How Pushbullet sends all iOS Notification to Mac - ios

I was checking different apps that have Mac & iOS communication. I came across cool apps PushBullet and Notifyr. The Most amazing thing I found is showing Push notifications of iOS to their apps in Mac. I tried to search what can be used to achieve this thing, but didn't find anything.
Do have anyone the idea on this, How to share iOs Notifications from iOS Device to the Mac using BLE or any other channel? Is there any Public API or Framework provided by Apple to implement this thing?

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How to connect to wifi using swift 3 in ios 9 and ios 10 devices?

As per my requirement I have to connect to a WiFi sharing device(own company product) with an iOS app. In iOS 11 I have achieved it by using NEHotspotConfigurationBut I am not able to achieve it in iOS 9 and iOS 10. WiFi device is having an ssid(fixed) and iOS app also configured with it. To connect to this device I need to use device ssid only. I have searched a lot for this solution and my findigs are
It's not possible due to security risks involved in it.
Through private api Apple80211 it is possible but you can't do this, at least not if you want to be able to publish on the App Store.
NEHotspotHelper it is possible but need to get entitlements from Apple for that need to send mail and wait till response.
Is anyone know any way like how to tackle this problem without going for third approach(above) by using only ssid in language swift 3.

Sending a notification from OS X to iOS

I have a Mac application and an iOS application. I need to display a notification on iOS, coming from the Mac app.
Is there any easier way to do it than using Push Notifications or network sockets (UDP or TCP)? Maybe Apple provides it away?
I need to make sure that the user hears this notification. The application should launch in the background and start playing sound.
If they are on the same network you can use bonjour ( https://developer.apple.com/bonjour/index.html ) for communication between mac app and iOS app.
If they are on different network you have to use a server, the server will be connected to both mac app and iOS app via tcp, and you can send msgs via the server. And if the iOS device is locked or app is in background you have to implement push notification for sending data to the iOS app.
Not sure of your use case, but using Apple's push notifications to serve notifications for your app seems like a suitable choice. Again, not sure of your use case, but an alternative may be to send a text-message using the Twilio API.
There is another option known as BLE .With BLE you can interact between mac and iOS using core bluetooth framework.
When you receive any message from mac to iOS using this framework you can show a local notification and can wake an app, since BLE also works well in background mode.
For mac to act as peripheral there is a good open source project over here.
you can find more information about BLE here.
Hope this helps.
I think the only acceptable solution is to send push notifications via APNS from mac to iOS device due to limitations on app lifetime on iOS. There is nothing hard in implementing APNS, there are lots of ready implementations, like NWPusher - you may copy it to your project and setup the environment - keys, device tokens - and you're done. To transmit tokens from iOS to your mac app, you may use tons of ways. For example, implement simple web-service on mac and send tokens via http/https.
You may also use a ready server-side implementations, like parse.com, to send push notifications.

How does Pushbullet for iOS manage to access and show all of iOS notifications on other devices?

The new version of Pushbullet app (https://itunes.apple.com/us/app/pushbullet/id810352052?mt=8) for iOS and Mac can show you all the notifications you get on your phone inside their Mac app.
Not just the notifications going to the app itself - all notifications from all applications.
How did they manage to do that? I can't figure out which APIs they are using to do this.
In General, Apple device gives the access to Notification to BLE, so that Notifications can be shown on any onboard system like Car's Dashboard. So I think they are using ani API related to that.
This might be helpful
https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/AppleNotificationCenterServiceSpecification/Introduction/Introduction.html

How to integrate Chromecast APIs in iOS?

I am going to integrate chromecast SDK into iOS, but here I am bit a confuse with receiver.html and whitelist email that exactly how to go with them.
So anyone please explain me regarding same.
Also tell me if it is compatible with any iOS Simulator instead of device.
Many developers successfully use the iOS simulator. https://developers.google.com/cast/cast_2nd-screen_app_tutorial for iOS and Android.
The Receiver is the HTML5 application that you create that runs on the Chromecast device. Your iOS application talks to the Receiver, the Receiver will fetch your content from the internet based on the information that comes from your iOS application.

How can I send my iOS app to my client for them to use it?

I've been developing an app using Titanium Appcelerator, until now I've been previewing it using the iOS Simulator and my iPhone.
Now, I want to send my app to the client so they can use it on their iPhone. How can I do this?
Bear in mind this is my first iOS app and so I am not fully au-fait with the terminology or process in making an app go live.
There is no Apple provided mechanism for achieving this, however apps like TestFlight provide a good mechanism for this. You have to register your clients device in order to allow them to install your app. Yes, this should work for Titanium.
You can find out how TestFlight works here:
How does TestFlight do it?

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