3.1 Details We noticed that your app contains irrelevant platform information. Referencing third-party platforms in your app or its [closed] - ios

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I submitted my app to AppStore(https://itunesconnect.apple.com) it is new version App, but My app rejected and they left this message but I don't know, what I have to fix... It wasn't clear on message what to fix.
3.1 Details We noticed that your app contains irrelevant platform information. Referencing third-party platforms in your app or its
Any one can help me with that?

If you talk about Android, Windows, Blackberry, etc in either text or screenshots and someone in the review team catches it, you will have to remove the info.

I also faced this issue, Let me tell you story.
I had a background image with a person holding a non iOS cell phone, (I guess its a blackberry). Appstore rejected because of it,
App description in itunesconnect, I linked www.mywebsite.com
and they App store rejected because if it.
In App description I mentioned "purchase license from us", then again the rejected because of it.

In my case, this happened because the word "Android" was in
my App description.
While filling out the 'description' for my iOs app, I simply pasted the same description I set for the Android version (on Google play store). Since I did not format, the word "Android" managed to slip in and Apple rejected my metadata.
There was no need to upload a new build or anything. I simply removed the "Android" word and re-uploaded, and yes, it got accepted!
I hope this helps someone out there.
Merry coding!

Hi In my case it was the boarding(tutorial) screens. I have used android phones in those design. Once after I changed it to iOS phones, my app was accepted.

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App submission with coming soon alert [closed]

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I am new in ios development. I have created one app, in this app some features are not available right now. So my question is can i submit my app to app store with same design by giving coming soon alert for those features. Thanks in advance.
It is likely that your app will be rejected if you include such an alert. Refer to section 2.1 of the App Review Guidelines:
2.1 App Completeness
Submissions to App Review should be final versions with all necessary metadata and fully functional URLs included; placeholder text, empty websites, and other temporary content should be scrubbed before submission. Make sure your app has been tested on-device for bugs and stability before you submit it, and include demo account info (and turn on your back-end service!) if your app includes a login. If you offer in-app purchases in your app, make sure they are complete, up-to-date, and visible to the reviewer, or that you explain why not in your review notes. Please don’t treat App Review as a software testing service. We will reject incomplete app bundles and binaries that crash or exhibit obvious technical problems.
And
2.2 Beta Testing
Demos, betas, and trial versions of your app don’t belong on the App Store...
You should remove all reference to "future functions" and put it back in when the function is available.
Yeah, as per my knowledge you can submit but it must not crash on iphone or ipad and must follow all the guidelines of apple. Because coming soon is on kind of UI of your app so i don't think that it will be rejected due to this kind of stuff.
You should refer App Store Review Guidelines for more details.

iOS Apple Developer App Guidelines [closed]

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I've read through Apple's iOS app submission guidelines, although my question is more in regards to the rules (if applicable) after it's been approved.
Basically what I'd like to know is if a developer is allowed disable certain functionality in an older version of an app so that the user is essentially forced to upgrade to a newer version? This could also include making the user download another completely separate app (that the functionality was previously in the old version) in the process.
Is this allowable, or is there something that specifically says that's against the guidelines/rules? If anyone knows the answer to this and could provide the source of the info that would be great. thx.
You can't force user to upgrade app but if you want so or there is no other option then you can launch the App Store so that your users can get the latest version from there. or you can display some UI which does nothing except giving update option!!
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:iTunesLink]]; //your app's itunes link to open it when user open the app
You can refer Apple forums and can check this answer.
hope this will help :)
Do you really think anyone would download the new version? Customers would swear at you and find a different app. If they paid, they will ask for a refund, and Apple will give them the full refund. Since Apple only gives you 70% of the sales price, and the full refund comes out of your pocket, a full refund will cost you real money.
Apple's interest is in selling phones. You are welcome as long as you help them selling phones. If you are an ass and upset Apple's customers, Apple will do what they can to upset you.

iOS app rejected due to copyright issues [closed]

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an app I have been working on got rejected by Apple,
here is the message I got from Apple when it got rejected:
From Apple
22.2 - Apps that contain false, fraudulent or misleading representations or use names or icons similar to other Apps will be rejected
22.2 Details
Your app or its metadata contains misleading content.
Specifically, the app screenshots and splash screen are from a well known TV show belonging to Keshet without the rights to use it.
We’ve attached screenshot for your reference.
Next Steps
Please remove or revise any misleading content in your app and its metadata.
Since your iTunes Connect Application State is Rejected, a new binary will be required. Make the desired metadata changes when you upload the new binary.
NOTE: Please be sure to make any metadata changes to all App Localizations by selecting each specific localization and making appropriate changes.*
some background,
I did develop this app for Keshet with permission, but I did not include any kind of permission from Keshet when submitting.
Yes, my bad, I just didn't know it was required.
Anyway, my question is,
would replying to Apple through the resolution center and including a document from Keshet's legel dept. be enough to resolve this issue?
or do I need to go through the whole process again, submitting a new binary etc.?
or perhaps something else?
Also, does this kind of rejection means that every other aspect of the game I submitted is okay?
because they only reacted to the rights to use Keshet's properties.
You should follow the instructions Apple gave you. (For example: "Since your iTunes Connect Application State is Rejected, a new binary will be required.")
Apple never promises that every other aspect is ok. Ever. Even the fact that you're updating an existing product doesn't promise that there won't be rejection due to things that were tacitly approved in previous versions. The only approval that really matters is when you see your app on the app store, and even then they sometimes retroactively reject apps that are already there. There are no guarantees in life.
StackOverflow isn't going to be able to give you any better information or advice than Apple will. If you have questions about their current process (which changes from time to time anyway), you need to speak with Apple.
Please follow App Store Review Guideline before you submit your App to App Store. In your case of Copyright issue follow section number 22 - Legal Requirements.
If you have copyrights to use particular Image , Logo or content then send that reference while submission to App Store.
After removal of objectionable content from project create new build and upload it again to App Store submission process.

Apple store not including my app to update list [closed]

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After update my app on apple store, old user aren't receiving any message to update it.
Apple store on one's phone shows the other apps demanding for update, but not mine.
Any ideas why it not appearing on the update list?
If one search for my app and click on update it does work, but my old users has no way to know there is a newer version of my app available.
EDIT: None of the answer below was right. after research the issue I finally found the problem.
The first version of the app was set to worldwide and the new version is country restricted, since we knew it, we checked if the mobiles not receiving the update message was from aboard and they wasn't, excluding the possibility of it cause the issue.
But in fact, for apple, if you buy a Belgium iPhone, uses an Belgium sim card, register on Apple Store as Belgium account and associate a credit card from Spain, your phone will be considered Spanish. The credit card is the only matters.
So, the users not receiving the update message are the ones with a foreign credit card associated to their account.
Thank you everyone for try to help! I hope this question help someone.
If you updated your app within the last few hours, it may simply be that Apple hasn't indicized your app yet. Give it time.
That sounds like you have deployed the update for newer version of iOS than your previous users have on their iDevices - in that case, they aren't eligible for update. Or it's just too soon - give it a day or two.

Put my app on "pre-order" on App Store [closed]

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I'm making a game on iOS, and I'd like to know if it's possible to make a "pre-order" on my app.
Example : I want to release my game on May. Is it possible to publish it on March but just for "pre-order" ?
It's a good way to see if the app is appealing or not.
The iOS app store has no such functionality. You can only make it available or not, there is no "pre-order" status.
No, it's like "demo", "beta" policy and so on. You cannot do this in AppStore.
No, that's not possible.
You can only release apps that are fully functional.
That's why you can't release beta apps.
This is not possible. If you want to "test the waters" and/or build "hype" best thing you can do is create a landing page website with a good app description/image and see how many people are willing to leave their emails on your entry form.
Then on launch day you email blast those people.
If the app doesn't work or look like a beta, you don't have to call it a beta in the description sent to Apple. If your app is complete and good enough for Apple to approve it after it's submitted, you still don't have to release it immediately. When in the approved but unreleased state, you might be able to use up to 50 iTunes redemption codes to allow further reviewing of your app.
Before you can update the unreleased app, you might have to release it for a couple hours at 3AM in only Monte Carlo or equivalent.
You can use a service like TestFlight to release a Beta to a limited number of people (I think you can release to a max of 1000 with TestFlight)
More information on TestFlight here - http://www.testflightapp.com/
Apple inc. has strict guidelines for App submission and it review.
You can have a look at this.
You requirement for pre-order app submission violates oint 2.9: Apps that are "beta", "demo", "trial", or "test" versions will be rejected.
This link will give you more insight on the process.
So you have to either cut-short the game of yours and submit it as full-functional app. Apple doesn't care how much level your game has. And in later on-releases you can add the levels and updates. But make sure you adhere with the guidelines and do not display the "demo/trial/etc".

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