Executable File in Xcode 6 - ios

I finished creating a basic mobile app on Xcode and I want to be able to generate an executable file (much like a jar executable) that has compiled all my related files and can launch my app on another computer without Xcode. I've looked at other resources online that have directed me to the picture below and I think the highlighted file is my executable (correct me if I'm wrong) but when I double click it I get an alert telling me that "this application is not supported on this type of Mac".
Any insight on how I can generate an executable or find one automatically generated by Xcode would be helpful. Thanks in advance!

Related

Adding and using an executable file in iOS at runtime

Suppose, I have some external executable file(call it a .swift file) that are not linked with the xcode project at compile time. That means, I did not have any of those files in my project tree when built the project.
For an example, lets say I have a file called exc.swift. This file was not included while I built the project.
Is there any way that I can execute that executable (the exc.swift) file at runtime?
In android there is a way by using DexClassLoader class. That class is responsible for executing code not installed as part of an application.
The documentation for that class is here.
Is there an iOS equivalent version of this? or in any way is this achievable?
If you are hoping to distribute the app that you are writing, then this is an absolute no-no. The app store review guidelines clearly state "Apps that install or launch other executable code will be rejected" so no app that exhibits this functionality will ever get onto the app store. You may be able to find or devise some kind of hack or workaround to get this kind of thing to work, but it will only ever be for your own amusement.

Invalid Binary in ItunesConnect on Xamarin Project

My Issue
Supported by the Xamarin guidance here http://developer.xamarin.com/guides/ios/deployment,_testing,_and_metrics/app_distribution_overview/publishing_to_the_app_store/ I used the App Loader tool (recently downloaded version 3) and uploaded my .ipa file. Everything indicates success but after a few minutes, it moves from “uploaded” to “invalid binary”
I have checked stackoverflow and done a few suggestions ive double-checked all my image files and the build for 64 bit etc. Any help you can provide is appreciated.
Well since I dont have a 10 reputation I cannot post pics and i can only do one link, so I am going to upload this to my blog, I appreciate any help i can get please.
See complete issue explained here - http://www.fabiangwilliams.com/2015/03/13/troubleshooting-itunesconnect-invalid-binary-with-xamarin-project/
I've hit this issue twice, including a few days ago. In both cases the cause was that I included a bundle resource file (of my own proprietary format and definition) with the *.app extension. For some reason, Apple's validation choked on this. The hint was that the auto-generated email sent by iTunes Connect said something about requiring the zip extension. Red herring error message, but it jogged my memory that *.app is a "special" extension I can't use for my own stuff.
Just to be clear, this *.app file that caused an issue was buried inside my overall *.ipa file and its *.app directory. So you still need the standard format, you just need to be careful not to use Apple's extensions for your own proprietary data.

What is the exact build process of an ios app in XCode?

I am making an iOS app and I wanted to know what the build process is exactly. I don't mean want something like, it compiles, then it links and then its done. I want to know exactly what each step does like android has build steps viz. resource manager, pre-compiler, java builder, package builder, How are these steps taken care of in IOS. Secondly, what is the importance of .app file which is created with xcodebuild command to eventually create .ipa file.
Here are some links that might help:
Joshua Davies walks through building a simple Hello World app outside of Xcode:
http://commandlinefanatic.com/cgi-bin/showarticle.cgi?article=art024
A .ipa file is just a zip archive with a predefined structure. The iPhone wiki describes it well:
http://theiphonewiki.com/wiki/IPA_File_Format

Trying to publish an AIR for iOS app using Flash CS5.5, but no ipa is being produced

I've finally obtained an iOS developer license, I've managed to publish a hello world, basic kind of app, get an IPA file and install it on my iphone.
However, now i'm trying something more complex, including using imported libraries. I start the publish process as usual, no error is produced but i'm not getting a message that the ipa is ready.
When i look at the target directory I have folders named like 'AOTBuildOutput5264907783565294361.tmp' with files in them.
Looks like it crashes in the middle, but I get no error message to debug!
Please help me find out where I can read these error messages or provide some other kind of insight!
Thanks in advance
Rotem
I've occasionally run into problems like this. It usually occurs when I'm trying to publish the app from my dropbox folder whilst it is trying to sync.
I can only assume that the problem happens because another application is accessing that file (in my case dropbox).
So make sure nothing else is trying to sync to that folder. Hope that helps.
I ended up moving my development folder to somewhere else in my filesystem and everything went fine. I guess having hebrew charachters in the path didn't work so well for the compiler.

Application not getting deployed on Blackberry simulator

I am tried deploying .cod,.alx.jar files on blackberry simulator 8100;the application is not getting deployed on phone.I am using Blackberry plugin for Eclipse.
How can I solve this issue?
Please help
Update
Hi,
Thanks for your reply.
I am trying to run the application the way you suggested.
Do I need to setup new run configuration every time I run any project?
What should be default value for build configuration ? [Debug,Private,or Release]
Copying the .cod files into the simulator's directory (where all the other .cod files are) and restarting the simulator will work.
Probably though you want to automatically deploy from Eclipse. If this isn't working for you, there are a couple of things to check:
Check that the project has been activated for BlackBerry - from the right-click menu for the project, make sure that Activate For BlackBerry is checked.
If that's already checked (as it is by default when you create a new BB project), then sometimes explicitly building the project will do the trick: From the Project menu, choose Build Active BlackBerry Simulation
EDIT: In response to some comments below I thought of something else. The configuration you choose may have something to do with your problems (BlackBerry -> Build Configurations). The configuration in the JDE Plug-in doesn't affect the code generated, but it does affect which projects are activated for BlackBerry. If you switch configurations, your project may become un-activated.
Since it doesn't affect the code, I usually just pick one configuration and stick with it throughout debugging and release.
You might be missing 'jar' in your PATH. If so, the eclipse BB plugin silently fails and your application won't be pushed to your simulator plugin directory. To see this failure within eclipse, choose 'Project > Build Active BlackBerry Simulation'.
If you don't have jar in your path, then you will see:
I/O Error: Cannot run program "jar": CreateProcess error=2, The system cannot find the file specified rapc executed for the project
So, if your JDK is here:
C:\Sun\SDK\jdk\bin
Then append it to your system environment's PATH variable, then re-run 'Build Active BlackBerry Simulation' and you should see:
rapc executed for the project [YOUR PROJECT]
Here are a couple of ideas:
1) If you have any build errors then the application won't deploy to the Simulator. The Eclipse compiler (that underlines compile errors in red) is different to the "rapc" one that creates the binary for the Simulator. I have heard of situations where the Eclipse build seems to work, but the rapc compile fails - check the Console for the detailed rapc output (this might not look like a normal Eclipse build error).
2) In the Eclipse menu, open BlackBerry -> Configure BlackBerry Workspace.
Under BlackBerry JDE choose Code Signing and make sure the three RIM checkboxes are selected. I had compile errors when these weren't selected.
Under BlackBerry JDE choose Installed Components. Choose to use the Component Package 4.7.0 as I have heard of problems with the 4.5.0 Simulator.
You should delete all these extra answers you posted, or you might get downvotes - they should be comments instead of answers.
Check if your simulator is set up to clean the file system / configuration before launching the simulator. Simulators can be set up like this. If you deactivate it, the application should not disappear.
For future readers, there is another possibility for this issue. Check your workbench project directory (folder) for a ProjectName.err file. This may provide a clue as to why your build is silently failing and thus not deploying. In my case, it was an "Error!907", a new icon I added to my project was too big. There was absolutely no other indications in Eclipse 3.4.1 that there was a problem in my build.
Just ran through the same kind of problem : project compiled fine but didn't deploy on any device or on any simulator, even though the debugger said it was attached !
The problem came from a .zip file that was located in the ./src directory of the project, deleting or moving it somewhere else resolved this case.
I wish I hadn't spend 2+ hours on such a stupid problem :/
I know this is old, but you have to do the "generate ALX" option from right clicking the project menu as well or it won't deploy, at least it doesn't for me.
I ran into the same problem again and none of answers posted here worked for me.
I played around and finally made it work. The problem was that the output file name contained a hyphen ('-'). Changing this name in the Build section of BlackBerry app descriptor did the trick.
I mean, how stupid a developer must be to slip that kind of bug. No error reported and why reject the names with hyphens in the first place? Give me back my two hours RIM "developers"!
I had the same problem. The reason was using 'ü' character in the title.
I have been facing this problem today, but with a MIDlet project. It turned out to be that I forgot to specify the "Name of main MIDlet class" in the BlackBerry Application Descriptor (BlackBerry_App_Descriptor.xml). Once I specified it the application appeared on the simulator correctly.

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