App is not visible in App Store for iPad - ios

I have the application. This application supports iPhone only, but I can launch it on iPad. In itunesconnect I see "Your binary doesn’t support iPad. The screenshots or app video preview for iPad won’t be shown on the App Store."
So as far as I understand I shouldn't see screenshots for iPad, but I should see the application in App Store (when I look at it from iPad).
But when I search for my application in iPad I can't find it there (but for iPhone everything is OK). Why?

When search app in ipad version app store there are two categories: ipad only and iphone only. You'll find your iphone only app in iphone only category.
to change category there is navigation item button the left most one

If your application supports only iPhone in your project's Devices in General Tap then it will be available only for iPhone devices in the AppStore. You can build and run your project in iPad either from xCode or with TestFlight but it will run as if it was an iPhone app in x2 or x1 mode depending on the iPad's screen resolution.

Related

How to fix iPhone deployment target ? (App Store)

So I tried to ship my iPhone app into the App Store. but it get rejected because when the App reviewer test my app they are using iPad and it seems my app is messed up.
and this was the rejection message:
We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.3.1. Specifically, we were unable to Sign Up using an iPad.
So I searched that I need to make the deployment info devices into Universal. It works well on iPad when I tested out. But the problem is I'm shipping this app for iPad. and when I go to iTunes connect, they were asking for iPad screenshots.
So should I set the device deployment for iPhone or Universal?
The app must work in iPad also. choose the devices iphone only and try to run your app in ipad in 1x and 2x view.
If you want to build for iPhone only, you will need to go to the project settings > General > Devices and choose "iPhone". If you choose "Universal" then you are building for both iPhone and iPad, which is why you need screen shots for the iPad as well. If you build for iPhone only, though, the app can still run on iPad, it will get scaled up.
As for the reason why it is not working on iPad using iOS 10.3.1, you'll have to run it on a device with that version of the OS and do some debugging. The information you gave here is not enough.

2.10 - iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution, my app should only run on iPhone

I submitted an app and it got rejected because of that Error. It is an iPhone App only, why should it be able to run on an iPad?
2.10 Details
We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 8.4.1, which is a violation of the App Store Review Guidelines.
Is it not possible to make an App only for iPhone and not for iPad aswell?
You can develop an iPhone-only app and it can get approved. However, iPad devices can download iPhone-only apps and use them. They run at iPhone size with lots of black space around the display. Users have the option of tapping a button in the corner to double the size so that it fills more of the screen.
I assume that they ran your iPhone-only app on an iPad and encountered errors. It doesn't have to have an iPad layout, but it should be able to run on an iPad. When they first released the iPad, most (all?) apps worked without modification in this mode on iPad.
Here is an example of what another app looks like running on an iPad: image.

About upload binary on itunesconnect

I have uploaded binary on itunes connect only for iphone with iphone connect , but issue is still apple review my app on ipad. my first version 1.0 not reviewed on ipad but when i uploaded new binary with new version 1.0.1 it reviewed on ipad and my app will be rejected what is the solution for that. and i also want to remove ipad screenshot tab from itunes. it is possible? give any solution.
Thanks
All applications will be reviewed on an iPad, even if they are designed only for iPhone. An iPhone app run on an iPad with a black border around it at equivalent resolution or with a X2 zoom (height / width proportion is that of an iPhone 3"5 )
You can't remove iPad screenshot tab from iTunes, but when sending an iPhone only designed app you don't need to upload iPad screenshots.
All what is required is that the application still run on iPad the same way it would on the iPhone.

Is it important for an app to work on both iPhone and iPad?

We've been working on a iPhone app for the last couple of months, an app that will only be targeted for the iPhone.
I have read through the Review Guidelines and spotted a potential reason for the app getting rejected under the 'Functionality' category.
"Iphone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution."
In xcode we have targeted the app for iPhone only. To my mind this means that the app should only be available to iPhone users in the App Store and shouldn't get rejected.
My question is - Are we going to face possible rejection if the app doesn't display propertly on an iPad? Eventhough it is only targeted for iPhone?
iPad owners can download and run ALL iPhone apps in the App Store. Your app must run correctly on an iPad in iPhone mode. You should test your app on an actual iPad device before releasing it to make sure there are no issues. In general, if your app works fine on an iPhone 3GS, you should be fine.

Which Xcode build settings for iPhone app so it can run on ipad as well?

I have written an app intended for the iphone. Obviously it is ok if it used on the ipad in the iphone mode, but it is an iphone app.
My app got rejected by Apple, I received a mail with a screenshot named Screen_shot_0.png as attachment, that was empty with in the middle the text "My Universal App on iPad" (which you if you open in Xcode the file MainWindow_iPad.xib).
Probably the app was uploaded with the Universal setting, not sure.
I did add icons, launch images etc. for both iphone and ipad.
Now I am confused about the following settings (click on Xcode project file): I will give my settings:
Project "appname"
iOS Deployment Target: 6.1 (should I take an older one?)
Targeted Device Family: iPhone (should this be iPhone/iPad?)
Targets "appname"
Targeted Device Family: iPhone (should this be iPhone/iPad?)
Everything works on iPhone4, iPod, iPad3.
The only thing is that the launch image of the iPad is cut off a bit at the right side, which causes me to think that some iPhone splashscreen is used instead. Would this be an issue for Apple?
If you want an app written for iPhone to run on iPad in iPhone mode, then you've actually done too much.
Just write it as a an iPhone-only app, and the iPad will automatically support it in iPhone mode. iPhone mode on the iPad offers users a chance to zoom to 2x resolution, but everything is "as if" it's running on an iPhone. Be sure NOT to upload as (or set attributes to claim it is) Universal. Don't provide multiple versions of screenshots, only provide iPhone screenshots. Think of "iPhone mode" as an iPhone emulator that runs on the iPad.
Only use "Universal" if you want to package both iPhone and iPad apps (typically with separate storyboards and definitely with distinct screenshots) in a single package that can run on either device. Upload as iPhone only and it will run on iPad in iPhone mode. Good luck!

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