xcode ios App "The application could not be verified" - ios

I'm developing a app with the latest xcode. I configured xcode
to "don't sign" to install the app to my iphone without a developer account.
It was working fine, until i updated my iphone 6 to ios 8.3.
I removed the app from the phone, restarted it, did a "clean"(in Build-Menu),
but same error.
Also i havent changed the project settings in xcode.

There is a no solution for this with this xCode version,
because Apple restrictions.
I installed xcode 7.0 that allows installing apps without developer account to iphones/ipads, solved my problem.

Related

Can't submit build to iTunes Connect. Using Xcode 7.3.1. Error about beta

I am trying to submit a build to iTunes Connect using Xcode 7.3.1 (7D1012), but I'm getting an error if I use the "Generic iOS Device" to build the archive. I can submit if I plug in an iOS 9 or less device.
The error is "Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 6 or later..."
I did have Xcode 8 installed so I tried completely removing Xcode 8 and 7 from my machine by deleting the apps from Applications and removing the Developer & Xcode folders from /Library and ~/Library. I even removed any preference plist files I could find.
I had not even opened the project with Xcode 8.
This is a pain because Fastlane uses the "Generic iOS Device" for its builds so I have to manually submit with Xcode.
I'm using OS X El Capitan 10.11.6.
Anyone else experiencing this or have any suggestions? This problem seems to come up from time to time judging by a google search for this issue, with posts here and on the Apple Developer forums, but there are never any definitive solutions.
It's a problem of iTunes Connect. They may not update the latest version number of 10.11.6 in iTunes Connect. Try again now, it should be working fine.

Xcode 7.1 iOS 9.0 watchOS 2 app stops running after install

When I run my watch kit app (WatchOS 2) in Xcode 7, Swift, it installs and then finishes (stops). No error messages, it just stops. I've uninstalled and re-install both the IOS app and the watch app. No luck. Runs fine in the simulator. If I create a new empty project, same behavior. When I check the watch app on the watch, the new build is installed. It just doesn't run from Xcode so I can't get my debug messages. I am using the scheme for the IOS app and the Watch App. Is there anything to look for in the scheme config? I have also recently updated my provisioning profile and development certificates.
I've tried looking at similar questions, but so far they have not helped.
Xcode successfully builds my target, but does not run the product
Debug/Run in Xcode stopped working. Executable settings are wrong and can't be fixed too
and similar to:
"This app contains an app extension with an illegal bundle identifier" issue
There's several people with this problem. I can't give you any tips for iOS 9.0 and XCode 7.1 (Besides, reseting everything and trying again). But, If you update to watchOS 2.1, iOS 9.2 and XCode 7.2, everything works.
With device connected, shut downing my iPhone and watch and then restarting fixes the problem.

Could not submit app to iTunesConnect review

I am using OS X El Capitan 10.11 and Xcode 6.4 6E35b, when i click the button submit for review in iTunesConnect it says this error "Apps and app updates submitted to app store must be built with Xcode 5.1.1 or later, and iOS 7 SDK".
I have no idea why this is happening, Xcode 6.4 is not a beta version, i downloaded it from AppStore, it's a public release. If anyone know about this help me out here.
When i tried through application loader :
INFO ITMS-90111: "Your app is built with a beta version of Xcode or iOS SDK. Only apps distributed for beta testing may be built with beta software. To submit an app for distribution on the App Store, you will need to build the app with release versions of Xcode and iOS SDK."
Another solution - use Application Loader:
Export your app as IPA, signed with provision profile for App Store
Open Application Loader (open Xcode, menu Xcode->Open Developer Tools->Application Loader
Sign in with your iTunes Connect credentials in Application Loader
Upload your app
PS: This way is also useful, when you have multiple iTunes Connect accounts for different clients, and you need often upload different apps for them
We're having the same problem. It seems that Apple have just changed the definition of being 'built with beta software' to not just mean a beta version of XCode, but also a current version of XCode on a beta version of the Mac OS.
See a long thread of upset app developers on the Apple Developer Forums here:
https://forums.developer.apple.com/thread/12848
Yeah, used to have the same problem for tvOS applications with last Xcode 7.2.1 from App Store. Downgrade the Xcode to 7.2 version had solved my problem.
Check This in your Code:
Go to Project -> Info -> iOS Deployment Target
Make sure it will be not below -> 5.1.1
Set it with 6.0
Clean project & try again
Hope it will work for you.

Building apps that will run under ios7 from xcode 4.2 ios 5

Extremely new to the xcode / ios world, so I apologise in advance .....
My dev machine is an old mac-mini running Snow Leopard and xcode 4.2
I have built an executeable that I want to put on my ipad, which is running at ios7.
In xcode, I did all the provisioning stuff and I see the following message :
The version of iOS on "Daves iPad" does not match any of the versions
of iOS supported for development with this installation of the iOS
SDK. Please restore the device to a version of the OS listed below,
or update to the latest version of the iOS SDK
I'm not sure I can ( or want ) to do either of these things. As far as I know xcode5 won't run on my machine, and I don't really want to downgrade my iPad to ios 5
Am I missing the point? Should I expect to be able to run ios5 executeables under ios7? If I should, how do I get them on to the ipad?
Yes, you can run iOS 5 executables on iOS 7, but you can't run a debug session on an iOS 7 device from anything older than Xcode 4.6.3.
I think the best you're going to be able to do is to build the app, package it into an IPA, then install it on your device and run it from iTunes.
You can create .ipa file from xcode, here is the link. But before that you should have installed provision profile for app distribution. Your testing devices should be listed there in iOS Provisioning Profiles (Distribution) on Apple Developer Member center -> Certificates, Identifiers & Profiles.

Jailcoder with SDK 6.0

I am new to iOS. I was installing latest XCode with SDK 6.0 in it. I have been successfully testing my app developed using SDK 6.0 on simulator. Now i want to test it on real device without developer program account. To do that, i use Jailcoder. I have an iPhone 3GS, with AppSync 5.0+ installed. I have tried "Quick XCode Patch" and "Patch My Project". However i still get signing error. It said,
CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 6.0'
Seems it due to iOS 6.0 SDK that has not been supporting jailbroken devices. I need some hints and workarounds to deal with this error.
I had same problem with a jailbroken iPhone 4S, solution above didn't work for me.
So for anyone else running into the same error message:
JailCoder does work on XCode 4.5 + Mac OS 10.8.
As an absolute noob I was missing the step 8 from this guide: Developing for a Jailbroken iPhone A to Z:
...link the device and computer. Plug your iPhone in and open Xcode.
Open Window>Organizer. Select the device from the list on the left
hand side, and click “Use for development.” You’ll be prompted for a
provisioning website login, click cancel. It’s there to make
legitimate provisioning easier, but doesn’t make illegitimate
not-provisioning more difficult.
By default, Xcode requires iOS apps to be signed. However, there is a plist file that Xcode uses, where you can change this. You can tell Xcode that code signing is not required.
Check this file:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/SDKSettings.plist
You can edit it on your Mac with the Property List Editor application.
Make sure that in that file, CODE_SIGNING_REQUIRED is set to NO. You'll probably need to do this each time you install a new iOS SDK (e.g. 5.0, 5.1, 6.0, etc.)
You can find out more about this on the BigBoss website here. BigBoss is one of the popular Cydia repositories for distributing jailbreak apps and tweaks.

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