I'm trying to move a view while the scrollview is being scrolled with the same intensity.
I'm trying:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// here I detect when user scroll
}
How could I get the intensity that the scrollview is being scrolled?
Try to use these methods:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
//scrolling on
NSLog(#"scrollViewWillBeginDragging");
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
if(!decelerate) {
//not scrolling
}
NSLog(#"scrollViewDidEndDragging");
}
You can do that by reading the contentOffset property on the scrollView
// You can save this as a property or an iVar
CGPoint lastContentOffset;
-(void)scrollViewWillBeginDragging:(UIScrollView *)scrollView{
lastContentOffset = scrollView.contentOffset;
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
CGPoint difference = CGPointSubstract(scrollView.contentOffset, lastContentOffset);
lastContentOffset = scrollView.contentOffset;
// Use difference to know by how much the scroll view scrolled
// IMPORTANT: CGPointSubstract is not a standard function, you can implement it yourself.
}
I don't want to give you the full code but i'll help with how to achieve it.
1) You need to use the time.
2) When the time difference is greater than an amount of time passed to measure (0.05s?)
3) Check what the old content offset is compared to the new one
4) The difference is your velocity
5) reset your current timer
6) set current offsets to last offset
Hope this helps
Ben
distance calcs
CGFloat distanceY = currentOffset.y - lastOffset.y;
CGFloat distanceX = currentOffset.X - lastOffset.X;
Related
Is there a way to trigger an event, such as with an IBAction, when a user scrolls to the bottom of a UITableView? I would like to add more rows if this happens. How do I do this?
Unless it´s a little late, but i think i found a better solution:
instead of
- (void)scrollViewDidScroll: (UIScrollView)scroll
i used
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
This is much more convenient, cause the event is only triggered once.
I used this code in my application to load more rows in my tableview at the bottom (maybe you recognize this type of reloading from the facebook application - only difference that they are updating at the top).
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
NSInteger currentOffset = scrollView.contentOffset.y;
NSInteger maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height;
if (maximumOffset - currentOffset <= -40) {
NSLog(#"reload");
}
}
Hope anyone will help this.
Simply listen to the scrollViewDidScroll: delegate method, compare the content offset with the current possible offset and if lower then some threshold call your method to update the tableview. Don't forget to call [tableView reloadData] to make sure it reload the newly added data.
EDIT: Put together abstract code, not sure if it works, but should.
- (void)scrollViewDidScroll: (UIScrollView *)scroll {
// UITableView only moves in one direction, y axis
CGFloat currentOffset = scroll.contentOffset.y;
CGFloat maximumOffset = scroll.contentSize.height - scroll.frame.size.height;
// Change 10.0 to adjust the distance from bottom
if (maximumOffset - currentOffset <= 10.0) {
[self methodThatAddsDataAndReloadsTableView];
}
}
I use this snippet. in tableView:willDisplayCell:forRowAtIndexPath: I check, if the cell with the last index path is about to be diplayed.
For a tableView with one section:
[indexPath isEqual:[NSIndexPath indexPathForRow:[self tableView:self.tableView numberOfRowsInSection:0]-1 inSection:0]
with more sections:
[indexPath isEqual:[NSIndexPath indexPathForRow:[self tableView:self.tableView numberOfRowsInSection:0]-1 inSection:[self numberOfSectionsInTableView:self.tableView]-1]
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if(!_noMoreDataAvailable)
{
if ([indexPath isEqual:[NSIndexPath indexPathForRow:[self tableView:self.tableView numberOfRowsInSection:0]-1 inSection:0]])
{
[self.dataSourceController fetchNewData];
}
}
}
after fetching the dataSourceController will inform the tableView delegate and this will reload the data.
NSInteger currentOffset = scrollView.contentOffset.y;
NSInteger maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height;
// Hit Bottom?
if ((currentOffset > 0) && (maximumOffset - currentOffset) <= 10) {
// Hit Bottom !!
}
It can be achieved in much simpler way I guess, you just need to determine the scrolling direction as in this case it is when the user is scrolling downwards.
First in your .h file declare a variable :
CGPoint pointNow;
In .m file, in scrollViewDidScroll method we need to implement this code:-
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView.contentOffset.y > pointNow.y) {
//Enter code here
}
}
Swift
Here is the Swift version of #user944351's answer:
func scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) {
let currentOffset = scrollView.contentOffset.y
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height
if maximumOffset - currentOffset <= -40 {
print("reload")
}
}
Just add this method to your UITableView delegate class. I found -40 too large but you can adjust it according to your needs.
More info
See my fuller answer that has an example of method to reload data using limits and offsets for the database.
I'm not sure why you'd want to do this, but I imagine you could add some code to your cellForRowAtIndexPath method so that if indexPath.row == the last row, call the method to add more rows...
I have two UIScrollViews. Both the scroll views contain an image. Now, I want to zoom second scroll view programmatically if I zoom in the first scroll view manually. I am using -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView method to manually zoom the first scroll view. The second scroll view should be zoomed to the same point and scale. How can I achieve this?
By using the tag or object of those two scrollviews you can identify the which scroll view you need zoom in viewForZoomingInScrollView method.
e.g
//need to set the tag for scrollviews
-(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
if(scrollView.tag == 1)
{
return firstImageView;
}
return secondImageView;
}
OR
//need to create the object of used scrollviews
-(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
if(scrollView == objScrollViewFirst)
{
return firstImageView;
}
return secondImageView;
}
How about something like this:
CGRect zoomRect;
zoomRect.size.height = manualScrollView.frame.size.height / manualScrollView.zoomScale;
zoomRect.size.width = manualScrollView.frame.size.width / manualScrollView.zoomScale;
zoomRect.origin.x = manualScrollView.center.x - (zoomRect.size.width / 2.0);
zoomRect.origin.y = manualScrollView.center.y - (zoomRect.size.height / 2.0);
[autoScrollView zoomToRect:zoomRect animated:YES];
[autoScrollView setZoomScale:manualScrollView.zoomScale animated:YES];
Try something like this in the UIScrollViewDelegate method:
override func scrollViewDidScroll(scrollView: UIScrollView){
otherScrollView.contentOffset = scrollView.contentOffset
otherScrollView.zoomScale = scrollView.zoomScale
}
I am using a UITableView to achieve a scale/unblur effect on my user's profile picture (like in the Spotify App) when I pull down the UITableView to a negative contentOffset.y. This all works fine...
Now, when a user pulls down to a contentOffset.y smaller or equal to a certain value -let's call it maintainOffsetY = 70.0- and he "lets go" of the view, I would like to maintain this contentOffset until the user "pushes" the view up again, instead of the view to automatically bounce back to contentOffset = (0,0) again.
In order to achieve this, I must know when the touches began and ended, which I can do with the following delegate methods:
- (void) scrollViewWillBeginDragging:(UIScrollView *)scrollView {
// is like touches begin
if ([scrollView isEqual:_tableView]) {
NSLog(#"touches began");
_touchesEnded = NO;
}
}
- (void) scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
// is like touches ended
NSLog(#"touches ended");
if ([scrollView isEqual:_tableView]) {
_touchesEnded = YES;
}
}
Then in
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
I check if the contentOffset.y is smaller than or equal to maintainOffsetY and if the user has already "let go" of the table, so it is about to bounce (or already bouncing) back to contentOffset = (0,0).
It does not seem to be possible to let it bounce back only to the maintainOffsetY. Does anybody know a workaround or have an idea on how to solve this?
Any help is much appreciated!
To set a negative offset to a scroll view you can use this.
You need to save the initial content inset of scroll view. It can be not 0 already, if you have translucent nav bar for example.
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
contentInsetTopInitial = self.tableView.contentInset.top;
}
Then write this.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
CGPoint contentOffset = scrollView.contentOffset; // need to save contentOffset before changing contentInset
CGFloat contentOffsetY = contentOffset.y + contentInsetTopInitial; // calculate pure offset, without inset
if (contentOffsetY < -maintainOffsetY) {
scrollView.contentInset = UIEdgeInsetsMake(contentInsetTopInitial + maintainOffsetY, 0, maintainOffsetY, 0);
[scrollView setContentOffset:contentOffset animated:NO];
}
}
Hope this will help.
I have Scrollview using for displaying images along with two buttons previous and next.
Now my problem is when the user is scrolling the image I want to identify whether it is from right to left scroll or vice versa. For this purpose I have to calculate scrollview contentOffset and scrollview frame size but I don't know how to calculate those values.
Still now I used:
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset NS_AVAILABLE_IOS(5_0){}
this method.
need any suggestions.
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView1 willDecelerate:(BOOL)decelerate;
{
CGFloat pageWidth = scrollView.frame.size.width;
float fractionalPage = scrollView.contentOffset.x / pageWidth;
NSInteger page = lround(fractionalPage);
if (previousPage != page){
if ([scrollView.panGestureRecognizer translationInView:scrollView.superview].x > 0){
NSLog(#"-1");
} else {
NSLog(#"+1");
}
}
}
Hi if you are scrolling Horizontally you will get to know whether you are going next or previous depending upon velocity.x
velocity.x > 0 ?(int) _currentIndex + 1 :(int) _currentIndex - 1;
-(void) scrollViewWillBeginDragging:(UIScrollView *)scrollView {
CGFloat xAxisVisible= self.uiScrollDetails.contentOffset.x;
self.currentIndex=xAxisVisible/320;
NSLog(#"Dragging - You are now on page %i",(int) self.currentIndex);
}
I am creating an app where I am trying to have a pagescrollviewcontroller swipe through screens and have the top "nav" bar titles scroll real time with the titles
i have the title bar view as a custom view and I am able to access the scroll delegate methods for both the custom scroll view and the pageview controller. However. I don't see how to access the real time scroll pos? I know it is possible because twitter does it (really can't shouldn't be in anyone's vocabulary) but I am not sure how to achieve this.
a picture
the home title swipes at the same scroll pos as the pagecontrollers.
current code:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView {
if(scrollView.tag == 100) {
CGPoint point = CGPointMake(mainScrollView.contentOffset.x * 1,0);
[titleSwipe setContentOffset:point animated:YES];
}
else {
mainScrollView.contentOffset = CGPointMake(0,1);
[mainScrollView setContentOffset:titleSwipe.contentOffset animated:YES];
}
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate: (BOOL)decelerate {
CGPoint point = CGPointMake(mainScrollView.contentOffset.x * 2,0);
[titleSwipe setContentOffset:point animated:YES];
}
You'll find the real time position in scrollViewDidScroll:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// X scroll
//
CGFloat percentage = scrollView.contentOffset.x / scrollView.contentSize.width;
NSLog(#"Scrolled percentage: %f", percentage);
}
Hope that helps!