Enabling the gold linker on Freebsd - clang

I have been trying to enable the gold linker on FreeBSD to use the link time optimizations. I made gold from the binutils under /usr/ports. After building binutils using make -k install clean i got ld under /usr/bin and in the directory /usr/local/bin i got ld, ld.gold and ld.bfd.
Now while trying to use link time optimization for the simple example programs here http://llvm.org/docs/GoldPlugin.html (a.c and b.c under the heading 'Examples of Link Time Optimization') i entered the four commands as follows:
clang -flto a.c -c -o a.o
ar q a.a a.o
clang b.c -c -o b.o
clang -flto a.a b.o -o main
I got the following error:
usr/bin/ld: unrecogonized option '-plugin'
usr/bin/ld: use the --help option for usage information
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Is there the problem with the linker that ld.gold is not being called. Should I replace the ld with ld.gold? Does the linker looks in the right directiry for the .so plugins?
The LLVMgold.so and libLTO.so shared objects are in the directory /usr/local/llvm-devel/lib/.
I cannot find the directory where clang is installed. I am not sure where to make the bfd-plugins directory and add the symlinks to LLVMgold.so and libLTO.so.
I am using freebsd 10.1 release. How to enable the gold linker for link time optimizations?
also how can I enable it to be the default linker?

You may want to use ld.gold instead of ld. It is installed at /usr/local/bin/ld.gold. If you are using a Makefile, it would work by setting LD variable to ld.gold, either by modifying your Makefile or specifying it on command line. Example in case you are using lang/clang37:
gmake all CC=clang37 LD=ld.gold
EDIT:
It would be even more neat if you add -fuse-ld=gold to your LDFLAGS:
LDFLAGS=-fuse-ld=gold

I'm not sure ld.bfd allows plugins, but I could be wrong.
Your /usr/bin/ld should be a symlink to whatever linker you want. You can change which linker is used by using binutils-config. Check the man-page here: http://www.linuxhowtos.org/manpages/8/binutils-config.htm. I realise this is a Linux link, but it's directed at binutils itself rather than linux-specifically.
It should be something along the lines binutils-config --gold.
On my Gentoo box it is binutils --linker=gold
EDIT: As pointed out, binutils-config doesn't work on BSD it seems. You can still manually update the symlinks though, the downside is that there might be a few of them.
You can find out which ld is used by your compiler by using gcc -print-prog-name=ld or clang -print-prog-name=ld. The file printed should be a symlink you can re-create to point to ld.gold as oposed to ld.bfd.

Related

How to build LLVM (clang,clang++) for Apple M1?

I am trying to build LLVM compilers so that I can enable OpenMP on the Apple M1.
I am using the LLVM development tree, (since I saw some OpenMP runtime go into that for this recently).
I have ended up with this script to invoke cmake:
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=Ninja
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=1 \
-DCMAKE_INSTALL_PREFIX=$HOME/software/clang-12.0.0/arm64 \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_ENABLE_PROJECTS='clang;openmp,polly' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0'
The compilers used here are
$ /usr/bin/clang --version
Apple clang version 12.0.0 (clang-1200.0.32.27)
Target: arm64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ninja can then successfully build clang, clang++ and the OpenMp runtime and install them. (As simple, Arm64 images targeting Arms64)
$ file ~/software/clang-12.0.0/arm64/bin/clang
/Users/jcownie/software/clang-12.0.0/arm64/bin/clang: Mach-O 64-bit executable arm64
$ ~/software/clang-12.0.0/arm64/bin/clang --version
clang version 12.0.0 (https://github.com/llvm/llvm-project.git 879c15e890b4d25d28ea904e92497f091f796019)
Target: aarch64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Users/jcownie/software/clang-12.0.0/arm64/bin
Which all looks sane, except that when I try to compile anything with them they are missing the include path to get system headers.
$ ~/software/clang-12.0.0/arm64/bin/clang hello.c
hello.c:1:10: fatal error: 'stdio.h' file not found
#include <stdio.h>
^~~~~~~~~
1 error generated.
So, after all that,
Does anyone know how to fix that include path problem?
Does anyone know how to configure and build a fat binary for the compilers (and libraries) so that the x86_64 embedded compiler targets x86_64 and the aarch64 binary aarch64? (This is what the Xcode clang and clang++ do...)
My attempt at this ended up with a compiler fat binary where both architectures targeted x86_64 :-(
Thanks
You can set -DDEFAULT_SYSROOT=/path/to/MacOSX11.1.sdk at build time or do export SDKROOT=/path/to/MacOSX11.1.sdk at runtime.
You need to compile with clang -arch arm64 -arch x86_64 to get a fat binary out of clang. You need to do this for Apple clang as well.
UPDATED 8 Feb 2021
Homebrew now supports the M1 based Arm machines, so using that is a better answer than the one below.
The info below is potentially still useful if you want to do this on your own, but using brew is likely to be much simpler.
Pre-brew answer
I haven't found a clean solution, but in case it helps anyone else, I do have a horrible hack.
The full recipe, then is configure with this script, then build and install.
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=ninja
INSTALLDIR=$HOME/software/clang-12.0.0/arm64
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=$INSTALLDIR \
-DLLVM_LOCAL_RPATH=$INSTALLDIR/lib \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0' \
-DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" \
-DLLVM_ENABLE_PROJECTS='clang;openmp;polly;clang-tools-extra;libcxx;libcxxabi' \
# -DLLVM_ENABLE_PROJECTS='clang;openmp;polly'
That gives a compiler that finds the right headers, but won't link successfully if OpenMP is used because it doesn't pass on any useful -L path or add a necessary rpath.
To overcome that I created a small shell script that sits in my ~/bin, at the front of my $PATH, which adds those extra linker flags.
#
# A truly awful hack, but it seems necessary.
# Install this with execute permissions as clang and clang++ in
# a directory early in your path, so that it is executed when clang or
# clang++ is needed.
#
# For brew...
INSTALLDIR=/usr/local/opt/llvm
# For a local build.
INSTALLDIR=${HOME}/software/clang-12.0.0/arm64/
# Find out the name of this file, and then invoke the same file in the
# compiler installation, adding the necessary linker directives
CMD=`echo $0 | sed "s/\/.*\///"`
${INSTALLDIR}/bin/${CMD} -L${INSTALLDIR}/lib -Wl,-rpath,${INSTALLDIR}/lib $*
I am not recommending this particularly; there should clearly be a better way to make it work, but it'll do for now, and lets me get back to using the compiler rather than building it!
I was able to build with -DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" -DCMAKE_INSTALL_PREFIX=/Users/foo/lokal/ and install into the lokal/bin lokal/lib path. Once that is done you can use LD_LIBRARY_PATH=/Users/foo/lokal/lib and all the libraries should be found without mucking with anything else rpath related.

ld cannot find OCCI libraries even if they exist in LD_LIBRARY_PATH

I am just doing some simple OCCI thing, however it compiles a bit strangely
Environment:
Oracle VM: Centos7 64bit on Windows 8 64bit
gcc-c++.x86_64
Simply installed Oracle XE by double clicking the rpm (download pages says
linux 64bit)
echo $LD_LIBRARY_PATH yields:
/usr/local/lib64/:/u01/app/oracle/product/11.2.0/xe/lib/
I also tried export LD_LIBRARY_PATH=/u01/app/oracle/product/11.2.0/xe/lib/
so that it yields
/u01/app/oracle/product/11.2.0/xe/lib/
some listing command:
find /u01/app/oracle/product/11.2.0/xe/lib/ -name lib*
yields the following:
/u01/app/oracle/product/11.2.0/xe/lib/
/u01/app/oracle/product/11.2.0/xe/lib/libagtsh.so.1.0
/u01/app/oracle/product/11.2.0/xe/lib/libcell11.so
/u01/app/oracle/product/11.2.0/xe/lib/libclntsh.so.11.1
/u01/app/oracle/product/11.2.0/xe/lib/libnnz11.so
/u01/app/oracle/product/11.2.0/xe/lib/libocci.so.11.1
/u01/app/oracle/product/11.2.0/xe/lib/libclntsh.so
/u01/app/oracle/product/11.2.0/xe/lib/libocci.so
/u01/app/oracle/product/11.2.0/xe/lib/libagtsh.so
and some others....
however the compile command says ld cannot find some libraries:
g++ -o ab -I/u01/app/oracle/product/11.2.0/xe/rdbms/public/ -lnnz11 -lclntsh -locci a.cpp
/usr/bin/ld: cannot find -lnnz11
/usr/bin/ld: cannot find -lclntsh
/usr/bin/ld: cannot find -locci
collect2: error: ld returned 1 exit status
I have tried adding -L/u01/app/oracle/product/11.2.0/xe/lib/, it successfully compiles however running the program will cause it silently crashes / blocks at the simple line
Environment *env = Environment::createEnvironment();
no exceptions caught.
Does anyone know some part I did wrong? or are the two issues related?
And by the way, it USED to work like 5 hours ago, when it suddenly stopped working I reinstalled the whole VM and now it still doesn't work.
however the compile command says ld cannot find some libraries: g++ -o ab -I/u01/app/oracle/product/11.2.0/xe/rdbms/public/ -lnnz11 -lclntsh -locci a.cpp
Your command is incorrect (and the linker is right to complain). You need to tell the linker where to find the library, and you do that with -L flag:
ORACLE=/u01/app/oracle/product/11.2.0/xe
g++ -I ${ORACLE}/rdbms/public -L ${ORACLE}/lib a.cpp -lnnz11 -lclntsh -locci
(Note that your placement of source after library is also incorrect, and I fixed it above. Placement of libraries and sources on link command line matters.)

clang-3.8 and compiler-rt vs libgcc

I have been using clang-3.5 to happily build bitcode versions of musl libc and
use the result to produce nice stand alone executables.
Recent attempts with clang-3.8 have not been so happy. It seems that
the bitcode clang-3.8 generates uses functions defined in
compiler-rt/lib/builtins
Typical examples of functions I find polluting the bitcode are mulxc3, mulsc3, and muldc3. I can solve this by linking against libgcc, or even the llvm alternative if I had any clear idea of what that was. Though I would rather prevent the problem from happening in the first place.
I have seen mention of flags like rtlib=compiler-rt etc, but have found precious little documentation on the subject.
So here are some simple questions.
Is it possible to prevent clang from using the compiler-rt/lib/builtins
in the emitted bitcode? Or if not
Does llvm produce a version of libgcc that I could use. Actually I would
probably build a bitcode version of it, but that is besides the point.
Love to hear some guidance on this.
Added 12/8/2016: So I will illustrate my issues with a particular workflow that
people can reproduce if they wish, or, more likely, just point out where I am being stupid.
So start by checking out:
musllv
and follow the instructions in the README.to compile (here I am using clang-3.8 on ubuntu 14.04)
WLLVM_CONFIGURE_ONLY=1 CC=wllvm ./configure --target=LLVM --build=LLVM
make
cd lib
extract-bc -b libc.a
you will also need the bitcode of a simple executable. I will use nweb.c here.
wllvm nweb.c -o nweb
extract-bc nweb
Now we can do things like:
clang -static -nostdlib nweb.bc libc.a.bc crt1.o libc.a -o nweb
This workflow goes smoothly for clang-3.5 but for clang-3.8 we get:
clang -static -nostdlib nweb.bc libc.a.bc crt1.o libc.a -o nweb
/tmp/libc-f734a3.o: In function `cpowl':
libc.a.bc:(.text+0xbb9a): undefined reference to `__mulxc3'
/tmp/libc-f734a3.o: In function `cpowf':
libc.a.bc:(.text+0x38f7d): undefined reference to `__mulsc3'
/tmp/libc-f734a3.o: In function `csqrt':
libc.a.bc:(.text+0x78fc3): undefined reference to `__muldc3'
/tmp/libc-f734a3.o: In function `cpow':
libc.a.bc:(.text+0xafafc): undefined reference to `__muldc3'
clang-3.8: error: linker command failed with exit code 1 (use -v to seeinvocation)
So as #paul-brannan points out we could try
clang -static -nostdlib --rtlib=compiler-rt nweb.bc libc.a.bc crt1.o libc.a -o nweb
But this is where I am probably being stupid, because I get:
clang-3.8: warning: argument unused during compilation: '--rtlib=compiler-rt'
irregardless of whether I use it as a linking or compiling flag.
OK so I finally managed to make headway on this. I built llvm-3.8.1 together with the compiler-rt project using wllvm and wllvm++.
One of the build products was libclang_rt.builtins-x86_64.a,
and from this archive I was able to extract the bitcode module
libclang_rt.builtins-x86_64.bc
using the command:
extract-bc -b libclang_rt.builtins-x86_64.a
This bitcode module has definitions for those pesky instrinsics like
__mulxc3, __mulsc3, and __muldc3.
Hallelujah!

How do you set CMAKE_C_COMPILER and CMAKE_CXX_COMPILER for building Assimp for iOS?

When I try to build Assimp by running build_ios.sh, it tells me:
CMake Error: your C compiler: "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc" was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name.
CMake Error: your CXX compiler: "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
What I need the path to be is:
/Applications/XCode.app/Contents/Developer/Platforms/...
I've tried changing DEVROOT in build_ios.sh and IPHONE_xxxx_TOOLCHAIN.cmake, because that's what CMAKE_C_COMPILER etc seem to get generated from, but it still gives me the same errors.
Option 1:
You can set CMake variables at command line like this:
cmake -D CMAKE_C_COMPILER="/path/to/your/c/compiler/executable" -D CMAKE_CXX_COMPILER "/path/to/your/cpp/compiler/executable" /path/to/directory/containing/CMakeLists.txt
See this to learn how to create a CMake cache entry.
Option 2:
In your shell script build_ios.sh you can set environment variables CC and CXX to point to your C and C++ compiler executable respectively, example:
export CC=/path/to/your/c/compiler/executable
export CXX=/path/to/your/cpp/compiler/executable
cmake /path/to/directory/containing/CMakeLists.txt
Option 3:
Edit the CMakeLists.txt file of "Assimp": Add these lines at the top (must be added before you use project() or enable_language() command)
set(CMAKE_C_COMPILER "/path/to/your/c/compiler/executable")
set(CMAKE_CXX_COMPILER "/path/to/your/cpp/compiler/executable")
See this to learn how to use set command in CMake. Also this is a useful resource for understanding use of some of the common CMake variables.
Here is the relevant entry from the official FAQ: https://gitlab.kitware.com/cmake/community/wikis/FAQ#how-do-i-use-a-different-compiler
The cc and cxx is located inside /Applications/Xcode.app. This should find the right paths
export CXX=`xcrun -find c++`
export CC=`xcrun -find cc`
SOLUTIONS
Sometimes the project is created before installing g++. So install g++ first and then recreate your project. This worked for me.
Paste the following line in CMakeCache.txt:
CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
Note the path to g++ depends on OS. I have used my fedora path obtained using which g++

How to add directories to ld search path for a cross-compilation to ARM?

I am trying to configure util-linux to cross compile using arm-none-linux-gnueabi from CodeSourcery. My only problem so far is that it can't find my ncurses library which I compiled.
How can I add a directory to the ld search path? I've tried adding to my LIBRARY_PATH and LD_LIBRARY_PATH variables, but neither does anything. I know that I can add the -L flag to gcc and it will add to the linker path, but is there any way to do this globally, so that I can do it once, and not have to worry about it again?
Here is the output of arm-none-linux-gnueabi-gcc -print-search-dirs | grep libraries | sed 's/:/\n/g':
libraries
=/tools/bin/../lib/gcc/arm-none-linux-gnueabi/4.6.1/
/tools/bin/../lib/gcc/
/tools/bin/../lib/gcc/arm-none-linux-gnueabi/4.6.1/../../../../arm-none-linux-gnueabi/lib/arm-none-linux-gnueabi/4.6.1/
/tools/bin/../lib/gcc/arm-none-linux-gnueabi/4.6.1/../../../../arm-none-linux-gnueabi/lib/
/tools/bin/../arm-none-linux-gnueabi/libc/lib/arm-none-linux-gnueabi/4.6.1/
/tools/bin/../arm-none-linux-gnueabi/libc/lib/
/tools/bin/../arm-none-linux-gnueabi/libc/usr/lib/arm-none-linux-gnueabi/4.6.1/
/tools/bin/../arm-none-linux-gnueabi/libc/usr/lib/
I would like to add /arm/usr/lib and /arm/usr/local/lib to my ld search path.
If you need output from any other commands, just ask!
EDIT: I just found out about the CFLAGS environment variable--do all configure scripts/makefiles honor it?
Thank you!
If the ncurses library you compiled are going to be linked to the ARM binary you are cross-compiling you can not use LD_LIBRARY_PATH! LD_LIBRARY_PATH is only used by the current run-time and is in no way used by the compiler or linker when building your application.
The use of CFLAGS depends on creator of Makefile. CFLAGS are not automatically used even if they are defined as an environment variable. Only tools like the autoconf tools can pick them up from the environment and use them automagically. In the Makefiles find something like:
$(CC) $(CFLAGS) ....
if this fragment exists then the Makefile uses the CFLAGS variable. LDFLAGS is the more appropriate environment variable to use for link-time options.

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