Hi I am a new iOS developer with my first app in the App Store implementing iAd. I have been watching the iAd console that displays my revenue for each day and total revenue. My question is, why might my total revenue be going down even though the average eCPM has not gone down since I last checked. I had more money.yestersay than I do today according to the posted total revenue and was just curious if anyone could fill me in? Thanks !
I currently have an app with iAd in the App Store too. I never really got into the reason for some changes in eCPM but I noticed that at the end of the day it seemed like I got the same amount of money as the days before. I guess apples system is not always as precise in this things. I would suggest you to just wait and see if everything comes back in place. :)
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So I released my first game on the Apple App Store a couple of weeks ago. I've been keeping track on user ratings and review in iTunes Connect from the 'My Apps' -> 'Activity' --> 'Ratings and Reviews'. It has been working as it should since the release, up until yesterday. I can't choose the app store country or see any ratings or reviews. It says: No Ratings and Reviews Data. Is anyone getting this right now, or is this normal from time to time maybe? I haven't changed any settings or such. So that shouldn't be it.
So this is what it looks like on iTunes Connect.
So any help would be appreciated. Or tips. Hints. Anything. I know I can use platforms like Sensor Tower, but still, I like checking it out on iTunes Connect.
All the best,
/Sebastian
It's not you. When they changed the design of that part of iTunes connect a while ago, the ratings and reviews page stopped loading for at least one of my apps (rotating circle nothing else), then, about 2 weeks ago it started loading but it would show empty/broken like the image you posted. Then, a week ago the other apps that had been showing reviews up to that point started coming up the same way. I have sent a customer support message with a screenshot, but I haven't heard back from Apple.
I've had more problems since the last redesign, like long (or sometimes seemingly infinite) redirection loops when trying to login after I am logged-out (interestingly it mostly affects Safari), but the ratings/reviews issue that seems to get worse (spreading to more apps) is definitely the most severe issue.
I am currently adding admob banner to my IOS app. I have already used aduinitID for my bannerView. But I haven't distributed the app yet .When I was testing on real device and simulator, without any doubt, Admob didn't count my request for these banner.
But How can I make sure that when I release the app they would count it for me .
How will admob detect when my app gets online . Or is there any step that I have to do in advance, or when my app is confirmed that it was approved by apple to notify admob that my app is on store?
By the way, how much money in dollars do I get when displaying banner and Interstitial when using admob? And how much when user touch on the banner .
In addition, can I create several bannerViews but just only lay them on the same position on my Viewcontroller? The point is to increase request in the case displaying banner to make profit.
Statistics admob can greatly delayed. (up to several days), you add your device as a test. Or turn on the test mode in the display.
No steps there. Everything will work out.
0 you get for views. Price per 1,000 views - an exemplary figure income for 1000 shows on the basis of the activity of your users (clicks). You get only for clicks. The price depends on the country the user of the month (advertising budget changes), the time of year, the data about the user, even a lot of things ...
Can. The truth is your application will dislike and hate.
In addition, SO not the place for such matters.
I have implemented iAd into my iOS application but this is my first time using it so I have a couple of questions.
Note: I have tried to find answers to all these questions but I'm not sure about the accuracy of answers on forums from 2011.
How does Apple define an impression for iAds? So, is there a sort of time frame which has to be met for an impression to count? I think I read 30 seconds somewhere but I'm not sure if this is accurate?
I only have a single ViewController in my application. I am using SpriteKit so everything is screens are changed my presenting new SKScene objects. The application starts with the ViewController presenting a scene. Since my ad banner will only load once (at the start of the app), does this mean I will only get one impression each time someone opens my app (please say no)?
Where can I find information on eCPM, CPC, and stats of the sort? I couldn't find anything in the iAd Apple Documentation. Again, I only have varying numbers I got off of old forums.
How do I decide what kind of advertisements to integrate? Right now I only have a single ad banner. Am I limiting myself with just an ad banner?
Is there any source that would have information on how revenue works with iAds?
I'm unable to find detailed and reliable information pertaining to your questions.
My answers are based on my experiences with iAd.
An impression, I believe, is counted if your application requests an ad and loads its successfully. The 30 seconds you're referring to is the refresh rate at which another banner ad will be requested. For example, ad requested>ad shown>30 seconds have passed>request another ad>show new ad>30 seconds have passed>repeat...
I'd imagine this ad banner is shown throughout your app so it will refresh with new ads as I mentioned in answer #1. Each new ad will count as another impression.
All of these stats and many more, minus CPC, are available through iTunes Connect. There is a link to iAd once you've logged in.
This is up to you. You could integrate interstitial ads, which are full screen ads, in addition to banner ads. Interstitial ads usually have higher eCPM rates so there is more potential for increased revenue, but they come at the cost of being highly invasive and annoying to users.
This question is very vague. I can tell you that iAd pays 70% of its revenue to developers. Besides that you may want to check out this mass amount of information.
I've created a leaderboard in the sandbox mode for my game. Then I tried to play the game using different gamecenter accounts. But I can see only the score for currently logged-in account. Is it correct? Or I have missed something? How can I fill up a sandbox leaderboard with a bunch of records to test my game?
Thank you!
Yes this is normal. In sandbox mode you can only see your own scores.
After you submit your app to the appstore and it doesn't use sandbox mode, you can see everyone's scores. (Gamecenter doesn't update instantly though, so you might have to wait a little while)
I don't have enough reputation to comment, so I'm writing my response as an answer. The same thing happened to me. I had made a bunch of sandbox test accounts and found that I could only see the score of the currently logged in player.
However, after a period of time (I wasn't sure exactly how long), the scores for other players showed up on the leaderboard. So maybe just give it a few hours or so for the scores to show up.
You'll see that scores. It takes time , for the real accounts it's same too . But there is a trick to see more quickly that just log out and log in (switch) between that accounts , this forces the apple servers to display new scores for you more quickly.
guys :)
I have an iOS application - an alarm clock. I released it a little over a month ago. Initially it was paid, but when I saw there were virtually no purchases (from 0 to 4 a day), I changed it to be free for a period of time. When it become free, in less than 10 days it has been downloaded more than 30,000 times, and more importantly (I think) it moved much higher in the search results when the user searches "alarm" - it reached 20th place in the results. During that time I also received very good reviews in the AppStore. But today I changed it back to paid, and now when I search "alarm" my app is shown at the bottom of the 4TH PAGE. Given that one page contains 120 apps, this is very bad for me and I don't understand why this happened. Can anyone tell me how does AppStore ranks search results and is there a way to move my app higher in the rankings, please? :) Huge thanks!
Paid and free are different sections of the app store. AFAIK, they are ranked independently of each other. It's not uncommon for a half-decent free app to climb the rankings quickly after appearing, since it gets a showing in the "new and noteworthy" section, which gets a lot of traffic.