I'm trying to add some audio effects to an iPhone app I'm developing.
The app is a music player that allows users to choose songs from their iTunes music library. I want them to be able to carry some basic adjustments for example Bass, Middle, Treble and perhaps add some reverb. I've played around with NVDSP and looked at audio units however these don't seem to work with the iTunes library due to DRM restrictions.
Has anybody managed to achieve this? Thanks in Advance.
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I'd like to develop a music visualizer app for tvOS which has the ability to listen to whatever background audio is playing (like Spotify, Pandora, etc.). Does anyone know if this is even possible on iOS/tvOS? In other words, there would have to be some functionality that allows the system audio output to be treated like an audio input.
I imagine that it would be the same functionality as doing a screen recording capture, at least the audio part.
My goal is to be able to do this programatically (Objective-C) so that the user doesn't have to do anything, it just "works" out of the box, so to speak.
Thanks
I have a side project playing with some music controls on my iPhone. I know that i can detect volume up/down keys or track changes for Apple music app. Does anyone know if this is also possible to do for any other music apps like Spotify?
You can use the MPRemoteCommandCenter to detect the controls. I'm not sure if it will work with Spotify but it's definitely worth a shot.
Playing around slow-mo video lately. Looks like it's a video with adjustable "slow-mo period", and tightly integrated with iOS itself.
Say I write an app to mess around with the video, do you think it's possible to get iOS handles or APIs that allow you to know that video's setting?
Thanks!
In my cocos2d game, i need to record game play as a video including sound produced by the game.
How can I implement this? Anybody can help me. Please suggest a way to implement this.
Finally i find out kamcord(http://kamcord.com/) SDK for recording game play
Kamcord is a built-in gameplay video and audio recording technology for iOS. This repository contains a Kamcord SDK that works with cocos2d-1.0.1 and allows you, the game developer, to capture gameplay videos with a very simple API. Your users can then replay and share these gameplay videos via YouTube, Facebook, Twitter, and email.
get code here https://github.com/kamcord/cocos2d-kamcord-ios/wiki
Try using a iPad to HDMI converter. From there you can capture video and sound.
Or you can get sound by using the jack on the device and record video with a well placed camera :)
I've searched the Internet for a while to try and find an answer to this. If you open up the multitasking bar and swipe to the left there are music controls that can be used by whatever app is playing music (ie Music, Pandora, etc.). I have not yet discovered a way to use these in my own music playing application. Does anyone know how to do that?
You should take a look at this example in the Apple API docs examples. It's basically what you want, a small audio player that interfaces with iTunes, lets you pick songs from the library and behaves much like the standard music player, including the music controls callbacks.