Resume to last view controller from background - ios

I've got an iOS application that requires the user to log in before using its features. It uses Bluetooth and location services in the background after logging in. The typical use of the application is:
User logs in -> transition to 'lobby' page
Selects 'begin logging data' -> transition to 'logging' page
Bluetooth and Location services run in the background
User locks screen and app runs in the background (this needs to last for 8-10 hours)
The way the app handles logins is via a session token which times out after 12 hours.
If I leave the application running overnight, however, upon resuming the application it starts up the log in view controller (a.k.a. the root view controller). I need the application to resume on the page it was closed on and can't seem to find any reference online as to how to do this.
I did find something about saving and resuming state but could get a definitive answer. Any help?

UIStateRestoration is the mechanism that Apple provides for your application to be archived when it is backgrounded. Even if the app is eventually terminated by the operating system, UIStateRestoration provides APIs to restore the state of your application to where the user left.
Resources:
State Preservation Programming Guide

If you didn't define a background task, the app will be killed once it stays over 20 minutes in background
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html

Related

Handling server being aware if iPhone app is running (heartbeat)

I am not sure how to best implement keeping our server informed that our iPhone application is currently running (even when in the background). There are a few different options but there is some concern as to what is allowed by the Apple approval process as well as what is the most reliable. The application does have the ability to play music in the background, if that factors into what is approved by Apple.
The first option, is to continually send some sort of heartbeat to the server at a set interval through a simple GET/POST; however, the concern is whether or not this is allowed as a background task. In a very roundabout way it can be argued that it is necessary for the playback but I'm not so sure whether or not that is acceptable. If the server does not hear from them in a set amount of time it will assume the app is no longer running.
The second option involves using a presence channel socket connection and have the server just handle when users enter and leave that channel. With this option the main concern is how reliable is a socket connection like this while an app is in the background. Similarly, whether or not this is allowed by Apple. In this case when the app dies, connection closes and server knows app is not running.
Third option can be used in tandem with either of the other options but to use some sort of APNS push to query the phone as to whether or not it has died and have it respond with some data to let us know; however, this seems somewhat counterintuitive as the push itself wakes the app up.
Any other suggestions or input are also welcome.
Not sure if this should be a comment or answer, but let me put my 2 cents here.
Firstly, Can you please elaborate your needs further, because in case you are playing an Audio in background with AVPlayer/AVPlayerItem you would hand over your content URL to iOS and it will make the calls as and when necessary to keep the playback running, you dont need to know about apps' state.
Let me assume, for whatever reasons you want to achieve what the question asks:
There are 3 states your app can be in when it is "Not Running"
i. Suspended State: your app is not killed but its not receiving any CPU time to execute your code.
ii. Killed by OS: Your app can be terminated by iOS to free up the memory or any other resources.
iii. Force Killed by User: If user swipes up your app from app switcher it gets force killed.
Now when your app is Not Running, you CAN NOT query it, but you can move it to Running State. You can achieve this transition by using following methods (Not exhaustive list, but mentions common ways)
i. Background Fetch : You can configure your app to be invoked periodically, so that it can synchronise with the server and updates its state.
ii. Push Notifications (APNS) : You can ping the app from server so that iOS invokes it for some short period of time (few seconds) to update its state.
iii. VOIP Pushes: If your App is VOIP app you can use PushKit to send Silent Pushes which will launch even the Force-Killed Apps, the above two methods does not transition the app to Running state if it was force killed by user
The above point can be helpful in devising overall strategy but does not answer the question, "How to keep syncing the RUNNING state"
i. When your app is Running(Forground/Background), you can do almost anything that is publicly documented, you can keep calling a URL every minute or every 5 seconds, you need to worry about UX on the device rather than approval process, (People will delete app if they see your app in top battery drainers in the settings section)
ii. For making an HTTP call while your app is in background, you can look at Background URL Session, which off loads the HTTP calls to another process so that the call completes even if app gets killed.
iii. For the socket based approach please refer this technical note. The main issue is that you do not/can not know when your app moves from Running to Not Running State.
iv. As you mentioned that your app uses background audio, it will be always be in Running state if the user plays an audio and puts app in background, in such case you can use Periodic Observer to do some Heartbeat call periodically when the content is being played out.

Get location update when app is terminated Swift [duplicate]

My application requires periodic location updates (every 10 minutes). In foreground and background (app not terminated) the application is working correctly. But the problem starts to occur when the app is terminated by the user.
I tried using this tutorial http://mobileoop.com/getting-location-updates-for-ios-7-and-8-when-the-app-is-killedterminatedsuspended .
It works only when user's location is changing because of startMonitoringSignificantLocationChanges. But I need locations in terminated state even if user is not changing its location.
Also, I have tried most of the stackoverflow questions but most of them gets satisfied with startMonitoringSignificantLocationChanges. But in my case it won't be enough to fulfil the application needs.
If a user terminates the app the system no longer grants it the same privileges. Background fetch operations and background location will not get executed until the user decides to start up your app again. The system recognizes this a user choice to not have this app running in any way again.
This isn't like the world of Android where an app can do as it pleases. Apple prefers user choice over what an app developer wants. This is of course good and bad as a developer. You need to provide the user with useful information about what your app is doing in the background so that they will allow it to run without terminating it. If they do terminate it, there is nothing that you can do.

Implementing Periodic Location Updates in iOS even if app gets terminated

My application requires periodic location updates (every 10 minutes). In foreground and background (app not terminated) the application is working correctly. But the problem starts to occur when the app is terminated by the user.
I tried using this tutorial http://mobileoop.com/getting-location-updates-for-ios-7-and-8-when-the-app-is-killedterminatedsuspended .
It works only when user's location is changing because of startMonitoringSignificantLocationChanges. But I need locations in terminated state even if user is not changing its location.
Also, I have tried most of the stackoverflow questions but most of them gets satisfied with startMonitoringSignificantLocationChanges. But in my case it won't be enough to fulfil the application needs.
If a user terminates the app the system no longer grants it the same privileges. Background fetch operations and background location will not get executed until the user decides to start up your app again. The system recognizes this a user choice to not have this app running in any way again.
This isn't like the world of Android where an app can do as it pleases. Apple prefers user choice over what an app developer wants. This is of course good and bad as a developer. You need to provide the user with useful information about what your app is doing in the background so that they will allow it to run without terminating it. If they do terminate it, there is nothing that you can do.

Handling iOS errors while app moves to background process

I'm working on an Cordova mobile app, currently targets iOS platform. I would like to know how to handle errors when the user quit the app abruptly on middle by pressing the Home button. Let'say the user has clicked a button that navigates the file-system, read a file, encrypts the content and save into a different location. In the middle of the process the user has clicked the Home button and so the app has moved to background. Can I expect all the operations will complete even-though the app has moved to background or do I need to handle these cases?
I would say there are two things you need to know:
1) iOS will not perform background operations unless you explicitly tell it to do so, so in the case you described, iOS would just cancel the actions that are currently active in your app. However, you have the chance to perform some operation between the point in time where the user pressed the home button and the point in time where the app actually changed its status from active to not being active. This can be done in the AppDelegate, since this is the component that controls the lifecycle of your app. The method you use here is - (void)applicationWillResignActive:(UIApplication *)application, this gets called before your app enters the background, from the Apple docs:
This method is called to let your app know that it is about to move
from the active to inactive state. This can occur for certain types of
temporary interruptions (such as an incoming phone call or SMS
message) or when the user quits the app and it begins the transition
to the background state. An app in the inactive state continues to run
but does not dispatch incoming events to responders.
So, this would be the place to either cancel the current action or save the current state so that it can be restored later.
2) iOS allows for multi tasking, but its quite tricky and only allowed in certain cases. This means you can not perform random operations while your app is in the background.
Some of these cases are:
Core Location Update: If you are using Core Location in your app, your app can receive updates on when the GPS position of the device changes and gets the chance to perform some operations in the background based on the new GPS data
Voice Over IP: The app provides Voice-over-IP services. Apps with this key are automatically launched after system boot so that the app can reestablish VoIP services. Apps with this key are also allowed to play background audio. (from the Apple Programming Guide on Background Execution)
Background fetches: With background fetches you can perform network requests on a regular basis, however you are still not able to perform the operations at points in time that you can precisely specify, you can rather tell iOS that you want to perform network requests in regular intervals and iOS will schedule the requests for you. Here is an excellent read on background fetches.
Hope it helps!

guaranteed delivery for uploads after network reconnect, even if my app is not running

I'm spec-ing an iOS app (which will be built outside of our company) which will upload a user's data entry to a server. If the device is not connected to the Internet, we'd like to save data on the device and upload it when the network is re-connected. (The app will primarily run on iPod Touch devices that will be disconnected most of the time).
If the user unlocks the device and re-opens our app after the network is reconnected, then uploading to the server should be easy because the app is running.
But what if the app is not running, where "not running" can mean one or more of:
device was power cycled
user has locked the device and it's sitting in his pocket
app crashed
user exited the app
user started using other apps so our app isn't running in the foreground anymore
are there other cases?
In the cases above, is there a way (ideally a battery-efficient way) to ensure that local data is uploaded soon after Internet connectivity is restored? Is the answer different depending on which of the cases above caused the app not to be running?
And is there a minimum iOS version the device will need in order to enable some (or all) of the above not-running cases to still upload when the app is not running?
My apologies if these are obvious newbie questions-- I'm not an iOS expert.
There is an interesting technique that is used by among others Instapaper and News.me(the pioneers of this technique) where you use region monitoring to initiate background downloads or uploads. Marco (Instapaper) blogged and talked (in episode 80 of the Build and Analyze podcast) about his communication with Apple so it should be a allowed in the App Store.
In brief the technique is that you set up certain regions (geofences) like "home" or "work" and respond to the locationManager:didEnterRegion: (and similar) callback(s). Your app will wake up from the background once you enter the pre-specified region and you can check to see if there is any data to upload.
This technique won't guarantee that the data is uploaded when the network reconnects but it will allow your app to automatically upload the information when the iPod Touch users gets home to their WiFi network.
That should most likely be at least once a day which may or may not be frequent enough for you. You could add a timestamp to when the initial upload was attempted and send that along the upload once it succeeds to get the correct order of events (data entries) on your server.
There is no way to ensure this. If your application is "not running" (by the definition described in your question), it will not be capable of responding to a change in the device's network status. It should be setup to resume upload operations the next time the application runs again.
EDIT:
Some of the cases you've described may indeed provide different opportunities for your application. Specifically, if the user "exits" the app by pressing the home button or launches another app in the foreground, your application may continue to run the in the background and could potentially respond to a change in network reachability.
The nature of what may be done in the background and for how-long is well documented, and supported by any version of iOS that supports multi-tasking. I recommend you review the documentation pertaining to App States and Background Services.
device was power cycled --> really NO WAY of resuming, unless you open the App!!!
user has locked the device and it's sitting in his pocket --> apps applicationStatus is UIApplicationStateInactive but it is running in the background. You still are able to react to notifications and i.e. accelerometer events. Try the Reachability Class and Log the changes!
app crashed --> NO WAY, unless opening the App
user exited the app --> App is sitting in the background. There you have a maximum of 10 Minutes Restriction of fully using your App (like the App "Pastebot" does)
user started using other apps so our app isn't running in the
foreground anymore --> Same as user exited the app
On multitasking Apple says the following:
Real multitasking only for certain kinds of usage, as there is Audio Background playing, VOIP (like Skype), navigation applications
All the other apps can request a specific amount of time after the app is closed/in the background, to finish certain tasks (as sending an email, sms or uploading/downloading important data)
Important Quote from dev docs:
Your app delegate’s applicationDidEnterBackground: method has approximately 5 seconds to finish any tasks and return. In practice, this method should return as quickly as possible. If the method does not return before time runs out, your app is killed and purged from memory. If you still need more time to perform tasks, call the beginBackgroundTaskWithExpirationHandler: method to request background execution time and then start any long-running tasks in a secondary thread. Regardless of whether you start any background tasks, the applicationDidEnterBackground: method must still exit within 5 seconds.
If you're building a restful API then I would recommend using RestKit, it has a request queue that checks the network status on the device and starts uploading once network access has been assured. You can read more about this here: http://mobile.tutsplus.com/tutorials/iphone/advanced-restkit-development_iphone-sdk/. Read the sections about Request Queue and background download/upload. It should be noted that RestKit is a big library which has it's advantages and disadvantages. I'm not completely sure how this que works with the app lifecycle, if it saves the request que even if the app is terminated. You would have to investigate that. RestKit does support background uploading/downloading, but as already noted, I think it's impossible to do any uploading if the app is terminated and not in background state.
I wouldn't recommend using RestKit if the API isn't Rest though.
You can download and experiment with RestKit here: https://github.com/RestKit/RestKit.

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