Multiple Custom Cells in TableViewController - ios

Fairly new at this. I'm trying to populate 3 custom cells into a TableViewController.
I've managed (with help) to get 2 to load with no trouble. This is the code i use for 2:
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 44
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 2
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row % 2 == 0 {
let cell = tableView.dequeueReusableCellWithIdentifier("FirstCell") as! FirstTableViewCell
cell.artImageView.image = UIImage(named: "art")
return cell
} else {
let cell = tableView.dequeueReusableCellWithIdentifier("SecondCell") as! SecondTableViewCell
cell.kidsImageView.image = UIImage(named: "kids")
return cell
}
When I try to add a third row, this is where I run into trouble. This is the code i'm using:
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 44
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row % 3 == 0 {
let cell = tableView.dequeueReusableCellWithIdentifier("FirstCell") as! FirstTableViewCell
cell.artImageView.image = UIImage(named: "art")
return cell
} else if {
let cell = tableView.dequeueReusableCellWithIdentifier("SecondCell") as! SecondTableViewCell
cell.kidsImageView.image = UIImage(named: "kids")
return cell
} else {
let cell = tableView.dequeueReusableCellWithIdentifier("ThirdCell") as! ThirdTableViewCell
cell.pastaImageView.image = UIImage(named: "pasta")
return cell
}
}
Any help would be great. Gracias.

Your issue starts with this line
if indexPath.row % 3 == 0 {
If you really want the cells to be laid out 1,2,3 you can just do this:
if indexPath.row == 0 {
let cell = tableView.dequeueReusableCellWithIdentifier("FirstCell") as! FirstTableViewCell
cell.artImageView.image = UIImage(named: "art")
return cell
} else if indexPath.row == 1 {
let cell = tableView.dequeueReusableCellWithIdentifier("SecondCell") as! SecondTableViewCell
cell.kidsImageView.image = UIImage(named: "kids")
return cell
} else if indexPath.row == 2 {
let cell = tableView.dequeueReusableCellWithIdentifier("ThirdCell") as! ThirdTableViewCell
cell.pastaImageView.image = UIImage(named: "pasta")
return cell
}
using indexPath.row % 3 == 0 is doing modulus math so it is giving you the "FirstCell" only when indexPath.row/3 is equal to an integer. Then you have an else if that has no test so it is getting called for all other rows. Finally your else never gets called.

Related

Add UITextView and UIImageView under UITableViewCell programmatically Swift 4

I would like to add one picture and some texts under UITableViewCell. Here is the result that I want to achieve:
But I can only implement UITableViewCell with pure codes. Anyone know how to add a picture or some texts under or above the UITableViewCell? Any suggestions would be appreciated. Here is my current result:
Here are my codes:
import UIKit
class AboutViewController : UITableViewController {
private let about = ["About us"]
private let termsOfService = ["Terms of service"]
private let privacyPolicies = ["Privacy policies"]
private let openSourceLicense = ["Open Source Libraries"]
private let sections = ["about", "termsOfService", "privacyPolicies", "openSourceLicense"]
let myTableView: UITableView = {
let mt = UITableView()
return mt
}()
override func viewDidLoad() {
super.viewDidLoad()
// register cell name
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
// set DataSource
myTableView.dataSource = self
// set Delegate
myTableView.delegate = self
}
override func numberOfSections(in tableView: UITableView) -> Int {
return sections.count
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return tableView.rowHeight
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.section == 0 {
print("Value: \(about[indexPath.row])")
} else if indexPath.section == 1 {
print("Value: \(termsOfService[indexPath.row])")
} else if indexPath.section == 2 {
print("Value: \(privacyPolicies[indexPath.row])")
} else if indexPath.section == 3 {
print("Value: \(openSourceLicense[indexPath.row])")
}
}
// return the number of cells each section.
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
return about.count
} else if section == 1 {
return termsOfService.count
} else if section == 2 {
return privacyPolicies.count
} else if section == 3 {
return openSourceLicense.count
} else {
return 0
}
}
// return cells
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.default, reuseIdentifier: "MyCell")
if indexPath.section == 0 {
cell.accessoryType = .disclosureIndicator
cell.textLabel?.textAlignment = .left
cell.textLabel?.text = "\(about[indexPath.row])"
} else if indexPath.section == 1 {
cell.accessoryType = .disclosureIndicator
cell.textLabel?.textAlignment = .left
cell.textLabel?.text = "\(termsOfService[indexPath.row])"
} else if indexPath.section == 2 {
cell.accessoryType = .disclosureIndicator
cell.textLabel?.textAlignment = .left
cell.textLabel?.text = "\(privacyPolicies[indexPath.row])"
} else if indexPath.section == 3 {
cell.accessoryType = .disclosureIndicator
cell.textLabel?.textAlignment = .left
cell.textLabel?.text = "\(openSourceLicense[indexPath.row])"
}
return cell
}
}
Thanks #Larme for all the help. Add the following codes will be able to add a UIImage to the header (Which means to implement a TableHeaderView):
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let logoView = UIImageView()
if section == 0 {
logoView.contentMode = .scaleAspectFit
let logo: UIImage = #imageLiteral(resourceName: "IMG_0517")
logoView.image = logo
view.addSubview(logoView)
return logoView
} else {
return nil
}
}
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
if section == 0 {
return 200
} else {
return tableView.rowHeight
}
}
Here is the final result shows:
Final result picture
If you would like to add some texts under the UITableViewCell, you can add a footer to the final section.

How to display two arrays in two different cells in UITableView using swift3

I am trying to display two arrays in two different cells in a table view but it doesn't works , can any one help me to solve this problem , I am using Xcode8 and Swift3 , and this is my TableView code .
this is how I want to display the two arrays :
row1 = aaa
row2 = 11111
row3 = bbb
row4 = 2222
row5 = cccc
row6 = 3333
row7 = ddd
row8 = eee
row9 = fff
My code :
import UIKit
class _CellsTableViewController: UITableViewController {
var array1 = [String]()
var array2 = [String]()
override func viewDidLoad() {
super.viewDidLoad()
array1 = ["aaa","bbb","ccc","ddd","eee","fff"]
array2 = ["11111","22222","33333"]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return array1.count + array2.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = array1[indexPath.row]
return cell
}
else {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1", for: indexPath)
cell.textLabel?.text = array2[indexPath.row]
return cell
}
}
}
make a single array with combination of two and then reload table. See the following code,
let array1 = ["aaa","bbb","ccc","ddd","eee","fff"]
let array2 = ["11111","22222","33333"]
var arrayAllItems = [String]()
for i in 0..<max(array1.count, array2.count){
if array1.count > i{
arrayAllItems.append(array1[i])
}
if array2.count > i{
arrayAllItems.append(array2[i])
}
}
Reload table with array arrayAllItems
I don't understand why you need to do this. But you code should be:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var index = indexPath.row/2;
if(index<array1.count %% index<array2.count)
{
if (indexPath.row % 2 == 0){
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = array1[index]
return cell
}
else {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1", for: indexPath)
cell.textLabel?.text = array2[index]
return cell
}
}
else {
var isFirst
if(index>=array1.count)
{
index = indexPath.row - array1.count;
isFirst = false
}else
{
index = indexPath.row - array2.count;
isFirst = true
}
if(isFirst)
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = array1[index]
return cell
}else
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1", for: indexPath)
cell.textLabel?.text = array2[index]
return cell
}
}
}
But I don't test this code.

How do select a row from each section of the tableview in swift?

I want to select a row from different sections of the same table-view. I am getting output that many rows are selecting but I want exactly only one selected row from each section.
Here is My Arrays:
var filterFeedUnderAll = ["Complex","NotComplex","Easy"]
var filterFeedUnderAllStocks = ["AllStocks","Portfolio","Watchlist","Sector","Ticker"]
var filterFeedUnderByDate = ["ByDate","ByComments","ByLikes"]
The methods I have used:
func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return 3
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
var count:Int?
if section == 0
{
count = filterFeedUnderAll.count
}
else if section == 1
{
count = filterFeedUnderAllStocks.count
}
else if section == 2
{
count = filterFeedUnderByDate.count
}
return count!
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = self.m_HomeFeedFilterBaseTableView.dequeueReusableCellWithIdentifier("cell1", forIndexPath: indexPath) as! HomeFeedFIlterBaseTableViewCell
switch (indexPath.section)
{
case 0:
cell.m_TableItemsLabel.text = filterFeedUnderAll[indexPath.row]
case 1:
cell.m_TableItemsLabel.text = self.filterFeedUnderAllStocks[indexPath.row]
case 2:
cell.m_TableItemsLabel.text = filterFeedUnderByDate[indexPath.row]
default:
cell.m_TableItemsLabel.text = "Other"
}
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
let cell = m_HomeFeedFilterBaseTableView.cellForRowAtIndexPath(indexPath) as! HomeFeedFIlterBaseTableViewCell
for selectedIndexPath: NSIndexPath in tableView.indexPathsForSelectedRows!
{
if selectedIndexPath.section == indexPath.section
{
cell.m_TableItemsLabel.textColor = selectedTextColor
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
}
}
I want to select one row from each section. Help me to achieve this task.
first of all you need to enable multiple selection in your tableView and then this is the code that I used to do that, note that I use a Dictionary with format [String:NSIndexPath] named selectedRows where I store one indexPath by section I do this in addSelectedCellWithSection
UPDATED for last swift
import UIKit
class ViewController: UIViewController,UITableViewDataSource,UITableViewDelegate,UITextFieldDelegate {
#IBOutlet weak var tableView: UITableView!
var filterFeedUnderAll = ["Complex","NotComplex","Easy"]
var filterFeedUnderAllStocks = ["AllStocks","Portfolio","Watchlist","Sector","Ticker","bla bla bla1","bla bla bla2","bla bla bla3","bla bla bla1","bla bla bla2","bla bla bla3","bla bla bla1","bla bla bla2","bla bla bla3"]
var filterFeedUnderByDate = ["ByDate","ByComments","ByLikes"]
var selectedRows = [String:IndexPath]()
var alert : UIAlertController?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int
{
return 3
}
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50;
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerCell = tableView.dequeueReusableCell(withIdentifier: "headerCell") as! mycustomHeader
let layer = CAShapeLayer()
let corners = UIRectCorner.topLeft.union(UIRectCorner.topRight)
layer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: headerCell.frame.width, height: headerCell.frame.height), byRoundingCorners: corners, cornerRadii:CGSize(width: 20.0, height: 20.0)).cgPath
headerCell.layer.mask = layer
return headerCell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
var count:Int?
if section == 0
{
count = filterFeedUnderAll.count
}
else if section == 1
{
count = filterFeedUnderAllStocks.count
}
else if section == 2
{
count = filterFeedUnderByDate.count
}
return count!
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = self.tableView.dequeueReusableCell(withIdentifier: "cell1", for: indexPath) as! testCell
switch (indexPath.section)
{
case 0:
cell.lblName.text = filterFeedUnderAll[indexPath.row]
case 1:
cell.lblName.text = self.filterFeedUnderAllStocks[indexPath.row]
case 2:
cell.lblName.text = filterFeedUnderByDate[indexPath.row]
default:
cell.lblName.text = "Other"
}
cell.lblName.textColor = UIColor.black
if(self.indexPathIsSelected(indexPath)) {
cell.lblName.textColor = UIColor.red
}
return cell
}
func addSelectedCellWithSection(_ indexPath:IndexPath) ->IndexPath?
{
let existingIndexPath = selectedRows["\(indexPath.section)"]
selectedRows["\(indexPath.section)"]=indexPath;
return existingIndexPath
}
func indexPathIsSelected(_ indexPath:IndexPath) ->Bool {
if let selectedIndexPathInSection = selectedRows["\(indexPath.section)"] {
if(selectedIndexPathInSection.row == indexPath.row) { return true }
}
return false
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = self.tableView.cellForRow(at: indexPath) as! testCell
let previusSelectedCellIndexPath = self.addSelectedCellWithSection(indexPath);
if(previusSelectedCellIndexPath != nil)
{
let previusSelectedCell = self.tableView.cellForRow(at: previusSelectedCellIndexPath!) as! testCell
previusSelectedCell.lblName.textColor = UIColor.black
cell.lblName.textColor = UIColor.red
tableView.deselectRow(at: previusSelectedCellIndexPath!, animated: true)
}
else
{
cell.lblName.textColor = UIColor.red
}
for selectedIndexPath: IndexPath in tableView.indexPathsForSelectedRows!
{
if selectedIndexPath.section == indexPath.section
{
cell.lblName.textColor = UIColor.red
tableView.deselectRow(at: indexPath, animated: true)
}
}
}
}
Hope this helps you, for me works perfect

How to Expand UITableview cell without collapse other cell(multiple cell expand) in swift

When we click on table view cell it will expand but if other cells are already expanded they will not collapse means we can see all cells expanded at a time..
i used below code for single cell expand but not getting how to do for multiple cell
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.section == 2 && indexPath.row == selectedRowIndex && thereIsCellTapped {
switch indexPath.row{
case 0:
return 119
case 1:
return 93
case 2:
return 117
case 3:
return 135
case 4:
return 93
case 5:
return 230
default:
return 140
}
}
return 55
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let currentCell = tableView.cellForRowAtIndexPath(indexPath) as! PatientDetailsTableViewCell
if indexPath.section == 2 {
self.tableView.cellForRowAtIndexPath(indexPath)?.backgroundColor = UIColor.whiteColor()
if self.selectedRowIndex != -1 {
self.tableView.cellForRowAtIndexPath(NSIndexPath(forRow: self.selectedRowIndex, inSection: 2))?.backgroundColor = UIColor.whiteColor()
}
if indexPath.section == 2 && selectedRowIndex != indexPath.row {
self.thereIsCellTapped = true
self.selectedRowIndex = indexPath.row
currentCell.lblRightArrow.text = "P"
print(selectedRowIndex)
}
else {
// there is no cell selected anymore
self.thereIsCellTapped = false
self.selectedRowIndex = -1
currentCell.lblRightArrow.text = "p"
}
self.tableView.beginUpdates()
self.tableView.endUpdates()
}
}
I used that code for expanding single cell but how to do for multiple cell I am not getting
please help....thanks in advance
After too much work i got the solution for expanding multiple cell so i am sharing here to help others..
for expanding cell you have to store the indexPath in array when click on cell then use that array at tableview delegate method for height.My code is below..
var selectedIndexPath : NSIndexPath?
var indexPaths : Array<NSIndexPath> = []
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
selectedIndexPath = indexPath
if !indexPaths.contains(selectedIndexPath!){
indexPaths += [selectedIndexPath!]
}
else {
let index = indexPaths.indexOf(selectedIndexPath!)
indexPaths.removeAtIndex(index!)
}
tableView.beginUpdates()
tableView.endUpdates()
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPaths.count>0 {
if indexPaths.contains(indexPath){
return 200
}
else {
return 50
}
}
return 50
}
Create a new file named as TableViewController subclass of UITableViewController and also take a UITableViewController from storyboard and assign the class TableViewController from Identity Inspector of Xcode and also name the cell identifier as Cell. Then implement the class bellow:
class TableViewController: UITableViewController {
var groupArray = [String]()
var boolArray : [String]!
var dataDic = [String : [String]]()
override func viewDidLoad() {
super.viewDidLoad()
groupArray = ["A","B","C"]
boolArray = [String](count: groupArray.count, repeatedValue: "0")
let groupA = ["CELL ONE","CELL TWO","CELL THREE","CELL FOUR","CELL FIVE"]
let groupB = ["CELL ONE","CELL TWO","CELL THREE","CELL FOUR","CELL FIVE"]
let groupC = ["CELL ONE","CELL TWO","CELL THREE","CELL FOUR","CELL FIVE"]
dataDic["A"] = groupA
dataDic["B"] = groupB
dataDic["C"] = groupC
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int{
return groupArray.count
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
let boolForSec = boolArray[section] as String
if (Int(boolForSec) != 0) {
var arr = dataDic[groupArray[section]]
return arr!.count
}else {
return 0
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! UITableViewCell
let boolForSec = boolArray[indexPath.section] as String
if (Int(boolForSec) != 0) {
var arr : [String] = dataDic[groupArray[indexPath.section]]!
cell.textLabel?.text = arr[indexPath.row] as String
}else {
}
// cell.textLabel?.text = "row \(indexPath.row)"
return cell
}
override func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50
}
override func tableView(tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 1
}
override func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView(frame: CGRectMake(0, 0, tableView.frame.size.width, 40))
headerView.backgroundColor = UIColor.blueColor()
headerView.tag = section
let headerString = UILabel(frame: CGRect(x: 10, y: 10, width: tableView.frame.size.width-10, height: 30)) as UILabel
headerString.text = groupArray[section] as String
headerView .addSubview(headerString)
let headerTapped = UITapGestureRecognizer (target: self, action:"sectionHeaderTapped:")
headerView .addGestureRecognizer(headerTapped)
return headerView
}
func sectionHeaderTapped(tapped: UITapGestureRecognizer){
let section = tapped.view?.tag
let boolForSec = boolArray[section!] as String
if (Int(boolForSec) != 0) {
boolArray[section!] = "0"
}else {
boolArray[section!] = "1"
}
tableView.reloadSections(NSIndexSet(index: section!), withRowAnimation: UITableViewRowAnimation.Fade)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

Xcode: Swift - Table Cell not showing all text

My cells are getting the text fine, but they aren't showing all the text.
Image: http://i.imgur.com/Aql1meS.png
Here is the code for my table view controller:
class ResultsTableViewController: UITableViewController {
var mapItems: [MKMapItem] = [MKMapItem]()
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return mapItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("resultCell", forIndexPath: indexPath) as! ResultsTableCell
if(indexPath.row % 2 == 0) {
cell.backgroundColor = UIColor.clearColor()
}else{
cell.backgroundColor = UIColor.whiteColor().colorWithAlphaComponent(0.2)
cell.textLabel?.backgroundColor = UIColor.whiteColor().colorWithAlphaComponent(0.0)
}
// Configure the cell...
let row = indexPath.row
let item = mapItems[row]
cell.nameLabel.text = item.name
cell.phoneLabel.text = item.phoneNumber
return cell
}
}
I've searched around to see if I have a character limit set, but can't seem to find anything. Thanks in advance.
It seems like your UILabels aren't wide enough. If you make them wider, (or apply auto layout on all 4 sides, well... that gets more complicating,) then it should work fine.
Hope this helps!!

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