Import slow-mo video into app - ios

Playing around slow-mo video lately. Looks like it's a video with adjustable "slow-mo period", and tightly integrated with iOS itself.
Say I write an app to mess around with the video, do you think it's possible to get iOS handles or APIs that allow you to know that video's setting?
Thanks!

Related

Rox Video Xamarin Forms Ios Not working

I am using Rox video plugin to play videos in Xamarin forms iOS. It plays the video perfectly however if I change device orientation or change to a different screen the video continues to play in the background. I can hear the audio continuing. When returning to the video player view I it loads a new version of the video up.
Can anyone with experience in the Rox Video plugin assist? or offer a free alternative to this plugin?
I searched the issue list of RoxXamarinVideo on github but found nothing about your problem.
I suggest you use FormsNativeVideoPlayer, it seems to have a great support on orientation changes.

HTML Recording video on iOS

I'm new to HTML coding, and i'm currently trying to build an app in iOS like snapchat, that will take a users camera and record without stopping if the user goes into the main menu or whatever. I'm looking for some HTML5 code that will allow me to have the main interface just be the back camera output, with buttons that i'll have over the front.
A few searches have led me here: http://www.html5rocks.com/en/tutorials/getusermedia/intro/
Which I have tried to make work but iOS does not support it.
I'm basically asking: How do I make an app record video with it starting on screen?
You could write a web app to do this, but not a native app (i.e. from the App Store). For that, you'll need to learn Objective-C or Swift, then take a look at the AVFoundation framework.

YTPlayerView Play video in full screen ipad

I am using "YTPlayerView" to play video in iOS. When I am using this in iPhone it automatically play video in full screen but when I am using same thing in the iPad it does not switch to full screen. I also tried the below parameters but no success.
NSDictionary *playerVars = #{ #"playsinline" : #0 };
[self.playerView loadWithVideoId:videoIDURL playerVars:playerVars];
We have developed a very video intensive app for both iPhone and iPad in the past, and actually had the opposite problem - we wanted to use the YTPlayerView for displaying videos inline (non-fullscreen) on both devices, but weren't able to get it done on the iPhone. We ended up using XCDYouTubeVideoPlayerViewController, which seemed to have resolved most of our issues. This is not really the recommended way to approach this, since it pretty much breaks YouTube's terms of use (it parses the html page, finds the .mp4 url, and plays it in MPMoviePlayer, which gives all all of the flexibility you need for full screen, loading times and other notifications.
Throughout the process of trying to find a way to work with YTPlayerView, I contacted engineers form Google who work on the YouTube helper framework, and they recommended to work directly with the iframe player API, which lets you customize the controls and receive events about the video. This means you'll have to use your own web view instead of the YouTube helper. The communication between the JavaScript and the Objective-C parts can be tricky (and that's what the helper library actually tries to save from the developer), but it will give you more flexibility.
This can also help with working with UIWebView to display YouTube videos: Playing YouTube Videos in a WebView Inline.
I know it's not exactly what you asked, but I hope it can help lead you in the right direction. I've had a lot of issues working with YouTube videos on iOS, so I know how frustrating it can be. Good Luck!

Using Audio Effects with iPhone music library

I'm trying to add some audio effects to an iPhone app I'm developing.
The app is a music player that allows users to choose songs from their iTunes music library. I want them to be able to carry some basic adjustments for example Bass, Middle, Treble and perhaps add some reverb. I've played around with NVDSP and looked at audio units however these don't seem to work with the iTunes library due to DRM restrictions.
Has anybody managed to achieve this? Thanks in Advance.

Apple Watch Video Control

Is there any control or way we can play video in Apple Watch app. I can see Image, Button, Label etc.. controls but couldn't find a way to play a video.
Any help will be appreciated.
Thanks
There is no way to playback video on the Apple Watch currently. And I doubt there will be for some time (if ever) due to the very small screen size.
Since this is possible now, I am adding some reference URL so other developers can get an idea and possibility for this.
Watch OS 2 comes up with plenty of nice features and Audio and Video are part of this.

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