Does anyone know how you can use Realm to store an array of strings? I'm trying to map the following response into Realm correctly:
"zoneInfo": {
"tariffInfoLines": [
"In this city you pay per minute."
]
}
We have a zoneInfo object that contains a tariffInfoLines array. This tariffInfoLines array contains strings. In Realm there are two different variable types for storing data. The first is RLMObject which allows your standard NSString, int, long etc.
The second type is RLMArray, which is used for arrays (as NSArray is not supported). You have to give the array a type, which must be a class that subclasses RLMObject. We have so far got around this by using a ABCRealmString object, as shown below:
#property RLMArray<ABCRealmString> *tariffInfoLines;
ABCRealmString contains an NSString property (it is basically a wrapper):
#property NSString *value;
However what this means is that when Realm tries to map the response to persist the data, it is looking for a value for the key "value" (the name of the property). It appears that it expects a response similar to the following:
"zoneInfo": {
"tariffInfoLines": [
{
"value": "In this city you pay per minute."
},
]
}
In the project, we have it working for the following structure:
"userOptions": [
{
"wantsEmailNotifications": true,
"wantsPushNotifications": false
},
]
This has an array, with objects inside that have clear key value pairs that Realm can map to. The zoneInfo structure appears to be the only place that we have an array with sets of values inside without them being inside an object or having any keys.
If anyone could shed some light on this, regarding if this is possible using Realm, or whether an API change is required to match a structure that Realm can map.
Cross posting from the github issue response: Although this example demonstrates how to store flat arrays of strings on a Realm model, you can extend this pattern to store anything from arrays of integers to native Swift enum's. Basically anything that you can map to a representable type in Realm.
class RealmString: Object {
dynamic var stringValue = ""
}
class Person: Object {
var nicknames: [String] {
get {
return _backingNickNames.map { $0.stringValue }
}
set {
_backingNickNames.removeAll()
_backingNickNames.appendContentsOf(newValue.map({ RealmString(value: [$0]) }))
}
}
let _backingNickNames = List<RealmString>()
override static func ignoredProperties() -> [String] {
return ["nicknames"]
}
}
// Usage...
let realm = try! Realm()
try! realm.write {
let person = Person()
person.nicknames = ["John", "Johnny"]
realm.add(person)
}
for person in realm.objects(Person) {
print("Person's nicknames: \(person.nicknames)")
}
// Prints:
// Person's nicknames: ["John", "Johnny"]
UPDATE (most of the previous answers are no longer correct):
You can now store primitive types or their nullable counterparts (more specifically: booleans, integer and floating-point number types, strings, dates, and data) directly within RLMArrays or Lists. If you want to define a list of such primitive values you no longer need to define cumbersome single-field wrapper objects. Instead, you can just store the primitive values themselves.
Lists of primitive values work much the same way as lists containing objects, as the example below demonstrates for Swift:
class Student : Object {
#objc dynamic var name: String = ""
let testScores = List<Int>()
}
// Retrieve a student.
let realm = try! Realm()
let bob = realm.objects(Student.self).filter("name = 'Bob'").first!
// Give him a few test scores, and then print his average score.
try! realm.write {
bob.testScores.removeAll()
bob.testScores.append(94)
bob.testScores.append(89)
bob.testScores.append(96)
}
print("\(bob.testScores.average()!)") // 93.0
All other languages supported by Realm also supports lists of primitive types.
For the Swift 3.0 here is the change (in my case the Xcode 8 compiler didn't offer auto fix when i switched to swift 3.0 so I had some pain to resolve it).
_backingNickNames.append(objectsIn: newValue.map { RealmString(value: [$0]) })
The RealmString approach is good, but you end up with a new RealmString every time you update the values, leaving a ton of unused objects laying around if you don't clean them up.
I would suggest using something like:
fileprivate let separator = "\u{FFFF}"
class Person: Object {
fileprivate dynamic var _nicknames: String?
var nicknames: [String] {
get { return _nicknames?.components(separatedBy: separator) ?? [] }
set { _nicknames = newValue.isEmpty ? nil : newValue.joined(separator: separator) }
}
override static func ignoredProperties() -> [String] {
return ["nicknames"]
}
}
extension String {
func toStringObject() -> StringObject {
return StringObject(initValue: self)
}
}
extension Sequence where Iterator.Element == String {
func toStringObjects() -> List<StringObject> {
let list = List<StringObject>()
for s in self {
list.append(s.toStringObject())
}
return list
}
}
extension Int {
func toIntObject() -> IntObject {
return IntObject(initValue: self)
}
}
extension Sequence where Iterator.Element == Int {
func toIntObjects() -> List<IntObject> {
let list = List<IntObject>()
for s in self {
list.append(s.toIntObject())
}
return list
}
}
Related
I think I'm introducing some logic error and I might be missing something here.
Please consider the following code:
// Model
class MyModel: NSObject {
let month: Int
let destiny: String
init(month: Int, destiny: String) {
self.month = month
self.destiny = destiny
}
}
var datasource: [MyModel] = []
var dict: [Int : [MyModel]] = [:]
func fillDatasource() {
for _ in 0...20 {
let month = Int.random(in: 1...12)
let destiny = "Any"
let model = MyModel(month: month, destiny: destiny)
datasource.append(model)
}
}
func fillDict() {
datasource.forEach {
let month = $0.month
dict[month]?.append($0)
}
print(dict) // always empty
}
fillDatasource()
fillDict()
Inside my fillDict function the array is always nil.
I think this is because the key doesn't exist , so the value cannot be appended to that specific key.
My question is: if the key doesn't exist, calling the append function would insert the key as well?
Am I missing something here?
Thanks.
Your assumption is incorrect and there is no reason to think that this would insert a new array.
It might seem intuitive for this case but it may be very wrong for some cases. How about something like this:
garages[myName]?.parkCar(myCar)
Should this construct a new garage for my car? I think not. But even if so; what if default constructor is unavailable and this is actually defined as a protocol:
protocol Garage {
func parkCar(_ car: Car)
}
var garages[String: Garage]
there is no way for Swift to fill in this object automatically.
Technically there would be a possible solution for this work that Swift would automatically construct an object for you in dictionary if this object had a default constructor and possibly the object type is a struct or a final class... But this would most likely only introduce more confusion than it would solve.
The most straight forward solution to your example is what #Sh_Khan wrote (but later deleted) which is:
if dict[month] == nil {
dict[month] = [$0]
}
else {
dict[month]?.append($0)
}
Probably some more feasible approach would be
dict[month] = (dict[month] ?? []) + [$0]
but as described in a comment there is already a method that does exactly that for you:
dict[month, default: []].append($0)
I hope we can agree that this is a more general approach and it fixes all cases. For instance
garages[myName, default: PublicGarage(parkingSpot: myName)].parkCar(myCar)
You can update your fillDict method to the following:
func fillDict() {
datasource.forEach {
let month = $0.month
if dict.keys.contains(month) {
dict[month]?.append($0)
} else {
dict[month] = [$0]
}
}
print(dict)
}
Explanation:
We need to check if the month key already exits in the dictionary, than append in it's array else we are assigning a new array against a month in the dictionary
Dic is empty because dic[month] is nil, the value has never been altered.
To group array by a property of the array elem, I'd use the following:
dic = Dictionary(grouping: datasource) { (model) -> Int in
return model.month
}
For hours I've been struggeling with getting an variable element of an enum.
The "Swifticons" - pod provides me with the following enum:
public enum WeatherType: Int {
static var count: Int {
return weatherIcons.count
}
public var text: String? {
return weatherIcons[rawValue]
}
case alien, barometer, celsius, owm300, owm301, owm302, and200moreOfTheseNames
}
private let weatherIcons = ["\u{f075}", "\u{f079}", and202moreOfTheseFontCharacters]
From an external API (openWeatherMap.org) I just get an weather code (let's say "300") - and I want to access Icon "owm300".
But how do I access this element of the enum without knowing the rawValue (which would be - say - 198)?
Here's the plan:
We need to enumerate all of the enum cases. We'll do that by iterating over raw values (luckily, WeatherType is backed by Int).
We will store lazily initialized dictionary that maps String to WeatherType.
And finally, we declare a static function that returns an optional WeatherType? because we can encounter an unknown value.
Here's the code:
extension WeatherType {
// just some little convenience
private typealias W = WeatherType
// 1. define the sequence of all cases
private static func allCases() -> AnySequence<W> {
return AnySequence { () -> AnyIterator<W> in
var raw = 0
return AnyIterator {
// Iterates while raw value can be converted to an enum case
if let next = W(rawValue: raw) {
raw += 1
return next
}
return nil
}
}
}
// 2. Static properties are lazy so we'll use them to store the dictionary with String to WeatherType mapping
private static let typeMap = W.allCases().reduce([String: W]()) { acc, next in
var acc = acc
acc[String(describing: next)] = next
return acc
}
// 3. Declare the mapping function
static func from(string: String) -> WeatherType? {
return W.typeMap[string]
}
}
Here's a little test:
let str = "301"
let type = WeatherType.from(string: "owm\(str)")
print(type == .owm301)
One of the easiest way I can think of is create some kind of mapping dictionary, where you would keep track of weather response code and WeatherType that it maps to like so,
let weatherCodeMapping: [Int: WeatherType] = [300: .owm300,
301: .owm301,
302: .owm302]
With this in place, you dont need to know any specific rawValue, you can simply get code by,
let weatherType = weatherCodeMapping[weatherCode]
And then create some other mapping for your image based on the weatherType.
let weatherIcon = weatherIconMapping[weatherType]
or create a single mapping directly from weather code to icon.
Swift doesn't currently have enumerable sequences of enum cases. One option that you have is to copy the list of icon names, then search for your icon's name, and use that index as the enum's rawValue:
let weatherIcons = [...]
let iconName = "owm300"
let possibleIconIndex = weatherIcons.index {
$0.caseInsensitiveCompare(iconName) == .orderedSame
}
if let iconIndex = possibleIconIndex {
let weatherIcon = WeatherIcon(rawValue: iconIndex)!
// ...
} else {
// graceful fallback for when the weather icon is missing
}
Of course, you need to figure out your own mapping between the data you get from the service and enum names, but that could be as simple as "owm\(weatherCode)".
When Swift 4.2 lands, you will be able to make your enums conform to a new protocol called CaseIterable. Enums that conform to it get a synthesized implementation of an allCases static variable. You will then be able to use that enumeration to build a string-to-enum dictionary automatically:
let nameToEnum = WeatherIcon.allCases.map { (String($0), $0) }
let mapping = Dictionary(uniqueKeysWithValues: nameToEnum)
That will however require WeatherIcon to be declared with the CaseEnumerable conformance, as adding it with an extension has no effect.
Based on the following code I would like to be able to create a new ItemList from an existing one. In other words I have an ItemList called First List and I want to create a new ItemList, call it Second List and fill it with the Items from First List.
The way I have it right now is that it creates the Second List as expected, the Items from the First List show in Second List but what doesn't work is when I want to delete only the Items from First List, it deletes Items from both lists. I guess I'm not truly copying the items.
So the question is, how can I copy Items from First List to Second List?
Object Models:
class ItemList: Object {
dynamic var listName = ""
dynamic var createdAt = NSDate()
let items = List<Item>()
}
class Item:Object{
dynamic var productName:String = ""
dynamic var createdAt = NSDate()
}
Code to create Second List from First List
This Works fine, it creates Second List and adds the items from First List but I don't think I'm making copies just showing them in Second List.
let newList = ItemList()
newList.listName = "Second List"
if let selectedList = realm.objects(ItemList.self).filter("listName = %#", "First List").first{
let itemsFromFirstList = selectedList.items
newList.items.append(objectsIn:itemsFromFirstList)
}
try! realm.write {
realm.add(newList)
}
This code is supposed to delete only the items from First List
This actually deletes items from both First List and Second List
let listToDelete = realm.objects(ItemList.self).filter("listName = %#", "First List").first
try! realm.write {
for item in (listToDelete?.items)! {
realm.delete(realm.objects(Item.self).filter("productName = %#", item.productName).first!)
}
}
What you want to do is use:
for record in postsDB.objects(PostModel.self) {
if !combinedDB.objects(PostModel.self).filter("postId == \(record.parentId)").isEmpty {
combinedDB.create(PostModel.self, value: record, update: false)
}
}
The create method is inherited from Object. It tells the target to create a new object. Use true if you want it to look to see if there is already a record there, and update it if there is.
PostModel is the Object type, record is what you want copied.
Edit: I added the if statement to provide more context. You didn't show your class definitions, so I was guessing. This is a working example. I ask for a set of records from DatabaseA and copy it to DatabaseB (postsDB to combinedDB).
So if the type of the object you're trying to insert is a List, I'd recommend you define a subclass of Object, and have at least the list you need as a property.
class TagList: Object {
dynamic var tag = ""
var list = List<PostModel>()
override class func primaryKey() -> String? {
return "tag"
}
}
Full working example illustrating: creating new objects, copying all objects to a second list, deleting from second list after copying, adding to first list (which didn't get anything deleted from it.
import Foundation
import RealmSwift
class Letter: Object {
dynamic var letter = "a"
}
class Letters: Object {
var letterList = List<Letter>()
}
class ListExample {
let listRealmStore = try! Realm() // swiftlint:disable:this force_try
func testThis() {
print(Realm.Configuration.defaultConfiguration.fileURL!)
listRealmStore.beginWrite()
addSingleItems() // add 3 objects to the DB
let firstList = Letters()
let allObjects = listRealmStore.objects(Letter.self)
for item in allObjects {
firstList.letterList.append(item)
}
let secondList = Letters()
let itemsToCopy = firstList.letterList
for item in itemsToCopy {
let obj = listRealmStore.create(Letter.self)
obj.letter = item.letter
secondList.letterList.append(obj)
}
let third = Letter()
third.letter = "Z"
listRealmStore.add(third)
firstList.letterList.append(third)
secondList.letterList.removeLast()
do {
try listRealmStore.commitWrite()
} catch let error {
print("couldn't commit db writes: \(error.localizedDescription)")
}
print("list one:\n\(firstList)")
print("list two:\n\(secondList)")
}
func addSingleItems() {
for letter in ["a", "b", "c"] {
let objectToInsert = Letter()
objectToInsert.letter = letter
listRealmStore.add(objectToInsert)
}
}
}
Results in:
list one:
Letters {
letterList = List<Letter> (
[0] Letter {
letter = a;
},
[1] Letter {
letter = b;
},
[2] Letter {
letter = c;
},
[3] Letter {
letter = Z;
}
);
}
list two:
Letters {
letterList = List<Letter> (
[0] Letter {
letter = a;
},
[1] Letter {
letter = b;
}
);
}
Are you really trying to create copies of your items, or do you just want to be able to remove them from lists independently?
When you do:
newList.items.append(objectsIn: itemsFromFirstList)
you end up with the same objects being in both lists. List<T> just stores references to objects that live within the Realm. Appending an object to a List just references the existing object, it doesn't copy the object.
When you call Realm.delete(_:) you remove that object entirely from the Realm, not just from a single list that it is a member of. To remove an object from a List, you should instead use List.remove(objectAtIndex:).
One part the solution you are looking for could be like this, make copy objects in the list, or you can just use this idea to clone whole list it self:
Previously answered here
As of now, Dec 2020, there is not proper solution of this issue. We have many workarounds though.
Here is the one I have been using, and one with less limitations in my opinion.
Make your Realm Model Object classes conform to codable
class Dog: Object, Codable{
#objc dynamic var breed:String = "JustAnyDog"
}
Create this helper class
class RealmHelper {
//Used to expose generic
static func DetachedCopy<T:Codable>(of object:T) -> T?{
do{
let json = try JSONEncoder().encode(object)
return try JSONDecoder().decode(T.self, from: json)
}
catch let error{
print(error)
return nil
}
}
}
Call this method whenever you need detached / true deep copy of your Realm Object, like this:
//Suppose your Realm managed object: let dog:Dog = RealmDBService.shared.getFirstDog()
guard let detachedDog = RealmHelper.DetachedCopy(of: dog) else{
print("Could not detach Note")
return
}
//Change/mutate object properties as you want
detachedDog.breed = "rottweiler"
As you can see we are piggy backing on Swift's JSONEncoder and JSONDecoder, using power of Codable, making true deep copy no matter how many nested objects are there under our realm object. Just make sure all your Realm Model Classes conform to Codable.
Though its NOT an ideal solution, but its one of the most effective workaround.
I have a custom class called Place with 3 properties:
Name (String)
Category (String)
GeoPoint (CLLocationCoordinate2D)
I have an array of type [Place] of 100 objects and I want to check if there are duplicates on the GeoPoint property (just on this one).
How can I check duplicates of a specific property in an array of custom objects?
Thanks!
Although the accepted answer is good, I'd like to chip in.
There are two more ways to achieve what you want, and they both benefit from functionalities provided by SDK.
1 - Use Sets as Tj3n mentioned in a comment.
To achieve this you would need to make your Place conform to Hashable protocol.
class Place : Hashable {
var name = ""
var category = ""
var geoPoint: CLLocationCoordinate2D = CLLocationCoordinate2D()
var hashValue: Int {
get {
return geoPoint.longitude.hashValue &+ geoPoint.latitude.hashValue
}
}
}
func ==(lhs: Place, rhs: Place) -> Bool {
return lhs.geoPoint.latitude == rhs.geoPoint.latitude && lhs.geoPoint.longitude == rhs.geoPoint.longitude
}
The &+ operator in hashValue means "add, and don't crash at overflow". Using it is as straightforward as it can - let set = Set(yourArrayOfPlaces) - the set will contain only unique, in regard to geoPoint, places.
2 - Use KVC. While this is more of an Objective-C world, I find it a useful tool. To achieve this, you'd need to make Place inherit from NSObject. Then getting an array of unique places can be reduced to this one line :
let uniquePlaces = (yourPlacesArray as NSArray).value(forKeyPath: "#distinctUnionOfObjects.geoPoint")
You can do something like this:
var dict : [String : Int] = [:]
for place in arr {
if dict[place.GeoPoint] != nil { // Not in dictionary
if dict[place.GeoPoint] >= 1 { // If already there
return true // Duplicate
} else {
dict[place.GeoPoint]! += 1 // Increment instance
}
} else {
dict[place.GeoPoint] = 0 // Put in dictionary
}
}
return false // No duplicates
Where you loop through a [Place] array and check to see how many have the same GeoPoint. Then check to see if there's one there more than once.
Imagine I have a class Number:
class Number {
var val: Double?
}
and have two instances of that class, A and B.
Now imagine I want to merge Binto Athrough a statement like
merge(B, into: A)
Now of course I could write the function like this:
func merge(from: Number, into: Number){
into.val = from.val
}
But that isn't reusable at all. Is there a way I could write a generic merge class?
UPDATE: Although some of the answers offer good and viable solutions, none of them are "generic" enough (generic here is meant in a non-technical way).So looking at the answers, I got some inspiration, and here is the solution I am now considering: make Number a NSObject subclass and declare all the properties that can be merged as dynamic. For example:
class Number: NSObject {
//Put the required init and initWithCoder: here
dynamic var val: Double?
}
Then declaring a protocol that mergeable classes must respect
protocol Mergeable: class {
var mergeablePropertyKeys:[String] {get}
}
And then declaring a global function that performs a merge:
func merge<U: Mergeable, Mergeable where U.Type == V.Type>(from: U, into:V){
for property in U.mergeablePropertyKeys {
V.setValue(U.valueForKey(property), property)
}
}
And I know that this will not work because the arguments to merge are not necessarily NSObjects.
How can I make sure that the arguments to merge are both NSObjects?
Can avoid having to specify the names of all my mergeable values by simply obtaining a list of my object's dynamic values?
It sounds like what you want is a generic function that uses reflection to merge properties. Reflection is limited in Swift, but it is doable using the MirrorType. I have used this method before to build a generic json parser in swift - you could do something similar but instead of parsing a json dictionary to properties map your two object's properties.
An example of using reflection to do this in swift:
func merge<T>(itemToMerge:T) {
let mirrorSelf = Mirror(reflecting: self)
let mirrorItemToMerge = Mirror(reflecting: itemToMerge)
for mirrorSelfItem in mirrorSelf.children {
// Loop through items in mirrorItemToMerge.
for mirrorImageItem in mirrorItemToMerge.children {
// If you have a parameter who's name is a match, map the value
// OR You could add any custom mapping logic you need for your specific use case
if mirrorSelfItem.label == mirrorImageItem.label {
// To set values, use self.setValue(valueToSet, forKey: propertyName)
self.setValue(mirrorImageItem.value as? AnyObject, forKey: mirrorImageItem.label!)
}
}
}
}
This assumes the object defining the merge method is a subclass of NSObject (so it can take advantage of NSKeyValueCoding). You could also make this a static method that could merge any 2 objects of any NSObject type:
static func merge<T1: NSObject, T2: NSObject>(itemChanging:T1, itemToMerge:T2) {
let mirrorSelf = Mirror(reflecting: itemChanging)
let mirrorItemToMerge = Mirror(reflecting: itemToMerge)
for mirrorSelfItem in mirrorSelf.children {
// Loop through items in mirrorItemToMerge.
for mirrorImageItem in mirrorItemToMerge.children {
// If you have a parameter who's name is a match, map the value
// OR You could add any custom mapping logic you need for your specific use case
if mirrorSelfItem.label == mirrorImageItem.label {
// To set values, use self.setValue(valueToSet, forKey: propertyName)
self.setValue(mirrorImageItem.value as? AnyObject, forKey: mirrorImageItem.label!)
}
}
}
}
Im not sure what you are expecting but there is generic solution:
class Number<T> {
var val: T?
}
protocol Merge {
func merge(from: Self, into: Self)
}
extension Number: Merge {
func merge(from: Number, into: Number) {
into.val = from.val
}
}
Protocol
Lets define a HasValue protocol (available only for classes) like this
protocol HasValue: class {
typealias T
var val: T? { get set }
}
Merge
Now we can define a generic function
func merge<U: HasValue, V:HasValue where U.T == V.T>(from: U, into:V) {
into.val = from.val
}
The constraints in the function signature do guarantee that
Both params do conform to HasValue (therefore are classes)
val types for both params are equals
Scenario 1: params have the same type
class Number: HasValue {
var val: Double?
}
let one = Number()
one.val = 1
let two = Number()
two.val = 2
merge(one, into: two)
print(two.val) // Optional(1.0)
Scenario 2: params have different types but their values have the same type
I did not constrain the 2 params of Merge to having the same type, I am only checking that the val properties of the 2 params must have the same type.
So we could also merge different instances of different classes having val of the same type like
class Phone: HasValue {
var val: Int?
}
class Computer: HasValue {
var val: Int?
}
let iPhone = Phone()
iPhone.val = 10
let iMac = Computer()
iMac.val = 9
merge(iPhone, into: iMac)
print(iMac.val) // Optional(10)
Scenario 3: params have generic types
class Box<S>: HasValue {
var val: S?
}
let boxOfString = Box<String>()
boxOfString.val = "hello world"
let boxOfInt = Box<Int>()
boxOfInt.val = 12
merge(boxOfString, into: boxOfInt) // << compile error
let boxOfWords = Box<String>()
boxOfWords.val = "What a wonderful world"
merge(boxOfString, into: boxOfWords)
print(boxOfWords.val) // Optional("hello world")