to subclass (ugh!) your table view, something like this might work:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
BOOL backgroundTouched = YES;
for (UITouch *touch in touches) {
CGPoint location = [touch locationInView:self];
for (UITableViewCell *cell in self.visibleCells) {
if (CGRectContainsPoint(cell.frame, location)) {
backgroundTouched = NO;
break;
}
}
}
if (backgroundTouched) {
for (UITableViewCell *cell in self.visibleCells) {
// This presumes the first subview is the text field you want to resign.
[[cell.contentView.subviews objectAtIndex:0] resignFirstResponder];
}
}
[super touchesBegan:touches withEvent:event];
}
If you want to dismiss the keyboard while return key is pressed,you can simply add the following code in textField should return method i.e.:
- (BOOL)textFieldShouldReturn:(UITextField *)atextField
{
[textField resignFirstresponder];
}
Some textfields might have a picker view or some other as a subview,so in that case the above method doesn't work so in that case we need to make use of UITapGestureRecognizer class i.e. add the following code snippet to viewDidLoad method i.e.:
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(dismissKeyboard)];
[self.view addGestureRecognizer:tap];
Now simply add the resign responder to the selector method i.e.:
-(void)dismissKeyboard
{
[textField resignFirstResponder];
}
Hope it helps,thanks :)
Many interesting answers. I would like to compile different approaches into the solution that i thought best fit a UITableView scenario (it's the one I usually use):
What we usually want is basically to hide the keyboard on two scenarios: on tapping outside of the Text UI elements, or on scrolling down/up the UITableView. The first scenario we can easily add via a TapGestureRecognizer, and the second via the UIScrollViewDelegate scrollViewWillBeginDragging: method.
First order of business, the method to hide the keyboard:
/**
* Shortcut for resigning all responders and pull-back the keyboard
*/
-(void)hideKeyboard
{
//this convenience method on UITableView sends a nested message to all subviews, and they resign responders if they have hold of the keyboard
[self.tableView endEditing:YES];
}
This method resigns any textField UI of the subviews within the UITableView view hierarchy, so it's more practical than resigning every single element independently.
Next we take care of dismissing via an outside Tap gesture, with:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[self setupKeyboardDismissGestures];
}
- (void)setupKeyboardDismissGestures
{
// Example for a swipe gesture recognizer. it was not set-up since we use scrollViewDelegate for dissmin-on-swiping, but it could be useful to keep in mind for views that do not inherit from UIScrollView
// UISwipeGestureRecognizer *swipeUpGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(hideKeyboard)];
// swipeUpGestureRecognizer.cancelsTouchesInView = NO;
// swipeUpGestureRecognizer.direction = UISwipeGestureRecognizerDirectionUp;
// [self.tableView addGestureRecognizer:swipeUpGestureRecognizer];
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(hideKeyboard)];
//this prevents the gestureRecognizer to override other Taps, such as Cell Selection
tapGestureRecognizer.cancelsTouchesInView = NO;
[self.tableView addGestureRecognizer:tapGestureRecognizer];
}
Setting tapGestureRecognizer.cancelsTouchesInView to NO is to avoid the gestureRecognizer from overriding the normal inner workings of the UITableView (for example, not to interfere with cell Selection).
Finally, to handle hiding the keyboard on Scrolling up/down the UITableView, we must implement the UIScrollViewDelegate protocol scrollViewWillBeginDragging: method, as:
.h file
#interface MyViewController : UIViewController <UIScrollViewDelegate>
.m file
#pragma mark - UIScrollViewDelegate
-(void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
[self hideKeyboard];
}
I hope it helps! =)
Here's how I finally made works. I combined suggestions and codes from different answers.
Features: dismissing keyboard, moving text fields above keyboard while editing and setting "Next" and "Done" keyboard return type.REPLACE "..." with more fields
static const CGFloat ANIMATION_DURATION = 0.4;
static const CGFloat LITTLE_SPACE = 5;
CGFloat animatedDistance;
CGSize keyboardSize;
#interface ViewController () <UITextFieldDelegate>
#property (weak, nonatomic) IBOutlet UITextField *firstNameTXT;
.....// some other text fields
#property (weak, nonatomic) IBOutlet UITextField *emailTXT;
#end
#implementation ViewController
- (void)viewDidLoad{
.....
// add tap gesture to help in dismissing keyboard
UITapGestureRecognizer * tapGesture = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(tapScreen:)];// outside textfields
[self.view addGestureRecognizer:tapGesture];
// set text fields return key type to Next, last text field to Done
[self.firstNameTXT setReturnKeyType:UIReturnKeyNext];
.....
[self.emailTXT setReturnKeyType:UIReturnKeyDone];
// set text fields tags
[self.firstNameTXT setTag:0];
....// more text fields
[self.emailTXT setTag:5];
// add keyboard notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardDidHide:) name:UIKeyboardDidHideNotification object:nil];
}
// dismiss keyboard when tap outside text fields
- (IBAction)tapScreen:(UITapGestureRecognizer *)sender {
if([self.firstNameTXT isFirstResponder])[self.firstNameTXT resignFirstResponder];
...
if([self.emailTXT isFirstResponder])[self.emailTXT resignFirstResponder];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
if(textField.returnKeyType==UIReturnKeyNext) {
// find the text field with next tag
UIView *next = [[textField superview] viewWithTag:textField.tag+1];
[next becomeFirstResponder];
} else if (textField.returnKeyType==UIReturnKeyDone || textField.returnKeyType==UIReturnKeyDefault) {
[textField resignFirstResponder];
}
return YES;
}
// Moving current text field above keyboard
-(BOOL) textFieldShouldBeginEditing:(UITextField*)textField{
CGRect viewFrame = self.view.frame;
CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat textFieldBottomLine = textFieldRect.origin.y + textFieldRect.size.height + LITTLE_SPACE;//
CGFloat keyboardHeight = keyboardSize.height;
BOOL isTextFieldHidden = textFieldBottomLine > (viewRect.size.height - keyboardHeight)? TRUE :FALSE;
if (isTextFieldHidden) {
animatedDistance = textFieldBottomLine - (viewRect.size.height - keyboardHeight) ;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
return YES;
}
-(void) restoreViewFrameOrigionYToZero{
CGRect viewFrame = self.view.frame;
if (viewFrame.origin.y != 0) {
viewFrame.origin.y = 0;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
}
-(void)keyboardDidShow:(NSNotification*)aNotification{
NSDictionary* info = [aNotification userInfo];
keyboardSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
}
-(void)keyboardDidHide:(NSNotification*)aNotification{
[self restoreViewFrameOrigionYToZero];// keyboard is dismissed, restore frame view to its zero origin
}
#end
#mixca's answer is very useful but what if i've something different from UITextField. I think best way to handle it by searching all subviews of main view with recursive function, check example below
- (BOOL)findAndResignFirstResponder {
if (self.isFirstResponder) {
[self resignFirstResponder];
return YES;
}
for (UIView *subView in self.subviews) {
if ([subView findAndResignFirstResponder]) {
return YES;
}
}
return NO;
}
and also you can put this method to your utility class and can use from tap gesture like #mixca's answer..

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