Run Code At Start of Class - ios

For a class where I have an actual view attached, I can use viewDidLoad to handle any variables or constants I want to use. It will run before any other code in the method the moment the view becomes in use.
Is there something that does that for classes without views attached? For example, if I have a class called PDFCreator, when I create it like this:
PDFcreator *pdf = [[PDFcreator alloc] init];
Is there a way to run a function at that moment so that I can set those variables? Or some other way to encapsulate the data in that class?

Yeah, simply add any code to the init method:
#implementation PDFCreator
- (instancetype)init
{
self = [super init];
if (self) {
_someInstanceVariable = #"Hello";
_anotherInstanceVariable = 12;
}
return self;
}
This assumes your #interface PDFCreator looks something like this:
#interface PDFCreator : NSObject
#property NSString *someInstanceVariable;
#property (assign) int anotherInstanceVariable;
...

You've identified the answer: override -init and perform the work there. Apple's documentation on object initialization may help you, here.

Related

How to pass values from a subclass of UIView to UIViewController class

I have a class Graph that subclasses UIView.
I am in my view controller class and I call the SliderView class with the following code
- (void)viewDidLoad
{
[super viewDidLoad];
if (self) {
// Custom initialization
SliderView = [[SliderView alloc] init];
}
[self setView: SliderView];
}
I'd like to be able to access to the properties I have setup in SliderView in my view controller class. How can I do this?
Use the getters and setters like Kyle said (he just went further showing the property).
[graph propertyName] and [graph setPropertyName:newValue]
I would also take a look at: http://cocoadevcentral.com/d/learn_objectivec/
You should just be able to access the properties of the Graph class. In your Graph class you might have some thing along the lines of:
#property (nonatomic, strong) NSObject *propertyName;
You would access it in the UIViewController by way of something like
[(Graph *)self.view propertyName];

How can I make one procedure and utilize it in all my view controllers?

I have a procedure that I'll need in a lot (if not all) of my view controllers. I want to know how I can put it in one place (for code cleanliness and maintenance) and utilize it elsewhere.
There are more ways on how to approach this - depending on what exactly you would like to achieve.
If this methods are tied with UIViewController's life and data you would probably want to subclass UIViewController or make an UIViewController category.
A: Subclassing (you want to add some custom properties, variables, methods or you want to override a method):
MySubclassedViewController.h
#import <UIKit/UIKit.h>
#interface MySubclassedViewController : UIViewController
#property (copy) NSString *myVerySpecialString;
-(void) myVerySpecialMethod;
#end
MySubclassedViewController.m
#import "MySubclassedViewController.h"
#implementation MySubclassedViewController
-(void) initialization
{
self.myVerySpecialString = #"initialized";
}
- (id)initWithCoder:(NSCoder*)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self initialization];
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
[self initialization];
}
return self;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self)
{
[self initialization];
}
return self;
}
-(void) viewDidLoad
{
[super viewDidLoad];
[self myVerySpecialMethod];
}
-(void) myVerySpecialMethod
{
if ([self.myVerySpecialString isEqualToString: #"initialized"])
{
self.backgroundColor = [UIColor yellowColor];
}
}
#end
B: Category (you just want to add some extra method to a class):
UIViewController+SpecialCatrgory.h
#import <UIKit/UIKit.h>
#interface UIViewController (SpecialCategory)
-(void) myVerySpecialMethod;
#end
UIViewController+SpecialCatrgory.m
#import "UIViewController+SpecialCatrgory.h"
#implementation UIViewController (SpecialCategory)
-(void) myVerySpecialMethod
{
self.backgroundColor = [UIColor yellowColor];
}
#end
C: Dedicated helper class
On the other hand if you find yourself using some independent method on more than one place you might
want to consider writing up a helper class and use it as a singleton.
MyHelperClass.h
#interface MyHelperClass : NSObject
+ (instancetype)sharedHelper;
-(NSString *) myVerySpecialMethod;
#end
MyHelperClass.m
#import "MyHelperClass.h"
#implementation MyHelperClass
+ (instancetype)sharedHelper
{
static MyHelperClass *_sharedHelper = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_sharedHelper = [[MAConnectionClient alloc] init];
});
return _sharedHelper;
}
-(NSString *) myVerySpecialMethod
{
return #"a result from your very special method";
}
#end
You use it simply by importing MyHelperClass.h (or putting it in -Prefix.pch), without explicitly creating an instance. For example:
NSString *someString = [[MyHelperClass sharedHelper] myVerySpecialMethod];
There are many ways to achieve this.
Create a base viewcontroller and add your procedure. Subclass this in all your view controller.
Create a common utility class and add your procedure and make it as a class method.
Add your procedure in .pch file.
We have many ways to do it but in general create one global class, import it in YourProjectName-Prefix.pch file.
We can also go for another way i.e create any class method and you can call it anywhere through it's Class Name.
One example, you might have seen many times in your code-
:
In appDelegate.h file, if we make this method and implement it in appDelegate.m file then
+ (NSString *)applicationDocumentDir
{
return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
}
then we can access it from anywhere in the code like :
NSString *strTemp = [AppDelegate applicationDocumentDir];
To know more better way have a look here.
Use of a singleton for creating a basic style helper class
If you're not sure that the method will be used in all Controllers, I'd recommend creating a category for the functionality you're adding. You can find a good intro to categories here.
If you're sure you'll need it in all UIViewControllers, creating a base Controller and subclassing should be the better approach.
All other methods of implementing (Placing a class method in a utility / Adding to *-Prefix.pch) will work, but might not be ideal solutions (assuming the functionality your're adding is only applicable to UIViewController).

iOS Subclassing a Custom Class

I'm having trouble wrapping my thoughts about class inheritance. I'm suppsed to create a dashboard like interface in a app, and I'll have maybe 10 widgets/dashlets on that dashboard view. All those dashlets/widgets will have basically same look, with a title on the top, borders, row of buttons on the top and a graph.
Let's say I create a subclass of UI View called 'Dashlet' with properties and outlets, and create XIB file with proper layout and connected outlets etc.
Now I want to create several subclasses of that 'Dashlet' view that will only process data differently, and draw different graphs. My current code looks something like this:
Dashlet.h
#interface Dashlet : UIView{
#private
UILabel *title;
UIView *controls;
UIView *graph;
}
#property (weak, nonatomic) IBOutlet UILabel *title;
#property (weak, nonatomic) IBOutlet UIView *controls;
#property (weak, nonatomic) IBOutlet UIView *graph;
-(Dashlet*)initWithParams:(NSMutableDictionary *)params;
-(void)someDummyMethod;
#end
And in Dashlet.m
- (id) init {
self = [super init];
//Basic empty init...
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
-(id)initWithParams:(NSMutableDictionary *)params
{
self = [super init];
if (self) {
self = [[[NSBundle mainBundle] loadNibNamed:#"Dashlet" owner:nil options:nil] lastObject];
//some init code
}
return self;
}
Now let's say that I create a subclass called CustomDashlet.h:
#interface CustomDashlet : Dashlet
#property (nonatomic, strong) NSString* test;
-(void)testMethod;
-(void)someDummyMethod;
#end
and CustomDashlet.m
-(id)init{
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
-(id)initWithParams:(NSMutableDictionary *)parameters
{
self = [super initWithParams:parameters];
if (self) {
//do some stuff
}
return self;
}
This, kind of works, but I need to override some of the methods declared in the superclass or even add some of my own. Whenever i try to do something like this in CustomDashlet.m
[self someDummyMethod] or even [self testMethod] I get an exception error like this:
NSInvalidArgumentException', reason: '-[Dashlet testMethod]: unrecognized selector sent to instance
Am I even doing this right? Did I miss something? Am I supposed to make this work in some other way? If anyone has suggestions, please feel free to share your thoughts, thank you for all the help.
The problem is that
SalesDashlet *sales = [[SalesDashlet alloc] initWithParams:nil];
does not return a SalesDashlet instance, as expected, but a Dashlet instance.
Here is what happens:
[SalesDashlet alloc] allocates an instance of SalesDashlet.
The subclass implementation of initWithParams: is called with this instance,
and calls self = [super initWithParams:parameters].
The superclass implementation of initWithParams discards self and
overwrites it with a new instance loaded from the Nib file. This is an instance
of Dashlet.
This new instance is returned.
Therefore SalesDashlet *sales is "only" a Dashlet, and calling any subclass
method on it throws an "unknown selector" exception.
You cannot change the type of objects loaded in the Nib file. You could create a second
Nib file containing a SalesDashlet object. If the main purpose of the subclass is
to add additional methods, then the easiest solution would be to add these methods
in a Category of the Dashlet class.
If the problem is with the
- (Dashlet *)initWithParams:
method it is because the base class declares it with a Dashlet return value, whereas the subclass is redeclaring it with a SalesDashlet return instance.
Always use instancetype as the return type for any init method.
I believe you simply need to change following line in your Dashlet.h file:
-(Dashlet*)initWithParams:(NSMutableDictionary *)params;
to following:
-(id)initWithParams:(NSMutableDictionary *)params;
or better:
-(instancetype)initWithParams:(NSMutableDictionary *)params;
You need to change your init methods.
-(Dashlet*)initWithParams:(NSMutableDictionary *)params
-(SalesDashlet*)initWithParams:(NSMutableDictionary *)parameters
The return type on both of these should be id.
The problem you're running into is similar to trying to do this:
NSMutableArray *someArray = [[NSArray alloc] init];
Despite declaring someArray as an NSMutableArray, you've initialized it as an NSArray, and as such, someArray will actually be an immutable NSArray.
So because your SalesDashlet init method calls its super init method and the super explicitly returns an object of type Dashlet, then the SalesDashlet will also return an object of type Dashlet, so you're trying to call testMethod (a method that only exists in SalesDashlet) on an object of type Dashlet (which doesn't know about the testMethod method).
Changing your return type to id will make the methods return an object of the right type.
As a note, you've done your init, and initWithFrame methods correctly.
SalesDashlet *mySalesDashlet = [[SalesDashlet alloc] initWithFrame:someFrame];
Creating a SalesDashlet in this way will allow you to call [mySalesDashlet testMethod].
Your initWithFrame has return type of id in both super and sub classes.

Objective C - Call method from another class

I have 2 classes geoViewController and geoMainViewController
I have a method in the geoMainViewController called getFoo
It looks like this:
- (NSString *)getFoo
{
NSString* foo = #"This is foo";
return foo;
}
I am trying to call getFoo from the geoViewController class.
I have #import "geoMainViewController.h" in my geoViewController m file.
I am trying instantiate the geoMainViewController class and call the getFoo method from the viewDidLoad in my geoViewController class like this:
- (void)viewDidLoad
{
[super viewDidLoad];
geoMainViewController* mainVC = [[geoMainViewController alloc] init];
NSString* myFoo = [mainVC getFoo];
}
It seems to be instantiating the geoMainViewController class fine but I am getting an error on NSString* myFoo = [mainVC getFoo];
The error is - no visible #interface for 'geoMainViewController' declares the selector 'getFoo'
I am sure I am missing a step because I am very new to Objective C. I am just not sure what I am doing wrong.
Any help on this would be great.
Thanks!
In your geoMainViewController.h you should declare the selector to be visible:
-(NSString *)getFoo;
Did you put - (NSString *)getFoo in your geoMainViewController.h ?
You have to make those methods visible to the outside of your object through the .h file, so other objects know which selectors they respond to. Did the autoComplete fill in the message per chance?
#import <Foundation/Foundation.h>
#interface
{
}
#property (nonatomic,strong) ;
#property (nonatomic,strong) ;
#property (nonatomic, strong) ;
- (NSString *)getFoo
#end
EDIT: (You could also just make Foo a property by the way)
Did you declare it in your header file?
Header file contains all the function declarations in the .h file and you only include the .h file in your class. So it depends on .h file. .h file will have all the functions as the .m file.
Hope it helps you.
You are misunderstanding how to use a view controller. While you can technically create an instance of a view controller in order to call one of its methods, you shouldn't do so. The normal approach is that the view controller is part of the view hierarchy and you can call methods on it when you have access to that instance. You are missing something fundamental here.
Your actual error is a missinh method declaration, I would suspect, but you have bigger problems to solve first.

How to call method from one class in another (iOS)

This a very basic question but I've searched all over and been unable to find an answer that explains well enough for me to get my head around it.
What I want to do is create a method in one class of my iOS app and then call that method from other classes in my app. Could someone explain exactly what I need to do to achieve this? Any help would be greatly appreciated as all my attempts so far have failed!
Thanks.
Objective-C:
You have to import the header of the class that contains the method you want to use (ClassYouWantToUse.h) into the class you want to use it at (TargetClass).
Inside the TargetClass.h or TargetClass.m (depending on the scope you want to give it):
#import "ClassYouWantToUse.h"
Then create an instance of the class you want to use inside the target class either as a property like this:
#property (nonatomic,strong) ClassYouWantToUse *classObject;
Or as an instance variable like this:
ClassYouWantToUse *classObject;
Make sure you initialize it! (usually inside ViewDidLoad):
classObject = [[ClassYouWantToUse alloc] init];
Now you can call any public methods from that class like this:
[classObject theClassMethodWithParam:param1 andSecondParam:param2];
Note: The ClassYouWantToUse class must have the methods that you want to make accessible to others by declaring them in the header file:
- (void)theClassMethodWithParam:(UIImage*)someImage andSecondParam:(NSString*)someText;
Otherwise you won't be able to see these methods.
Swift:
Theres really nothing special about it in swift, just adding this as a reference.
In swift you simply create an instance of the class you want to use:
let classObject = ClassYouWantToUse()
And use it directly:
classObject.theClassMethodWithParam(param1, andSecondParam:param2)
You have two basic options. You can either create or pass-in an instance of the first class to the second class, or you can add a static method to the first class and call it directly using the class object.
For instance, say you have:
#interface ClassA : NSObject {
}
//instance methods
- (int) addNumber:(int)num1 withNumber:(int)num2;
//static/class methods
+ (int) add:(int)num1 with:(int)num2;
#end
#implementation ClassA
- (int) addNumber:(int)num1 withNumber:(int)num2 {
return num1 + num2;
}
+ (int) add:(int)num1 with:(int)num2 {
return num1 + num2;
}
#end
Then you can do:
#import "ClassA.h"
#interface ClassB : NSObject {
ClassA* adder;
}
//constructors
- (id) init; //creates a new instance of ClassA to use
- (id) initWithAdder:(ClassA*)theAdder; //uses the provided instance of ClassA
//instance methods
- (int) add2To:(int)num;
//static/class methods
+ (int) add3To:(int)num;
#end
#implementation ClassB
- (id) init {
if (self = [super init]) {
adder = [[ClassA alloc] init];
}
return self;
}
- (id) initWithAdder:(ClassA*)theAdder {
if (self = [super init]) {
adder = theAdder;
}
return self;
}
- (int) add2To:(int)num {
return [adder addNumber:2 withNumber:num];
}
+ (int) add3To:(int)num {
return [ClassA add:3 with:num];
}
#end
Note that in most cases, you would use instance methods rather than static methods.
You have to use the concept of delegation.
https://developer.apple.com/library/ios/#documentation/General/Conceptual/CocoaEncyclopedia/DelegatesandDataSources/DelegatesandDataSources.html

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