How to call one class delegate methods from another class - ios

In table list using swift here i want to load the one class table-list in another class view controller and this concept is working in objective-c but come down to swift delegate methods are not calling my objective -c#swift codes below please help me some one else
BackGroundView.h:-
#import <UIKit/UIKit.h>
#interface BackGroundView
UIViewController<UITableViewDataSource,UITableViewDelegate>
{
UITableView *tableView;
}
#property(nonatomic, retain) UITableView *tableView;
-(void)tableList:(UIView *) view1;
#end
BackGroundView.m:-
#import "BackGroundView.h"
#interface BackGroundView ()
{
NSArray * Mainarray;
}
#end
#implementation BackGroundView
#synthesize tableView;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
-(void)tableList:(UIView *) view1
{
Mainarray = [[NSArray alloc]initWithObjects:#"india",#"australia",#"usa", nil];
tableView=[[UITableView alloc]init];
tableView.frame = CGRectMake(0,0,320,400);
tableView.dataSource=self;
tableView.delegate=self;
tableView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
[tableView reloadData];
tableView.separatorColor = [UIColor blackColor];
self.tableView.tableFooterView = [[UIView alloc] initWithFrame:CGRectZero];
[view1 addSubview:tableView];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return Mainarray.count;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath] ;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text= [Mainarray objectAtIndex:indexPath.row];
return cell;
}
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([cell respondsToSelector:#selector(setSeparatorInset:)]) {
[cell setSeparatorInset:UIEdgeInsetsZero];
}
if ([cell respondsToSelector:#selector(setPreservesSuperviewLayoutMargins:)]) {
[cell setPreservesSuperviewLayoutMargins:NO];
}
if ([cell respondsToSelector:#selector(setLayoutMargins:)]) {
[cell setLayoutMargins:UIEdgeInsetsZero];
}
}
#end
MaindView.h
#import <UIKit/UIKit.h>
#interface ViewController1 : UIViewController
#end
MaindView.m
#import "ViewController1.h"
#import "BackGroundView.h"
#interface MaindView ()
{
BackGroundView * v1;
}
#end
#implementation MaindView
- (void)viewDidLoad {
[super viewDidLoad];
v1 = [[BackGroundView alloc]init];
// Do any additional setup after loading the view.
[v1 tableList:self.view];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Now it's working fine in objective-c and table list is loading fine
come down to swift ios:-
Now i am calling TableViewAdding from Mainview class to BackgroundView it's calling but delegate methods are not calling in background class i.e it is showing empty view controller in swift table list is not loading properly please help me and this is my swift code
BackGroundView.swift
import UIKit
class BackGroundView: UIViewController,UITableViewDelegate, UITableViewDataSource {
var tableView: UITableView = UITableView()
var items = NSArray ()
override func viewDidLoad() {
super.viewDidLoad()
}
func TableViewAdding(myview:UIView)
{
items = ["india","australia","usa"];
println(items)
tableView.frame = CGRectMake(0, 50, 320, 200);
tableView.delegate = self
tableView.dataSource = self
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "cell")
myview.addSubview(tableView)
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
println("numberOfRowsInSection")
return self.items.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
println("cellForRowAtIndexPath")
var cell:UITableViewCell = tableView.dequeueReusableCellWithIdentifier("cell") as UITableViewCell
cell.textLabel?.text = self.items.objectAtIndex(indexPath.row) as NSString
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath){
println("in first")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Mainview.swift
import UIKit
class Mainview: UIViewController{
#IBOutlet var myview1: UIView!
override func viewDidLoad() {
super.viewDidLoad()
var total = BackGroundView.alloc()
total.TableViewAdding(self.view)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}

[UPDATED]
You're not initializing the BackGroundView in mainview.swift. You're just allocating the memory for the object. Note that you both alloc and init a class in Objective-C. In Swift, you have to do the same thing with Class.alloc().initialize(). However, swift has replaced that verbose line of code with a simple call: Class()
Objective-C:
Class *myInstance = [[Class alloc] init];
Swift:
var myInstance = Class()
Some other things:
It's always a good idea to call tableView.reloadData() after you
change the information in it (like in your TableViewAdding) method.
It's never a good idea to hard code numbers (like the table view size).
TableViewAdding looks like a class method. tableViewAdding would follow the camelCase convention more accurately
Documentation for why using var myInstance = Class.alloc() is not the same as using var myInstance = Class() can be found in Apple's NSObject documentation under Creating, Copying, and Deallocating Objects
https://developer.apple.com/library/prerelease/ios/documentation/Cocoa/Reference/Foundation/Classes/NSObject_Class/index.html#//apple_ref/occ/clm/NSObject/alloc

Using KVC to get delegate property.
Using NSInvocation to call delegate method

Declare total as Class variable in Mainview.swift. Don't use .alloc()
import UIKit
class Mainview: UIViewController{
var total = BackGroundView()
#IBOutlet var myview1: UIView!
override func viewDidLoad() {
super.viewDidLoad()
total.TableViewAdding(self.view)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}

Related

How to create fixed amount of UITableViewCell and if the data is null then row should be not be shown

I am using tableView to display some information which is just four line of information. And i want to assign respective information to each row.
Like how shown in the below image there are four rows, same as in the image so i am using tableView for that. Here my problem is that i have created four cells but don't know how should i use label in specific cell and show the info.
and also if the value is null that row should not be there means if two values among four are null then only two rows having values should be there in tableView. How can i achieve this. Till now i am only able to show one row information only.
- (NSArray *)myTableViewCells
{
if (!_myTableViewCells)
{
_myTableViewCells = #[
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil]
];
}
return _myTableViewCells;
}
if([managedObject valueForKey:#"personality_company_master_values"] != nil)
{
[_displayValues addObject:[NSString stringWithFormat:#"Personality %#",[managedObject valueForKey:#"personality_company_master_values"]]];
}
if([managedObject valueForKey:#"video_tag"] != nil)
{
[_displayValues addObject:[NSString stringWithFormat:#"Tag %#",[managedObject valueForKey:#"video_tag"]]];
}
if([managedObject valueForKey:#"industry_master_values"] != nil)
{
[_displayValues addObject:[NSString stringWithFormat:#"Industry %#",[managedObject valueForKey:#"industry_master_values"]]];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return self.myTableViewCells.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell* cell = self.myTableViewCells[indexPath.row];
// NSManagedObject *managedObject = [self.devices lastObject];
cell.backgroundColor = [self colorFromHexString:#"#014455"];
cell.textLabel.text = _displayValues[indexPath.row];
cell.textLabel.backgroundColor = [self colorFromHexString:#"#014455"];
cell.textLabel.textColor = [UIColor whiteColor];
cell.textLabel.font=[UIFont systemFontOfSize:14.0];
// UILabel *lbl=(UILabel*)[cell viewWithTag:900];
// [lbl setText:[managedObject valueForKey:#"personality_company_master_values"]];
// lbl.textColor=[UIColor blackColor];
return cell;
}
Get the value you want display in an array.
Something like this
#property (monatomic, strong)NSMuatableArray *displayValues;
-(void)viewDidLoad
{
self.displayValues = [[NSMutableArray alloc]init];
NSManagedObject *managedObject = [self.devices lastObject];
if([managedObject valueForKey:#"personality_company_master_values"] != nil)
{
[self.displayValues addObject:[managedObject valueForKey:#"personality_company_master_values"]];
}
if([managedObject valueForKey:#"company_master_values"] != nil)
{
[self.displayValues addObject:[managedObject valueForKey:#"company_master_values"]];
}
if([managedObject valueForKey:#"tag_master_values"] != nil)
{
[self.displayValues addObject:[managedObject valueForKey:#"tag_master_values"]];
}
}
- (NSArray *)myTableViewCells
{
if (!_myTableViewCells)
{
_myTableViewCells = #[
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil],
[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil]
];
}
return _myTableViewCells;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return self.displayValues.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell* cell = self.myTableViewCells[indexPath.row];
// NSManagedObject *managedObject = [self.devices lastObject];
//cell.textLabel.text = [NSString stringWithFormat:#"%#",[managedObject valueForKey:#"personality_company_master_values"]];
cell.textLabel.text = self.displayValues[indexPath.row];
//not getting have to do this way or any other way please help
// secondLabel.text = [NSString stringWithFormat:#"%#",[managedObject valueForKey:#"company_master_values"]];
// thirdLabel.text = [NSString stringWithFormat:#"%#",[managedObject valueForKey:#"tag_master_values"]];
return cell;
}
I'm afraid you're doing several things wrong, starting with preallocating an array of cells. Tableviews don't work like that, you provide cells on demand and populate them with values from your data model. When you want to remove a cell update your data model then call reloadData(). Here's a simple example:
import UIKit
class MyCell: UITableViewCell {
var row: Int = -1 // serves no purpose but to show how you might subclass a UITableViewCell
}
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var dataModel = [
"Hello", "World,", "this", "is", "a", "tableview"
]
var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
var frame = view.bounds
let statusBarHeight = UIApplication.sharedApplication().statusBarFrame.height
frame.origin.y += statusBarHeight
frame.size.height -= statusBarHeight
tableView = UITableView(frame: frame, style: .Plain)
tableView.delegate = self
tableView.dataSource = self
tableView.registerClass(MyCell.self, forCellReuseIdentifier: "mycell")
view.addSubview(tableView)
}
// MARK: - UITableViewDataSource
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataModel.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("mycell") as! MyCell
let row = indexPath.row
cell.row = row // there is no point in doing this other than to show it as an example
cell.textLabel!.text = dataModel[row]
return cell
}
// MARK: - UITableViewDelegate
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
dataModel.removeAtIndex(indexPath.row)
tableView.reloadData()
}
}
EDIT: Here's an objective c version
////////////////////////////
/// Objective C Version //
////////////////////////////
#import "ViewController.h"
#interface MyCell: UITableViewCell
#property(assign) NSInteger row; // serves no purpose but to show how you might subclass a UITableViewCell
#end
#implementation MyCell #end
#interface ViewController() <UITableViewDataSource, UITableViewDelegate>
#property NSMutableArray *dataModel;
#property UITableView *tableView;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_dataModel = [NSMutableArray arrayWithArray: #[#"Hello", #"World,", #"this", #"is", #"a", #"tableview"]];
CGRect frame = self.view.bounds;
CGFloat statusBarHeight = [UIApplication sharedApplication].statusBarFrame.size.height;
frame.origin.y += statusBarHeight;
frame.size.height -= statusBarHeight;
_tableView = [[UITableView alloc] initWithFrame: frame style: UITableViewStylePlain];
_tableView.delegate = self;
_tableView.dataSource = self;
[_tableView registerClass: [MyCell class] forCellReuseIdentifier: #"mycell"];
[self.view addSubview: _tableView];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return _dataModel.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
MyCell *cell = (MyCell *) [tableView dequeueReusableCellWithIdentifier: #"mycell"];
NSInteger row = indexPath.row;
cell.row = row; // there is no point in doing this other than to show it as an example
cell.textLabel.text = _dataModel[row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[_dataModel removeObjectAtIndex: indexPath.row];
[_tableView reloadData];
}
#end
You dont need to create a fixed amount of cells this is not an efficient solution to the problem. You should create NSMutableDictionary and save the data like this:
NSMutableArray *data = [NSMutableDictionary dictionary];
[data setValue:#"Vijayakanth" forKey:#"Personality"];
Now in the table view delegate you can return the keys count for noOfRowsInSection and in cellForRowAtIndexPath you can get the key from dictionary get the value w.r.t that key and assign the values to your cell. In your case:
Key: Personality (which is shown on the left side)
Value: Vijayakanth (which is shown on the right side)
Hope you understand the point.

UITableViewCell get deleted directly by tapping delete control on the left but not show delete button on the right

When I involve [tableView setEditing:YES animated:YES], delete control shows on every cell on the left,what I want to do is to get the event when I tap delete control,and directly delete cell but not to show delete button on the right.
I know apple's standard way to do this is to show delete button on the right, and when I tap it ,datasource's
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
gets involved, the reason I don't want to do like this is my cell is customised by scrollview which scroll horizontally so scroll to show delete button would made it a mess, so I wouldn't implement
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
in my datasource.
Have any idea?
one way u do is, customising the cell and put your own way of deleting the cell for example,
create a new custom cell by subclassing the UITableviewCell name it as something like CustomCellTableViewCell
in CustomCellTableViewCell.h define a delegate method for example,
#import <UIKit/UIKit.h>
#class CustomCellTableViewCell;
#protocol CellDelegate <NSObject>
- (void)deleteCell:(CustomCellTableViewCell *)cell;
#end
#interface CustomCellTableViewCell : UITableViewCell
+ (CustomCellTableViewCell *)createCell;
#property (weak, nonatomic) IBOutlet UIButton *deleteButton;
#property (weak, nonatomic) IBOutlet UILabel *descriptionLabel;
#property (weak,nonatomic) id<CellDelegate> cellDelegate;
- (IBAction)deleteAction:(id)sender;
- (void)showDeleteButton;
- (void)hideDeleteButton;
#end
and in CustomCellTableViewCell.xib add a button and set label connect to deleteButton and descriptionLabel
in CustomCellTableViewCell.m file
#import "CustomCellTableViewCell.h"
#implementation CustomCellTableViewCell
- (void)awakeFromNib {
// Initialization code
}
- (instancetype)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if(self)
{
self = [CustomCellTableViewCell createCell];
}
return self;
}
+ (CustomCellTableViewCell *)createCell
{
NSArray *arrayOfViews = [[NSBundle mainBundle] loadNibNamed:#"CustomCellTableViewCell" owner:nil options:nil];
if ([arrayOfViews count] < 1) {
return nil;
}
for (id item in arrayOfViews) {
if([item isKindOfClass:[UITableViewCell class]])
return item;
}
return nil;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (IBAction)deleteAction:(id)sender {
if([self.cellDelegate respondsToSelector:#selector(deleteCell:)])
{
[self.cellDelegate deleteCell:self];
}
}
- (void)showDeleteButton
{
CGRect destRect = self.descriptionLabel.frame;
destRect.origin.x += 80;
[UIView animateWithDuration:0.3 animations:^{
self.descriptionLabel.frame = destRect;
}];
}
- (void)hideDeleteButton
{
CGRect destRect = self.descriptionLabel.frame;
destRect.origin.x = 0;
[UIView animateWithDuration:0.3 animations:^{
self.descriptionLabel.frame = destRect;
}] ;
}
#end
and in controller .m file
- (void)viewDidLoad {
[super viewDidLoad];
stringsArray = [[NSMutableArray alloc]initWithObjects:#"apple",#"dell",#"windows",#"nokia",#"sony",#"hp",#"lenovo", nil];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [stringsArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomCellTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"SuggestionCell"];
if(cell == nil)
{
cell = [[CustomCellTableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"SuggestionCell"];
}
if(customEditTableView)
[cell showDeleteButton];
else
[cell hideDeleteButton];
cell.cellDelegate = self;
cell.descriptionLabel.text = [stringsArray objectAtIndex:indexPath.row];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 50.0f;
}
- (IBAction)deleteCellsAction:(id)sender
{
if(customEditTableView)
customEditTableView = NO;
else
customEditTableView = YES;
[self.aTableView reloadData];
}
- (void)deleteCell:(CustomCellTableViewCell *)cell
{
NSIndexPath *indexPath = [self.aTableView indexPathForCell:cell];
[stringsArray removeObjectAtIndex:indexPath.row];
[self.aTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
try out in new project u will get it
You can achive this thing using UIViewController
Add tableview and tableviewcell in UIViewController
I have achive this same thing using swift. It will give you idea how to do in Objective-C
Below is Code:
var data:[String] = ["One","Three","Four","Five","Six"]
#IBOutlet var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
self.navigationItem.rightBarButtonItem = self.editButtonItem()
// Do any additional setup after loading the view, typically from a nib.
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as UITableViewCell
cell.textLabel.text = self.data[indexPath.row]
if editing
{
cell.imageView.image = UIImage(named: "Button-Delete-icon.png")
}
else
{
cell.imageView.image = UIImage(named: "")
}
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if editing
{
self.data.removeAtIndex(indexPath.row)
self.tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Fade)
}
}
override func setEditing(editing: Bool, animated: Bool) {
super.setEditing(editing, animated: animated)
self.tableView.reloadData()
}
Hope It will Help

UISearchBar: search results hidden behind the searchbar

I have implemented an empty ViewController i.e SearchViewController with a SearchBar in it. Ans as i am searching from a web service, i want the search results to be displayed only when the user presses the search button. That has been implemented. Bt the problem is, the results appear in a weird manner as shown below:
Dont know what are they getting hidden. How do i bring them to front??
Here is my code:
override func viewDidLoad() {
super.viewDidLoad()
self.api.delegate = self
activateSearch()
searchTableView.delegate = self
searchTableView.dataSource = self
searchBar.delegate = self
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tableData.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as UITableViewCell
let cell: UITableViewCell = tableView.dequeueReusableCellWithIdentifier(kCellIdentifier) as UITableViewCell
var rowData: NSDictionary = self.tableData[indexPath.row] as NSDictionary
cell.textLabel?.text = rowData["title"] as? String
return cell
}
func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
func didReceiveAPIResults(results: NSDictionary) {
var resultsArr: NSArray = results["posts"] as NSArray
dispatch_async(dispatch_get_main_queue(), {
self.tableData = resultsArr
self.searchTableView!.reloadData()
})
}
func activateSearch() {
// self.navigationController?.navigationBarHidden = true
searchTableView.scrollRectToVisible(CGRectMake(0, 0, 1, 1), animated: false)
searchBar.becomeFirstResponder()
}
override func viewWillAppear(animated: Bool) {
var newBounds:CGRect = self.searchTableView.bounds;
newBounds.origin.y = newBounds.origin.y + self.searchBar.bounds.size.height;
self.searchTableView.bounds = newBounds;
self.navigationController?.navigationBarHidden = true
}
func searchBarSearchButtonClicked( searchBar: UISearchBar!)
{
api.searchItunesFor(searchBar.text)
}
func searchBarCancelButtonClicked(searchBar: UISearchBar) {
self.viewWillAppear(true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
I might hv done something silly. bt m not able to figure out what is it.. pls help
It looks like your search bar has been placed over your table view. Try to scale your table view down in the storyboard so the top of the table view is below the search bar element. The results should display correctly
You are changing the searchTableView frame inside the viewWillAppear method which will not get call when you are in the same view controller.
Try changing the searchTableView frame inside the searchBarSearchButtonClicked method.
Hope this will solve your problem. :)
Edit:
Also try adding the search bar to the searchTableView header.
Below is the objective-c code for adding the search bar to the tableView header.
self.searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 44.0f)] ;
self.searchBar.autocorrectionType = UITextAutocorrectionTypeNo;
self.searchBar.autocapitalizationType = UITextAutocapitalizationTypeNone;
self.searchBar.keyboardType = UIKeyboardTypeAlphabet;
self.searchBar.delegate = self;
self.tableView.tableHeaderView = self.searchBar;
Just posting the answer incase someone ends in a situation like mine.
I didn't connect the tableView to the SearchDisplayController.
The tableView should be the dataSource and Delegate for the SearchDisplayController.
We just need to control+Drag to connect.
PS. in XCODE 6.1 the SearchDisplayController is displayed as a button like thing in the header of ViewController.
#import <UIKit/UIKit.h>
#interface TableViewController : UITableViewController
#end
#import "TableViewController.h"
#interface TableViewController () {
NSInteger _rows;
}
#property (weak, nonatomic) IBOutlet UISearchBar *searchBar;
#end
#implementation TableViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_rows = 3;
// [self hideSearchBar];
}
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[self.tableView setContentOffset:CGPointMake(0,44) animated:NO];
// self.tableView.tableHeaderView = self.searchBar;
}
-(void)viewDidDisappear:(BOOL)animated{
//self.tableView.tableHeaderView = nil;
//[self.tableView.tableHeaderView removeFromSuperview];
[self.tableView setContentInset:UIEdgeInsetsMake(-0.3, 0, 0, 0)];
[super viewDidAppear:animated];
}
- (void)hideSearchBar {
// hide search bar
[self.tableView setContentOffset:CGPointMake(0,44) animated:NO];
}
- (IBAction)toggleCount:(UIBarButtonItem *)sender {
if (_rows == 20) {
_rows = 3;
} else {
_rows = 20;
}
[self.tableView reloadData];
}
- (IBAction)hideBar:(UIBarButtonItem *)sender {
[self hideSearchBar];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _rows;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
cell.textLabel.text = #"cell";
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#end

Is it possible to add UITableView within a UITableViewCell

Hear is just the idea what i am thinking to implement this,
I want to implement book like pages, for this i want to take UITableView and rotated-90 degree and its cell by 90 degree, and now i want to subclass UITableViewCell, now within this tableview cell it is possible to add UITableview so that user can scroll vertically to see the contents and user can also scroll horizontally to go to next cell of rotated tableview.
It is just i am thinking, is there any better way to implement this.
yes it is possible, I added the UITableVIew within the UITableView cell
.. :)
no need to add tableview cell in xib file - just subclass the UITableviewCell and use the code below, a cell will be created programatically.
//in your main TableView
#import "ViewController.h"
#import "CustomCell.h"
#interface ViewController ()<UITableViewDataSource , UITableViewDelegate>
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc
{
[_aTV release];
[super dealloc];
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 3;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [self.aTV dequeueReusableCellWithIdentifier:#"Cell"];
if(cell == nil)
{
cell = [[[CustomCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"]autorelease];
}
cell.dataAraay = [NSMutableArray arrayWithObjects:#"subMenu->1",#"subMenu->2",#"subMenu->3",#"subMenu->4",#"subMenu->5", nil];
return cell;
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 150;
}
//in your custom tableview cell
// .m file
#import "CustomCell.h"
#implementation CustomCell
#synthesize dataAraay; //array to hold submenu data
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
self.frame = CGRectMake(0, 0, 300, 50);
UITableView *subMenuTableView = [[UITableView alloc]initWithFrame:CGRectZero style:UITableViewStylePlain]; //create tableview a
subMenuTableView.tag = 100;
subMenuTableView.delegate = self;
subMenuTableView.dataSource = self;
[self addSubview:subMenuTableView]; // add it cell
[subMenuTableView release]; // for without ARC
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
-(void)layoutSubviews
{
[super layoutSubviews];
UITableView *subMenuTableView =(UITableView *) [self viewWithTag:100];
subMenuTableView.frame = CGRectMake(0.2, 0.3, self.bounds.size.width-5, self.bounds.size.height-5);//set the frames for tableview
}
//manage datasource and delegate for submenu tableview
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return dataAraay.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cellID"];
if(cell == nil)
{
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cellID"]autorelease];
}
cell.textLabel.text = [self.dataAraay objectAtIndex:indexPath.row];
return cell;
}
#end
Swift version
Create a single view project add tableview inside storyboard and set up its datasource and delegate
Paste code below to ViewController.swift
import UIKit
class ViewController: UIViewController,UITableViewDataSource,UITableViewDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 3;
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1;
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:CustomCell? = tableView.dequeueReusableCellWithIdentifier("Cell") as? CustomCell
if cell == nil {
cell = CustomCell(style: UITableViewCellStyle.Default, reuseIdentifier: "Cell")
}
cell?.dataArr = ["subMenu->1","subMenu->2","subMenu->3","subMenu->4","subMenu->5"]
return cell!
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 150.0
}
}
create a new file CustomCell.swift which is the subclass of UITableViewCell and do not select with xib this file is without .xib file table and its cell will be created programatically as in objective-c code.
Paste code below to CustomCell.swift
import UIKit
class CustomCell: UITableViewCell,UITableViewDataSource,UITableViewDelegate {
var dataArr:[String] = []
var subMenuTable:UITableView?
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style , reuseIdentifier: reuseIdentifier)
setUpTable()
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
setUpTable()
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
setUpTable()
}
func setUpTable(){
subMenuTable = UITableView(frame: CGRectZero, style:UITableViewStyle.Plain)
subMenuTable?.delegate = self
subMenuTable?.dataSource = self
self.addSubview(subMenuTable!)
}
override func layoutSubviews() {
super.layoutSubviews()
subMenuTable?.frame = CGRectMake(0.2, 0.3, self.bounds.size.width-5, self.bounds.size.height-5)
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataArr.count
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: UITableViewCell? = tableView.dequeueReusableCellWithIdentifier("cellID")
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "cellID")
}
cell?.textLabel?.text = dataArr[indexPath.row]
return cell!
}
}
Better way: use a UIPageViewController for your left/right page scrolling. Each page can contain a table view.
Although rob's Idea is better but yes it is possible. Check how:
Take 2 table view, give them tag 1, 2, let's call these kTagBaseTableView, kTagInnerTableView. Now below is the blue print, how to deat with two table view, with delegate and data source attached to single view controller.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ // Default is 1 if not implemented
switch (tableView.tag) {
case kTagBaseTableView:
return baseSectionCount;
break;
case kTagInnerTableView:
return innerSectionCount;
break;
default:
break;
}
return 0;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
switch (tableView.tag) {
case kTagBaseTableView:
return [baseDataSource count];
break;
case kTagInnerTableView:
return [innerDataSource count];
break;
default:
break;
}
return 0;
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = nil;
switch (tableView.tag) {
case kTagBaseTableView:{
static NSString* baseIdentifier = #"baseTableViewCell";
cell = [tableView dequeueReusableCellWithIdentifier:genderIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:genderIdentifier];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
}
cell.textLabel.text = NSLocalizedString(titleKey, nil);
return cell;
}
break;
case kTagInnerTableView:{
static NSString* innerIdentifier = #"innerTableViewCell";
cell = [tableView dequeueReusableCellWithIdentifier:genderIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:genderIdentifier];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
}
cell.textLabel.text = NSLocalizedString(titleKey, nil);
return cell;
}
default:
break;
}
return cell;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ // fixed font style. use custom view (UILabel) if you want something different
switch (tableView.tag) {
case kTagBaseTableView:
break;
case kTagInnerTableView:
break;
default:
break;
}
return nil;
}
//TABLE VIEW DELEGATE
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
selectedIndexPath = indexPath;
switch (tableView.tag) {
case kTagBaseTableView:{}
break;
case kTagInnerTableView:{
}
break;
default:
break;
}
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
Create a subclass for tableView and override the intrinsicContentSize. I have answered here.
#import "API.h"
#import "Parsing.pch"
#import "HomeViewController.h"
#import "ASIFormDataRequest.h"
#import "MBProgressHUD.h"
#import "UIImageView+WebCache.h"
#import "HomeCollectionViewCellForSubCat.h"
#import "CollectionViewTableViewCell.h"
#import "NewsTableViewCell.h"
#import "CategoryTableViewCell.h"
#import "HomeCollectionViewCellForSubCat.h"
#import "WebviewController.h"
#import "TopFreeAppsCollectionViewTableViewCell.h"
#import "TopSitesCollectionViewTableViewCell.h"
#import "TrandingVideoCollectionViewTableViewCell.h"
#import "SportsTableViewCell.h"
#import "JokesTableViewCell.h"
#interface HomeViewController ()
{
MBProgressHUD *hud;
NSMutableArray *Details;
NSIndexPath *IndexPath;
CollectionVIewTableViewCell *TrafficCell;
NewsTableViewCell *NewsCell;
CategoryTableViewCell *CategoryCell;
TopFreeAppsCollectionViewTableViewCell *TopAppsCell;
TopSitesCollectionViewTableViewCell *TopSitesCell;
TrandingVideoCollectionViewTableViewCell *TrendingVideosCell;
SportsTableViewCell *SportsCell;
JokesTableViewCell *JokesCell;
}
#end
NSString *More;
NSMutableArray *news;
#implementation HomeViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.tableView.dataSource = self;
self.tableView.delegate = self;
self.automaticallyAdjustsScrollViewInsets = NO;
//[self.navigationController setNavigationBarHidden:YES];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section
{
return dataArray.count;
}
- (UITableViewCell*) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"Traffic" ])
{
if(!TrafficCell)
{
TrafficCell = [tableView dequeueReusableCellWithIdentifier:#"CollectionVIewTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
TrafficCell.Traffic = [dict valueForKey:#"detail"];
[TrafficCell.collectionView reloadData];
return TrafficCell;
}
return TrafficCell;
}
else if([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"News"])
{
if(!NewsCell)
{
NewsTableViewCell *cell = (NewsTableViewCell*)[tableView dequeueReusableCellWithIdentifier:#"NewsTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
cell.News = [dict valueForKey:#"detail"];
[cell.NewsTableView reloadData];
return cell;
}
return NewsCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"TopApps"])
{
if(!TopAppsCell)
{
TopAppsCell = [tableView dequeueReusableCellWithIdentifier:#"TopFreeAppsCollectionViewTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
TopAppsCell.TopApps = [[dict valueForKey:#"detail"]valueForKey:#"small_banner"];
[TopAppsCell.TopAppsCollectionView reloadData];
return TopAppsCell;
}
return TopAppsCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"TopSites"])
{
if(!TopSitesCell)
{
TopSitesCell = [tableView dequeueReusableCellWithIdentifier:#"TopSitesCollectionViewTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
TopSitesCell.TopSites = [dict valueForKey:#"detail"];
[TopSitesCell.TopSitesCollectionView reloadData];
return TopSitesCell;
}
return TopSitesCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"Category"])
{
if(!CategoryCell)
{
CategoryCell= [tableView dequeueReusableCellWithIdentifier:#"CategoryTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
CategoryCell.Category = [dict valueForKey:#"detail"];
[CategoryCell.CategorycollectionView reloadData];
return CategoryCell;
}
return CategoryCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"TrendingVideos"])
{
if(!TrendingVideosCell)
{
TrendingVideosCell= [tableView dequeueReusableCellWithIdentifier:#"TrandingVideoCollectionViewTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
TrendingVideosCell.TrendingVideos = [[dict valueForKey:#"detail"]valueForKey:#"small_banner"];
[TrendingVideosCell.VideosCollectionView reloadData];
return TrendingVideosCell;
}
return TrendingVideosCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"Sports"])
{
if(!SportsCell)
{
SportsCell= [tableView dequeueReusableCellWithIdentifier:#"SportsTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
SportsCell.Sports = [dict valueForKey:#"detail"];
[SportsCell.SportsTableView reloadData];
return SportsCell;
}
return SportsCell;
}
else if ([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"Jokes"])
{
if(!JokesCell)
{
JokesCell= [tableView dequeueReusableCellWithIdentifier:#"JokesTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
JokesCell.Jokes = [dict valueForKey:#"detail"];
[JokesCell.JokesTableView reloadData];
return JokesCell;
}
return JokesCell;
}
else
{
}
return nil;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSDictionary *dict = dataArray[indexPath.row];
UITableViewCell *cell = [tableView cellForRowAtIndexPath: indexPath];
if([dict[#"type"] isEqual:#"Traffic" ])
{
//Find your collectionView in cell
//Tap on Traffic cells
}
else if([dict[#"type"] isEqual:#"News"])
{
//Tap on News cells
}
else if([dict[#"type"] isEqual:#"Category"])
{
//Tap on Category cells
}
else if([dict[#"type"] isEqual:#"TopApps"])
{
//Tap on TopApps cells
}
else if([dict[#"type"] isEqual:#"TopSites"])
{
//Tap on TopSites cells
}
else if([dict[#"type"] isEqual:#"TrendingVideos"])
{
//Tap on Trending cells
}
else if([dict[#"type"] isEqual:#"Sports"])
{
//Tap on Sports cells
}
else if([dict[#"type"] isEqual:#"Jokes"])
{
//Tap on Jokes cells
}
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSDictionary *dict = dataArray[indexPath.row];
if([dict[#"type"] isEqual:#"Traffic" ])
{
return 155;
}
else if([dict[#"type"] isEqual:#"News"])
{
return 300;
}
else if([dict[#"type"] isEqual:#"Category"])
{
return 120;
}
else if([dict[#"type"] isEqual:#"TopApps"])
{
return 180;
}
else if([dict[#"type"] isEqual:#"TopSites"])
{
return 240;
}
else if([dict[#"type"] isEqual:#"TrendingVideos"])
{
return 270;
}
else if([dict[#"type"] isEqual:#"Sports"])
{
return 310;
}
else if ([dict[#"type"] isEqual:#"Jokes"])
{
return 280;
}
return 200;
}

Customizing the More menu on a Tab bar

I am using a tab bar (UITabBarController) on my app and I wish to customize the appearance of the table that appears when you click the more button.
I have worked out how to change the appearance of the Navigation bar that is on the more screen by setting
self.moreNavigationController.navigationBar.barStyle
in a subclass of UITabBarController and I have managed to change the background colour of the table by modifying
self.moreNavigationController.topViewController.view.backgroundColor
, but I cannot work out how to change the font colour in the cells that appear on the table.
I was hoping I could use
self.moreNavigationController.topViewController.view.visibleCells
but this always seems to be empty. I've tried doing this in viewDidLoad, viewWillAppear and viewDidAppear with no success. The object self.moreNavigationController.topViewController is of type UIMoreListController, which seems to be undocumented and I can't see anything obvious in the interface that will help me.
Any ideas?
Following on from Stephan's suggestion to replace the dataSource of the moreNavigationController, here is a quick over view of the code I implemented.
I created a new class called MoreTableViewDataSource which implements the UITableViewDataSource protocol. The controller which the more page actually uses to build the table is called the UIMoreListControllerModern, and this implements just the required parts of the UITableViewDataSource protocol. My implementation looks like this.
-(MoreTableViewDataSource *) initWithDataSource:(id<UITableViewDataSource>) dataSource
{
self = [super init];
if (self)
{
self.originalDataSource = dataSource;
}
return self;
}
- (void)dealloc
{
self.originalDataSource = nil;
[super dealloc];
}
- (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section
{
return [originalDataSource tableView:table numberOfRowsInSection:section];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [originalDataSource tableView:tableView cellForRowAtIndexPath:indexPath];
cell.textColor = [UIColor whiteColor];
return cell;
}
and then in my CustomTabBarController class I override viewDidLoad as follows:
- (void)viewDidLoad {
[super viewDidLoad];
UINavigationController *moreController = self.moreNavigationController;
moreController.navigationBar.barStyle = UIBarStyleBlackOpaque;
if ([moreController.topViewController.view isKindOfClass:[UITableView class]])
{
UITableView *view = (UITableView *)moreController.topViewController.view;
view.backgroundColor = [UIColor blackColor];
moreTableViewDataSource = [[MoreTableViewDataSource alloc] initWithDataSource:view.dataSource];
view.dataSource = moreTableViewDataSource;
}
}
As requested here are the header files
#interface MoreTableViewDataSource : NSObject <UITableViewDataSource>
{
id<UITableViewDataSource> originalDataSource;
}
#property (retain) id<UITableViewDataSource> originalDataSource;
-(MoreTableViewDataSource *) initWithDataSource:(id<UITableViewDataSource>) dataSource;
#end
and
#import "MoreTableViewDataSource.h"
#interface CustomTabBarController : UITabBarController
{
MoreTableViewDataSource *moreTableViewDataSource;
}
visibleCells is populated only after the moreNavigationController is displayed.
And the cells are created at runtime, so even if you change the content of the cells, they are replaced when they are displayed.
One thing to try would be to replace the datasource of the moreNavigationController tableView, call the cellForRowAtIndexPath of the original datasource and change its content before returning it.
Using the code below, after having displayed once the moreNavigationController to initialize it, you'll see that when you return to the moreNavigationController, the cells are red, but return immediately to white background.
UITableView *view = (UITableView *)self.tabBarController.moreNavigationController.topViewController.view;
if ([[view subviews] count]) {
for (UITableViewCell *cell in [view visibleCells]) {
cell.backgroundColor = [UIColor redColor];
}
}
Thanks to Unknown.
Following his solution, I will put his code in Swift.
Only what you should do more is create MoreTableViewCell class and just it. You don't have to use Storyboard. If you want to modify tableView you can do it in customizeMoreTableView method.
class TabBarMenuController: UITabBarController, UITableViewDelegate, UITableViewDataSource{
var tabBarItems: [UIViewController] = []
var areMessagesVisible: Bool = false
var titleForTabBars: [String] = ["resources", "events", "training", "my profile", "news", "contacts"]
var iconNames: [String] = ["film", "calendar", "classroom", "profile", "news", "Phone"]
var controllersStoryboardId: [String] = ["resourcesNavController", "eventsNavController", "enablementNavController", "profileNavController", "newsNavController", "contactsNavController"]
// to manage moreTableView
var moreTableView: UITableView = UITableView()
var currentTableViewDelegate: UITableViewDelegate?
override func viewDidLoad() {
super.viewDidLoad()
self.customizeMoreTableView()
//to REMOVE
areMessagesVisible = true
if !areMessagesVisible{
self.titleForTabBars.removeAtIndex(4)
self.controllersStoryboardId.removeAtIndex(4)
self.iconNames.removeAtIndex(4)
}
for i in 0 ..< controllersStoryboardId.count{
tabBarItems.append(UIStoryboard(name: "Main", bundle: NSBundle.mainBundle()).instantiateViewControllerWithIdentifier(controllersStoryboardId[i]) as? UINavigationController ?? UINavigationController())
}
self.moreNavigationController.navigationBar.tintColor = UIColor.blackColor()
}
override func viewWillAppear(animated: Bool) {
for i in 0 ..< tabBarItems.count{
tabBarItems[i].tabBarItem = UITabBarItem(title: titleForTabBars[i], image: UIImage(named: iconNames[i]), selectedImage: UIImage(named: iconNames[i]))
}
self.viewControllers = tabBarItems
}
func customizeMoreTableView(){
moreTableView = self.moreNavigationController.topViewController!.view as? UITableView ?? UITableView()
currentTableViewDelegate = moreTableView.delegate;
moreTableView.delegate = self
moreTableView.dataSource = self;
moreTableView.registerClass(MoreTableViewCell.self, forCellReuseIdentifier: "MoreTableViewCell")
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let moreCell = tableView.dequeueReusableCellWithIdentifier("MoreTableViewCell", forIndexPath: indexPath) as? MoreTableViewCell ?? MoreTableViewCell()
moreCell.textLabel?.text = titleForTabBars[indexPath.row + 4]
moreCell.imageView?.image = UIImage(named: iconNames[indexPath.row + 4])
/*let testLabel: UILabel = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 40))
testLabel.backgroundColor = UIColor.yellowColor()
moreCell.addSubview(testLabel)
*/
return moreCell
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return titleForTabBars.count - 4
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
currentTableViewDelegate?.tableView!(tableView, didSelectRowAtIndexPath: indexPath)
}
}
I followed Ian's implementation to customize the More menu, but I was having a problem retaining the customizations after a memory warning. didReceiveMemoryWarning seems to destroy the UITableView, and when it is regenerated it gets its old dataSource back. Here's my solution:
I replace viewDidLoad on the CustomTabBarController with this:
- (void)viewDidLoad {
[super viewDidLoad];
UINavigationController* moreController = self.moreNavigationController;
if ([moreController.topViewController.view isKindOfClass:[UITableView class]]) {
moreController.delegate = self;
self.moreControllerClass = [moreController.topViewController class];
UITableView* view = (UITableView*) moreController.topViewController.view;
self.newDataSource = [[[MoreDataSource alloc] initWithDataSource:view.dataSource] autorelease];
}
}
As you can see, I added a few properties for storing things I needed. Those have to be added to the header and synthesized. I also made CustomTabBarController a UINavigationControllerDelegate in the header. Here's the delegate function I added:
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated {
if ([viewController isKindOfClass:self.moreControllerClass]) {
UIView* view = self.moreNavigationController.topViewController.view;
if ([view isKindOfClass:[UITableView class]]) {
UITableView* tview = (UITableView*) view;
tview.dataSource = self.newDataSource;
tview.rowHeight = 81.0;
}
}
}
This way I make sure my custom data source is always used, because I set it that way just prior to showing the UIMoreListController, every time it's shown.
#interface TabBarViewController () <UITableViewDelegate,UITableViewDataSource>
#property (nonatomic,strong) UITableView* tabBarTableView;
#property (nonatomic,weak) id <UITableViewDelegate> currentTableViewDelegate;
#end
#implementation TabBarViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self costumizeMoreTableView];
}
-(void)costumizeMoreTableView{
_tabBarTableView = (UITableView *)self.moreNavigationController.topViewController.view;
_currentTableViewDelegate = _tabBarTableView.delegate;
_tabBarTableView.delegate = self;
_tabBarTableView.dataSource = self;
[_tabBarTableView registerNib:[UINib nibWithNibName:#"MoreTabBarTableViewCell" bundle:nil] forCellReuseIdentifier:#"MoreTabBarTableViewCell"];
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
return 120;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return 2;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
MoreTabBarTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"MoreTabBarTableViewCell" forIndexPath:indexPath];
[cell setMoreTableValues];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath: (NSIndexPath *)indexPath{
[_currentTableViewDelegate tableView:tableView didSelectRowAtIndexPath:indexPath];
}
#end
This works for me in iOS 13, Swift 5.1:
extension MyTabBarController: UITabBarControllerDelegate {
// handle a select of the More tab
func tabBarController(_ tabBarController: UITabBarController, didSelect viewController: UIViewController) {
// style all the tab bar windows and the More tab bar tableview
if viewController == moreNavigationController,
let moreTableView = moreNavigationController.topViewController?.view as? UITableView {
view.tintColor = .systemOrange
moreNavigationController.navigationBar.tintColor = .systemOrange
moreTableView.tintColor = .systemOrange
moreTableView.backgroundColor = UIColor(named: "Your Color")
moreTableView.visibleCells.forEach {
$0.backgroundColor = UIColor(named: "Your Color")
}
}
}
}
I think I found an easier solution... Just drop this extension on your landing page of Tab Bar Controller. This function is setting the menu tableView after the menu is created and the cells are all in tableView.visibleCells
extension UINavigationController: UINavigationControllerDelegate {
open override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
public func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
if (viewController.classForCoder.description().description == "UIMoreListController") {
if let moreTableView = tabBarController!.moreNavigationController.topViewController?.view as? UITableView {
for cell in moreTableView.visibleCells {
cell.backgroundColor = .red
}
}
}
}
}

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