iOS simulator window height difference between 7.1 and 8.3 - ios

I didn't find any solution for my problem anywhere in Stack Overflow or other sites. So here is the problem:
I am developing an iOS Universal app, portrait orientation only. When I run it on iOS 8.3 simulator window and all other views layout seems to be normal.
But when I run the same app on iOS 7.1 simulator, which I downloaded from developer's site for Xcode 6, the window height seems to be approximately 100 px smaller.
I checked the couple of view frames for both simulators.
7.1 simulator was returning width = 320, height = 480
8.3 simulator returned width = 320, height = 568
I am using storyboard and constraints.
I am pretty sure that a lot of people had this problem, so I am hoping to hear some useful advices from you.
Check out the screenshots below:

Added Answer as per Brian Tompsett - 汤莱恩's Suggestion.
Solution is already done on comments.
iOS 7.x does not support LaunchScreen.xib
So, Manually add the LaunchScreens in the assets folder and you will get desired output.
Go to Project settings --> Target --> App Icons and Launch Images
Launch Image Source was empty so, open it and chose to Migrate from Images.
So now window height is back to 568 on iOS 7.1 simulator

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Edited after some experiment
Okay, so I tried a bunch of things again and I think I narrowed some problem (maybe?). So my layout show perfectly in iPhone 11 preview, but it fail to render in iPhone 11 Pro Max, iPhone 11 Pro and iPhone 8 Plus preview. Is it ringing any bell?
iPhone 11 screenshot:
iPhone 11 Pro Max screenshot:
iPhone 8 Plus screenshot:
Obviously a change in storyboard previews in Xcode. Seems like it's no longer acceptable to show "simulated size: freeform" greater than iPhone screen height. Changing it to "simulated size: fixed" in Size Inspector solves the issue, and you can now scroll from within the reduced size window in storyboards view...

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I think you didn't used autolayout. Okay no problem..
Follow below steps:
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Then it will work your navigation bar automatically fit based on device.

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All my view controllers are designed for iPhone 4 inch size. I see correct size when I launch my app on simulator (iOS 8).
However I get iPhone 3.5 inch layout on my iPhone 5C (4") - running iOS 7.1.1 - no matter what changes I make to storyboard. I tried changing storyboard settings like IB version to iOS 7.1 and later and so on, but to no avail.
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What can be the reason?
The solution - as suggested by a kindred spirit on Apple forum:
Include a 4" launch image to the asset catalog
Clean up the project, delete derived data, delete the app from device
Re-Run the app on device.
320 X 568 screen is there...woohoo....

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My ios app does not fit on iphone 5 screen. When I run the app, I can see blank space at the top and bottom of the screen. I have made the app compatible for both iphone sizes. But Since I have updated to the latest xcode, I am facing this issue. See screen shot. Can any one please help?
You probably may not have set your Default-568h image.
On the simulator make sure you have set to iPhone (Retina 4-inch).
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click here for more get information for naming convention of images [here]Naming convention for iPhone 5 images? [here]
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screenshot on the simulator:
Anyone with the same issue? how can i solve this problem?
I think are you Forget to adding splash screen Default-568h#2x.png in to you Project please check Property and set required splash-screen Default-568h#2x.png (640 × 1136 pixels)
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In Xcode, go to Target > General, and then:

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